Noooooooooo. You think youre asking for a good thing but just nooooooo.MrDenimChicken wrote: »I like many of the changes Zenimax has made, but i think it's messed up that I find myself saying: "I can't wait till i get to a higher level zone that has fewer people"...
It's so immersion breaking and dissapointing when I am on a quest to kill some boss at the end of a dungeon, and the whole dungeon is cleared with people just sitting over the boss respawn, only to kill it pretty much instantly. How has this not been changed? It makes me want to just press 11111 for the dialogues for the next 5 quests when something like this happens, because there just isn't a payoff for staying invested in what you are doing anymore. It's kinda of pathetic that this game puts so much investment into the single player questing, with thousands of hours of npc dialogue, only to have a many quests end in such a fizzle.
I get it's an MMO...but I feel like there needs to be some sort of change to fix this. More Instanced dungeons, or that GW2 mechanic where mobs instantly scale up in level depending on how many people are fighting it...just something. I want to actually give a crap about the quests I'm doing.
I do not run dungeons in this game. Do the bosses drop loot after each spawn? In gw2 you can only obtain loot from the world bosses once every 24 hours. Perhaps the same mechanic could be introduced into this game for dungeons or diminishing returns.
The BLUF is that there are a bunch of players hanging around to re-kill a boss, sometimes its smoking corpse (or two) still lying there.
... and stupid.
I do not run dungeons in this game. Do the bosses drop loot after each spawn? In gw2 you can only obtain loot from the world bosses once every 24 hours. Perhaps the same mechanic could be introduced into this game for dungeons or diminishing returns.
After about 20 or so minutes, you can get the Boss Drop (6 or more items, plus a chance for the Blue) again. Otherwise it is normal Mob Drops (3 items usually)
Which is why I don't think this is an issue that will last very long. Bosses don't give all that much experience, especially compared to the time you wasted waiting for the spawn to re-kill. You could go and kill 20 or 30 sets of mobs and get more from your time and effort. And, if your waiting for the spawn to pounce on it and kill again, your not going to get any loot that you would not get from a mob kill, so why wait?
Everyone will figure this out and the campers will figure out they are wasting their time doing this, if they are just camping to kill it over and over again.
Which they show by making the entire Main Story and guild quest lines group-only .. er .. wait.jamesharv2005ub17_ESO wrote: »This is a game where they want us to team up..
zachary4828 wrote: »jamesharv2005ub17_ESO wrote: »This is a game where they want us to team up. Putting in solo only instances would be in my opinion a determent to the game.
I agree with you, but the content the OP is talking about isn't challenging enough to group for, in fact, the problem is that any additional people in the area make decent solo content so trivial that you wish there just weren't any mobs at all.
Nobody is asking them to solo instance everything. What we are asking for is for the number of people in an area needed to spawn another instance be reduced. Five people in a delve makes it an MMO, ten+ people in a delve makes it a night club.
I play MMOs because I enjoy seeing real people running around, but there is a limit to the number of people you can have in an area before the atmosphere Zenimax spent so much time creating is ruined.
Sindarious wrote: »I agree with you here and it is very annoying, what say you and me head back over to the pc where no one is doing anything because no one is there lol. Really though to many Aholes stealing my *** all the time, just do what I do and steal all the chests when you see them.
Most of here since April last year know the problem we had with bots camping on top of bosses. Just hope this is not coming back into the game. For example if there are unique weapons & armor sets to be gained which could generate a decent income upon selling. A 20 minute gap between 'boss drops' is not a long period of time.
jamesharv2005ub17_ESO wrote: »You arent sure where the push back is? You want to limit PUBLIC spaces to only two people.
No. Make the boss-fight in said public spaces instanced, so we don't have to see a bunch of other players camping the darn corpse.