ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
Takes-No-Prisoner wrote: »Any news about racial passive changes?
ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
Shields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.
ThatHappyCat wrote: »ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
Shields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.
Revealing Flare is indeed a joke but I don't feel like Cloak is too hard to counter at all...? It's not like NBs can Bolt Escape to a completely different location while cloaked, with a bit of educated guesswork you can blast them out of it.
Given that a magicka NB's defence pretty much revolves around Cloak it shouldn't be trivial to nullify.
Force-Siphon wrote: »LOL NB rerolls incoming...
For real tho sorcs should hold out on judgement til the PTS because nirn is also getting reworked along with the other changes. It's only a matter of time before cloak gets the Nerf treatment and it will be exposed in the pts so maybe they will not be totally stupid and put cost increase on that too....I guess I shouldn't hold my breath tho....
And Bolt Escape the Cloak treatment? Will be fun!Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
Cloak should get the Bolt Escape treatment though.
ksimpscnub18_ESO wrote: »this is so dumb. why would they disable defensive maneuvers essentially and then just slap a flat damage reduction in cyro. ew
ksimpscnub18_ESO wrote: »this is so dumb. why would they disable defensive maneuvers essentially and then just slap a flat damage reduction in cyro. ew
because with capless system and no Cooldonws on skill usage, mobility is the king in PvP. If you have near endless reasources due to power grind for yellow items and champ points, plus super food and potions, it makes repositioning skills unbalanced. There needs to be some hamstring cuts to those skills.... especially when you face classes without repositioning abilities like DK/templar vs sorc or dodge rolling builds in small skirmishes, which effectively encouraged people to group more and zerg more and when already in the past there was a nerf to mist form, exactly for the same reasons.
ksimpscnub18_ESO wrote: »ksimpscnub18_ESO wrote: »this is so dumb. why would they disable defensive maneuvers essentially and then just slap a flat damage reduction in cyro. ew
because with capless system and no Cooldonws on skill usage, mobility is the king in PvP. If you have near endless reasources due to power grind for yellow items and champ points, plus super food and potions, it makes repositioning skills unbalanced. There needs to be some hamstring cuts to those skills.... especially when you face classes without repositioning abilities like DK/templar vs sorc or dodge rolling builds in small skirmishes, which effectively encouraged people to group more and zerg more and when already in the past there was a nerf to mist form, exactly for the same reasons.
re positioning skills being imbalanced has absolutely nothing to do with blocking.
Saint_JiubB14_ESO wrote: »so Sorcs lose survivability, nbs lose rolling, dks lose block casting. everybody roll templar, jesus beam and heals, nothing but jesus beams and heals.
Can we get a full list of all the PvP changes? I'm going through like a million different posts and finding different bits of info..
If this change goes through - and I am sure it will - I will quit the game. It's excessive and an obvious attempt to cater to the casual and QQers who lack the skill to kill sorcs. Based on everything I just heard in that stream, it is pretty obvious they Zenimax do not have a f^cking clue.
The 50% increase to bolt escape will now stack indefinitely after every repeated streak.
Dodge Roll will have a 33% increase to cost after every dodge.
You no longer regen stamina while blocking.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)
Discuss.
kevlarto_ESO wrote: »At this time all this is speculation, on how bad things will play, it might be all the gloom and doom I see here and it might not, they said it would be going to the PTS, maybe after we have a chance to play it we can form a decision based on fact and not knee jerk reactions.