nikolaj.lemcheb16_ESO wrote: »That all fine, it will still destroy the community. All games that any kind of player loot become infected cesspools of hate and anger, and our fine community will go down the drain too.
Darkness fall in DaoC, which the IC is a copy off, had stone drops too but none of this loot insanity. And it was the most exiting part of pvp in that game for years.
The loot will make the IC less fun, less exiting, take away the entire sense of good pvp that have been build up and cause a severe drop in the number of people who will participate in pvp at all.
The IC could have been the great addition that could have merged the pvpers and pvers together into a whole and given pvp a shot of fresh blood. Instead it will cause the pvp community to dwindle and cause an even greater rift between the two communities in the game and overall hurt the games future.
You can get Tel´Var stones by simply killing NPC´s and based on their difficulty, an appropriate amount of stones will be credited to your Char. So no matter if you have many CP or few, a large group or play alone, all you must do is kill NPCs!
As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.
As shown in this thread, pvp can be finally rewarding and at the same time, its not a must! Everyone will have a choice, a choice of either becoming a criminal looting others or a saint, just looting the Deadra who will also supply you with "keys" to open the chests!
ZOS_KaiSchober wrote: »Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.
The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.
MaximusDargus wrote: »I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.
MaximusDargus wrote: »I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.
I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.
There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.
If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.
...
MaximusDargus wrote: »I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.
I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.
There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.
If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.
A little copy pasta here (including meatballs) from someone that plays the entire game.
People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
'Cause that's what pvp players do. We kill those enemies.
You are not alone in there, remember that.
Even more than that, the number of players in IC after 2-6 months will speak for itself. If the city is only good for gear grind then only gear grinders will be there and briefly at that. For all we know the crafting stations could complete crap.Psychobunni wrote: »A little copy pasta here (including meatballs) from someone that plays the entire game.
People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
'Cause that's what pvp players do. We kill those enemies.
You are not alone in there, remember that.
Just because someone "plays the entire game" doesn't mean everyone else is going to come to ESO with their same mindset and view the situation the same. For example, maybe they are really deep into "immersion" and I see an MMO...we are looking at two different games from the onset. So what they see as good, I might see as awful and vice-versa.
Really, all we can do is go to PTS, and flood /feedback with what we think is wrong. All the arguing in the world in 15 threads isn't going to change anything. Heck, even PTS /feedback changes little to nothing, they just want us to bug test it.
Internally ZOS will see and be able to compare the number of sales of this and the next PVE zone, and then they will know where to keep building.
Emma_Eunjung wrote: »I'm sure OP meant well, but I am not all reassured by any of his points. Every indication so far is that the devs are trying to force PvEers to "fatten up" with TV stones, presumably to make them a profitable mark for PvP gankers. Every possible loophole, mailing TV stones to a friend for example, has been CLOSED. Doesn't that tell you something?
People keep saying "yeah, but you can earn TV stone boxes that can't be looted". LOL, I seriously doubt ZOS is going to let you earn a sufficient amount of stones that way, not after they went to such a great effort to create this PvPxPvE nightmare. Also note that those are DAILY quests, meaning you can only do them once per day.
There is simply no way anyone can say that TV stone grinding is going to be FUN until we actually play the game on the Live server. I'll play it on the PTS, of course, but past experience has taught me that the PTS is not always representative of what Live is going to feel like.
I noticed a huge uproar among players who are not interested in IC or AVA in general. To avoid a new "deletion" of a great invention by the Devs (like the pvp part of the Justice System), I am trying to explain a few things in regards of that new system, so that these people will hopefully realize that there is no reason to be afraid of.
How do I get my stones?
You can get Tel´Var stones by simply killing NPC´s and based on their difficulty, an appropriate amount of stones will be credited to your Char. So no matter if you have many CP or few, a large group or play alone, all you must do is kill NPCs!
Another option are boxes from the Deadra, daily quests (6 were mentioned), but also the main quest line. Those small boxes, nobody can take from you and you can simply open them at the bank when you are ready.
A further possibility are the so called "Scamps". Those little fellows will work like the treasure goblins at D3. They will appear, try to run and finally if you don't catch them, port away. Of course they wont give you their stones, crafting materials and others goods without a fight or should I better call it a "hide"?
Last but not least, we will have the occasional treasure chests that will glow in purple to indicate stones in them.
As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.
Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated
Kai replied to this question,ZOS_KaiSchober wrote: »Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.
The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.
How many stones do I get?
The amount of stones will as mentioned vary based on the amount of players with you and the difficulty of the content you just did. At ESO live, a small monster was supposed to grant 4 stones, while a bigger one up to a boss can grant you between 100 and 400 stones.
Another aspect is, that as more stones you have, as more stones you get. For this system ESO is going to use a multiplier, this handy feature will multiply your "loot"by 2, 3 or even 4 depending on the threshold of acquired stones necessary. To get a multiplier by 2, you need to possess 100 stones, to get three times the value, 1000 and for a multiplier by 4, 10000 stones. The multiplier will be shown at the bottom right corner of your screen.
But, if I die?
As in most traditional MMO´s, death has a consequence. At some games you lose gold or xp, at others you lose all your equipped items and at ESO? Well, the consequence of death at ESO will be a deduction of your stones, at least of those in your inventory. If you die by an NPC, then you only lose a small amount of stones, around 10%.
If however you participate in pvp, which means you are not in one of the safety zones - then you can lose all your stones! Be it one or 1000!
The reason for that system is pretty straight forward, if you would only lose a few stones, then you could easily become a target for potential ganks. But since you wont have any stones left, people will just let your bones rest in peace.
Also to note is, that nobody will know how many stones someone has. There will be no indicator, no glow or a status bar, which indicates that someone has something of value for you! A smart player will find a way to secure his treasure!
Secure his treasure? So there is a way out of all that mess?
Well yes, of course. If you have at least 50 stones, then you can go to your bank and store them! Since the banks are like Fort Nox, nobody will be able to take them from you there.
So what will we do?
As shown in this thread, pvp can be finally rewarding and at the same time, its not a must! Everyone will have a choice, a choice of either becoming a criminal looting others or a saint, just looting the Deadra who will also supply you with "keys" to open the chests!
Right now, the stones serve a simple purpose, to get crafting material and a teleport stone that will bring you to safety. In the end, the system looks pretty polished and straight forward already. The only concern that I have is the current setup of how someone can get credit for a (pvp) kill. As stated, someone must perform the killing blow, this however - can be a big nuisance and should be reconsidered. A healer, doesn't do killing blows and it could annoy a group a lot, if a single person comes along and just waits for the last second to deliver said blow / same of course works the other way around.
I am sure, a few minor tweaks will be done over time, but in the end - its a move into the right direction, finally having a choice of what a player wants to do.
You can also rewatch ESO live here, (click the link, embedding doesn't work properly)
http://www.twitch.tv/zenimaxonlinestudios/v/7859556
IC talk starts around 1.07h
If you only want to see the wipe and laugh about the Q&A department of ESO, you can skip to 1.16h - of course the wipe was only to show you that you lose stones...
Just because you don't like some competition doesn't mean other people wont. Because that is what this is, we are competing with other players, and if we win, are rewarded with their stones, if we lose, we lose ours, and try harder to get better for next time.
You should also just stop killing people in Cyrodiil, its immoral to kill people.MaximusDargus wrote: »MaximusDargus wrote: »I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.
I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.
There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.
If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.
You have the victim attitude. Think instead of how many stones you will get when the opposite happens.
Opposite happens? Sorry i have been taught that one should not enjoy others misfortune.
If someone finds enjoyment in others misfortune i can only think how his parents must be proud of him. Such moral compass, having fun while stealing someone's hours worth of work.
As you can see, at no point you MUST do pvp.
As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.
MaximusDargus wrote: »As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.
Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.
MaximusDargus wrote: »As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.
Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.
So bank them after doing two dailies. There - no risk involved.
Korah_Eaglecry wrote: »A ganker(s) is player or group of players that preys on "easy" targets, most of the time the ganker(s) are of a higher level or having superior gear and numbers available to him/her.
Its one thing to assign your own definition to something. Its another to expect others to know what your definition is or to behave as if your personal definition is somehow universally acceptable. The universal definition of ganker is not 'someone that targets one person over and over again'. Its someone that attacks easy targets. PvEers who have no experience in PvP would fall within the definition as "easy" targets.
MaximusDargus wrote: »As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
PVE player headed home with a container of stones he got from a PVE quest can choose to not PvP and still get his stones.
Not if the amount of stones given by quests will be a troll number like 39. Not enough to bank them. This will force everyone to take risk.
So bank them after doing two dailies. There - no risk involved.
Who else thinks the boxes wil be unique,so you can only carry one at a time,to force people to open it
The only people having several thousand Champion Points are PvE players. PvP has an abysmal CP gain rate.As you can see, at no point you MUST do pvp.
PVE player headed home with his bounty of stones get's jumped by 6 pale skinned basement dwellers decked out in the best gear the game has to offer and sporting several thousand champion points...
"I choose not to PVP!"
Poof! Dead & looted.
But... but... but Audigy said at no point you MUST do pvp... kinda felt like I didn't have much choice in the matter.
MaximusDargus wrote: »I really want this new thing to work for me.
So you are saying that a pve player and a casual pvp player can have fun with the new IC?
So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?
Very funny
During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.
They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.
But they didnt mention anything about situations where you travel from severs to Imperial districts and you get ganked right away at the exit of sewers, by players who are already in IC.
Thus making IC unavailable to you, despite paying for that content.
You have a few "ways out" so ganks are unlikely, but this is what the PTS is for. We will have to test it out and then we can use this thread or make another and discuss it. So far, this thread is supposed to be a "what we know now"Adryssa_Joneley wrote: »Hmm what about for those of us who have high latency because of living in Australia for example? Will this affect pvp? So does this mean anyone with high latency will always be disadvantaged to get anywhere with pvp? Just saying... that for those people, it will just be tripple amount of effort whereas for anyone with low to standard latency will have an easier time as far as pvping goes.
But isn't this the same in PVE?
Besides that, a person with lag in pvp, tends to be harder to hit than someone without.
The lag can greatly affect skills firing and I also tend to see skills being used against me get stacked up and I'm dead before I even have the chance to react.