Metal10957 wrote: »If they added a way to measure characters/specs dps, healing damage reduction etc., they would have to actually "balance" the game. This would be far too much work.
Psychobunni wrote: »Don't forget "knowing your DPS causes elitism" because people will want to know your DPS and if you don't cut it, won't run with you
Mighty_oakk wrote: »So I healing in a dungeon the other day and a boss wasnt dying. So naturally the tank called out the dps. The dps then had a 5 minute argument about which was the scrub. Then I recalled and thought sure would be nice to measure personal dps to improve on builds and rotations.
I know things are immersion sensitive round here so why not add practice dummies in each town. Have them have a few different levels of health and players can time how long it takes to burn the dummies full bar. Knowing you can burn dummy B in 48 seconds isnt as good as dps but atleast we can have a static test.
Nah that's only if the dps is linkable/sharable.Psychobunni wrote: »Don't forget "knowing your DPS causes elitism" because people will want to know your DPS and if you don't cut it, won't run with you
Mighty_oakk wrote: »So I healing in a dungeon the other day and a boss wasnt dying. So naturally the tank called out the dps. The dps then had a 5 minute argument about which was the scrub. Then I recalled and thought sure would be nice to measure personal dps to improve on builds and rotations.
I know things are immersion sensitive round here so why not add practice dummies in each town. Have them have a few different levels of health and players can time how long it takes to burn the dummies full bar. Knowing you can burn dummy B in 48 seconds isnt as good as dps but atleast we can have a static test.
How will practice dummies help when you cant even see your damage numbers in the first place?