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IC & Tel´Var Explained

Audigy
Audigy
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I noticed a huge uproar among players who are not interested in IC or AVA in general. To avoid a new "deletion" of a great invention by the Devs (like the pvp part of the Justice System), I am trying to explain a few things in regards of that new system, so that these people will hopefully realize that there is no reason to be afraid of.

How do I get my stones?

You can get Tel´Var stones by simply killing NPC´s and based on their difficulty, an appropriate amount of stones will be credited to your Char. So no matter if you have many CP or few, a large group or play alone, all you must do is kill NPCs!
Another option are boxes from the Deadra, daily quests (6 were mentioned), but also the main quest line. Those small boxes, nobody can take from you and you can simply open them at the bank when you are ready.

A further possibility are the so called "Scamps". Those little fellows will work like the treasure goblins at D3. They will appear, try to run and finally if you don't catch them, port away. Of course they wont give you their stones, crafting materials and others goods without a fight or should I better call it a "hide"?

Last but not least, we will have the occasional treasure chests that will glow in purple to indicate stones in them.

As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.
Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated

Kai replied to this question,
Almost every port - from one sewer section to another, from one district to another, or from the transportation hub in your alliance base in the sewers to the districts - will bring you to a safe zone where you can't get attacked.

The two dungeons add to the story but not necessarily to the quest line. While they have interesting stories to contribute, the only quests that give Tel Var Stone rewards are in the PvP areas.


How many stones do I get?


The amount of stones will as mentioned vary based on the amount of players with you and the difficulty of the content you just did. At ESO live, a small monster was supposed to grant 4 stones, while a bigger one up to a boss can grant you between 100 and 400 stones.

Another aspect is, that as more stones you have, as more stones you get. For this system ESO is going to use a multiplier, this handy feature will multiply your "loot"by 2, 3 or even 4 depending on the threshold of acquired stones necessary. To get a multiplier by 2, you need to possess 100 stones, to get three times the value, 1000 and for a multiplier by 4, 10000 stones. The multiplier will be shown at the bottom right corner of your screen.

But, if I die?

As in most traditional MMO´s, death has a consequence. At some games you lose gold or xp, at others you lose all your equipped items and at ESO? Well, the consequence of death at ESO will be a deduction of your stones, at least of those in your inventory. If you die by an NPC, then you only lose a small amount of stones, around 10%.
If however you participate in pvp, which means you are not in one of the safety zones - then you can lose all your stones! Be it one or 1000!

The reason for that system is pretty straight forward, if you would only lose a few stones, then you could easily become a target for potential ganks. But since you wont have any stones left, people will just let your bones rest in peace.

Also to note is, that nobody will know how many stones someone has. There will be no indicator, no glow or a status bar, which indicates that someone has something of value for you! A smart player will find a way to secure his treasure!

Secure his treasure? So there is a way out of all that mess?

Well yes, of course. If you have at least 50 stones, then you can go to your bank and store them! Since the banks are like Fort Nox, nobody will be able to take them from you there.

So what will we do?

As shown in this thread, pvp can be finally rewarding and at the same time, its not a must! Everyone will have a choice, a choice of either becoming a criminal looting others or a saint, just looting the Deadra who will also supply you with "keys" to open the chests!

Right now, the stones serve a simple purpose, to get crafting material and a teleport stone that will bring you to safety. In the end, the system looks pretty polished and straight forward already. The only concern that I have is the current setup of how someone can get credit for a (pvp) kill. As stated, someone must perform the killing blow, this however - can be a big nuisance and should be reconsidered. A healer, doesn't do killing blows and it could annoy a group a lot, if a single person comes along and just waits for the last second to deliver said blow / same of course works the other way around.

I am sure, a few minor tweaks will be done over time, but in the end - its a move into the right direction, finally having a choice of what a player wants to do.

You can also rewatch ESO live here, (click the link, embedding doesn't work properly)

http://www.twitch.tv/zenimaxonlinestudios/v/7859556

IC talk starts around 1.07h

If you only want to see the wipe and laugh about the Q&A department of ESO, you can skip to 1.16h - of course the wipe was only to show you that you lose stones... :*
  • SLy_Kyti
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    Thank you for your great post (again) @Audigy

    Also worth noting some of those "scamps" drop crafting mats, some drop treasure. Some mobs drop dedric articles for opening chests.

    There is a completely safe area to PvE. And if you have the DLC you can port to the dungeons directly without playing Horse Ride Simulator or getting ganked.
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  • RazzPitazz
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    If I may add:

    The next questions are natural;

    Why should we risk losing our earnings?
    As stated, the more you have the more you get. If you really want to grind out some TVStones you're going to have to carry a lot. Sure, You can run all the way back to the bank each time you get some stones but the lack of multiplier and the time it takes to do so could leave you with a less than desirable amount. This play promotes grinding, and rather than denying the players the right to grind they have given it incentive and associated risk (and quite frankly it's a creative work around).
    Short answer; grinding just got a lot less boring.

    Then why make certain stones unlootable?
    Let's not sugar coat it, PvPvE has its limits. PvErs don't really want to mess with the world of PvP in general (there are exceptions), so all of the "hardcore" PvE rewards should rightfully be gated. Quests and dungeons are those areas. Trying to fight off a mob while defending yourself from a ganker can be downright fun (or terrifying), but it borders frustration when you can't complete the associated quest. We don't really need to stoke those flames by making that scenario worse.
    Let's flip it. Say you die to a player, keep all of your stuff. You die to some V46 mud crab, and lose all of your AP. Let's say that mud crab is camping around a key keep. Exaggerated, yes, but the point remains.

    Why stones at all?
    Because the RNG gods do not favor all. With this system you can now blame players (including yourself) rather than damning an arbitrary number that begins with a decimal and is followed by a zero. It also adds the feeling of earning your gear rather than praying for it.

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  • Sharee
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    SLy_Kyti wrote: »
    Thank you for your great post (again) @Audigy

    Also worth noting some of those "scamps" drop crafting mats, some drop treasure. Some mobs drop dedric articles for opening chests.

    There is a completely safe area to PvE. And if you have the DLC you can port to the dungeons directly without playing Horse Ride Simulator or getting ganked.

    Just a correction - the only areas in IC that are completely safe to PvE in are the 4 man instanced dungeons - prison and tower. These however do not drop the tel var stones. You can only gain (or lose) tel var stones in a pvp-enabled area.
  • nikolaj.lemcheb16_ESO
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    That all fine, it will still destroy the community. All games that any kind of player loot become infected cesspools of hate and anger, and our fine community will go down the drain too.

    Darkness fall in DaoC, which the IC is a copy off, had stone drops too but none of this loot insanity. And it was the most exiting part of pvp in that game for years.

    The loot will make the IC less fun, less exiting, take away the entire sense of good pvp that have been build up and cause a severe drop in the number of people who will participate in pvp at all.

    The IC could have been the great addition that could have merged the pvpers and pvers together into a whole and given pvp a shot of fresh blood. Instead it will cause the pvp community to dwindle and cause an even greater rift between the two communities in the game and overall hurt the games future.
  • Sharee
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    ...and cause a severe drop in the number of people who will participate in pvp at all.

    Why would someone who likes to PvP but does not like IC stop PvP-ing outside of IC?
  • F7sus4
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    Just wanted to point a small logical mistake:
    Audigy wrote: »
    In pvp (...) you can lose all your stones!

    The reason for that system is pretty straight forward, if you would only lose a few stones, then you could easily become a target for potential ganks. But since you wont have any stones left, people will just let your bones rest in peace.
    No, they will not. You're always a target for potential ganks. And here's why:
    Audigy wrote: »
    nobody will know how many stones someone has. There will be no indicator, no glow or a status bar, which indicates that someone has something of value for you!
  • nikolaj.lemcheb16_ESO
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    Sharee wrote: »
    ...and cause a severe drop in the number of people who will participate in pvp at all.

    Why would someone who likes to PvP but does not like IC stop PvP-ing outside of IC?

    Those who will leave is the casual pvp'ers. The guys that go to Cyrodiil, join a pug and have some random fun for a few hours. Many of them will feel left out and behind by the IC and overall just go find another game.

    The Stone system will also make sure that PvE'ers will never go to IC thus reducing the overall pvp population.

    The only type of player that will increase is the griefers, which are not real pvp'ers (I can explain the difference if you want). And they always destroy the community they infest.
  • Farorin
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    Sharee wrote: »
    ...and cause a severe drop in the number of people who will participate in pvp at all.

    Why would someone who likes to PvP but does not like IC stop PvP-ing outside of IC?

    Those who will leave is the casual pvp'ers. The guys that go to Cyrodiil, join a pug and have some random fun for a few hours. Many of them will feel left out and behind by the IC and overall just go find another game.

    The Stone system will also make sure that PvE'ers will never go to IC thus reducing the overall pvp population.

    The only type of player that will increase is the griefers, which are not real pvp'ers (I can explain the difference if you want). And they always destroy the community they infest.

    My wife is a casual PVP player, I doubt she will leave just because she lost a few times and lost a few stones. Quit because you lose rather than try get better for next time?That just seems like being a bad loser to me.
  • Mos-De-Atmo
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    Those who will leave is the casual pvp'ers. The guys that go to Cyrodiil, join a pug and have some random fun for a few hours. Many of them will feel left out and behind by the IC and overall just go find another game.

    I do casual PVP and I can't wait to go to both IC and just normal Cyrodiil. Just because I die alot does not mean I don't have fun sometimes as well haha. There is always the sneak option too, or just being a healer or a support to a bigger group.
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  • ragespell
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    What I did not understood is this: do we loot stones only in pvp-enabled areas?
  • Sharee
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    ragespell wrote: »
    What I did not understood is this: do we loot stones only in pvp-enabled areas?

    Yes. You can both earn and lose the stones in IC pvp areas only.
    Edited by Sharee on July 18, 2015 9:13AM
  • Sharee
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    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    You have the victim attitude. Think instead of how many stones you will get when the opposite happens.

    Also, the stones are not earned until they are safely in your bank. Keeping them safe from enemy players is part of the 'earning' process.

    If you are a purely PvE player (as it seems from your signature) then just avoid the PvP areas in IC and buy the items that TV stones can be used for on the market.
    Edited by Sharee on July 18, 2015 9:18AM
  • Rinmaethodain
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    Sharee wrote: »
    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    You have the victim attitude. Think instead of how many stones you will get when the opposite happens.

    Opposite happens? Sorry i have been taught that one should not enjoy others misfortune.
    If someone finds enjoyment in others misfortune i can only think how his parents must be proud of him. Such moral compass, having fun while stealing someone's hours worth of work.
  • Sharee
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    Sharee wrote: »
    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    You have the victim attitude. Think instead of how many stones you will get when the opposite happens.

    Opposite happens? Sorry i have been taught that one should not enjoy others misfortune.
    If someone finds enjoyment in others misfortune i can only think how his parents must be proud of him. Such moral compass, having fun while stealing someone's hours worth of work.

    You are projecting your own feelings on other people. "Getting robbed of TV stones is misfortune to me, therefre everyone must feel this way!"

    That is wrong. For example for me, the danger of losing my stones is not misfortune, it is part of the fun.
  • Elloa
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    Sharee wrote: »
    ...and cause a severe drop in the number of people who will participate in pvp at all.

    Why would someone who likes to PvP but does not like IC stop PvP-ing outside of IC?

    Those who will leave is the casual pvp'ers. The guys that go to Cyrodiil, join a pug and have some random fun for a few hours. Many of them will feel left out and behind by the IC and overall just go find another game.

    The Stone system will also make sure that PvE'ers will never go to IC thus reducing the overall pvp population.

    The only type of player that will increase is the griefers, which are not real pvp'ers (I can explain the difference if you want). And they always destroy the community they infest.

    IF zenimax manage to fix the actual PVP imbalance, I think there is workarround for casual PVPer. Being more careful, more sneacky, working with bigger guild, organise them in various group to have one protecting the other while farming the stones, going on a campaign dominated by your faction etc...

    Now the biggest concern is the PVP unbalance, but if we forget about that, I think the concept of Imperial City is pretty good! And I'm a PVE carebear.
  • Audigy
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    F7sus4 wrote: »
    Just wanted to point a small logical mistake:
    Audigy wrote: »
    In pvp (...) you can lose all your stones!

    The reason for that system is pretty straight forward, if you would only lose a few stones, then you could easily become a target for potential ganks. But since you wont have any stones left, people will just let your bones rest in peace.
    No, they will not. You're always a target for potential ganks. And here's why:
    Audigy wrote: »
    nobody will know how many stones someone has. There will be no indicator, no glow or a status bar, which indicates that someone has something of value for you!

    I think we define "gank" in a different way.

    To me and most likely the majority of pvp players, to gank does mean killing the same person again and again and again and after 10 times and the person not logging off, again...

    The incentive to this just wont be there, as you drop all your stuff at once. If you now would drop only 5 stones per death, people would start to camp your corpse until they milked you dry.

    To die in pvp by a random passer bye, is not ganking at least in my definition ;)
    Sharee wrote: »
    SLy_Kyti wrote: »
    Thank you for your great post (again) @Audigy

    Also worth noting some of those "scamps" drop crafting mats, some drop treasure. Some mobs drop dedric articles for opening chests.

    There is a completely safe area to PvE. And if you have the DLC you can port to the dungeons directly without playing Horse Ride Simulator or getting ganked.

    Just a correction - the only areas in IC that are completely safe to PvE in are the 4 man instanced dungeons - prison and tower. These however do not drop the tel var stones. You can only gain (or lose) tel var stones in a pvp-enabled area.

    That's correct :)

    Prison and tower are the pve only spots, where pvp is disabled. I added an additional line at the OP to make sure, people don't misunderstand me.
    As you can see, at no point you MUST do pvp. You can just keep on killing monsters and do your quests without any demand to compete in pvp. Be aware however, other players will be around and so you might need to adjust your "hunting" philosophy to not charge into a group of NPC´s while a group of enemy players is just around the corner.
    Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated.
    Keep the feedback coming, be it positive or negative. No RL flames though, these will be reported, thanks!
    Edited by Audigy on July 18, 2015 9:25AM
  • Farorin
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    I sincerely wish all those people who try to advocate STEALING and LEECHING on others work by promoting TV stones looting system to one day, after spending TIME at work EARNING money, step out of building and get smashed in head and robbed.

    I wonder if person then would be all like "woho risk and fun, lost all my money, gg" or will run to police.

    There is NOTHING fun in losing ALL your earnings, all TV stones after spending TIME EARNING them and then some opportunistic ganker STEALS them LEECHING on your work, becoming nothing more than common PARASYTE.

    If anyone thinks that there is FUN in LOSING all EARNED work either he is masochist or a sadist who would have no problem mugging someone ofer 5$ in dark alley just because he can. In latter case he should turn in to police station or visit a specialist doctor.

    To me it seems like a very fun system. I don't know how you get the comparison to being robbed in real life, considering this is, in fact, a competitive element, included in a competitive portion of a GAME.

    Maybe chill out a bit Bromeo?

    Just because you don't like some competition doesn't mean other people wont. Because that is what this is, we are competing with other players, and if we win, are rewarded with their stones, if we lose, we lose ours, and try harder to get better for next time.

    You wouldn't enter a boxing match, get punched, and then blame the boxer for being a sadistic, evil brute, no different from a common thug, so don't go to PVP and try to tell players that they are mean terrible people because they are competing with each other in a PVP styled competition.
  • RazielSR
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    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny
  • Emma_Overload
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    I'm sure OP meant well, but I am not all reassured by any of his points. Every indication so far is that the devs are trying to force PvEers to "fatten up" with TV stones, presumably to make them a profitable mark for PvP gankers. Every possible loophole, mailing TV stones to a friend for example, has been CLOSED. Doesn't that tell you something?

    People keep saying "yeah, but you can earn TV stone boxes that can't be looted". LOL, I seriously doubt ZOS is going to let you earn a sufficient amount of stones that way, not after they went to such a great effort to create this PvPxPvE nightmare. Also note that those are DAILY quests, meaning you can only do them once per day.

    There is simply no way anyone can say that TV stone grinding is going to be FUN until we actually play the game on the Live server. I'll play it on the PTS, of course, but past experience has taught me that the PTS is not always representative of what Live is going to feel like.
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  • Sharee
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    Audigy wrote: »
    Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated

    This is already confirmed. Watch the livestream, Eric talks about it at the 01:21:25 mark. You can neither earn nor lose TV stones in PvE dungeons.
    Edited by Sharee on July 18, 2015 9:44AM
  • Rinmaethodain
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    I'm sure OP meant well, but I am not all reassured by any of his points. Every indication so far is that the devs are trying to force PvEers to "fatten up" with TV stones, presumably to make them a profitable mark for PvP gankers. Every possible loophole, mailing TV stones to a friend for example, has been CLOSED. Doesn't that tell you something?

    People keep saying "yeah, but you can earn TV stone boxes that can't be looted". LOL, I seriously doubt ZOS is going to let you earn a sufficient amount of stones that way, not after they went to such a great effort to create this PvPxPvE nightmare. Also note that those are DAILY quests, meaning you can only do them once per day.

    There is simply no way anyone can say that TV stone grinding is going to be FUN until we actually play the game on the Live server. I'll play it on the PTS, of course, but past experience has taught me that the PTS is not always representative of what Live is going to feel like.

    Exactly not tomention that PTS will be filled up with PVPers who are supposedly the target audience of this update? So they will agree on everything from ZOS that will support their ganking and harassing gamestyle.

    And if only some PVE will DARE to speak up (and even claim that he really was on PTS) all the PVPers will gank on him that he surely wastnt on PTS, he dont know whats good for him, and actually stealing his hours of work is good for him and its for his own good. Thats how its going to look.
  • Audigy
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    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.

    They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.
  • Sharee
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    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    The quests do not reward stones directly, they reward containers which when opened give you stones. But the containers cannot be taken from you. So you can just keep them unopened until you are safe at the banker, open them, get stones, and immediately bank them.
  • Rinmaethodain
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    Audigy wrote: »
    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.

    They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.

    But they didnt mention anything about situations where you travel from severs to Imperial districts and you get ganked right away at the exit of sewers, by players who are already in IC.

    Thus making IC unavailable to you, despite paying for that content.
  • Audigy
    Audigy
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    Sharee wrote: »
    Audigy wrote: »
    Prison and tower (pve dungeons), are safe - but as far we know, they wont drop stones - but might be a part of quest lines or the dailies. Confirmation by @ZOS_GinaBruno or @ZOS_KaiSchober would be appreciated

    This is already confirmed. Watch the livestream, Eric talks about it at the 01:21:25 mark. You can neither earn nor lose TV stones in PvE dungeons.

    Thanks for pointing this out, so we assume that all the daily quests and story lines which grant the boxes, will happen at the pvp zones too? My question would be, what is the purpose of the dungeons then?

    I would had guessed, they play a role in the story line and the daily quests and that's why I asked for a confirmation. To me Eric, wasn't 100% clear on that. While they wont drop, they might be rewarded for the quests.
    Edited by Audigy on July 18, 2015 9:51AM
  • Sharee
    Sharee
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    Audigy wrote: »
    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.

    They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.

    But they didnt mention anything about situations where you travel from severs to Imperial districts and you get ganked right away at the exit of sewers, by players who are already in IC.

    Thus making IC unavailable to you, despite paying for that content.

    The safe zone is a hub. You can enter the IC from the hub through multiple entrances, each ending up in a different district.
  • RazielSR
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    Sharee wrote: »
    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    The quests do not reward stones directly, they reward containers which when opened give you stones. But the containers cannot be taken from you. So you can just keep them unopened until you are safe at the banker, open them, get stones, and immediately bank them.

    Ol thank you. at least thats smt.
  • Adryssa_Joneley
    Adryssa_Joneley
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    Hmm what about for those of us who have high latency because of living in Australia for example? Will this affect pvp? So does this mean anyone with high latency will always be disadvantaged to get anywhere with pvp? Just saying... that for those people, it will just be tripple amount of effort whereas for anyone with low to standard latency will have an easier time as far as pvping goes.
  • F7sus4
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    Audigy wrote: »
    I think we define "gank" in a different way.
    While I appreciate kind and well-mannered response, I also have to say that you defined "ganking" wrong, hence the lack of logic consequence that I pointed earlier. To make it clear:
    "Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, or when one high level player does the same action to a player way below his or her own level."
    Also note, that when you're passing by other people warning you about gankers in the area, they don't mean that enemy players will hunt you and your friends repeatedly, but stealth-attack and/or 1-shot kill you - most likely by surprise and/or outnumbering.
  • Audigy
    Audigy
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    Audigy wrote: »
    RazielSR wrote: »
    I really want this new thing to work for me.
    So you are saying that a pve player and a casual pvp player can have fun with the new IC?

    So there are gonna be dailies giving you TV stones? ok thats great but what if you have done your dailies and you say hey Im going to my bank and I get killed by gankers?

    Very funny

    During ESO live was mentioned, that you wont leave the sewers and just get killed at the door. You will end up at a safe zone. Important to note is, that you can buy "recall" stones (consumable) for 500 TV that will bring you back to safety.

    They also mentioned portal events where you can get those recall stones, I assume they work like the portals currently in the world. It appears and mobs start to spawn.

    But they didnt mention anything about situations where you travel from severs to Imperial districts and you get ganked right away at the exit of sewers, by players who are already in IC.

    Thus making IC unavailable to you, despite paying for that content.

    You have a few "ways out" so ganks are unlikely, but this is what the PTS is for. We will have to test it out and then we can use this thread or make another and discuss it. So far, this thread is supposed to be a "what we know now"
    Hmm what about for those of us who have high latency because of living in Australia for example? Will this affect pvp? So does this mean anyone with high latency will always be disadvantaged to get anywhere with pvp? Just saying... that for those people, it will just be tripple amount of effort whereas for anyone with low to standard latency will have an easier time as far as pvping goes.

    But isn't this the same in PVE? :)

    Besides that, a person with lag in pvp, tends to be harder to hit than someone without. ;)
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