Gear can be anoying like that
People should really try to do things naked for perspective.... Because it does lend some. I stand by my points though.
Have you creafted sets yet? Base crafted gear is always better than loot by default, even if its just a few stat points. I really like crafting in this game. There is also a good deal of potential for them to explore.
But who would do that? The only ones I could see actually using tge slider are people who want to solo at that dificulty. Maybe someone would... But I dont see it happening.
FancyTuna8 wrote: »Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.
FancyTuna8 wrote: »Gear can be anoying like that
People should really try to do things naked for perspective.... Because it does lend some. I stand by my points though.
Have you creafted sets yet? Base crafted gear is always better than loot by default, even if its just a few stat points. I really like crafting in this game. There is also a good deal of potential for them to explore.
I have not crafted sets yet, but I do love the crafting--I think I've spent more time working on the crafting writs "quests" versus standard quests the past 3 days.
For the record, I never disagreed with those calling for a harder game. I wish that cunning animals and stealthy humans would appear to you AFTER they have made the first surprise flank attack, I wish some enemies would lure you (via retreating and dodging) into a trap, etc....but I'd be very happy if we could just have the difficulty slider some mentioned that would adjust stats. I know that one of the bosses I had trouble with was because I didn't have some armor on, had weak armor for the body, and was using a weapon I hadn't used much until then. The game does feel a little too easy, though I am still very new at it.
Funkopotamus wrote: »
But who would do that? The only ones I could see actually using tge slider are people who want to solo at that dificulty. Maybe someone would... But I dont see it happening.
If there were better rewards for higher slider rating that would solve the issue.
itFancyTuna8 wrote: »Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.
decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
https://www.youtube.com/watch?v=839AwdkHrnc
TLDR I still think the difficulty is to low
Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
DaveMoeDee wrote: »Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
I agree with this, though I empathize with the 'whiners'. The reason I empathize is that many of them are the most devoted players.
On the other hand, there are a lot of players out these who don't post who are happy the way things are. It is risky to make design decisions based on the loudest voices.
Craglorn was such a major disappointment for me when it released, but grouping with guildies is fun when I do it.
itFancyTuna8 wrote: »Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.
decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
https://www.youtube.com/watch?v=839AwdkHrnc
TLDR I still think the difficulty is to low
Yup.
Nothing too unique these days, but ive got one soloing one of the upper craglorn delves (poorly)
http://youtu.be/3vN5lH7HbZw
And there are more where that came from!
I may try shadas again...
So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
I'm still not an expert enough on the game to see what you did have equipped or not, or if you mean that only taking 2 players was the debuff, but I can see what you mean. I think either better AI (unlikely, as new programming like that could create worlds of new bugs) or scaled difficulty would let us play a better challenge. It is too bad that they can't use that Dark Souls concept where the enemies learn from your play and counter it, meaning if you do a delve repeatedly the boss at least would get tougher as you go.
decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
TLDR I still think the difficulty is to low
yeah taking two ppl to there should of meant it was impossible to clear. this is for a couple of reasons:-FancyTuna8 wrote: »I'm still not an expert enough on the game to see what you did have equipped or not, or if you mean that only taking 2 players was the debuff, but I can see what you mean. I think either better AI (unlikely, as new programming like that could create worlds of new bugs) or scaled difficulty would let us play a better challenge. It is too bad that they can't use that Dark Souls concept where the enemies learn from your play and counter it, meaning if you do a delve repeatedly the boss at least would get tougher as you go.
decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
TLDR I still think the difficulty is to low
I think stealthed enemies that get in a good first shot would be a lot of fun, though, and keep us all on our toes. The idea that we see everything with a cartoony red outline is lame.