Next major patch may not be until September

  • Cinbri
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    Cinbri wrote: »
    Cinbri wrote: »
    Soulac wrote: »
    Etaniel wrote: »
    Isbilen wrote: »
    I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.


    The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time

    Also, in the PVP Update, June 2015 thread, Wheeler said:
    .... the changes you can expect to see coming to Cyrodiil in our next major update.
    which means that those changes too might be months away.

    Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).

    Yes and no. Atm ttk is either way too low or way too high. Some stacking nirn will be a pain to kill for more magicka dks and templars. My whips can go up to 10k crit on light armor vampires, but on a nirn stacking players, i get 2.5k CRITS.
    Overall, if you nerf nirn, sorcerers and nightblades who already hit like trucks are going to become ridiculous, but dks and templars will be a bit more on par. Overall, if Nirn is nerfed, other nerfs have to go along with it. Overall dmg nerf is important. Currently physical dmg mitigation is crap, a full set of heavy armor still allows 12-14k snipes for example.

    TL:DR Nirn nerfing isn't simple, it needs to go along with a major balance change

    Well if you run heavy armor you could simply use block.
    The dmg you deal against blocking targets is already ridiculous low, should it be even less?

    In my opinion you can't simply compare Physical and Spell dmg, especially not on the mitigation part.
    Well, it literally like saying that heavy armor needs only for passive that grants you 20% block cost. For now this is true coz with nirn spellresist higher numbers doesn't need and those increased numbers of phys resistnace from HA doesn't help much. Overall HA is not that good as ZOS promised.
    P.S. Lets hope at least November for update.

    You say that, yet I see literally hundreds of heavy tank unkillable builds all over Cyrodiil. So I wonder what you have in mind when you say HA is not good enough. Are you suggesting you could tank in your light armor? Cause I'd like to see you try it.

    I fully agree with Etaniel. TTK is either too low or too high. Fights between tanks or shield stackers etc are nearly endless, yet if you get caught by surprise 1 sec of burst is enough to kill you. There's little in between.

    I just don't know how they can balance it since the removal of soft-caps. Yes top damage needs toning down. But so does overall sustain. Ward sustain, block sustain, dodge sustain... they all need looking at. If you just nerf damage people just won't die. Then group fights will take longer and will inevitably cause lag as people try to stack to create enough damage to kill the enemy group.

    The only good thing that came with 1.6 was that stam builds became better. I would happily import some of those stamina buffs to 1.5 and call that a more balanced game than 1.6.
    So you have extrasensory perception that allows you to know what armor i using?

    Is sight an extrasensory perception? No. I see you around in heavy. I know what heavy looks like after 1 year. Simple
    Cinbri wrote: »
    You can wear light armor with nirn and reducing block jewelry and get bigger profit than wearing HA but personally I refusing to wear it coz i tired that my paladin forced to wear dresses and skirts since game released (just like I refusing to be just another vampire templar). Wanna see light armor tanks - check LA vampires DKs who still can hold big groups. Just don't lie that you never faced LA dk tank.

    In 1.5, sure. In 1.6, no. Nirn does next to nothing to light armor. The effect is negligible. You cannot effectively tank with light in 1.6 and thank god for that. I haven't seen an LA DK tank yet, unless your definition of tank is hugely different to mine.
    Cinbri wrote: »
    And do you believe that passives like Constitution and nerfed (nerfed, not buffed)Jaggernaut are comparable to passives from other armors skill trees?

    The benefits of an armor are more than its passives. Heaving 4 times the spell res and armor of light armor is of huge benefit when there are CS passives and armor traits for % increase of that value.

    And I ask again. What is your problem with heavy? What more do you want for heavy?
    1. Well, technically you can't see me in heavy as i wear ordinator costume 100% of time :P
    2. In 5 superior reinforced Light Armor with, nirn sword and shield and 2 heavy parts with constant armor buff by templar ability you can get 26k spellresist 15k phys resist, is it negligible?
    3. Seems our definition of tanks are definetly different. Under pvp tank i mean the one who can eat much damage in the face and able to deal sugnificant aoe damage in return (and this is what LA alowing to do) while having enough resources to spam defensive abilities like Reflective Sclaes or heals (and here LA winning as always as skills always>armor numbers). PvE taks are those whos actions are:1. hold block while ignored by enemy who killing less armored targets --> 2.hold block till death and pray that allies will shows up and save him.
    4. According to your logic 5 LA: 15% magicka reduction, 20% mana regen, 10%spellcrit and insane spell penetration is nothing. You should agree that with those armor LA numbers in addition to astonishing LA passives - 5LA 2HA just much more superior to 5HA 2LA (where only usefull passive is Bracing), also in CS LA has it own benefits similar to HA, there is no difference in it.
    5. And about again numbers - as @Soris said, with broken armor penetration and Spell Erosion passive - those high HA armor numbers are useless, and since seems you agree that numbers are only benefit, then... So with having enough protection LA armor with its passives also allowing user to hit harder and spam defesive abilities.
    6. What i want for - make passives of HA at least more usefull and fix all broken mechanics like spell penetration and nirn to make high armor numbers really usefull.

    Edited by Cinbri on June 22, 2015 3:38PM
  • Anazasi
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    Imperial City may not hit till September but the fixes to pvp will come swiftly in small chunks simply because they are doing their best to hold the hands of those that pay.
  • Agrippa_Invisus
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    Anazasi wrote: »
    Imperial City may not hit till September but the fixes to pvp will come swiftly in small chunks simply because they are doing their best to hold the hands of those that pay.

    Considering past precedent, I'd say this is incorrect.

    Not only are they doing very little to appease their customer base in favor of console release (expanding instead of satisfying existing issues), but we've repeatedly seen their balance changing and combat system patches take quite some time to implement. I don't find September an unrealistic timeframe based on past behavior.

    Because, at this point, ZOS no longer gets to be taken on their word or given the benefit of the doubt for anything. They only get expectations set to match past performance (or lack thereof). If they told me the sky was blue, I'd go outside and check.
    Edited by Agrippa_Invisus on June 22, 2015 3:45PM
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  •  Jules
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    For the sake of the game, I sincerely hope you are wrong. We cannot wait another 2-3 months for content. The population will just not sustain itself that long.
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  • cozmon3c_ESO
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    Im already one foot out of the door, sub canceled.

    If the Imperial City is a Pay to Play DLC, atleast for PC, then i am done playing for good.

    Stole my money for a year, shame on you ZOS, try and steal it again with content i was subbing for for over a year a year for. What The Ever Living %%^^#!!
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  • starlizard70ub17_ESO
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    If they don't do something soon, it's not going to matter anymore. Fallout 4 Nov, Hitman (reboot) Dec, Dishonored 2 Jan/Feb. And that's only the ones I can think of offhand. People will leave to go play those games and may not come back if ESO isn't fixed and/or has no new content.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Agrippa_Invisus
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    If they don't do something soon, it's not going to matter anymore. Fallout 4 Nov, Hitman (reboot) Dec, Dishonored 2 Jan/Feb. And that's only the ones I can think of offhand. People will leave to go play those games and may not come back if ESO isn't fixed and/or has no new content.

    Exactly right.

    Everyone's talking about Fallout 4 right now, and if the last one is any indication, people will pour hundreds of hours into that game and its DLC.

    And all their money.

    Where does money for the crown store or subs come from? Or time for this game? A huge number of TES series fans are also Fallout fans. They like that type of world and game, and Fallout 4 could annihilate ESO's pvp community far worse than Witcher 3's cut of player base that it took (and it was noticable how many people vanished to go play that instead).
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • starlizard70ub17_ESO
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    ^Don't forget the Fallout modding comunity also. I spent close to 2000 hours playing Fallout 3 until FONV came out, then I put in another 500 - 600 on that game. In the meantime I can't remember if I played anyother game for that 3 1/2 to 4 year stretch untill TESV came out. I can see the same thing happening unless ESO does something significant in terms of content and gameplay fixes soon.
    Edited by starlizard70ub17_ESO on June 22, 2015 8:29PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Kloud
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    The population will sustain it's self trust me there's alot of people content with just grinding the hell out if cp points until whenever
  • King Bozo
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    So if the next patch is not until September should I be sad? I am not sure what this thread is trying to achieve? The patch will happen when it happens.
  • eventide03b14a_ESO
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    What about the Thieves Guild and Dark Brotherhood? What about spellcrafting? Those are things they already confirmed they were adding. That doesn't include the things they have said they are looking into. I'm getting really resentful of the consoles as it seems like they may have spread themselves out too thin. Given all of the problems the consoles seem to be having and the fact they have had almost nothing of substance even added to the crown store it looks like it's going to be a long time before we see anything decent added. There are only so many times you can run SO and AA before you start to get bored. PvP is a broken lagfest still as well. Great you sold a bunch of copies on console; but you only get once chance at the PC market. If you don't keep us playing we WILL move on to something else and it's very unlikely you will get more than small fraction of us to come back.

    bueller-meme-generator-anyone-bueller-e3495d.jpg
    :trollin:
  • Saddiq
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    Weird. I got the opposite impression from ZOS's announcement than everyone else here.

    They've already announced IC since literal Beta, so 'announcements in July' of IC doesn't make any sense. The way I read it, IC is coming to PTS in July. Given how a short a time-frame they PTS'ed 1.6 (probably should have been twice as long), I wouldn't be surprised to see IC in August or even late July.

    Is that wise? No. They should fix PVP first, then release IC. So I think IC will come out with all of the frustrations that PVP currently is for folks. But that's how I read their website post mentioning more info in July.

    Clearly, though, I'm wrong, since everyone is sticking to the Sept-Nov at the earliest that I also thought was going to be true up to this point.
  • sadownik
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    Saddiq wrote: »
    Weird. I got the opposite impression from ZOS's announcement than everyone else here.

    They've already announced IC since literal Beta, so 'announcements in July' of IC doesn't make any sense. The way I read it, IC is coming to PTS in July. Given how a short a time-frame they PTS'ed 1.6 (probably should have been twice as long), I wouldn't be surprised to see IC in August or even late July.

    Is that wise? No. They should fix PVP first, then release IC. So I think IC will come out with all of the frustrations that PVP currently is for folks. But that's how I read their website post mentioning more info in July.

    Clearly, though, I'm wrong, since everyone is sticking to the Sept-Nov at the earliest that I also thought was going to be true up to this point.

    Remeber zos is a corporation - you have to speak corpo to understand what they are saying. IC on pts in july? They would make a whole trailer movie for that, propably cgi again and since they didnt say that it will come to pts 2 things: 1. it wont, 2. if the stars will be all right and the you-know-who will awake they might suprise themselves and get it on pts in july.

    Pick one.
  • MisterBigglesworth
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    Isbilen wrote: »
    I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.


    The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time

    Also, in the PVP Update, June 2015 thread, Wheeler said:
    .... the changes you can expect to see coming to Cyrodiil in our next major update.
    which means that those changes too might be months away.

    Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).

    I agree with that goal, but the problem with that approach is you're limiting peoples' gearing options when it comes to PvP. It would be better to give everyone a flat damage reduction specifically to player damage, and have Nirnhoned/Reinforced be something like 5% per legendary piece. Adjust Harness Magicka or Nirn accordingly.

    Absolutely not. The feature of not making your gear worthless in a type of gameplay dependent on where you obtained it from, was a key draw and still is, for many to ESO. They could apply a global ability scaling, independent of gear or any player-changeable statistic, to tone down the Time to Kill speed, but that still wouldn't get at the actual balance issues underneath, which are what need to be fixed. This isn't a PVP/PVE issue where some things are balanced in one and insanely powerful in the other. This is an overall balance issue with the game including having physical damage types' weapon power ratings and armor penetration able to be brought far higher than the magical equivalents, while also having great mitigation available against the magical equivalents while not having ones for the physical damage.

    Literally all I said was that they should make the TTK higher by making it baseline, so that players aren't required to equip 1 specific trait (or hold block constantly, or spam shields) in order to not be 1 shot. Another way to do this would be to double everyone'se health pool (which would also change PVE combat, imho for the better). Oh and of course I agree that weapon damage and spell damage should be made equal... I didn't think we were talking about that as well, but since you brought it up then yes weapon damage should be toned down to magicka damage levels. Obviously none of these changes can be made in a vacuum.
    Edited by MisterBigglesworth on June 22, 2015 11:03PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • trimsic_ESO
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    Isbilen wrote: »
    I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.


    The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time

    Also, in the PVP Update, June 2015 thread, Wheeler said:
    .... the changes you can expect to see coming to Cyrodiil in our next major update.
    which means that those changes too might be months away.

    Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).

    A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned. So no thanks.

    I'd like to know the exact numbers of people in Cyrodiil playing a magicka build compared to those playing a stamina build. To quote a DK I was fighting against a few days ago: "if I have a stamina build? No It would make no sense." IMHO, many NB play a stamina build for the burst DPS then can have with some of their skills like surprise attacks, but only a few DKs, a few templars, and almost no sorcerer are playing a stamina build.

    So buffing magicka builds through a nirnhoned nerf would make no sense in the current state of the game. An overall balance is required first.
  • jamesharv2005ub17_ESO
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    I dont think Bethesda will mind you buying Fallout 4. :)
  • Snit
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    A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned. So no thanks.

    You seem to think that magicka attacks do more damage than stamina attacks, without regard to the target's gear. This presumption is incorrect. Magicka attacks do not have more base damage than skills like Wrecking Blow, Snipe and Steel Tornado.
    Snit AD Sorc
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  • Blobsky
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    'A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned. So no thanks.'




    Er small question... whats wong with block casting?

    Hybrid builds are the most skilled in game, it allows a player to do more than just heal/dodge or 1shot, it allows players to manage all pools more sufficiently. IDC about anything in 1.5 apart from the removal of softcaps - It damaged hybrid builds to oblivion - I still ran one until recently, but the damage is far lower than other builds to a point where it doesn't really work too good.

    Allowing a player to still damage whilst blocking forces players to have to break the oponents stamina, which is a skill in itself.

    All hail softcaps


    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Erondil
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    Isbilen wrote: »
    I just wonder do you think because of IC all the sudden pvp will be balanced with no lag?.


    The state of Cyrodiil is more than just the server performance issues. This also means that important balance issues such as the Nirnhoned nerf and an increased base time-to-kill isn't happening for a long time

    Also, in the PVP Update, June 2015 thread, Wheeler said:
    .... the changes you can expect to see coming to Cyrodiil in our next major update.
    which means that those changes too might be months away.

    Nerfing nirnhoned is the opposite way anyone wanting longer average TTK (time to kill) in Cyrodiil should be looking. If anything, we should perhaps lower Nirnhoned to 18-20% per legendary armor item, and then change reinforced to work the same way Nirn does but at a 22-24% rate at legendary (because Harness Magicka is easy to get, while there's no such thing as "Harness Stamina" for a long duration cheap-cast physical shield for all classes).

    A nerf of nirhoned would sign the return of block-casting spammers. For instance DKs can deal 10k+ with their lava whip on a target that is not equipped with nirnhoned.

    There are 2 times I got a 10k+ whip in my death recap, and both were from glass canon light armor DK with a "duels-only" build. Did I forget something? Oh yes, I'm vampire full light armor and no nirn.
    Edited by Erondil on June 23, 2015 8:04AM
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  • tinythinker
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    I dont think Bethesda will mind you buying Fallout 4. :)
    Bethesda? No.

    ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I dont think Bethesda will mind you buying Fallout 4. :)
    Bethesda? No.

    ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.

    Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
  • tinythinker
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    I dont think Bethesda will mind you buying Fallout 4. :)
    Bethesda? No.

    ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.

    Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
    Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.

    The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.
    Edited by tinythinker on June 23, 2015 11:56AM
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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I dont think Bethesda will mind you buying Fallout 4. :)
    Bethesda? No.

    ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.

    Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
    Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.

    The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.

    You dont understand. Zenimax is the head company. Bethesda and ZOS are the same thing. They are both under the umbrella of Zenimax. I do not think they are worried at all. Fallout will not steal people away because like I said it is not a MMO. Its a single player RPG. While fun its not the same.

    ZOS just sold over 3 million copies of this game on console alone. I dont think they are worried. They did tell us both IC and Orsinium by the end of the year. With more info coming in July (which is next week btw).
  • tinythinker
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    I dont think Bethesda will mind you buying Fallout 4. :)
    Bethesda? No.

    ZOS? If people a lot of people stop subbing/buying things from the Crown Store? Yes.

    Fallout is not a MMO. Ill be buying fallout doesnt mean Ill quit this game. Noone is going to leave a MMO for a single player RPG. At least noone who spends time and money in the game.
    Not saying what will or won't happen, only that *if* a game like Fallout affects subs or cash shop it would hurt ZOS but not Bethesda. There are a lot of people who are tired of spending time and money on ESO as it is now. I think the more likely competitor for ESO is going to be newer MMOs or MMOs with new updates with actual content if we are talking specific games, but every person who would rather play anything else is another bit of revenue gone.

    The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.

    You dont understand. Zenimax is the head company. Bethesda and ZOS are the same thing. They are both under the umbrella of Zenimax. I do not think they are worried at all. Fallout will not steal people away because like I said it is not a MMO. Its a single player RPG. While fun its not the same.

    ZOS just sold over 3 million copies of this game on console alone. I dont think they are worried. They did tell us both IC and Orsinium by the end of the year. With more info coming in July (which is next week btw).
    Yes, I know one of them is a parent company. But, if you are ZOS, just because the parent company does well doesn't mean your division is doing OK. I am sure the risks of doing an MMO were planned for, which is fine. A company would have to be foolish to set up a division to make an MMO, even one with a popular franchise, and not realize what a risk it is. I also have no doubt that in the short term ZOS itself is fine with the success of the console release.

    That doesn't mean, though, that perpetual delays, immortal bugs, critical issues in PvP, etc can't or won't eventually erode the player base and that would be trouble for ZOS however will their parent company is doing. I am not forecasting gloom or doom. I am suggesting that these things are the real threats to ESO, not specific alternative titles, and it doesn't matter whether people who get fed up with those issues go to this or that alternative. It only matter if (enough) people leave and there aren't enough new players willing to purchase cash shop items replacing those who move on. This isn't what I "know" or "believe" will happen, nor something I am predicting. It was so tiresome last year with all of the predictions of how quickly the game would fail.

    I do hope IC and Wrothgar actually arrive in 2015 and are halfway in decent shape, but when it is June just saying something will be out by the end of the year isn't much of an ETA. Kinda disappointed that Murkmire seems to be sidelined or shelved to space out DLC release, but that was expected after console launch and B2P were announced. Excited to see what they have in store for Argonian racials in the next update, though, as I have three VR14 lizard folk. :smiley:
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  • Elsonso
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    The fact that it is nearing the end of June 2015 and we still have no firm dates or even ETAs for Imperial City, Wrothgar, Murkmire, etc, is the biggest threat to ESO, whether it is people leaving to focus on single player games or a different MMO.

    While disappointing, this is hardly unexpected.

    In many respects, ZOS treats us like the enemy and hides what they are doing until the last second so that we have no time to react. In truth, they just never bothered to create good rapport with the players and prefer to remain aloof and distant. That is ZOS and if they have not changed in the last year, they never will.

    I cannot find it, but I am sure it is out there somewhere, but my timeline from a couple months ago is that the first DLC (and Update "1.7") would be posted on PTS in late June to middle July and spend anywhere from 2 to 6 weeks on PTS for release in August or September, with the first week in October included in September because ZOS never does anything on time.

    Second DLC, which we now know is Orsinium, would be posted to PTS in September or October with release in November or December, with the first half of January counting as December 2015.

    With ZOS it is always good to remember that the first two weeks, or so, of a month are actually part of the previous month. I don't know where they buy their calendars, but I do wish they would change suppliers. :smile: That means that if they say "July" they could mean anything from July 1 through August 14. Keep that in mind as we head into July and people start looking for Imperial City information on July 1.
    Edited by Elsonso on June 23, 2015 12:42PM
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  • Sotha_Sil
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    ZOS just sold over 3 million copies of this game on console alone

    Really? I'd be interested in knowing where this comes from.
    Edited by Sotha_Sil on June 23, 2015 12:45PM
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Sotha_Sil wrote: »
    ZOS just sold over 3 million copies of this game on console alone

    Really? I'd be interested in knowing where this comes from.

    The queue on xbox one alone was over 880,000 at one point. all trying to login at once.
  • Sotha_Sil
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    Sotha_Sil wrote: »
    ZOS just sold over 3 million copies of this game on console alone

    Really? I'd be interested in knowing where this comes from.

    The queue on xbox one alone was over 880,000 at one point. all trying to login at once.

    OK 880,000 to 3 million ?. Thank you for your time.
    Edited by Sotha_Sil on June 23, 2015 12:53PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Sotha_Sil wrote: »
    Sotha_Sil wrote: »
    ZOS just sold over 3 million copies of this game on console alone

    Really? I'd be interested in knowing where this comes from.

    The queue on xbox one alone was over 880,000 at one point. all trying to login at once.

    OK 880,000 to 3 million ?. Thank you for your time.

    The QUEUE was 880,000. Just on xbox one. Just on the NA server. There is also the EU xbox one and both PS4 mega servers. In the UK alone they sold more than 100,000 copies.
    Edited by jamesharv2005ub17_ESO on June 23, 2015 12:56PM
  •  Jules
    Jules
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    Sotha_Sil wrote: »
    Sotha_Sil wrote: »
    ZOS just sold over 3 million copies of this game on console alone

    Really? I'd be interested in knowing where this comes from.

    The queue on xbox one alone was over 880,000 at one point. all trying to login at once.

    OK 880,000 to 3 million ?. Thank you for your time.

    The QUEUE was 880,000. Just on xbox one. Just on the NA server. There is also the EU xbox one and both PS4 mega servers. In the UK alone they sold more than 100,000 copies.

    I think the point was: where did you get this information? Is there a link or something?
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