Artemiisia wrote: »
Make CP rank visible.
Example:
Sypher Ali (Vet 14: 303 CP)
I'd like to know when I'm going against people with 30 CP or 1000 CP.
Make CP rank visible.
Example:
Sypher Ali (Vet 14: 303 CP)
I'd like to know when I'm going against people with 30 CP or 1000 CP.
I disagree, independent from the CP issue we know way to much already and I don't like the way how we all encounter in PvP in modern MMOs.
We know enemy buffs, see their skills, almost know their build, using anytimers, using addons for partial combat automatism , when to use triggers etc. etc.. I mean what comes next? There are barely any surprising moments in a PvP game today, everything can be calculated and most of it is predictive. We don't really need all this for being good at PvP and having fun with combat.
ZOS will just do a second round of nerfing everybody and provide us with another 3600 Champion Points to grind.CAP CP AT 360 IN CYRODIIL!
360 is a PERFECT number. It's not too high; a lot of players are already right around that number. They are not unkillable, and they are not OP. 360 also allows you to get a 120 point passive in each section (Warrior, Mage, Thief).
Right now, ZoS might not think this is necessary. However, 1 year from now, people will have at LEAST 1000 champion points. Fights will go on forever. New players will not stand a chance.
Publius_Scipio wrote: »The CP system itself isn't "flawed". It's just a pool of points that you can spread around. It's working as intended and there is no "balancing" for it.
The system as a whole doesn't really mesh well with PvP and a solution hopefully comes around sooner rather than later.
ESO has always craved a major balancing in many departments. ZOS is working towards that with the next major update.
Once you reach the 1500 CP mark the next 2000 CP provide relatively minor benefits for most players.
What I'm saying is the difference between someone who has 100 CP versus someone who has 600 CP is far greater than the difference between someone who has 2000 CP versus 2500 CP.
Diminishing returns kick in hard in many respects.
Make CP rank visible.
Example:
Sypher Ali (Vet 14: 303 CP)
I'd like to know when I'm going against people with 30 CP or 1000 CP.
I disagree, independent from the CP issue we know way to much already and I don't like the way how we all encounter in PvP in modern MMOs.
We know enemy buffs, see their skills, almost know their build, using anytimers, using addons for partial combat automatism , when to use triggers etc. etc.. I mean what comes next? There are barely any surprising moments in a PvP game today, everything can be calculated and most of it is predictive. We don't really need all this for being good at PvP and having fun with combat.
Rules and balance yes, opponent transparency no.
Make CP rank visible.
Example:
Sypher Ali (Vet 14: 303 CP)
I'd like to know when I'm going against people with 30 CP or 1000 CP.
This is why, back in the day, I quit playing WoW. What's the point of a game when it literally tells you every little thing you need to do. I run scrolling text on Eso, but I don't use it to know when to purge etc. it's kinda common sense to know when to do that. I use it to watch my damage, so I know when I'm fighting a nirn user. So I can just run away instead of wasting my time bashing my head against a wall.
And some players would prefer to keep their Champion Rank private. So wouldn't this be a good compromise? You'd still see that your opponent's Champion Rank is 401-500 if you're fighting someone with Champion Rank 436, for example.I support this idea. Maybe don't show the exact Champion Rank since some people might prefer to keep that info private, but something like Champion Rank 1-50/51-100/101-200/201-300/301-400/.../1001-1200/1201-1400/.../3401-3600.
Nah I wanna know if i have to.fight.some guy with 400cp
Will bring this idea up again.
Make it so you have a set amount of SP, Attributes and CP that you can apply to a PVP character that (once you've reached the max amount) NEVER changes.
I would limit progression to skills placed in the Alliance war tree. They could add new skills every 3 months, six months, year, whatever. But your SP amount never changes so theres always a trade off.
If you want your PVE character in PVP you create a PVP version of them with the limitations. (At that point you could even auto assign them to the lowest populated faction on the server because they don't have to be tied to any faction. But that's pie in the sky)
The_Outsider wrote: »Make CP rank visible.
Example:
Sypher Ali (Vet 14: 303 CP)
I'd like to know when I'm going against people with 30 CP or 1000 CP.
If this happens (and I hope it does) I can't wait for the inevitable flood of excuses to flow upon getting killed. "Yeahhh, he had 5 CP more than me soooo you know that's why I died."
Or the converse: "Just totally pwned tht newb, he had more CP than me. Dood sucks."
Feed dem trollz!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
He changed colours of his hp and mana bar to trick people into thinking that he has 108kmagicka?
509% = shields in addition (hardened ward, healing ward, harness and barrier)
Just as a reminder, the chick that designed the CP System got fired from ZOS. So lets hope the new dude gets stuff done and fixes this mess.
He changed colours of his hp and mana bar to trick people into thinking that he has 108kmagicka?
509% = shields in addition (hardened ward, healing ward, harness and barrier)
He changed colours of his hp and mana bar to trick people into thinking that he has 108kmagicka?
509% = shields in addition (hardened ward, healing ward, harness and barrier)
He didn't change colours - he would need a lot more than 21k magicka for the shields, he damaged his health in order to increase the healing ward.
Btw, don't forget the shield from the potion and eventually the one from blocking.
And maaaaybe from resurrecting, but I doubt it.
Jessica Folsom wrote:It's a very grey area.
Just as a reminder, the chick that designed the CP System got fired from ZOS. So lets hope the new dude gets stuff done and fixes this mess.
Do we know for a fact that she was involuntarily terminated?
If not, best to assume her leaving was a mutually beneficial one and not necessarily based on performance. We have no idea how empowered she was to design it as she saw fit. Maybe she left because she needed to go somewhere she had real influence over what she was accountable for.
All we know is that the CS has flaws and she was accountable for it. That's it.
Does it start with an 'E' and end on 'ric Wrobel'?Just as a reminder, the chick that designed the CP System got fired from ZOS. So lets hope the new dude gets stuff done and fixes this mess.
Do we know for a fact that she was involuntarily terminated?
If not, best to assume her leaving was a mutually beneficial one and not necessarily based on performance. We have no idea how empowered she was to design it as she saw fit. Maybe she left because she needed to go somewhere she had real influence over what she was accountable for.
All we know is that the CS has flaws and she was accountable for it. That's it.
Considering Maria Aliprando was a Baltimore native and hasn't listed a new employer on her Linked in I think that is a safe assumption.
That said, I don't think the design of the champion system was bad at all. I think it is actually pretty awesome. The issues with the champion system lies with another person at ZoS who still is employed there. Do you really think the decisions on which skills would be included and their relative strength of each were something that she would have responsible for?