1. Well, technically you can't see me in heavy as i wear ordinator costume 100% of time :Pmike.gaziotisb16_ESO wrote: »So you have extrasensory perception that allows you to know what armor i using?mike.gaziotisb16_ESO wrote: »Well, it literally like saying that heavy armor needs only for passive that grants you 20% block cost. For now this is true coz with nirn spellresist higher numbers doesn't need and those increased numbers of phys resistnace from HA doesn't help much. Overall HA is not that good as ZOS promised.Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.
The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time
Also, in the PVP Update, June 2015 thread, Wheeler said:which means that those changes too might be months away..... the changes you can expect to see coming to Cyrodiil in our next major update.
Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).
Yes and no. Atm ttk is either way too low or way too high. Some stacking nirn will be a pain to kill for more magicka dks and templars. My whips can go up to 10k crit on light armor vampires, but on a nirn stacking players, i get 2.5k CRITS.
Overall, if you nerf nirn, sorcerers and nightblades who already hit like trucks are going to become ridiculous, but dks and templars will be a bit more on par. Overall, if Nirn is nerfed, other nerfs have to go along with it. Overall dmg nerf is important. Currently physical dmg mitigation is crap, a full set of heavy armor still allows 12-14k snipes for example.
TL:DR Nirn nerfing isn't simple, it needs to go along with a major balance change
Well if you run heavy armor you could simply use block.
The dmg you deal against blocking targets is already ridiculous low, should it be even less?
In my opinion you can't simply compare Physical and Spell dmg, especially not on the mitigation part.
P.S. Lets hope at least November for update.
You say that, yet I see literally hundreds of heavy tank unkillable builds all over Cyrodiil. So I wonder what you have in mind when you say HA is not good enough. Are you suggesting you could tank in your light armor? Cause I'd like to see you try it.
I fully agree with Etaniel. TTK is either too low or too high. Fights between tanks or shield stackers etc are nearly endless, yet if you get caught by surprise 1 sec of burst is enough to kill you. There's little in between.
I just don't know how they can balance it since the removal of soft-caps. Yes top damage needs toning down. But so does overall sustain. Ward sustain, block sustain, dodge sustain... they all need looking at. If you just nerf damage people just won't die. Then group fights will take longer and will inevitably cause lag as people try to stack to create enough damage to kill the enemy group.
The only good thing that came with 1.6 was that stam builds became better. I would happily import some of those stamina buffs to 1.5 and call that a more balanced game than 1.6.
Is sight an extrasensory perception? No. I see you around in heavy. I know what heavy looks like after 1 year. SimpleYou can wear light armor with nirn and reducing block jewelry and get bigger profit than wearing HA but personally I refusing to wear it coz i tired that my paladin forced to wear dresses and skirts since game released (just like I refusing to be just another vampire templar). Wanna see light armor tanks - check LA vampires DKs who still can hold big groups. Just don't lie that you never faced LA dk tank.
In 1.5, sure. In 1.6, no. Nirn does next to nothing to light armor. The effect is negligible. You cannot effectively tank with light in 1.6 and thank god for that. I haven't seen an LA DK tank yet, unless your definition of tank is hugely different to mine.And do you believe that passives like Constitution and nerfed (nerfed, not buffed)Jaggernaut are comparable to passives from other armors skill trees?
The benefits of an armor are more than its passives. Heaving 4 times the spell res and armor of light armor is of huge benefit when there are CS passives and armor traits for % increase of that value.
And I ask again. What is your problem with heavy? What more do you want for heavy?
Imperial City may not hit till September but the fixes to pvp will come swiftly in small chunks simply because they are doing their best to hold the hands of those that pay.
starlizard70ub17_ESO wrote: »If they don't do something soon, it's not going to matter anymore. Fallout 4 Nov, Hitman (reboot) Dec, Dishonored 2 Jan/Feb. And that's only the ones I can think of offhand. People will leave to go play those games and may not come back if ESO isn't fixed and/or has no new content.
Weird. I got the opposite impression from ZOS's announcement than everyone else here.
They've already announced IC since literal Beta, so 'announcements in July' of IC doesn't make any sense. The way I read it, IC is coming to PTS in July. Given how a short a time-frame they PTS'ed 1.6 (probably should have been twice as long), I wouldn't be surprised to see IC in August or even late July.
Is that wise? No. They should fix PVP first, then release IC. So I think IC will come out with all of the frustrations that PVP currently is for folks. But that's how I read their website post mentioning more info in July.
Clearly, though, I'm wrong, since everyone is sticking to the Sept-Nov at the earliest that I also thought was going to be true up to this point.
Attorneyatlawl wrote: »MisterBigglesworth wrote: »Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.
The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time
Also, in the PVP Update, June 2015 thread, Wheeler said:which means that those changes too might be months away..... the changes you can expect to see coming to Cyrodiil in our next major update.
Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).
I agree with that goal, but the problem with that approach is you're limiting peoples' gearing options when it comes to PvP. It would be better to give everyone a flat damage reduction specifically to player damage, and have Nirnhoned/Reinforced be something like 5% per legendary piece. Adjust Harness Magicka or Nirn accordingly.
Absolutely not. The feature of not making your gear worthless in a type of gameplay dependent on where you obtained it from, was a key draw and still is, for many to ESO. They could apply a global ability scaling, independent of gear or any player-changeable statistic, to tone down the Time to Kill speed, but that still wouldn't get at the actual balance issues underneath, which are what need to be fixed. This isn't a PVP/PVE issue where some things are balanced in one and insanely powerful in the other. This is an overall balance issue with the game including having physical damage types' weapon power ratings and armor penetration able to be brought far higher than the magical equivalents, while also having great mitigation available against the magical equivalents while not having ones for the physical damage.
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.
The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time
Also, in the PVP Update, June 2015 thread, Wheeler said:which means that those changes too might be months away..... the changes you can expect to see coming to Cyrodiil in our next major update.
Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).
trimsic_ESO wrote: »
A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned. So no thanks.
trimsic_ESO wrote: »Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.
The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time
Also, in the PVP Update, June 2015 thread, Wheeler said:which means that those changes too might be months away..... the changes you can expect to see coming to Cyrodiil in our next major update.
Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).
A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned.
Bethesda? No.jamesharv2005ub17_ESO wrote: »I dont think Bethesda will mind you buying Fallout 4.
tinythinker wrote: »Bethesda? No.jamesharv2005ub17_ESO wrote: »I dont think Bethesda will mind you buying Fallout 4.
ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.
Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.jamesharv2005ub17_ESO wrote: »tinythinker wrote: »Bethesda? No.jamesharv2005ub17_ESO wrote: »I dont think Bethesda will mind you buying Fallout 4.
ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.
Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
tinythinker wrote: »Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.jamesharv2005ub17_ESO wrote: »tinythinker wrote: »Bethesda? No.jamesharv2005ub17_ESO wrote: »I dont think Bethesda will mind you buying Fallout 4.
ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.
Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.
Yes, I know one of them is a parent company. But, if you are ZOS, just because the parent company does well doesn't mean your division is doing OK. I am sure the risks of doing an MMO were planned for, which is fine. A company would have to be foolish to set up a division to make an MMO, even one with a popular franchise, and not realize what a risk it is. I also have no doubt that in the short term ZOS itself is fine with the success of the console release.jamesharv2005ub17_ESO wrote: »tinythinker wrote: »Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.jamesharv2005ub17_ESO wrote: »tinythinker wrote: »Bethesda? No.jamesharv2005ub17_ESO wrote: »I dont think Bethesda will mind you buying Fallout 4.
ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.
Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.
You dont understand. Zenimax is the head company. Bethesda and ZOS are the same thing. They are both under the umbrella of Zenimax. I do not think they are worried at all. Fallout will not steal people away because like I said it is not a MMO. Its a single player RPG. While fun its not the same.
ZOS just sold over 3 million copies of this game on console alone. I dont think they are worried. They did tell us both IC and Orsinium by the end of the year. With more info coming in July (which is next week btw).
tinythinker wrote: »The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.
jamesharv2005ub17_ESO wrote: »ZOS just sold over 3 million copies of this game on console alone
jamesharv2005ub17_ESO wrote: »ZOS just sold over 3 million copies of this game on console alone
Really? I'd be interested in knowing where this comes from.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ZOS just sold over 3 million copies of this game on console alone
Really? I'd be interested in knowing where this comes from.
The queue on xbox one alone was over 880,000 at one point. all trying to login at once.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ZOS just sold over 3 million copies of this game on console alone
Really? I'd be interested in knowing where this comes from.
The queue on xbox one alone was over 880,000 at one point. all trying to login at once.
OK 880,000 to 3 million ?. Thank you for your time.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ZOS just sold over 3 million copies of this game on console alone
Really? I'd be interested in knowing where this comes from.
The queue on xbox one alone was over 880,000 at one point. all trying to login at once.
OK 880,000 to 3 million ?. Thank you for your time.
The QUEUE was 880,000. Just on xbox one. Just on the NA server. There is also the EU xbox one and both PS4 mega servers. In the UK alone they sold more than 100,000 copies.