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Lets discuss the difficulty of ESO and how we can make it better

  • Xendyn
    Xendyn
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    GreySix wrote: »
    IMO, difficulty sliders are an answer, since much of the game is instanced anyway.

    This YES!
    Give us a choice & make more people happy with this wonderful, entertaining & compelling game

    :)

    Shhhhhh
    No choices allowed in this game...
    cause 'mershun
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Pallmor
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    Shunravi wrote: »
    A slider isnt a bad idea. It doesnt address the issue of the dificulty curve or the incentive to group, but it works for some things....

    It would give you more incentive to group, since you'll be so much relatively weaker to players on lower difficulty.
  • Shunravi
    Shunravi
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    Pallmor wrote: »
    Shunravi wrote: »
    A slider isnt a bad idea. It doesnt address the issue of the dificulty curve or the incentive to group, but it works for some things....

    It would give you more incentive to group, since you'll be so much relatively weaker to players on lower difficulty.

    But who would do that? The only ones I could see actually using tge slider are people who want to solo at that dificulty. Maybe someone would... But I dont see it happening.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • FancyTuna8
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    Shunravi wrote: »
    Gear can be anoying like that :)

    People should really try to do things naked for perspective.... Because it does lend some. I stand by my points though.


    Have you creafted sets yet? Base crafted gear is always better than loot by default, even if its just a few stat points. I really like crafting in this game. There is also a good deal of potential for them to explore.

    I have not crafted sets yet, but I do love the crafting--I think I've spent more time working on the crafting writs "quests" versus standard quests the past 3 days.
    For the record, I never disagreed with those calling for a harder game. I wish that cunning animals and stealthy humans would appear to you AFTER they have made the first surprise flank attack, I wish some enemies would lure you (via retreating and dodging) into a trap, etc....but I'd be very happy if we could just have the difficulty slider some mentioned that would adjust stats. I know that one of the bosses I had trouble with was because I didn't have some armor on, had weak armor for the body, and was using a weapon I hadn't used much until then. The game does feel a little too easy, though I am still very new at it.
  • Funkopotamus
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    Shunravi wrote: »
    Pallmor wrote: »
    Shunravi wrote: »
    A slider isnt a bad idea. It doesnt address the issue of the dificulty curve or the incentive to group, but it works for some things....

    It would give you more incentive to group, since you'll be so much relatively weaker to players on lower difficulty.

    But who would do that? The only ones I could see actually using tge slider are people who want to solo at that dificulty. Maybe someone would... But I dont see it happening.

    If there were better rewards for higher slider rating that would solve the issue.

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • lathbury
    lathbury
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    it
    FancyTuna8 wrote: »
    Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.

    decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
    https://www.youtube.com/watch?v=839AwdkHrnc

    TLDR I still think the difficulty is to low
  • Shunravi
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    FancyTuna8 wrote: »
    Shunravi wrote: »
    Gear can be anoying like that :)

    People should really try to do things naked for perspective.... Because it does lend some. I stand by my points though.


    Have you creafted sets yet? Base crafted gear is always better than loot by default, even if its just a few stat points. I really like crafting in this game. There is also a good deal of potential for them to explore.

    I have not crafted sets yet, but I do love the crafting--I think I've spent more time working on the crafting writs "quests" versus standard quests the past 3 days.
    For the record, I never disagreed with those calling for a harder game. I wish that cunning animals and stealthy humans would appear to you AFTER they have made the first surprise flank attack, I wish some enemies would lure you (via retreating and dodging) into a trap, etc....but I'd be very happy if we could just have the difficulty slider some mentioned that would adjust stats. I know that one of the bosses I had trouble with was because I didn't have some armor on, had weak armor for the body, and was using a weapon I hadn't used much until then. The game does feel a little too easy, though I am still very new at it.

    Yea, sory if im a bit boisterous with what im saying :). Im a bit of an old jaded veteran...

    I really wish the reorganized the starter islands back to the front of the chain... That is the tutorial area. And a different line of thought...

    Shunravi wrote: »
    Pallmor wrote: »
    Shunravi wrote: »
    A slider isnt a bad idea. It doesnt address the issue of the dificulty curve or the incentive to group, but it works for some things....

    It would give you more incentive to group, since you'll be so much relatively weaker to players on lower difficulty.

    But who would do that? The only ones I could see actually using tge slider are people who want to solo at that dificulty. Maybe someone would... But I dont see it happening.

    If there were better rewards for higher slider rating that would solve the issue.

    Better rewards would help a lot of things.

    Its not the most popular opinion apparently, but im an advocate for loot like schematics or unique gems or other things to be used to craft set pieces that are not totaly tied to the wold crafting spots... You can find that item in regular content (with an increased chance in group content) and craft things the way you want them. If something like that was implemented alongside a slider which would boost chances, i think that could be really awesome.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • DaveMoeDee
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    My first time through the game at launch was with my Imperial Dragonknight tank. I decided I wanted to level everything, so things got trickier when I was doing all my combat with a staff despite being so Stamina heavy. Plus, I couldn't use my favorite skills since they were maxed out and I wanted to level other skills. This kept the game challenging for me.

    One thing that probably makes the single player game easier now is the removal of soft caps. Though I didn't play a DPS at launch, it is crazy how I can mow through mobs at VR2 with my healer/dps, even while selecting skills based on leveling needs.
  • Shunravi
    Shunravi
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    lathbury wrote: »
    it
    FancyTuna8 wrote: »
    Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.

    decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
    https://www.youtube.com/watch?v=839AwdkHrnc

    TLDR I still think the difficulty is to low

    Yup.

    Nothing too unique these days, but ive got one soloing one of the upper craglorn delves (poorly)
    http://youtu.be/3vN5lH7HbZw

    And there are more where that came from!

    I may try shadas again...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • DaveMoeDee
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    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.

    I agree with this, though I empathize with the 'whiners'. The reason I empathize is that many of them are the most devoted players.

    On the other hand, there are a lot of players out these who don't post who are happy the way things are. It is risky to make design decisions based on the loudest voices.

    Craglorn was such a major disappointment for me when it released, but grouping with guildies is fun when I do it.
    Edited by DaveMoeDee on June 23, 2015 8:15PM
  • Shunravi
    Shunravi
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    DaveMoeDee wrote: »
    KerinKor wrote: »
    This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.

    .
    To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.

    The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.

    But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.

    Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!

    "the outcry of the few ES fans that did not want this to be like any other MMO"!!!

    Delusional.

    If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.

    Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.

    I agree with this, though I empathize with the 'whiners'. The reason I empathize is that many of them are the most devoted players.

    On the other hand, there are a lot of players out these who don't post who are happy the way things are. It is risky to make design decisions based on the loudest voices.

    Craglorn was such a major disappointment for me when it released, but grouping with guildies is fun when I do it.

    Basing decisions on the loudest voices is what got us here. B2P when they promised sub. Changing their game design pretty severly several times like: the overhaul from when it was in alpha, adding veteran ranks and zones, nerfing veteran zones, removing veteran rank, adding champion system, making ttk in pvp crazy as a side affect of several factors.

    Im afraid i am not on the side of the loud voices. The loudest voices already had their say. And i dont agree with the result.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • lathbury
    lathbury
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    Shunravi wrote: »
    lathbury wrote: »
    it
    FancyTuna8 wrote: »
    Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.

    decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members
    https://www.youtube.com/watch?v=839AwdkHrnc

    TLDR I still think the difficulty is to low

    Yup.

    Nothing too unique these days, but ive got one soloing one of the upper craglorn delves (poorly)
    http://youtu.be/3vN5lH7HbZw

    And there are more where that came from!

    I may try shadas again...

    the only tricky part would be shada herself the rest i think could be solo'd I think you will need two ppl to burst her down before she shields up
  • Dixa
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    co-ax wrote: »
    So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
    I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.

    Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?

    Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.

    I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.

    If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.

    thanks for listening.

    ciao

    level 30?

    the game gets a good jump up in mob difficulty in the late 30's and then again as you approach 50, and then again around vr5. 1-30 is meant to be easy to suck you in.

    there are some class 'concepts' for which the game is still quite challenging until much later.
  • ADarklore
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    Some people want difficult, some people want the storyline, and most people don't want to 'group'... even if this is considered an MMO, still the majority of players are SOLO players. Not all players are equal, many don't want to spend hours using data trackers just to track their DPS... in other words, most players are not min/maxers, they just want to enjoy the game with their limited time. Also keep in mind, the majority of online gamers today are casual players, these players typically don't have a lot of time to invest in maximizing their game or spending hours to try and beat content they should be able to pass. People say that players would quit because of low difficulty, but equally, players would quit because the game involves too much time trying to maximize their loadouts. This would also take away from those who are utilizing ESO as a RPG... because it would force them to 'cookie-cutter' build just to level higher.

    This was a MAJOR problem in DCUO; players that didn't utilize a min/maxer loadout would be kicked from groups for low DPS, and some content pretty much required you to use specific loadouts to succeed. Many players left because they felt, and rightfully so, that the "classes" were completely unbalanced and the abilities within those classes left little choice as to what to use to maximize DPS; many players refer to it as DPSUniverseOnline. I just don't want to see ESO going anywhere near that direction.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • FancyTuna8
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    lathbury wrote: »

    decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members

    TLDR I still think the difficulty is to low
    I'm still not an expert enough on the game to see what you did have equipped or not, or if you mean that only taking 2 players was the debuff, but I can see what you mean. I think either better AI (unlikely, as new programming like that could create worlds of new bugs) or scaled difficulty would let us play a better challenge. It is too bad that they can't use that Dark Souls concept where the enemies learn from your play and counter it, meaning if you do a delve repeatedly the boss at least would get tougher as you go.
    I think stealthed enemies that get in a good first shot would be a lot of fun, though, and keep us all on our toes. The idea that we see everything with a cartoony red outline is lame.
  • lathbury
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    FancyTuna8 wrote: »
    lathbury wrote: »

    decided to take your advice and try to make things harder thought I would try what used to be a challenging group delve with half the required members

    TLDR I still think the difficulty is to low
    I'm still not an expert enough on the game to see what you did have equipped or not, or if you mean that only taking 2 players was the debuff, but I can see what you mean. I think either better AI (unlikely, as new programming like that could create worlds of new bugs) or scaled difficulty would let us play a better challenge. It is too bad that they can't use that Dark Souls concept where the enemies learn from your play and counter it, meaning if you do a delve repeatedly the boss at least would get tougher as you go.
    I think stealthed enemies that get in a good first shot would be a lot of fun, though, and keep us all on our toes. The idea that we see everything with a cartoony red outline is lame.
    yeah taking two ppl to there should of meant it was impossible to clear. this is for a couple of reasons:-

    1. Its Cragolrn group content its designed for four ppl
    2. the final boss has a mechanic that should make it impossible

    as you can see by the video because the bosses are now made of tissue paper she never actually does any of her really interesting and challenging mechanics.
    Edited by lathbury on June 24, 2015 8:18AM
  • Tre_775
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    ZOS, please nerf the OP!
    "He was already insane before he left Tamriel. Mad as a box of frogs..."
    - Lyris Titanborn in reference to Sir Cadwell
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