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Lets discuss the difficulty of ESO and how we can make it better

  • Preyfar
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    I'd like an option that could put on that would enable a harder difficulty, and nerf our characters stats by, say, 10 or 15%. It'd put on a hardmode, and maybe give us a tiny symbol next to our character names to show we've enabled the debuff for a challenge.
  • Shunravi
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    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.

    I would say its the oposite.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Funkopotamus
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    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
    Not true I have been a ES fan from daggerfall so YES the FEW that did not understand that to play ES on a regular singe player release is different than playing it as an MMO.

    Those few that did not understand that are the reason and the poison that killed this game.. How did it turn out for them?
    1: Lost sub fees till they had to go BTB.
    2: Unbalanced mechanics to where we 3 shot everything.<making even more people unhappy/leave>
    3:Unbalanced PvP<but then again what games has that?>
    4: Scrapped UI to where it is a clunkfest on console<driving even more players to leave/whine on the forums>
    5: Grindfest end game to only achieve CP<any of the above>

    So please enlighten me as to how the few ES FAN Master race's plans worked?
    Seems it set the game down a road it is trying very hard to come back from.

    Edited by Funkopotamus on June 23, 2015 3:26PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Shunravi
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    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
    Not true I have been a ES fan from daggerfall so YES the FEW that did not understand that to play ES on a regular singe player release is different than playing it as an MMO.

    Those few that did not understand that are the reason and the poison that killed this game.. How did it turn out for them?
    1: Lost sub fees till they had to go BTB.
    2: Unbalanced mechanics to where we 3 shot everything.<making even more people unhappy/leave>
    3:Unbalanced PvP<but then again what games has that?>
    4: Scrapped UI to where it is a clunkfest on console<driving even more players to leave/whine on the forums>
    5: Grindfest end game to only achieve CP<any of the above>

    So please enlighten me as to how the few ES FAN Master race's plans worked?
    Seems it set the game down a road it is trying very hard to come back from.

    Same, and this ^
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • MissBizz
    MissBizz
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    As a new player (last time I played was in beta) I agree the game is FAR too easy.

    80%+ of the time I am playing with my wife, the content is easy enough solo but when we are together it is really just beyond face roll.

    When you spend the first 50 levels killing mobs in 1-2 GCDs do you really think you are going to be prepared for group content, or even vet content? ZOS is losing players because they steam roll the content, then step into a dungeon or vet area and get chumped. Then they rush to the forums, complain the game is too hard and unsub.

    Scale up the content difficulty, not so much that you force out your casual player base, or make it take ages to kill a single trash mob, but you could likely double the mobs health pools and at least they would survive a single rotation of a DPS class, maybe 2-3 rotations of a healer or tank.

    To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.

    Agreed. I started this game at a less than average player - AKA I sucked. I did get leaps and bounds better - learned a lot from Doshia (the first time I encountered her). Now, I did challenge myself sometimes and got leaps and bounds better.. and even strolled into the vet zones not feeling afraid (they were nerfed by the time I made it there). I did not feel challenged during my first play through (except for Doshia and the non-scaling main quests)

    I tried my first vet dungeon. Oh my.. I did try.

    As a background, I also led a guild - so I wasn't new to grouping. The problem was - when we grouped, you still didn't learn much because the group was overpowered and slaughtered whatever we came across (remember - we're going into the past - no scaling dungeons). So although I was grouping - it didn't teach me much.

    I came to the forums, rather than ask them to nerf the dungeons, I asked players what the easiest vet dungeon was - that led me to someone that offered to help me and the group through our first vet dungeon. it was fantastic.

    Know what would have been more fantastic? Having the game slowly ramp up in difficulty so I was actually prepared, rather than needing the help from a very experienced player. You know, have the game ramp up so I felt the need to group sometimes - and it would have actually taught me a thing or two about grouping. I would have loved to work with the group and learn the mechanics and work our way through those first vet dungeons - but, it was a huge wall. A huge scary "everything was easy and now it's hard" wall.

    Now, I can run some select vet dungeons no problem at all (and I'm greedy, so I always go for gold). Once I got over that wall of difficulty, the content is difficult (at first) - but it's doable. Once we completed that first vet dungeon (and got good at it) we moved on to trying others. Sure, we wiped a few times - but we knew we had the skill and knowledge to overcome it and beat that dungeon (and we did). You actually feel like you have enough knowledge to beat new content that is MORE difficult than what you can do now - rather than just facerolling it or giving up because it's TOO hard.

    TLDR; We need content to ramp up slowly - so players are more prepared for the group content ahead of them. People need to feel challenged sometimes, so they know when they do hit an extra hard challenge - they can overcome it - and need semi-difficult content to practice grouping. Content should be challenging at first - and feel "too easy" AFTER you've run it quite a few times (Vet Wayrest Sewers for me - I'm sure some even say all the vet dungeons are super easy to them now). Although, you need to prepare people - don't make them feel like they are able to pick flowers while fighting a mammoth with their hands behind their back.. then they walk through a door and it feels like you just snapped your staff in half and took away your armor.
    [EDIT] And by content ramping up slowly - we need to up the difficulty for 1-50, not nerf content past that. just clarifying my stance.
    Edited by MissBizz on June 23, 2015 4:19PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Pallmor
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    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    The problem is, and always will be, that one man's "easy" is another man's "hard." Personally, I found the final battle in the main story line (and every battle preceding it) to be cakewalk easy. I had more trouble with some side-quest bosses than MB. But still I see posts on here all the time with people complaining about the final MM and MB fights and how hard they were. Maybe they had a different build than me, maybe they tried it at a different level, maybe they weren't as skilled as me, etc.

    It's impossible to find a level of difficulty that pleases everyone. If you're an obsessed player with crazy twitch-quick gaming skills, only insane difficulty is acceptable. If you're a very slow newbie with a weak build, anything more than "enemies all have 10 HP" is going to be hard.

    So the really obsessed/skilled players are always going to be complaining that the game is too easy. Hell, there were probably players out there who thought Dark Souls was "too easy."

    My advice is to self-challenge. Think the game is too easy? Try doing challenges that others have done, like beating the whole game naked (Naked Nord anyone?). Or only using a weak weapon. Or using only weapons and no spells. You can make the game as hard as you want it to be without ZOS having to force this on other players.
  • Shunravi
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    Pallmor wrote: »

    The problem is, and always will be, that one man's "easy" is another man's "hard." Personally, I found the final battle in the main story line (and every battle preceding it) to be cakewalk easy. I had more trouble with some side-quest bosses than MB. But still I see posts on here all the time with people complaining about the final MM and MB fights and how hard they were. Maybe they had a different build than me, maybe they tried it at a different level, maybe they weren't as skilled as me, etc.

    From reading those threads, it seems to me to be more about the game not adiquately prepairing the player. Also it seen it could be a problem with self heals, as a good many styles dont have adiquate or desireable self heals for the fight.

    Also, it should have been group optional.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • QuebraRegra
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    spawn10459 wrote: »
    Make leveling faster.
    Make leveling in Vet zones faster.

    Game fixed.

    Until you get to the max level... Then what?

    Shouldn't it be about the journey?

  • eventide03b14a_ESO
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    spawn10459 wrote: »
    Make leveling faster.
    Make leveling in Vet zones faster.

    Game fixed.

    Until you get to the max level... Then what?

    Shouldn't it be about the journey?

    Honestly the journey is pretty tedious and boring. The end game is way more fun, just not enough of it.
    :trollin:
  • MissBizz
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    spawn10459 wrote: »
    Make leveling faster.
    Make leveling in Vet zones faster.

    Game fixed.

    Until you get to the max level... Then what?

    Shouldn't it be about the journey?

    Honestly the journey is pretty tedious and boring. The end game is way more fun, just not enough of it.

    Ah, I'd go for saying that's opinion. To me, I love the journey. I was even "peer pressured" (I kid I kid, it was fun) into heading into DSA before I wanted to. (I wanted to finish off Caldwell Gold before I touched anything to do with Crag). The end game (that I have seen - vet dungeons and DSA) IS fun. Although I enjoyed the journey immensely too :)

    @Pallmor that's why I think it needs to ramp up in difficulty. Have content get harder as you progress, so when you do hit those big important fights you feel like it's just an extra tough challenge - not a wall.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Shunravi
    Shunravi
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    MissBizz wrote: »
    spawn10459 wrote: »
    Make leveling faster.
    Make leveling in Vet zones faster.

    Game fixed.

    Until you get to the max level... Then what?

    Shouldn't it be about the journey?

    Honestly the journey is pretty tedious and boring. The end game is way more fun, just not enough of it.

    Ah, I'd go for saying that's opinion. To me, I love the journey. I was even "peer pressured" (I kid I kid, it was fun) into heading into DSA before I wanted to. (I wanted to finish off Caldwell Gold before I touched anything to do with Crag). The end game (that I have seen - vet dungeons and DSA) IS fun. Although I enjoyed the journey immensely too :)

    .

    enhanced-7184-1417549718-26.jpg

    Edited by Shunravi on June 23, 2015 4:45PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Endless-Shogun
    Endless-Shogun
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    For myself, the journey of lvl 1-50 was endless slaughter and non dieing, until I intentionally started picking fights with enemies 10-15 levels over me for a challenge. I've thought this game was a bit easy since lvl 10. being a templar paladin build I'm sure made it even that much easier with self healing abilities.

    And the contrast between easy and hard is insane.

    You either slaughter a pack of 5 enemies with 95% health remaining, or you get slaughtered in 3 seconds flat.
    There is no in-between. No struggle battles. Either massacre or get massacred.
    - The Legion Empire -
  • DenMoria
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    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
  • Daveheart
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    Really? So many people want the enemies to have more hp and damage? This is only an artificial difficulty increase, why in Hell would anyone want this? Enemies the same difficulty but take twice as long to kill? Ludicrous.

    The only difficulty increase I would be on board with is an increase to the tactics/ai of enemies. Enemies that use more skills like the player, time their attacks/blocks/dodges better. If I have to think and tactically strategize more to kill an enemy, great. If the enemy is still using the same tactics, is just as easy as before, but just takes twice as long to kill because it's a damage sponge, whittling down my weapon and armor charges/condition, no thanks.

    I would love "smarter" enemies, bring them on any time, but please Zenimax, don't cave to the people wanting damage and hp increases; no one after any intelligent thought wants to take twice as long to kill enemies that are actually just as easy to kill.

    When DPS is high enough that you can kill the enemy before it has a chance to even begin its mechanics, perhaps maybe it's not such a bad idea to increase the health of mobs? Granted, I think it's more than just an increase in health that would be necessary, but how would you even know if you can down even some bosses before they really get anywhere near their mechanics?
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Shunravi
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    DenMoria wrote: »
    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).

    Who said stress and competition cant be fun? :3

    You know what i dont find fun? Knocking over bowling pins with a baseball bat and calling it a strike... But thats just me i guess.

    Annyways, the whole thing is a mess. I hope you have fun out there!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • MissBizz
    MissBizz
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    DenMoria wrote: »
    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).

    @DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • FancyTuna8
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    To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.

    Weird. I was just making a suggestion to someone who wanted a bigger challenge. Didn't mean it as an excuse for developers, but whatever they might do about this isn't happening right now. As to progression, gear, etc, I love that also. In fact, I would say I love the crafting type of stuff as much as the combat/quests, and was surprised that I can basically make better gear than what I'm finding at this point. But sometimes I prefer my character wear something I like the look of, and I don't care too much if I'm not as tough as I could be. Or the floating epaulets over my shoulders--I hate the way that looks, so often don't wear anything. I don't do this all the time, just some times. I'm probably not a very good player, still new to this and having difficulty with some quest bosses.

    I'd say you have a dichotomy of thinking; you can tell me off if it makes you feel better. You want the game to be more challenging, but aren't willing to let go of any of the baubles that make your character less challenged. My suggestion actually puts players in the position of finding out how good their actual character is, not their equipment. It bugs me that our equipment seems to contribute more of our overall power than the characters themselves.
  • DenMoria
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    MissBizz wrote: »
    DenMoria wrote: »
    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).

    @DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).

    Of TESO? Nothing so far. Sure, I'll run in to something a few levels higher than me (say, I'm 4 and their 7) and they'll give me a little trouble, but nothing I can't handle. My observation was more that we casual gamers aren't necessarily in it for a stressed out situation and do it for fun.

    There are plenty of games out there that simply serve me (Soul series, some of the encounters in W3, etc...). I was just hoping that this, as my first MMO wouldn't draw so many of the "Harder is better" players that just walk all over folks like me that simply aren't good enough to handle it.

    So far, my biggest issues have been some pirates on Andirol (sic) - I think that's the name on the Aldmeri side, and those giant lava spiders at level 7 when I was level 3 in the Ebonpact tutorial area.

    I'm learning though. Now if I can only figure out the MMO component, I'll be all set.
  • Shunravi
    Shunravi
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    FancyTuna8 wrote: »

    To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.

    Weird. I was just making a suggestion to someone who wanted a bigger challenge. Didn't mean it as an excuse for developers, but whatever they might do about this isn't happening right now. As to progression, gear, etc, I love that also. In fact, I would say I love the crafting type of stuff as much as the combat/quests, and was surprised that I can basically make better gear than what I'm finding at this point. But sometimes I prefer my character wear something I like the look of, and I don't care too much if I'm not as tough as I could be. Or the floating epaulets over my shoulders--I hate the way that looks, so often don't wear anything. I don't do this all the time, just some times. I'm probably not a very good player, still new to this and having difficulty with some quest bosses.

    I'd say you have a dichotomy of thinking; you can tell me off if it makes you feel better. You want the game to be more challenging, but aren't willing to let go of any of the baubles that make your character less challenged. My suggestion actually puts players in the position of finding out how good their actual character is, not their equipment. It bugs me that our equipment seems to contribute more of our overall power than the characters themselves.

    Gear can be anoying like that :)

    People should really try to do things naked for perspective.... Because it does lend some. I stand by my points though.


    Have you creafted sets yet? Base crafted gear is always better than loot by default, even if its just a few stat points. I really like crafting in this game. There is also a good deal of potential for them to explore.
    Edited by Shunravi on June 23, 2015 5:30PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • MissBizz
    MissBizz
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    ✭✭✭✭✭
    DenMoria wrote: »
    MissBizz wrote: »
    DenMoria wrote: »
    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).

    @DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).

    Of TESO? Nothing so far. Sure, I'll run in to something a few levels higher than me (say, I'm 4 and their 7) and they'll give me a little trouble, but nothing I can't handle. My observation was more that we casual gamers aren't necessarily in it for a stressed out situation and do it for fun.

    There are plenty of games out there that simply serve me (Soul series, some of the encounters in W3, etc...). I was just hoping that this, as my first MMO wouldn't draw so many of the "Harder is better" players that just walk all over folks like me that simply aren't good enough to handle it.

    So far, my biggest issues have been some pirates on Andirol (sic) - I think that's the name on the Aldmeri side, and those giant lava spiders at level 7 when I was level 3 in the Ebonpact tutorial area.

    I'm learning though. Now if I can only figure out the MMO component, I'll be all set.

    Oh, I don't mean make it ultra hard mode. Although I feel that I should not have to go find mobs several levels higher than me to find a challenge. Challenging doesn't mean it has to make you pull your hair out - maybe just so you have to use more than one skill being spammed over and over to beat it. You know, make you think. I also feel giving a bit of a challenge would make me feel more like the hero I'm intended to be in TESO - actually feel accomplished.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Ommy71
    Ommy71
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    When DPS is high enough that you can kill the enemy before it has a chance to even begin its mechanics, perhaps maybe it's not such a bad idea to increase the health of mobs? Granted, I think it's more than just an increase in health that would be necessary, but how would you even know if you can down even some bosses before they really get anywhere near their mechanics? [/quote]

    This.

    For example, you remember Mezeluth of Crypt of Hearts? How many time you are dead?

    Now with all the damage we do, it's a joke.
    ommyy - Stamblade - Brigadier - Master Angler - Former Emperor - All trophies Done - Stormproof - 27400 Achievement Points....
    PC-EU
  • Shunravi
    Shunravi
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    DenMoria wrote: »
    MissBizz wrote: »
    DenMoria wrote: »
    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao
    Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.

    The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.

    So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.

    Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?

    It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).

    @DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).

    Of TESO? Nothing so far. Sure, I'll run in to something a few levels higher than me (say, I'm 4 and their 7) and they'll give me a little trouble, but nothing I can't handle. My observation was more that we casual gamers aren't necessarily in it for a stressed out situation and do it for fun.

    There are plenty of games out there that simply serve me (Soul series, some of the encounters in W3, etc...). I was just hoping that this, as my first MMO wouldn't draw so many of the "Harder is better" players that just walk all over folks like me that simply aren't good enough to handle it.

    So far, my biggest issues have been some pirates on Andirol (sic) - I think that's the name on the Aldmeri side, and those giant lava spiders at level 7 when I was level 3 in the Ebonpact tutorial area.

    I'm learning though. Now if I can only figure out the MMO component, I'll be all set.

    You are on your way! Hope you are having fun!

    Lvl 3 in a lvl 7 area? Sounds like you are in an unfortunate holdover from zos listening to the comunity but not understanding it. You probably skipped the starter islands. Its the first quest off the boat you get and can be easy to miss.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • djnapstyb14_ESO
    djnapstyb14_ESO
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    Pvp isn't easy. Vet dungeons and trials are very challenging until you learn them. Easy at lvl 30 is standard for rpgs. I don't see a problem here.
    EP FOR LIFE
  • Sentinel
    Sentinel
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    As for difficulty, the suggestion I bring will always be the same to ZOS. Implement a difficulty slider that debuffs the player at increments that go so far to be almost impossible at the end. If anyone's ever played a zone 15 levels higher than them, they might know how difficult, challenging and rewarding the experience can be. I would definitely suggest allowing difficulty to be increased that high, and even find the right combo of player based debuffs that could emulate pre-nerf veteran zones.

    The Debuff would affect a players stats, things such as reducing damage, attributes, regeneration, etc, but it wont affect passives and crafted sets. Players would be able to improve themselves in skill and in itemization, and even if they have perfect gear, the furthest difficulty would likely still be impossible solo (to also encourage people to group together).

    But it is still an optional slider. The minimum setting (where it is now) would be default. Some would use it, others not, it gives people an option though to supplement their gaming experience. Of course someone on the easiest setting can come along and faceroll the content that someone on a higher difficulty is doing. Overland content should likely stay the same, but also allow instanced solo/group delves and quests wherever possible to allow those who want to experience a slow, steady, but fun in their own aspects experience. (Remember this would be completely optional and would not affect you personally if you don't want it to. If one is on a certain setting and another person is on a different one, they can still play together. Heck, they can even communicate and put themselves on the same setting.)
  • Pallmor
    Pallmor
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    Fine, how about we ask ZOS to add a difficulty slider that would affect enemy NPC's, but only for your character (if others at lower difficulty level fight those same NPC's their stats will be lower for them)? Level 1 is easy (NPC's have half as much HP and DPS as for normal level 2 players). Level 2 is normal (the default as it is now). Level 3, where NPC's have 50% more HP and DPS. All the way up to level 10 (where all NPC's have 1000% more HP and DPS). Then if you beat the game from beginning to end at level 10, you get the "I Have a Virtual *** of Extraordinary Magnitude" trophy.

    Happy?
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.

    ESO fans are a very small number compared to MMO fans. It makes sense for ZOS to lean more towards MMO mechanics than it does towards single player rpg fans.

    The craglorn thing though...that was a horrible decision imo. Still have never done any of the quests there with 4 vet toons.
  • DenMoria
    DenMoria
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    GreySix wrote: »
    It seems that clever enemies are to be found in PvP.

    Ha! That's great!
  • louweezi2preub18_ESO
    GreySix wrote: »
    IMO, difficulty sliders are an answer, since much of the game is instanced anyway.

    This YES!
    Give us a choice & make more people happy with this wonderful, entertaining & compelling game

    :)
  • Shunravi
    Shunravi
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    A slider isnt a bad idea. It doesnt address the issue of the learning curve or the incentive to group, but it works for some things....
    Edited by Shunravi on June 23, 2015 7:19PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gidorick
    Gidorick
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    For myself, the journey of lvl 1-50 was endless slaughter and non dieing, until I intentionally started picking fights with enemies 10-15 levels over me for a challenge. I've thought this game was a bit easy since lvl 10. being a templar paladin build I'm sure made it even that much easier with self healing abilities.

    And the contrast between easy and hard is insane.

    You either slaughter a pack of 5 enemies with 95% health remaining, or you get slaughtered in 3 seconds flat.
    There is no in-between. No struggle battles. Either massacre or get massacred. [
    /quote]

    This is totally me. Lol.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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