Thought I'd made that clear, but sure.jamesharv2005ub17_ESO wrote: »Can you expand on how it is "stupid"?.
Geez its like theres not a whole world of things to explore yet ya'll are camped on the idea of dungeons...
ffs go find something else to explore theres a whole damn world out there!
Thought I'd made that clear, but sure.jamesharv2005ub17_ESO wrote: »Can you expand on how it is "stupid"?.
Your character enters a dangerous dungeon, only to find most of the enemies already dead and other players everywhere.
Then it makes its way to the big baddie of baddies, only to find a corpse (or more) of the big baddie of baddies.
Your character waits until a new big baddie of baddies spawns, and all the campers leap in to get their licks in on the thing. Maybe your character gets in a lick too.
That is immersion-breaking ... and yes ... stupid.
That's ridiculous.
There's a big difference between roaming around in a city or the wilderness fighting random mobs and entering a cave to finish a quest only to find all of the mobs already killed and half a dozen other people camping the boss.
I rolled a new EP toon last night so that I could play with some new guildies that are EP, and that was my experience during pretty much all of Bleakrock. Not much fun.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You arent sure where the push back is? You want to limit PUBLIC spaces to only two people.
No. Make the boss-fight in said public spaces instanced, so we don't have to see a bunch of other players camping the darn corpse.
No and No. Public spaces are public spaces. You cant just instance the boss area. They already have a system in place for this. You kill the boss once and you get no loot or xp for I think 15 minutes. Possibly longer I dont remember.
Which they show by making the entire Main Story and guild quest lines group-only .. er .. wait.jamesharv2005ub17_ESO wrote: »This is a game where they want us to team up..
Why would anyone want to play a game whose entire game-world is about the same size and TWO of the FIFTEEN faction zones in this one, leaving aside Coldharbour and Craglorn as PVE zones and the massive Cyrodiil PVP zone.Akavir_Sentinel wrote: »<-- Skyrim is that way. This is an MMO, not an all-about-you single player RPG.
Thought I'd made that clear, but sure.jamesharv2005ub17_ESO wrote: »Can you expand on how it is "stupid"?.
Your character enters a dangerous dungeon, only to find most of the enemies already dead and other players everywhere.
Then it makes its way to the big baddie of baddies, only to find a corpse (or more) of the big baddie of baddies.
Your character waits until a new big baddie of baddies spawns, and all the campers leap in to get their licks in on the thing. Maybe your character gets in a lick too.
That is immersion-breaking ... and yes ... stupid.
jamesharv2005ub17_ESO wrote: »Thought I'd made that clear, but sure.jamesharv2005ub17_ESO wrote: »Can you expand on how it is "stupid"?.
Your character enters a dangerous dungeon, only to find most of the enemies already dead and other players everywhere.
Then it makes its way to the big baddie of baddies, only to find a corpse (or more) of the big baddie of baddies.
Your character waits until a new big baddie of baddies spawns, and all the campers leap in to get their licks in on the thing. Maybe your character gets in a lick too.
That is immersion-breaking ... and yes ... stupid.
This is a MMO. If you want 100% immersion you will want to pick up a single player RPG. MMOs have people playing them.
jamesharv2005ub17_ESO wrote: »
That's ridiculous.
There's a big difference between roaming around in a city or the wilderness fighting random mobs and entering a cave to finish a quest only to find all of the mobs already killed and half a dozen other people camping the boss.
I rolled a new EP toon last night so that I could play with some new guildies that are EP, and that was my experience during pretty much all of Bleakrock. Not much fun.
It could be fun. You should ask them to let you join their group. Be social.
Then it makes its way to the big baddie of baddies, only to find a corpse (or more) of the big baddie of baddies.
Your character waits until a new big baddie of baddies spawns, and all the campers leap in to get their licks in on the thing. Maybe your character gets in a lick too.
I like your idea, Final Fantasy 14 is my favourite MMO and most bosses in the game are instanced which result in big epic battles, always a let down when you arrive into the big boss chamber only to find you're lucky if you can even get a hit in before it drops.
MrDenimChicken wrote: »I like many of the changes Zenimax has made, but i think it's messed up that I find myself saying: "I can't wait till i get to a higher level zone that has fewer people"...
It's so immersion breaking and dissapointing when I am on a quest to kill some boss at the end of a dungeon, and the whole dungeon is cleared with people just sitting over the boss respawn, only to kill it pretty much instantly. How has this not been changed? It makes me want to just press 11111 for the dialogues for the next 5 quests when something like this happens, because there just isn't a payoff for staying invested in what you are doing anymore. It's kinda of pathetic that this game puts so much investment into the single player questing, with thousands of hours of npc dialogue, only to have a many quests end in such a fizzle.
I get it's an MMO...but I feel like there needs to be some sort of change to fix this. More Instanced dungeons, or that GW2 mechanic where mobs instantly scale up in level depending on how many people are fighting it...just something. I want to actually give a crap about the quests I'm doing.
jamesharv2005ub17_ESO wrote: »This is a game where they want us to team up. Putting in solo only instances would be in my opinion a determent to the game.
If the game is becoming a stressful negative experience, you can either get a stressball, play at off-peak times or simply not play. No one is forcing you to get stressed out nor make excuses as to why you can't enjoy quests my friend. I know it may seem that way, but you must find solace in the tranquillity which is Auriel and embrace compassion for your fellow Mer.
Then and only then, can we have an ideal society without the lesser races of beast and man.
hollamears wrote: »I actually used to get irked about things like this as well my first day or two playing the game, but got over it pretty quickly. I remember the moment I stopped letting myself get upset was when I was doing some quest in one of the hundreds of available temples and the NPC mentioned having an option between fighting or not. I got a little excited and decided I wanted to see how far I could get through it by sneaking, and I got pretty far! But sure enough in came a rush of people who wanted to play differently than me, and that means it changed the environment I was creating for myself a great deal.
That moment made me stop holding onto the solo part of the game (even though it seems encouraged) because really, that's not what it is. I do prefer playing alone but I'm starting to appreciate my play time with others more and more as I do it, especially once I stopped acting as if I was the only player in the game.
What you mentioned can seem frustrating but really, it is what it is. This is an online game that houses thousands of other players and they're all going to play how they want to as well. You kind of just have to accept that's how it's going to be and either find other things to enjoy about it, or realize the game just isn't for you and move onto another game (or just wait for an actual TES sequel, since that isn't what this is).
Then it makes its way to the big baddie of baddies, only to find a corpse (or more) of the big baddie of baddies.
Your character waits until a new big baddie of baddies spawns, and all the campers leap in to get their licks in on the thing. Maybe your character gets in a lick too.
Those are not campers, those are other players waiting to kill the boss too. Just like you are.
It's a great game that I, unfortunately am playing solo, since, every time I join a group they disappear (I'm assuming they went off on some adventure and left me behind and, since I don't do voice chat, they have no way of getting a hold of me) so I haven't figured out the MMO thing yet (my first one).
I can commiserate with the TC, but have to agree with the others that, once you get above level 10, things really seem to clear out. When I started, I was shocked at the HORDES of people running about willy-nilly like addicts in need of a fix. You'd go in to do one of the early quests and there would be 50 people in the same space!
I've gotten to the point where I don't even worry if there's a boss around anymore. I get a few and others get them too so I don't care. Lord knows the lower level enemies in most of the starting areas will respawn - again and again and again and again and again. I couldn't believe how much experience I got just by hanging out in one place for 10 minutes and killing the same respawns over and over. It was great!
I'll figure out the MMO aspect one of these days.
Not beeing able to kill a delve boss after you killed it once brings us back to make it impossible to help out guildies or friends.
For everyone moaning about immersion breaking: You Sir, you, which believes he's the one and only hero of tamriel, defeating the tremendous evil named Molag Bal, you are breaking the immersion of the one standing next to you, cause he believes the same,....
my two cents
For everyone moaning about immersion breaking: You Sir, you, which believes he's the one and only hero of tamriel, defeating the tremendous evil named Molag Bal, you are breaking the immersion of the one standing next to you, cause he believes the same,....