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IC & Tel´Var Explained

  • Phinix1
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    That all fine, it will still destroy the community. All games that any kind of player loot become infected cesspools of hate and anger, and our fine community will go down the drain too.

    Darkness fall in DaoC, which the IC is a copy off, had stone drops too but none of this loot insanity. And it was the most exiting part of pvp in that game for years.

    The loot will make the IC less fun, less exiting, take away the entire sense of good pvp that have been build up and cause a severe drop in the number of people who will participate in pvp at all.

    The IC could have been the great addition that could have merged the pvpers and pvers together into a whole and given pvp a shot of fresh blood. Instead it will cause the pvp community to dwindle and cause an even greater rift between the two communities in the game and overall hurt the games future.

    THIS.
    Audigy wrote: »
    You can get Tel´Var stones by simply killing NPC´s and based on their difficulty, an appropriate amount of stones will be credited to your Char. So no matter if you have many CP or few, a large group or play alone, all you must do is kill NPCs!

    You left out that you MUST do this in a PVP zone. Thus, even if you paid for this content you MUST subject yourself to the insanity of ganking/griefing/t-bagging kiddies looking for "EZ killz" and troll points, just to access paid-for crafting mats and gear. Terrible.

    Also you acknowledge the CP problem which all the community feedback in the world hasn't changed, so I really see no point debating anything here.
    Audigy wrote: »
    As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.

    Let the camping/griefing/ganking of defenseless PVE noobs that PAID to get forced into PVP they hate commence.
    Audigy wrote: »
    As shown in this thread, pvp can be finally rewarding and at the same time, its not a must! Everyone will have a choice, a choice of either becoming a criminal looting others or a saint, just looting the Deadra who will also supply you with "keys" to open the chests!

    Why do PVP players need to force PVE people into content they hate just to access things they paid for in order to feel PVP is "rewarding?" Does getting a bunch of easy kills camping PVE noobs just trying to get mats for crafting or upgrade their gear really sound like rewarding fun to you? Because it sounds like a nightmare griefer kiddy paradise to me.

    You are right though, everyone has a choice.

    I choose not to subscribe/play any more until there is content I see as enjoyable. Being forced into Cyrodiil so bored PVP kids can grief me does NOT seem enjoyable nor am I masochistic enough to subject myself to that, or pay for the privilege.

    Corpse-looting a ghost town sounds like great fun to me.
    Edited by Phinix1 on July 18, 2015 12:22PM
  • ZOS_KaiSchober
    Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.

    The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.

    Kai Schober
    Senior Community Manager - The Elder Scrolls Online
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    Staff Post
  • Audigy
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    Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.

    The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.

    Cheers Kai ;)
  • Phinix1
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    Contrary to common belief, it IS possible to be against an IDEA but still care for and respect those responsible as HUMAN BEINGS. We are people first!

    Nobody's perfect.

    This whole idea is far from perfect. But I don't hold it against the people at ZOS. They're just doing a job. You can't please all the people all the time.

    No one is twisting my arm forcing me to continue playing and paying a sub when the current content on offer and design philosophy no longer appeals to me. Which is why I don't.

    If that direction changes in the future, I will. Simple.
    Edited by Phinix1 on July 18, 2015 12:33PM
  • ScruffyWhiskers
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    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    You do realize that this is a fantasy "role playing" game right?
  • Mysfit
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    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    LOL...this is the most ridiculously exaggerated example you could have come up with. In no way can you compare this video game to real life.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Racheal on July 19, 2015 1:17PM
  • Phinix1
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    Mysfit wrote: »
    ...

    So you felt compelled to reply with base insults and personal attacks instead of debating the point. Way to rise above.

    Of course it is an apples and oranges comparison to contrast a video game with real life, but I don't think that was his point. It seems like perhaps the nuance was lost on you, but I believe he was using an arcane device known in some esoteric occult circles as AN ANALOGY.

    In this case, I believe his comparison has merit. As others have said, this will divide the community. I do not believe that any AAA company should EVER stoop to catering to the griefer mindset, no matter how popular (or profitable) it might seem.

    I also think it is a TERRIBLE idea to put any PVE content behind a forced PVP wall just because not enough people are going into the PVP zone willingly to entertain the grind-to-win CP farmers.

    Every experienced MMO company knows you can't win at this PVP/PVE balance game by FORCING one camp to do something they don't want to. When you raise the gear bar you make it possible to gear up doing PVP and PVE or you don't do it at all.

    Imagine if WoW were to FORCE you to spend untold hours losing all your progress in a PVP zone just to earn the next tier of gear/crafting mats in an expansion, just because there weren't enough noobs going there willingly to get utterly wrecked by the few OP grinders?

    If ESO's PVP weren't so terribly unbalanced it would be one thing. But the lack of caps on the 24/7 grind-to-win crowd has already led to such a ridiculous situation that people will literally get killed in under 3 seconds even AFTER they double the stats and half the damage.

    TL:DR - An MMO is like alchemy. Forcing ingredients to mix against their nature WILL result in explosion.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_Racheal on July 19, 2015 1:18PM
  • Dyngrin
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    Losing any items upon death (by another player or NPC) has not been a part of ESO since launch. If it is to be added, then in my opinion it shouldn't be such an extreme loss (such as all your stones which could be the reward of hours of play). I suggest the following:

    If killed by another player, they may loot a random percent of your stones from 10% to 100%.

    Since an attacker wouldn't know how many stones their target has, they wouldn't know how lucky or unlucky they were with loot (but the target would). With this design, stone losses are mitigated (to nearly 50% on average) while still keeping the excitement of the fight but with less frustration than the current design (if constantly ganked).

    --Dyn
    Grand Overlord Dyngrin, Templar, Daggerfall Covenant (PC/NA)
  • ewhite106b16_ESO
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    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    First of all this is a game not real life, yes I very much enjoy pvp with a high risk/reward factor. Its about having fun and rewarding skill and strategy over so called "time investment". Learning how to pvp well takes way more " work" then pve vs the average mob. Incidentally check the steam sales over the last year, full loot pvp sandboxes have been topping the charts for a while now. TV stones are way more balanced then full loot and IMO a very welcome injection of risk into the game which didnt really have any before.

    Players who hate the system so much can just buy IC gear sets on the market and get v16 materials from dungeon drop salvage. Stop trying to deny risk/reward pvp to players who enjoy it- that makes about as much sense as pvpers wanting trials removed because they dont like said content.

    I think there are enough players who enjoy the pvp/pve combination IC is offering that there will be plenty of action there without the presence of anti-risk pve players. Players who hate the idea of lootable TV stones have the other 95% of the game to play in plus new IC dungeons.
    Edited by ewhite106b16_ESO on July 19, 2015 2:41AM
  • Xendyn
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    A little copy pasta here (including meatballs) from someone that plays the entire game.

    People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
    Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
    'Cause that's what pvp players do. We kill those enemies.
    You are not alone in there, remember that.
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  • Psychobunni
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    Xendyn wrote: »
    A little copy pasta here (including meatballs) from someone that plays the entire game.

    People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
    Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
    'Cause that's what pvp players do. We kill those enemies.
    You are not alone in there, remember that.

    Just because someone "plays the entire game" doesn't mean everyone else is going to come to ESO with their same mindset and view the situation the same. For example, maybe they are really deep into "immersion" and I see an MMO...we are looking at two different games from the onset. So what they see as good, I might see as awful and vice-versa.


    Really, all we can do is go to PTS, and flood /feedback with what we think is wrong. All the arguing in the world in 15 threads isn't going to change anything. Heck, even PTS /feedback changes little to nothing, they just want us to bug test it.

    Internally ZOS will see and be able to compare the number of sales of this and the next PVE zone, and then they will know where to keep building.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • TheBull
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    It's a great system I can't wait!
  • RazzPitazz
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    Xendyn wrote: »
    A little copy pasta here (including meatballs) from someone that plays the entire game.

    People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
    Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
    'Cause that's what pvp players do. We kill those enemies.
    You are not alone in there, remember that.

    Just because someone "plays the entire game" doesn't mean everyone else is going to come to ESO with their same mindset and view the situation the same. For example, maybe they are really deep into "immersion" and I see an MMO...we are looking at two different games from the onset. So what they see as good, I might see as awful and vice-versa.


    Really, all we can do is go to PTS, and flood /feedback with what we think is wrong. All the arguing in the world in 15 threads isn't going to change anything. Heck, even PTS /feedback changes little to nothing, they just want us to bug test it.

    Internally ZOS will see and be able to compare the number of sales of this and the next PVE zone, and then they will know where to keep building.
    Even more than that, the number of players in IC after 2-6 months will speak for itself. If the city is only good for gear grind then only gear grinders will be there and briefly at that. For all we know the crafting stations could complete crap.
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  • CP5
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    I'm sure OP meant well, but I am not all reassured by any of his points. Every indication so far is that the devs are trying to force PvEers to "fatten up" with TV stones, presumably to make them a profitable mark for PvP gankers. Every possible loophole, mailing TV stones to a friend for example, has been CLOSED. Doesn't that tell you something?

    People keep saying "yeah, but you can earn TV stone boxes that can't be looted". LOL, I seriously doubt ZOS is going to let you earn a sufficient amount of stones that way, not after they went to such a great effort to create this PvPxPvE nightmare. Also note that those are DAILY quests, meaning you can only do them once per day.

    There is simply no way anyone can say that TV stone grinding is going to be FUN until we actually play the game on the Live server. I'll play it on the PTS, of course, but past experience has taught me that the PTS is not always representative of what Live is going to feel like.

    WHY DON"T MORE PEOPLE SEE THIS!? In a more serious tone, this is what I expect to happen. It isn't the forced pvp to get to the new pve, its the fact that ZOS is bringing pve'ers into IC with the intent of them being farmed. If not then how do pvp'ers get stones if not from pve'ers?
  • Korah_Eaglecry
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    A ganker(s) is player or group of players that preys on "easy" targets, most of the time the ganker(s) are of a higher level or having superior gear and numbers available to him/her.

    Its one thing to assign your own definition to something. Its another to expect others to know what your definition is or to behave as if your personal definition is somehow universally acceptable. The universal definition of ganker is not 'someone that targets one person over and over again'. Its someone that attacks easy targets. PvEers who have no experience in PvP would fall within the definition as "easy" targets.
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  • PBpsy
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    Audigy wrote: »
    I noticed a huge uproar among players who are not interested in IC or AVA in general. To avoid a new "deletion" of a great invention by the Devs (like the pvp part of the Justice System), I am trying to explain a few things in regards of that new system, so that these people will hopefully realize that there is no reason to be afraid of.

    How do I get my stones?

    You can get Tel´Var stones by simply killing NPC´s and based on their difficulty, an appropriate amount of stones will be credited to your Char. So no matter if you have many CP or few, a large group or play alone, all you must do is kill NPCs!
    Another option are boxes from the Deadra, daily quests (6 were mentioned), but also the main quest line. Those small boxes, nobody can take from you and you can simply open them at the bank when you are ready.

    A further possibility are the so called "Scamps". Those little fellows will work like the treasure goblins at D3. They will appear, try to run and finally if you don't catch them, port away. Of course they wont give you their stones, crafting materials and others goods without a fight or should I better call it a "hide"?

    Last but not least, we will have the occasional treasure chests that will glow in purple to indicate stones in them.

    As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.
    Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated

    Kai replied to this question,
    Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.

    The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.


    How many stones do I get?


    The amount of stones will as mentioned vary based on the amount of players with you and the difficulty of the content you just did. At ESO live, a small monster was supposed to grant 4 stones, while a bigger one up to a boss can grant you between 100 and 400 stones.

    Another aspect is, that as more stones you have, as more stones you get. For this system ESO is going to use a multiplier, this handy feature will multiply your "loot"by 2, 3 or even 4 depending on the threshold of acquired stones necessary. To get a multiplier by 2, you need to possess 100 stones, to get three times the value, 1000 and for a multiplier by 4, 10000 stones. The multiplier will be shown at the bottom right corner of your screen.

    But, if I die?

    As in most traditional MMO´s, death has a consequence. At some games you lose gold or xp, at others you lose all your equipped items and at ESO? Well, the consequence of death at ESO will be a deduction of your stones, at least of those in your inventory. If you die by an NPC, then you only lose a small amount of stones, around 10%.
    If however you participate in pvp, which means you are not in one of the safety zones - then you can lose all your stones! Be it one or 1000!

    The reason for that system is pretty straight forward, if you would only lose a few stones, then you could easily become a target for potential ganks. But since you wont have any stones left, people will just let your bones rest in peace.

    Also to note is, that nobody will know how many stones someone has. There will be no indicator, no glow or a status bar, which indicates that someone has something of value for you! A smart player will find a way to secure his treasure!

    Secure his treasure? So there is a way out of all that mess?

    Well yes, of course. If you have at least 50 stones, then you can go to your bank and store them! Since the banks are like Fort Nox, nobody will be able to take them from you there.

    So what will we do?

    As shown in this thread, pvp can be finally rewarding and at the same time, its not a must! Everyone will have a choice, a choice of either becoming a criminal looting others or a saint, just looting the Deadra who will also supply you with "keys" to open the chests!

    Right now, the stones serve a simple purpose, to get crafting material and a teleport stone that will bring you to safety. In the end, the system looks pretty polished and straight forward already. The only concern that I have is the current setup of how someone can get credit for a (pvp) kill. As stated, someone must perform the killing blow, this however - can be a big nuisance and should be reconsidered. A healer, doesn't do killing blows and it could annoy a group a lot, if a single person comes along and just waits for the last second to deliver said blow / same of course works the other way around.

    I am sure, a few minor tweaks will be done over time, but in the end - its a move into the right direction, finally having a choice of what a player wants to do.

    You can also rewatch ESO live here, (click the link, embedding doesn't work properly)

    http://www.twitch.tv/zenimaxonlinestudios/v/7859556

    IC talk starts around 1.07h

    If you only want to see the wipe and laugh about the Q&A department of ESO, you can skip to 1.16h - of course the wipe was only to show you that you lose stones... :*

    Yes. This is an amazing post. it is amazingly not presumptuous and not at all arrogant,. It is clear that anybody that does not like what ZOS plans to do with this next patch has no clue how to listen to a live stream or read what they plan to do. Thank you very much for educating us on this subject we have no clue about and helping us make an educated opinion.
    Edited by PBpsy on July 19, 2015 6:24AM
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  • GreySix
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    Farorin wrote: »
    Just because you don't like some competition doesn't mean other people wont. Because that is what this is, we are competing with other players, and if we win, are rewarded with their stones, if we lose, we lose ours, and try harder to get better for next time.

    Ha! Just figured out why PvP'ers are referred to as TryHards.
    Crotchety Old Man Guild

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  • tplink3r1
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    Sharee wrote: »
    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    You have the victim attitude. Think instead of how many stones you will get when the opposite happens.

    Opposite happens? Sorry i have been taught that one should not enjoy others misfortune.
    If someone finds enjoyment in others misfortune i can only think how his parents must be proud of him. Such moral compass, having fun while stealing someone's hours worth of work.
    You should also just stop killing people in Cyrodiil, its immoral to kill people.
    Edited by tplink3r1 on July 19, 2015 5:25AM
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  • Thunder
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    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
  • Sharee
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    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.

    PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.
  • Rinmaethodain
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    Sharee wrote: »
    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.

    PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.

    Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.
    Edited by Rinmaethodain on July 19, 2015 6:15AM
  • tengri
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    You can try to sugar coat this as much as you want... bottom line remains the same:
    A horrible system actively punishing PvE players.
    Edited by tengri on July 19, 2015 6:23AM
  • Sharee
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    Sharee wrote: »
    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.

    PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.

    Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.

    So bank them after doing two dailies. There - no risk involved.
  • Agobi
    Agobi
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    Sharee wrote: »
    Sharee wrote: »
    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.

    PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.

    Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.

    So bank them after doing two dailies. There - no risk involved.


    Who else thinks the boxes wil be unique,so you can only carry one at a time,to force people to open it ;)

    Going to be fun reading the forums once this thing launches though...epic threads to come :D
  • Farorin
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    A ganker(s) is player or group of players that preys on "easy" targets, most of the time the ganker(s) are of a higher level or having superior gear and numbers available to him/her.

    Its one thing to assign your own definition to something. Its another to expect others to know what your definition is or to behave as if your personal definition is somehow universally acceptable. The universal definition of ganker is not 'someone that targets one person over and over again'. Its someone that attacks easy targets. PvEers who have no experience in PvP would fall within the definition as "easy" targets.

    Lucky for them, a ganker has no way to tell a seasoned PVPer from a PVEer. So even then, I doubt they will be singled out as much as they beleive they will.

    There will be people fighting everywhere, including your own allies defending you.
  • Sharee
    Sharee
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    Agobi wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.

    PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.

    Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.

    So bank them after doing two dailies. There - no risk involved.


    Who else thinks the boxes wil be unique,so you can only carry one at a time,to force people to open it ;)

    I don't.

    If you listened to the latest TESO live, they specifically talked about how players with boxes will have two choices - either bring them to banker, open them and immediately deposit, or carry them until there is a big stone payout coming (like a boss is about to die), then open the boxes, and get a multiplier just before cashing in the kill reward.

    So, it definitely is possible to bank the quest reward stones safely(the first option they mentioned).

  • Lava_Croft
    Lava_Croft
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    Thunder wrote: »
    Audigy wrote: »
    As you can see, at no point you MUST do pvp.

    PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...

    "I choose not to PVP!"

    Poof! Dead & looted.

    But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
    The only people having several thousand Champion Points are PvE players. PvP has an abysmal CP gain rate.
    Edited by Lava_Croft on July 19, 2015 6:47AM
  • MrGhosty
    MrGhosty
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    Audigy wrote: »
    Audigy wrote: »
    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.

    They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.

    But they didnt mention anything about situations where you travel from severs to Imperial districts and you get ganked right away at the exit of sewers, by players who are already in IC.

    Thus making IC unavailable to you, despite paying for that content.

    You have a few "ways out" so ganks are unlikely, but this is what the PTS is for. We will have to test it out and then we can use this thread or make another and discuss it. So far, this thread is supposed to be a "what we know now"
    Hmm what about for those of us who have high latency because of living in Australia for example? Will this affect pvp? So does this mean anyone with high latency will always be disadvantaged to get anywhere with pvp? Just saying... that for those people, it will just be tripple amount of effort whereas for anyone with low to standard latency will have an easier time as far as pvping goes.

    But isn't this the same in PVE? :)

    Besides that, a person with lag in pvp, tends to be harder to hit than someone without. ;)

    I would think that lag affects PvE much less than PvP simply by virtue of how they work. As someone who has fair to poor internet (benefits of living in the boonies, our net is crank powered) The lag can greatly affect skills firing and I also tend to see skills being used against me get stacked up and I'm dead before I even have the chance to react.

    As for the system, there are a whole lot of ifs it is riding on so I will withold my final conclusions for when I see them in action. From what I've seen so far, I can't say I'm a fan of how they've set things up.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Sharee
    Sharee
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    MrGhosty wrote: »
    The lag can greatly affect skills firing and I also tend to see skills being used against me get stacked up and I'm dead before I even have the chance to react.

    I think this is more due to running into a macro cheater than lag.

    Skills, light attacks, and ultimates all have a GCD, but each category has a separate gcd. So it is possible to hit someone with an ability(two abilities if the first has cast time), a light attack, and an ultimate at exactly the same point, one-shotting the target.

    While this is technically possible to do without macros, it is challenging to time perfectly everytime, but very easy to program the sequence as a macro. And since human beings often take the path of least resistance... if you find someone does this to you regularly, chances are he's a cheater.
  • ItsRejectz
    ItsRejectz
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    This is all good, but what are the stones for lol
    Xbox EU - GT: o69 Woody 69o

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