So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
The only content that WAS harder were the forced-solo content. Originally you cold over-level it if you struggled but then ZOS changed it so they level-scale, at which point they had to tone down the encounters otherwise a significant percentage of players would never have completed the Main Story.
FancyTuna8 wrote: »Take off your armor. Problem solved. Or play with lesser weapons. I'm sure you can de-power yourself sufficiently to be challenged. I usually keep a piece of chest armor around that I like the look of, but it is nowhere near as good as what I am finding now. I put it on when I'm just wandering about or don't seem challenged at all. I just can't imagine that your character build is so good that even playing appropriately leveled content you can't find a challenge playing with just some pieces of armor or lowly crafted weapons and armor your character made, no enchantments, etc....and no, I'm not saying run around naked. You can have your character wear non-armor clothes, at the least. It is fun to adventure in the Servant's Clothes costume.
You hate me suggesting the player tries to fix the issue themselves?
I hate this suggestion.
Besides, all my alts who are still leveling are still wearing lvl 8 armor well into the vet zones. And its often broken.
FancyTuna8 wrote: »You hate me suggesting the player tries to fix the issue themselves?
I hate this suggestion.
Besides, all my alts who are still leveling are still wearing lvl 8 armor well into the vet zones. And its often broken.
Not sure what you mean by often broken. Have you tried fighting with just a single one-handed weapon, or only chest and leg armor, or simply clothing? If it is that easy, why not also take off an assigned power or two? How is this any different than them re-writing the math functions to make it harder? Yes, programming difficult enemy tactics in would be great, but I'd imagine a very hard fix. Any difficulty change is likely to be harder stats or more enemies at once, etc...my suggestion is to alter the math function yourself. Or try the Dark Souls games for a break--I believe the enemies adapt to your tactics, and dying is a decently severe punishment.
eventide03b14a_ESO wrote: »The problem is the same as any MMO. You have a range of people with different playstyles, gear, and aptitude. If you make it harder people will complain it's too hard. If you make it easier people will complain it's too easy. If you are finding the game too easy it's because you are not challenging yourself. Sure much of the solo content is easy if you are competent, but try doing some Craglorn group delves solo and you'll start to see content that's a bit more challenging. I don't think coming onto the forums and complaining that the solo content is too easy is very useful.
To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
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Flameheart wrote: »Solo questing content could be somewhat harder, but why ? To make the quest/ep grind even more tedious ?
Solo content is not the measure and has never been a measure in MMOs (ok, ok, in good old Everquest maybe).
I just compare leveling 1-V14 concerning my nightblade and my templar.
My nightblade was my first char I leveled. I had no CPs, no access to superior crafted outfits and weapons on my nightblade and I had not a clue HOW to level my char skillwise. I never leveled any resto staff abilities for self healing. I remember painful deaths while attempting world bosses or boring waiting for another player or group to leech a boss kill.
Then I leveled my templar. I had around 100 CPs, I had blue crafted set armor and weapons...and the most important...it was a freaking templar and I had a god like spell called Puncturing Sweep. Now the art wasn't surviving, the art was to pull up to 20+ zombies in areas packed with such mobs, without losing one because of reset :-)
Class makes a difference. I guess there is nothing more easy out there as leveling a templar. Not that you are just able to masskill everything, you are able to level all the skills and morphs you want ultra fast, because all you ever need is Puncturing Sweep. Just clutter your skill bar with all the other skills you want to raise.
You arent the only launch nightblade here. And a good amount of the time on my alts was before 1.6
Flameheart wrote: »You arent the only launch nightblade here. And a good amount of the time on my alts was before 1.6
I even guessd so, but I still can not understand why people are annoyed by solo content difficulty and on the other side rage against quest/ep grind.
As a game developer I would just think "well a few like this, a few other want that...hey everything is alright then, topic closed".
If some people want harder solo content...go to Craglorn and pull some wasps.
Flameheart wrote: »Solo questing content could be somewhat harder, but why ? To make the quest/ep grind even more tedious ?
Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
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The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
delphwind_ESO wrote: »As a new player (last time I played was in beta) I agree the game is FAR too easy.
80%+ of the time I am playing with my wife, the content is easy enough solo but when we are together it is really just beyond face roll.
When you spend the first 50 levels killing mobs in 1-2 GCDs do you really think you are going to be prepared for group content, or even vet content? ZOS is losing players because they steam roll the content, then step into a dungeon or vet area and get chumped. Then they rush to the forums, complain the game is too hard and unsub.
Scale up the content difficulty, not so much that you force out your casual player base, or make it take ages to kill a single trash mob, but you could likely double the mobs health pools and at least they would survive a single rotation of a DPS class, maybe 2-3 rotations of a healer or tank.
To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.