Should have capped Champion points at no more than 2 a day unless you have excess enlightenment to discourage champion points grinding. In reality ZoS will need to nerf champion points in the future as the game becomes more and more unbalanced.
NB I have 197 champion points and never grind these days.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Lava_Croft wrote: »Even 'fixing' the CP grind will still leave actual PvP players considerably weaker than Goblin grinding scrubs.
Errrrr.... no. If pvp gives XP that is just as good as I suggested along with trials and dungeons.... pvp'ing would be providing about the same rate of gain, no "considerably weaker" involved.
which still leaves the fact that somone who had a 6 month headsstart on CP-farming is ridiculously stronger then someone who just reached vet14 (with almost no CPs). So nobody in their right mind will actually start playing in a few months and the game will slowly wither away.
solution: stronger diminishing returns on the whole CP system.
(even if you believe your favourite chart demonstrates good diminishing returns already...)
I'm not honestly sure how much harsher a scaling you want to see than the math the chart shows. Did you read it, or just roll your eyes at it? In many of the passives you get just shy of half of the entire benefit of them from spending under a third of the points that it takes to max them. Most of the rest give a hair more than a 3/5ths benefit for the bonus by spending twice the points (15.4% regeneration, for example, vs. 25% at 50 points vs 100, which is a scant 9.6% regen for 50 points at that level).That is extremely harsh scaling and very bottom-heavy.
Attorneyatlawl wrote: »Let's take one of those "juicy" (quote-unquote) "ridiculously stronger" gains you get for playing for many months...
"The 25% increase in damage from light and heavy attacks is one of the least significant ones that appears to be good at first glance. Weaved weapon attacks account for around 10-14% of your singletarget damage in a raid situation and less in pvp since you can't stans belting them out like a turret (not aoe since you can only hit one target with them), so raising them by 25% only adds in the neighborhood of 3-4% damage to one target. Sounds big but isn't."
Are you opposed to gear? Because that's really all this amounts to except it doesn't take up all of your equipment slots and instead allows for an extra layer of addins vs. replacing what you already earned ad nauseum.
Attorneyatlawl wrote: »Here's another one of the "ridiculously stronger" effects you get:
"The 25% boost to critical damage only affects the critical portion of the heal or attack, not the base hit amount. If you hit for 5200 damage and crit normally you hit for 50% more damage (60% on nightblades). That portion is increased, not the 5200. Taking that same hit with a 50% amplifier as typical, you would hit for 7800 without this passive, and ((2600 x 1.25) + 5200) = 8450 with the full one hundred points invested. Most builds carry a forty to fifty percent spell crit rate and fifty to sixty percent physical one for stamina. This totals to a gain of 8.33% on only critical hits, which are around half of your hits, for a total gain of about 4.166%. Another one that sounds enormous but isn't."
Get the facts, then decide. Objectively, it's extremely hard to argue that the champion system provides an incredible, insurmountable advantage with boosts like those in a game where great pvp'ers take out 5-10 people alone.The solution for those of us who love pvp is for ZOS to make PVP XP great for champion leveling just like pve mob grinding is. Trials and dungeons need to be buffed to that level, too.
Someone who played PvP since the introduction of the Champion System will have a a lot less Champion Points to spend than soneone who spent that time grinding Goblins.Attorneyatlawl wrote: »Lava_Croft wrote: »Even 'fixing' the CP grind will still leave actual PvP players considerably weaker than Goblin grinding scrubs.
Errrrr.... no. If pvp gives XP that is just as good as I suggested along with trials and dungeons.... pvp'ing would be providing about the same rate of gain, no "considerably weaker" involved.
ap isn't a permanent stat buff, it's currency like gold. (shakes head) where do you come up with this garbage.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »@Attorneyatlawl How many CP you have?
I'd have to guess probably less than you. I've never even been in to grind those goblins you keep going on about. I also would have to guess that, for whatever reason, you are extremely and unusually interested in my champion point total, given that you've followed around and even flamed various threads to prod about it. I've actually said how many I have before on the forums, let alone in game, even. Instead of replying to every post I make about the champion system within minutes... just do a forum search. Believe it or not, it is possible for people to have an opinion that doesn't match your own.
Do you have any thoughts as to the actual discussion? I've written quite a lot of ideas for balancing it out. Your turn.
I have never even mentioned goblin cave nor have I ever been there and the only time I hate on you is when you start talking crazy about sorc. So yeah, not sure who you think I am but why don't you just tell me how many CP you have instead of getting all uppity?
No mistake made... you're the same poster that has been popping up in most champion point threads and inquiring random things such as that if I make any comment, then making strange claims of me being some hardcore grinder bragging and trying to preserve some mythical advantage by defending the champion point system. Here's one of your posts:Love this non stop grinder who brags endlessly about his stack of 200 xp pots is telling us cp system is balanced. Seen it on the forums and in stormhaven zone chat. I get it that you are grinding your eyes out and you're terrified of losing your advantage. It's a little sad that you make a topic per day though trying to convince people that the cp system isn't going to cause game breaking imbalances.
I have no pressing desire to engage in conversation with that. I have posted quite a few constructive ideas to help balance the champion system better. I welcome your thoughts.
Attorneyatlawl wrote: »ap isn't a permanent stat buff, it's currency like gold. (shakes head) where do you come up with this garbage.
Oh so you're saying the assault and support lines don't exist. Alright then!. Those passives actually make a huge difference once you earn them
.
ToRelax, yes, this is indeed the PVP subforum. Was that in question? Your comparison of grim focus is completely inaccurate. That provides minor berserk which gives 8 percent on every attack, and 13.2 percent more for crit hits because it applies to the raw damage and Nightblades have a 60 percent critical amplifier. Minor berserk also can be slotted right alongside any champion passives in any case and provided to you by combat prayer from a group mate . If you watched the recent eso live, you'd know they are significantly raising ttk with the next patch, so burst becomes less important compared to strong sustain and timed burst to finish.
Since CP is account bound, could we also see how much CP people who post on forums have. High CP people will defend it, low CP people will attack it. Smart Unbiased people know that the CP system is wrong no matter how much CP they got.
Lava_Croft wrote: »Someone who played PvP since the introduction of the Champion System will have a a lot less Champion Points to spend than soneone who spent that time grinding Goblins.Attorneyatlawl wrote: »Lava_Croft wrote: »Even 'fixing' the CP grind will still leave actual PvP players considerably weaker than Goblin grinding scrubs.
Errrrr.... no. If pvp gives XP that is just as good as I suggested along with trials and dungeons.... pvp'ing would be providing about the same rate of gain, no "considerably weaker" involved.
This is turning into a Rich versus the Poor argument. /boggle
mike.gaziotisb16_ESO wrote: »I can't understand people who say there are no flaws with the CP system. There are many obvious ones to me.
1. There is no cap, there is no choice. You can acquire everything. That's a major flaw for me. You can only have like 10 skills on your bar from the 60+ skills you unlock, but you can have all the passives without having to make a sacrifice of leaving something out. Your only choice is what to level 1st.
This might seem trivial now, but with some people having already acquired over 1k CPs in the 5 months this has been out, those guys will be fully maxed by this time next year.
2. The returns are not diminishing enough. They are diminishing, just not enough. Testing on PTS, every 400 CPs I allocated made the content more and more trivial and hugely increased my power against other players. Sure the last batch (3.2k-3.6k) made smaller difference, but it still did. In the first 2k points the difference is huge.
3. There is no transparency and no classification based on CP level. In the same way there is a non-vet campaign there'll have to be a way to split the people of 1k CPs from those with 1 CP to maintain some balance.
Similarly, in PvE, you'll need trials/dungeons with different level of difficulty and different rewards scaled on the CP level of the participants. Currently veteran rank is what the difficulty scales on, but the power gap of 500 CPs is much bigger than that given by 4-5 vet levels. So the scaling system (implemented only a few months back) is already outdated as it does not take CPs into account
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The above were all issues that were foreseen from beta but people said "It's not gonna matter for years, they have time to sort it out". Well they were wrong.
Even in a few months it has created imbalances and the devs need to act sooner rather than later on it.
Let's hope for the next update to bring changes on the CS front. Including Syphers suggestion of a visible rank/level.