Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
Not true I have been a ES fan from daggerfall so YES the FEW that did not understand that to play ES on a regular singe player release is different than playing it as an MMO.Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
Funkopotamus wrote: »Not true I have been a ES fan from daggerfall so YES the FEW that did not understand that to play ES on a regular singe player release is different than playing it as an MMO.Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
Those few that did not understand that are the reason and the poison that killed this game.. How did it turn out for them?
1: Lost sub fees till they had to go BTB.
2: Unbalanced mechanics to where we 3 shot everything.<making even more people unhappy/leave>
3:Unbalanced PvP<but then again what games has that?>
4: Scrapped UI to where it is a clunkfest on console<driving even more players to leave/whine on the forums>
5: Grindfest end game to only achieve CP<any of the above>
So please enlighten me as to how the few ES FAN Master race's plans worked?
Seems it set the game down a road it is trying very hard to come back from.
delphwind_ESO wrote: »As a new player (last time I played was in beta) I agree the game is FAR too easy.
80%+ of the time I am playing with my wife, the content is easy enough solo but when we are together it is really just beyond face roll.
When you spend the first 50 levels killing mobs in 1-2 GCDs do you really think you are going to be prepared for group content, or even vet content? ZOS is losing players because they steam roll the content, then step into a dungeon or vet area and get chumped. Then they rush to the forums, complain the game is too hard and unsub.
Scale up the content difficulty, not so much that you force out your casual player base, or make it take ages to kill a single trash mob, but you could likely double the mobs health pools and at least they would survive a single rotation of a DPS class, maybe 2-3 rotations of a healer or tank.
To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.
So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
The problem is, and always will be, that one man's "easy" is another man's "hard." Personally, I found the final battle in the main story line (and every battle preceding it) to be cakewalk easy. I had more trouble with some side-quest bosses than MB. But still I see posts on here all the time with people complaining about the final MM and MB fights and how hard they were. Maybe they had a different build than me, maybe they tried it at a different level, maybe they weren't as skilled as me, etc.
spawn10459 wrote: »Make leveling faster.
Make leveling in Vet zones faster.
Game fixed.
QuebraRegra wrote: »spawn10459 wrote: »Make leveling faster.
Make leveling in Vet zones faster.
Game fixed.
Until you get to the max level... Then what?
Shouldn't it be about the journey?
eventide03b14a_ESO wrote: »QuebraRegra wrote: »spawn10459 wrote: »Make leveling faster.
Make leveling in Vet zones faster.
Game fixed.
Until you get to the max level... Then what?
Shouldn't it be about the journey?
Honestly the journey is pretty tedious and boring. The end game is way more fun, just not enough of it.
eventide03b14a_ESO wrote: »QuebraRegra wrote: »spawn10459 wrote: »Make leveling faster.
Make leveling in Vet zones faster.
Game fixed.
Until you get to the max level... Then what?
Shouldn't it be about the journey?
Honestly the journey is pretty tedious and boring. The end game is way more fun, just not enough of it.
Ah, I'd go for saying that's opinion. To me, I love the journey. I was even "peer pressured" (I kid I kid, it was fun) into heading into DSA before I wanted to. (I wanted to finish off Caldwell Gold before I touched anything to do with Crag). The end game (that I have seen - vet dungeons and DSA) IS fun. Although I enjoyed the journey immensely too
.
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
PlaceboSoul wrote: »Really? So many people want the enemies to have more hp and damage? This is only an artificial difficulty increase, why in Hell would anyone want this? Enemies the same difficulty but take twice as long to kill? Ludicrous.
The only difficulty increase I would be on board with is an increase to the tactics/ai of enemies. Enemies that use more skills like the player, time their attacks/blocks/dodges better. If I have to think and tactically strategize more to kill an enemy, great. If the enemy is still using the same tactics, is just as easy as before, but just takes twice as long to kill because it's a damage sponge, whittling down my weapon and armor charges/condition, no thanks.
I would love "smarter" enemies, bring them on any time, but please Zenimax, don't cave to the people wanting damage and hp increases; no one after any intelligent thought wants to take twice as long to kill enemies that are actually just as easy to kill.
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.
So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.
Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?
It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.
So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.
Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?
It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
delphwind_ESO wrote: »
To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.
So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.
Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?
It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
@DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).
FancyTuna8 wrote: »delphwind_ESO wrote: »
To the person above suggesting we gimp ourselves by removing gear, or using a single one handed weapon, GTFO. I, like many others, take pride in advancing my character and part of that is finding and maximizing my gear. Just because this is currently unbalanced with 2/3 of the game does not mean I should ignore a part of the game that many people enjoy, character advancement.
Weird. I was just making a suggestion to someone who wanted a bigger challenge. Didn't mean it as an excuse for developers, but whatever they might do about this isn't happening right now. As to progression, gear, etc, I love that also. In fact, I would say I love the crafting type of stuff as much as the combat/quests, and was surprised that I can basically make better gear than what I'm finding at this point. But sometimes I prefer my character wear something I like the look of, and I don't care too much if I'm not as tough as I could be. Or the floating epaulets over my shoulders--I hate the way that looks, so often don't wear anything. I don't do this all the time, just some times. I'm probably not a very good player, still new to this and having difficulty with some quest bosses.
I'd say you have a dichotomy of thinking; you can tell me off if it makes you feel better. You want the game to be more challenging, but aren't willing to let go of any of the baubles that make your character less challenged. My suggestion actually puts players in the position of finding out how good their actual character is, not their equipment. It bugs me that our equipment seems to contribute more of our overall power than the characters themselves.
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.
So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.
Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?
It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
@DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).
Of TESO? Nothing so far. Sure, I'll run in to something a few levels higher than me (say, I'm 4 and their 7) and they'll give me a little trouble, but nothing I can't handle. My observation was more that we casual gamers aren't necessarily in it for a stressed out situation and do it for fun.
There are plenty of games out there that simply serve me (Soul series, some of the encounters in W3, etc...). I was just hoping that this, as my first MMO wouldn't draw so many of the "Harder is better" players that just walk all over folks like me that simply aren't good enough to handle it.
So far, my biggest issues have been some pirates on Andirol (sic) - I think that's the name on the Aldmeri side, and those giant lava spiders at level 7 when I was level 3 in the Ebonpact tutorial area.
I'm learning though. Now if I can only figure out the MMO component, I'll be all set.
Insulting to your "player base"???? That's like a political party ONLY pandering to it's eccentric base.So let me get straight to the point. ESO is just painstakingly easy. So far I have reached level 30 and the only time I have died is when I decided to fight monsters of a much higher level than myself.
I get that you do not want to frustrate your players with content that's a bit too hard early on but honestly the way it is now is insulting to the player base.
Yeah I am sure there has been hundreds of guys before me that complained and rightly so. You guys have some great content in your game and it is all ruined by it being too simple. There are champions on the map that I thought would require some team work from fellow adventurers but I can solo them easily on most occasions. A lot of people are saying that the run from level 1 - 50 is your tutorial, how the hell does that not send off alarm bells to the game designers??!!?
Yeah there are the veteran levels that are supposed to be a bit more of a challenge but people need to get past all the mindless *** before that and I can guarantee you a lot of people will just quit because the game just isn't stimulating enough to keep you engaged.
I believe the game was harder at some point, I honestly wish I could of played it then rather. If it is such a big issue about difficulty maybe just create 2 instances of the servers where 1 is for those who prefer easy mode and 1 is for those who enjoy challenging themselves.
If it stays like this I know for a fact I will never start a new character which is quite a shame. hope something get done about this and my faith in this game is restored.
thanks for listening.
ciao
The point of developing a game is so that they can make money. Particularly with an MMO, if you alienate the majority of the potential new players by pandering to the insane difficulty levels of the "base" (you know, the ones that come in to a game an immediately play it on the hardest difficulty possible and, if on PC modding it to difficulty levels that are even worse), you would immediately lose 90% of your players and purchasers.
So go play the Souls series or something else. Let the rest of us that are "casual" gamers and/or new to the franchise of MMO's in general have a chance.
Sheesh. I admire you people that are able to play on those nuts difficulty levels, but, honestly, do you really believe that the rest of us would stand a chance?
It's bad enough that y'all are still hanging around the tutorial levels and killing everything before we get a chance anyhow, now do you have to ruin the actual enjoyment and "fun" (ever hear of that? FUN. It's a casual thing that gives you pleasure, not stress and competition).
@DenMoria I very much so consider myself a casual gamer - who doesn't put anything on hard mode. Can I ask what content you considered challenging? (Pre veteran content - OP is only level 30).
Of TESO? Nothing so far. Sure, I'll run in to something a few levels higher than me (say, I'm 4 and their 7) and they'll give me a little trouble, but nothing I can't handle. My observation was more that we casual gamers aren't necessarily in it for a stressed out situation and do it for fun.
There are plenty of games out there that simply serve me (Soul series, some of the encounters in W3, etc...). I was just hoping that this, as my first MMO wouldn't draw so many of the "Harder is better" players that just walk all over folks like me that simply aren't good enough to handle it.
So far, my biggest issues have been some pirates on Andirol (sic) - I think that's the name on the Aldmeri side, and those giant lava spiders at level 7 when I was level 3 in the Ebonpact tutorial area.
I'm learning though. Now if I can only figure out the MMO component, I'll be all set.
Emma_Eunjung wrote: »Funkopotamus wrote: »To my knowledge when the game was in its very first stages it was a lot harder and people were having trouble soloing even pirates at lower levels. Players were forced to play the game like an MMO.This game was never harder 1-50, the VR levels were only 'hard' due to over-buffing of mobs not due to an innate change of mechanics .. taking 3-4 mins to kill a pack of 3 mobs isn't 'hard', it's simply 'tedious'.
.
The game actually had a MMO type of UI like has been seen already via Data mined Hard Drives.
But all of that was scrapped due to the outcry of the few ES fans that did not want this to be like any other MMO. So all of that was reworked into what we have now.
Thank them with a punch in the face for me if you ever see one because I would bet money that anyone that wanted those changes are not even playing anymore!
"the outcry of the few ES fans that did not want this to be like any other MMO"!!!
Delusional.
If anything, ZoS pandered too much to MMO traditionalists and drove away many of the hundreds of thousands of ES fans who flocked to this game at PC launch....saddling ESO with a bad reputation that has haunted the console launch for potentially MILLIONS more of those fans. The "bait and switch" endgame that tries to force solo PvE players to group in Craglorn is a serious flaw with this game that ZoS has yet to fix, not to mention the ENDLESS whine/nerf/whine/nerf cycle that results from the devs' coddling of the PvP crybabies that seem to infest all MMOs.
Please stop trying to turn ESO into a WoW clone set in Tamriel, complete with ugly text scrolling all over the screen. The game is already halfway there... and halfway dead as a result.
Endless-Shogun wrote: »For myself, the journey of lvl 1-50 was endless slaughter and non dieing, until I intentionally started picking fights with enemies 10-15 levels over me for a challenge. I've thought this game was a bit easy since lvl 10. being a templar paladin build I'm sure made it even that much easier with self healing abilities.
And the contrast between easy and hard is insane.
You either slaughter a pack of 5 enemies with 95% health remaining, or you get slaughtered in 3 seconds flat.
There is no in-between. No struggle battles. Either massacre or get massacred. [/quote]
This is totally me. Lol.