Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »Celestrael wrote: »[...]
[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
Sound interesting. But im afraid it will make everyone run in huge zergs, making my solo playstyle impossible. Loosing stuff because you ended up in a 1 vs 20 fight doesnt sound that great
Sound interesting. But im afraid it will make everyone run in huge zergs, making my solo playstyle impossible. Loosing stuff because you ended up in a 1 vs 20 fight doesnt sound that great
RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »Celestrael wrote: »^ U mad? I'll be coming for you, and your Tel Var stones. #hideyokids #hideyowife #hideyotelvarstonestoo
Mad at what? By your own admission you spend all your gaming time crouching and waiting for victims. That is about the most pathetic way to spend your time in the world, why not go watch paint dry, or grasd grow, or better yet go sit it waiting rooms all day.
Its also painfully obvious that you possess no real skill at video games in general, because all you are used to doing is sitting there like a rock, with an IQ to match.
Heck, I feel sorry for you, no sense of real accomplishment whatsoever, that is just sad, really really sad.
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »[...]Celestrael wrote: »[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
You're absolutely right that playing against other players requires more skill, the problem is your method doesn't. Ask any true pvp player in any game if cheap shotting takes any skill. I am not asking you as you have made it perfectly clear that you lack the ability to actually beat another player outside of the methods you so proudly claim.Celestrael wrote: »RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »[...]Celestrael wrote: »[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).
You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of person I'm going to farm in IC.
orRavenSkylord wrote: »Celestrael wrote: »[...]
Mad at what? By your own admission you spend all your gaming time crouching and waiting for victims. That is about the most pathetic way to spend your time in the world, why not go watch paint dry, or grasd grow, or better yet go sit it waiting rooms all day.
Its also painfully obvious that you possess no real skill at video games in general, because all you are used to doing is sitting there like a rock, with an IQ to match.
Heck, I feel sorry for you, no sense of real accomplishment whatsoever, that is just sad, really really sad.
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards.Elitetownie wrote: »Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
I am not questioning the tactics. I am questioning the game system that apparently exists in ZOS' heads and the negative synergies of it in conjunction with the idea to implement a "loss of gains" mechanic.EVERY tactic is a viable tactic in PvP. If you go into a PvP zone expecting a fair fight, you have no business there to begin with. Think of it as a jungle, where jungle laws apply. Predators are watching your every step, mate.
I thought back on this for a while, @Enodoc . That would make it worse actually, since you would lose them also in a situation where your team actually won but you were the one casualty on your side - an undeserved loss.Hmmm, interesting point. I can't see that being a fair way to implement it, so maybe my above "rewording" is more accurate than we thought, and you don't actually "loot" them, and are just "given" them.I'm just thinking loud. Addon that respawns you at home base / safe zone with one button press?
If you respawn quick enough, your corps is gone... No one can loot it..."If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
Alas, I'll keep an open mind until PTS and testing the system myself. We don't know enough yet.
Never claimed it to be skillful playingAlso, according to Sun Tzu that's not cowardly that's how you roll in war.
“So in war, the way is to avoid what is strong, and strike at what is weak.” Then take their stones. Ok I added the stones part.
Joking aside, I don't think Zos understands the can of worms they just bust open all over themselves with lootable pvp stones. That /unstuck post I made was just off the top of my head on how to game the system and the real masterminds will have all kinds of evil ways planned out on how to farm players for stones come September. It's gonna get real ugly real fast.
@NDwarf , I agree completely. There are some out there that wouldn't last 20 seconds toe to toe but insist they are l33t while hiding in the bushes.one could also log out and wait for the game to kick them out of cyrodil, soo many ways to escape
Celestrael wrote: »xoduspaladin wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).
Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...
Actually, Ultima Online launched in 1998 and it's still online. You're probably familiar with the company that made it too, Origin. Many MMOs have come and went but it's still there. There's also a thriving Free Shard system where players have reverse engineered earlier versions of the game (before it was made more newb friendly) to get that nostalgic feeling of a hardcore MMO.
But nice try.
MaximusDargus wrote: »Alas, I'll keep an open mind until PTS and testing the system myself. We don't know enough yet.
Test? Test what? PTS will launch and then what?
PVP leeches will swarm PTS to check out their fancy new PVP gear, they will just kill people anyway because thats apparently all they can do (and cry for nerfs, two favourite things) and declare all around that "this is fun"
PVE players who just want to enjoy PVE content will either go to PTS or not. And guess what, you dont need a "magical" PTS to know that
Losing any part of your work where you invested time into something to an opportunist leech and parasyte PVPer is not fun in any aspect.
But of course PVPers will keep being like "bo *** you werent on PTS!!11oneonoen, its fun".
Just waiting till PVPers will start telling us that "stealing TV stones" is for our own PVEers good, we dont really know what we want and we are wrong because obviously losing hours of work to someone is 100% fun
Yeah true, but I still think that's how it'll work. After all, you did lose your fight. Although if your group has wiped out the enemy completely, maybe they'd be kind enough to give you back some of the stones that they got when they killed your killer.I thought back on this for a while, @Enodoc . That would make it worse actually, since you would lose them also in a situation where your team actually won but you were the one casualty on your side - an undeserved loss.Hmmm, interesting point. I can't see that being a fair way to implement it, so maybe my above "rewording" is more accurate than we thought, and you don't actually "loot" them, and are just "given" them.I'm just thinking loud. Addon that respawns you at home base / safe zone with one button press?
If you respawn quick enough, your corps is gone... No one can loot it..."If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
@MaximusDargus agreed about the timeout, but it also shouldn't be a one button exit to safety (original definition of 'QQ'). Same with /stuck, same with /MailBeforeSomeoneEngagesMeMaximusDargus wrote: »"Again, if you log, you forfeit, or your 10 second counter needs to get cranked up to about 10 minutes or more. There should be no quick way around it for either side lest it be considered an exploit."
Wow, what else? 10 minutes? 1 hour? Im sure players will love when the game wont let them log out or quit. Long log out time after fight was worst mechanic in MMO that was fortunately abandoned. Being chained to the game just because someone did something to you and now you cant carry on with your buissness. It creates only tensions, frustration and bad feelings.
"The gankers wouldn't like it if that person with 200 stones and zero situational awareness was able to just poof to freedom everytime they got nervous."
Since when gankers have anything to say? They are already *** and cowards. Scum of PVP attacking people who mind their own business. They should be disappointed to any degree its necessary.
Makes playing the more squishy group supporter role or the more tanky meat shield role veeeeeery unattractive, since you lose all your stones and regain only your share of the enemies. It was already confirmed by greens that the stones are neither tradeable nor mailable.Yeah true, but I still think that's how it'll work. After all, you did lose your fight. Although if your group has wiped out the enemy completely, maybe they'd be kind enough to give you back some of the stones that they got when they killed your killer.I thought back on this for a while, @Enodoc . That would make it worse actually, since you would lose them also in a situation where your team actually won but you were the one casualty on your side - an undeserved loss.Hmmm, interesting point. I can't see that being a fair way to implement it, so maybe my above "rewording" is more accurate than we thought, and you don't actually "loot" them, and are just "given" them.I'm just thinking loud. Addon that respawns you at home base / safe zone with one button press?
If you respawn quick enough, your corps is gone... No one can loot it..."If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
Ya, PvP'ers whine a thousand times more than PvE'ers, PvE'ers usually end up sucking up ridiculous nerfs caused by the whining of PvP'ers who didn't think it was fair they died, but who will campaign endlessly to stop their own skills from getting nerfed.
It is a matter of gigantic egos that want to defeat others easily without ever losing a fight themselves, and anytime something prevents that pipedream they cry nerf, ridiculously ZOS listens and PvE'ers have to suck up needless downgrades to their skills in PvE.
MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".
Ah, I know they said they weren't mailable, I didn't think they'd confirmed whether they were tradeable or not.Makes playing the more squishy group supporter role or the more tanky meat shield role veeeeeery unattractive, since you lose all your stones and regain only your share of the enemies. It was already confirmed by greens that the stones are neither tradeable nor mailable.Yeah true, but I still think that's how it'll work. After all, you did lose your fight. Although if your group has wiped out the enemy completely, maybe they'd be kind enough to give you back some of the stones that they got when they killed your killer.I thought back on this for a while, @Enodoc . That would make it worse actually, since you would lose them also in a situation where your team actually won but you were the one casualty on your side - an undeserved loss.Hmmm, interesting point. I can't see that being a fair way to implement it, so maybe my above "rewording" is more accurate than we thought, and you don't actually "loot" them, and are just "given" them.I'm just thinking loud. Addon that respawns you at home base / safe zone with one button press?
If you respawn quick enough, your corps is gone... No one can loot it..."If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
I still think that your version, while less "circumventable", would be the worse-for-wear solution.
The more I read the more it just seems like a hasty not thought through decision.
As usual it will be a poor design with a poor execution that you'll have to wait months for a balancing fix (again)!
Celestrael wrote: »xoduspaladin wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).
Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...
Actually, Ultima Online launched in 1998 and it's still online.
Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".
Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
Merlin13KAGL wrote: »Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".
Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
Ya, PvP'ers whine a thousand times more than PvE'ers, PvE'ers usually end up sucking up ridiculous nerfs caused by the whining of PvP'ers who didn't think it was fair they died, but who will campaign endlessly to stop their own skills from getting nerfed.
It is a matter of gigantic egos that want to defeat others easily without ever losing a fight themselves, and anytime something prevents that pipedream they cry nerf, ridiculously ZOS listens and PvE'ers have to suck up needless downgrades to their skills in PvE.
There is a great example of that in the upcoming update. Because PvPers are spamming blocking, PvE tanks running group dungeons will now have to deal with a nerf that stops stamina regeneration during blocking. It wasn't like tanking wasn't already tough enough in this game (with no area taunts). But now thanks to PvP abuses, tanks are getting nerfed even more.
MaximusDargus wrote: »
Test? Test what? PTS will launch and then what?