Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
Akavir_Sentinel wrote: »timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
Hide, stealth, mail. Doesn't take 5 seconds.
timidobserver wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
Hide, stealth, mail. Doesn't take 5 seconds.
Detect pot, focused aim macro, pver explode.
The word "lootable" I think invites bad responses. Reword it, and maybe it doesn't sound as bad:
"If you are killed in the Imperial City, you will lose Tel Var stones. Killing another player will reward Tel Var stones in addition to AP and XP."
Wait, so we get killed in the IC, then someone can take loot from us?
Akavir_Sentinel wrote: »timidobserver wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
Hide, stealth, mail. Doesn't take 5 seconds.
Detect pot, focused aim macro, pver explode.
I'm going to pretend I didn't just see you write macro....
Enemy-of-Coldharbour wrote: »It's going to be a gank fest.
timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Well it already happens without the corpse looting incentive.
Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Well it already happens without the corpse looting incentive.
Unfortunately, it's going to happen anyway. I get a kick out of the pathetic players in PvP that will camp delve entrances and skyshards for hours in order to get kills.
Elitetownie wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
I like it but I would make it opt in. If you opt in you can lose your stones but also get 2-3 extra stones per 1 you earn by questing. Opt out\in on weekly cool down.