Publius_Scipio wrote: »Question I have is how do you "balance" champion points? It is just a pool of points earned that people can place however they like. So if ZOS were to just throw everyone 3600 champ points right off the bat it would be balanced right?
How do you balance the Champion Point System itself?
Some of my friends and I have been thinking about capping 360 Champion Points while inside PVP. Its not a lot of points neither is it too low. I can see how this will cause the people who grinded for 600 cp to riot though...
Publius_Scipio wrote: »Question I have is how do you "balance" champion points? It is just a pool of points earned that people can place however they like. So if ZOS were to just throw everyone 3600 champ points right off the bat it would be balanced right?
How do you balance the Champion Point System itself?
The issue is there is no true way to "balance" it. The system is flawed, you can't have true competitive PvP with endless progression, I've sorta accepted the fact that the PvP is meant for casual play style and not meant to be competitive/pro, I at least want to know the CP of the players I face.
Back then, a v14, was just that, a v14. They had access to pretty much all the things you had access to and it didn't take much to obtain what was needed to be competitive. Now the entire system is revolved around a time/money sink (xp grinding + xp potions) and players are rewarded for killing zombies and drinking xp pots.
This doesn't just affect PvP. Even though I don't care for PvE, eventually, the leaderboards will be dominated by players who have a high CP value. OFCOURSE skill comes into play, I am very aware of that. But EQUAL SKILL + Statistical Advantage throws the balance off completely.
There are so many threads regarding how CP is making things unbalanced, let's not focus on that for this thread. I just want this system to be transparent (not completely, as in I don't want to know where you spent your points) I just want to know how many you've spent.
(This would also help in organized PvP events, *which we can control* to maybe have CP divisions/limits for tournaments and organized fights)
Attorneyatlawl wrote: »Publius_Scipio wrote: »Question I have is how do you "balance" champion points? It is just a pool of points earned that people can place however they like. So if ZOS were to just throw everyone 3600 champ points right off the bat it would be balanced right?
How do you balance the Champion Point System itself?
The issue is there is no true way to "balance" it. The system is flawed, you can't have true competitive PvP with endless progression, I've sorta accepted the fact that the PvP is meant for casual play style and not meant to be competitive/pro, I at least want to know the CP of the players I face.
Back then, a v14, was just that, a v14. They had access to pretty much all the things you had access to and it didn't take much to obtain what was needed to be competitive. Now the entire system is revolved around a time/money sink (xp grinding + xp potions) and players are rewarded for killing zombies and drinking xp pots.
This doesn't just affect PvP. Even though I don't care for PvE, eventually, the leaderboards will be dominated by players who have a high CP value. OFCOURSE skill comes into play, I am very aware of that. But EQUAL SKILL + Statistical Advantage throws the balance off completely.
There are so many threads regarding how CP is making things unbalanced, let's not focus on that for this thread. I just want this system to be transparent (not completely, as in I don't want to know where you spent your points) I just want to know how many you've spent.
(This would also help in organized PvP events, *which we can control* to maybe have CP divisions/limits for tournaments and organized fights)
XP parity is the issue here, not the system itself. I've said this time and again. Before, in PvP @Sypher, v14 was the cap. It was clearly defined and fairly easy to reach. The horrific XP gains you made in PVP didn't really matter much, since you could spend a couple of days and be done with it in PVE-land. The real contention, in my opinion, arises from PVP giving a tiny fraction of the experience gain that PVE activity does, including grinding which is currently by far and away the most effective way, but even PVE questing is far faster.
Balance out the XP gains across the game better, making PVP on an average 1 hour session grant around (action varies, as is the nature of PVP) the same XP as an average 1 hour session of pve mob grinding... and suddenly, the issue isn't that someone "could" have a higher level than you. It's what you have earned or not by PVP'ing. Then, if the power gap eventually plays out to generally be too big, that can be adjusted.
@Publius_Scipio , the answer is, you don't. You balance it so that people have the same general ability to earn those champion points in the first place. Then, if the amount of power they grant proves too much, you adjust that. Simply nerfing champion points is like a business meeting where the executives are saying, "We're spending too much money!" and jumping straight to "We need to earn more! Let's raise prices and stop spending anything entirely!" instead of "How can we reduce our operating costs?" first.
Would be nice for ZOS to chime in on whether this is planned for 1.7 or not.
cp's have a financial imperative, not a balancing one
Yeah just the other day i was excluded from a vdsa group because they would only take people with 360 cps or more. Wish they would cap these things or something....i see some people on my friends list and theyre in cracked wood cave at least 5 hours a day. Thats not fun.....grinding to stay competitive is not fun.
Attorneyatlawl wrote: »cp's have a financial imperative, not a balancing one
It really doesn't, actually. The in-game XP potions are very, very inexpensive for anyone who isn't a new player, or doesn't play an hour a week to login and feed their horses. They're cheap enough that you quite literally can pay for them just by using them with the vendor drops earned while one is active (50 minutes). The reason people play with them active in PVE and not PVP is because the experience gain in Cyrodiil is extremely, out-of-line, low. A lot of players have them on when questing or doing dungeons, and Veteran Dragonstar Arena, though, because it's worth using them with their low cost to get the extra gains.
Before I say this, I wanna make it clear that I am of the opinion that competitive is good and the easiest way to create competition is give everyone EXACTLY the same ***, then see who is better with it.
However. One could also look at the CP grind and gradual progression as an 'Earned' statistical advantage. in the same way someone who is good at a sport has to put hours of mundane training and practice into it to get better, one could say if you put in the boring effort to grind CP you deserve to have that extra 10% fire resistance than someone else. People with more natural abilty are still going to win most the time of course.
I am kinda just rambling here but going with what you said sypher about 2 people with EQUAL skil fighting if one has the statistical advantage they will usually win. IS THIS NOT HOW IT SHOULD BE? if they put in more time/effort into having said advantage why do they not deserve a win? I dunno, just a way of looking at it.
But yes, no good reason we shouldn't be able to see enemies and friends CP, I mean we can see their ranks, CP level is if anything more important.
Before I say this, I wanna make it clear that I am of the opinion that competitive is good and the easiest way to create competition is give everyone EXACTLY the same ***, then see who is better with it.
However. One could also look at the CP grind and gradual progression as an 'Earned' statistical advantage. in the same way someone who is good at a sport has to put hours of mundane training and practice into it to get better, one could say if you put in the boring effort to grind CP you deserve to have that extra 10% fire resistance than someone else. People with more natural abilty are still going to win most the time of course.
I am kinda just rambling here but going with what you said sypher about 2 people with EQUAL skil fighting if one has the statistical advantage they will usually win. IS THIS NOT HOW IT SHOULD BE? if they put in more time/effort into having said advantage why do they not deserve a win? I dunno, just a way of looking at it.
But yes, no good reason we shouldn't be able to see enemies and friends CP, I mean we can see their ranks, CP level is if anything more important.
Before I say this, I wanna make it clear that I am of the opinion that competitive is good and the easiest way to create competition is give everyone EXACTLY the same ***, then see who is better with it.
However. One could also look at the CP grind and gradual progression as an 'Earned' statistical advantage. in the same way someone who is good at a sport has to put hours of mundane training and practice into it to get better, one could say if you put in the boring effort to grind CP you deserve to have that extra 10% fire resistance than someone else. People with more natural abilty are still going to win most the time of course.
I am kinda just rambling here but going with what you said sypher about 2 people with EQUAL skil fighting if one has the statistical advantage they will usually win. IS THIS NOT HOW IT SHOULD BE? if they put in more time/effort into having said advantage why do they not deserve a win? I dunno, just a way of looking at it.
But yes, no good reason we shouldn't be able to see enemies and friends CP, I mean we can see their ranks, CP level is if anything more important.
If I put a lot of hours into PvP, which I do, I want to get at least the same progression as a zombie grinder... even better would be if I could get some benefit that gives an unique advantage in PvP for my time spent in PvP.. but that's utopia I guess...
Lava_Croft wrote: »When people playing PvP end up weaker than people grinding Goblins, you know something is pretty broken.
While no one is close 3600 yet, there are a good dozen people over 1000 CP now, probably more.
If I put a lot of hours into PvP, which I do, I want to get at least the same progression as a zombie grinder... even better would be if I could get some benefit that gives an unique advantage in PvP for my time spent in PvP.. but that's utopia I guess...
So basicly you statment means "I want to get more benefit from doing what i like em enjoy and have fun from (PvP) over ppl who do dedicated boring existed grind". It is wrong by defult grind always was more rewarding way to achive your goal.
If I put a lot of hours into PvP, which I do, I want to get at least the same progression as a zombie grinder... even better would be if I could get some benefit that gives an unique advantage in PvP for my time spent in PvP.. but that's utopia I guess...
So basicly you statment means "I want to get more benefit from doing what i like em enjoy and have fun from (PvP) over ppl who do dedicated boring existed grind". It is wrong by defult grind always was more rewarding way to achive your goal.Lava_Croft wrote: »When people playing PvP end up weaker than people grinding Goblins, you know something is pretty broken.
Pepele playing PvP end up stronger skill wise and on top of that they get AP and normal amount of CP, ppl who grind end up stronger stat wise, but don't get AP and lose there pvp skill.While no one is close 3600 yet, there are a good dozen people over 1000 CP now, probably more.
proof plz. All ppl calling that they have over 1k CP ended up with having like 400-600 cp, the highest i know personaly is 747 atm and that person is grinding 15-20 h per day.
Howeawer i belive that there are cood be 1 or 2, maybe 5 ppl with over 1000 cp on both EU and NA together, but i'm 100% sure they suxx hard in pvp and they don't put any imbalance to game which would be noticeble to everyone.