PVP Update, June 2015

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/677423
Maintenance for the week of May 5:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – May 5, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for maintenance – May 7, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC) https://forums.elderscrollsonline.com/en/discussion/677305
• ESO Store and Account System for maintenance – May 8, 9:00AM EST (13:00 UTC) - 12:00PM EST (16:00 UTC)
  • driosketch
    driosketch
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    Ethoir wrote: »
    @ZOS_BrianWheeler

    Have you guys thought about a global limit on how many forward camps can be active at any given moment? Like 2 per alliance for example? (I'd prefer one per alliance) And a cooldown limiting how often they can be deployed?
    @Ethoir

    There was a limit, 10. That wasn't the problem. The issue was spies setting up 7+ of these in the wild and locking that faction out of even using them for defense. Meanwhile, the attacking faction could respawn right outside the keep and take it before the defenders could ride back.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Crown
    Crown
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    Soul_Demon wrote: »
    Lets come back full circle now, how does taking the buff away discourage emp trading and server hopping to farm it......I still do not see how that will impact it in a meaningful way, matter of fact- I think it will make the environment apathetic and less likely to do the things that are necessary to successfully do these pushes as someone has to WANT to have the accomplishment in the first place and try to get something going in a faction to get it. A personal goal to justify the effort. For me it was the passives as well as the satisfaction.....not a color or title. In this I might be the minority.
    ....... sadly I still do not see the pendulum of balance being brought right with dismissing something in my personal experience that impacted the game in a positive way. As I posted before, just one man and one opinion, but I still read little here that seems to actually show me the gain of dismissing an accomplishment and admittedly small buff in favor of.....just what exactly?

    That's a very good point.

    A perspective for those who care:
    Personally, having been emp more than a few times, I don't really care about getting it again. I have a few interesting ideas that would be fun to test, though I have no real incentive to be crowned again. I also have no real incentive to want to help others get crowned for a colour and title either. It makes more sense to go AP farming to help everyone else get their skill line 10 passives which will make them a lot more powerful than a former emperor buff (as it stands), and pretty colours from higher levels. Our only real incentive will be to prevent anyone else from being overpowered in another faction (as is now the case when @Methuselah has a 24 person group in Azuras).

    Incidentally @Methuselah I remember your first time as Emp, and your play has improved a HELL OF A LOT since then. You are now one of - if not THE most difficult emp (groups) to deal with. It's very nice to see people improving - I just wish there were more on my side who did ;-)
    Edited by Crown on June 17, 2015 7:32PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Vurian97
    Vurian97
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    Today I've taken back to joining the debates and reading the forum topic and came up with some more points to some of you folks.

    If you find lag in a campaign, whether slightly or greatly. Remember, you just arrived. That is just a large influx that loaded into the server and will cause lag. To me, if you decide to leave and log out and play something else. Great, awesome, you just took lag away. You won't be causing lag, you won't be causing any problems in zone chat, you won't be causing any kind of effect on me by leaving. If anything, you just helped me. Simple as that.

    To all of you that keep making it sound bad about the Travel-To-Play being taken away. You just admit that you, yourself have been using a mechanic in the game that wasn't intended in the first place. You chose your HOME and VISITOR campaigns for a reason. PLAY THEM. Don't flee from them like chickens. GO and PLAY and FIGHT for your faction on those campaigns no matter how SMALL the numbers or how LAGGY the forces are. Come on guys, this is why ESO PVP is so bad. You guys run AWAY from the problems.

    If it is laggy on Chillrend over by Sejanus Outpost because the zergs of AD and EP are duking it out. Go over to freakin' Dragonclaw and fight there. You don't have to be with EVERYONE else and be their pawns. Your biggest issues guys are the unwillingness to try something NEW. You refuse to try to think out of the box and come up with a way to still play on your home or visitor campaign even though you're outnumbered, or lagging.

    You all need to take a moment and rethink what your viewpoints are, because a lot of them are exploits, bugs, glitches, un-intended things of the game, etc.

    Travel-To-Player in Cyrodiil wasn't something that should've existed in the first place. They give you 2 campaigns to pick from in the first place, that should be MORE than ENOUGH for a player. I always set myself up to a Highly Active campaign and a Lowly Active campaign that way I see both sides of the world of ESO PvP. The Large-Scale and the Small-Scale.

    Travel-To-Player being removed is wonderful. I am going to love it a whole lot, because it will stop a lot of the large-scale PvP guilds going into small-scale PvP areas to crown an emperor and then ditch us. It will force the PvP guilds to pick which campaign they want to focus on. We will no longer see the days of a top Vet PvP guild coming in and stealing from a regularly active player on a campaign and drop in and take their spot so quickly because they have the numbers to zerg push the emperor spot for their own member.

    This change will be great for us as a community, because it will make it to where we have. "Where were you? Chillrend, Haderus, etc?" Where people have a name to go by. Each campaign will have their people. It will no longer be. "Oh, I'm homed on Haderus to push emperor on low pop times, visited on Thornblade for PvE, and I play on Chillrend during peak hours."

    It will be so nice to have a community on each campaign again. In Non-Vet PvP, we all know each other, because we all play REGULARLY in our campaigns. We know each other well enough that some hate each other greatly. Some stir up the pot every night, some troll the populace. It's great. It's a community. Non-Vet is one of the most amazing things in ESO PvP in my opinion.

    Sure, these changes don't change the Non-Vet Community one bit, because the Former Emp buffs don't effect us, because those people vet out and go to Vet PvP with that toon. The Travel to Player thing has no effect on us, because we all are homed to Blackwater Blade as is.

    The change in scoring has no effect on us, because it didn't change. Everything still gives points. We won't be outraged by these changes because we don't see the issue. I for one, understand the community because I'm on both sides. I am a Vet PvPer and a Non-Vet PvPer. Focused on Non-Vet certainly.

    I enjoy leading groups, leading the charge. Being the guy who if someone fails, it's my fault. If something is good, it's not my fault, it's the group's. Some people are so focused on themselves that it is silly. If you lose the change to travel-to-player your guildy or friend. Perhaps, you're doing something wrong. You both should be on the same campaign in the first place.

    You fight to the end, lag or not, you're fighting for your faction, your guild, and yourself. Remember that, because if you are only fighting for yourself, why are you here? Go play a game where faction isn't important, go somewhere, where you and your ideas fit in.

  • WRX
    WRX
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    Vurian97 wrote: »
    Today I've taken back to joining the debates and reading the forum topic and came up with some more points to some of you folks.

    If you find lag in a campaign, whether slightly or greatly. Remember, you just arrived. That is just a large influx that loaded into the server and will cause lag. To me, if you decide to leave and log out and play something else. Great, awesome, you just took lag away. You won't be causing lag, you won't be causing any problems in zone chat, you won't be causing any kind of effect on me by leaving. If anything, you just helped me. Simple as that.

    To all of you that keep making it sound bad about the Travel-To-Play being taken away. You just admit that you, yourself have been using a mechanic in the game that wasn't intended in the first place. You chose your HOME and VISITOR campaigns for a reason. PLAY THEM. Don't flee from them like chickens. GO and PLAY and FIGHT for your faction on those campaigns no matter how SMALL the numbers or how LAGGY the forces are. Come on guys, this is why ESO PVP is so bad. You guys run AWAY from the problems.

    If it is laggy on Chillrend over by Sejanus Outpost because the zergs of AD and EP are duking it out. Go over to freakin' Dragonclaw and fight there. You don't have to be with EVERYONE else and be their pawns. Your biggest issues guys are the unwillingness to try something NEW. You refuse to try to think out of the box and come up with a way to still play on your home or visitor campaign even though you're outnumbered, or lagging.

    You all need to take a moment and rethink what your viewpoints are, because a lot of them are exploits, bugs, glitches, un-intended things of the game, etc.

    Travel-To-Player in Cyrodiil wasn't something that should've existed in the first place. They give you 2 campaigns to pick from in the first place, that should be MORE than ENOUGH for a player. I always set myself up to a Highly Active campaign and a Lowly Active campaign that way I see both sides of the world of ESO PvP. The Large-Scale and the Small-Scale.

    Travel-To-Player being removed is wonderful. I am going to love it a whole lot, because it will stop a lot of the large-scale PvP guilds going into small-scale PvP areas to crown an emperor and then ditch us. It will force the PvP guilds to pick which campaign they want to focus on. We will no longer see the days of a top Vet PvP guild coming in and stealing from a regularly active player on a campaign and drop in and take their spot so quickly because they have the numbers to zerg push the emperor spot for their own member.

    This change will be great for us as a community, because it will make it to where we have. "Where were you? Chillrend, Haderus, etc?" Where people have a name to go by. Each campaign will have their people. It will no longer be. "Oh, I'm homed on Haderus to push emperor on low pop times, visited on Thornblade for PvE, and I play on Chillrend during peak hours."

    It will be so nice to have a community on each campaign again. In Non-Vet PvP, we all know each other, because we all play REGULARLY in our campaigns. We know each other well enough that some hate each other greatly. Some stir up the pot every night, some troll the populace. It's great. It's a community. Non-Vet is one of the most amazing things in ESO PvP in my opinion.

    Sure, these changes don't change the Non-Vet Community one bit, because the Former Emp buffs don't effect us, because those people vet out and go to Vet PvP with that toon. The Travel to Player thing has no effect on us, because we all are homed to Blackwater Blade as is.

    The change in scoring has no effect on us, because it didn't change. Everything still gives points. We won't be outraged by these changes because we don't see the issue. I for one, understand the community because I'm on both sides. I am a Vet PvPer and a Non-Vet PvPer. Focused on Non-Vet certainly.

    I enjoy leading groups, leading the charge. Being the guy who if someone fails, it's my fault. If something is good, it's not my fault, it's the group's. Some people are so focused on themselves that it is silly. If you lose the change to travel-to-player your guildy or friend. Perhaps, you're doing something wrong. You both should be on the same campaign in the first place.

    You fight to the end, lag or not, you're fighting for your faction, your guild, and yourself. Remember that, because if you are only fighting for yourself, why are you here? Go play a game where faction isn't important, go somewhere, where you and your ideas fit in.


    You can not be serious?
    Decibel GM

    GLUB GLUB
  • Vurian97
    Vurian97
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    Ehh, part of it was serious. Another was just a jab to see which ragers were still active in the forum.
  • Xsorus
    Xsorus
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    Draxys wrote: »

    ugh no thanks, maneuvers need to stay the way they are, it's the only way around playing a damn horse simulator. The duration is perfect for that, and if you make it shorter, magicka builds won't be able to keep it up so they can actually get places in a timely manner.

    Ummm you know I was talking about the Snare/Immobilize immunity right? and not the actual duration of the speed buff

  • AlexiasDaex
    AlexiasDaex
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    The idea of wiping PvP buffs is a good idea. The continued dependence of PvP buffs for PvE raids has gone on long enough. Though, this creates another problem of PvE leader boards.
    High scoring PvE raids have been depending on PvP buffs. If ZOS negates these buffs but does not clear the PvE leader boards it will be much harder for future PvE players to top the already existing high scores on the PvE leader boards.

    For example, the current AA North America high score is 76135. That was achieved with the help of PvP buffs. Without any PvP buffs, it'll be harder for future PvE raiders to beat that 76k score because they do not have the extra emperor buff-1k health, 5% spell and weapon power buff, etc.

    So I am assuming with the PvP changes, the ZOS developers will be smart enough to clear the PvE leader boards once more.
    Edited by AlexiasDaex on June 17, 2015 8:44PM
    Former Emperor (Duh)
    Legacy of Alacrity
  • PainfulFAFA
    PainfulFAFA
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    Crown wrote: »

    That's a very good point.

    A perspective for those who care:
    Personally, having been emp more than a few times, I don't really care about getting it again. I have a few interesting ideas that would be fun to test, though I have no real incentive to be crowned again. I also have no real incentive to want to help others get crowned for a colour and title either. It makes more sense to go AP farming to help everyone else get their skill line 10 passives which will make them a lot more powerful than a former emperor buff (as it stands), and pretty colours from higher levels. Our only real incentive will be to prevent anyone else from being overpowered in another faction (as is now the case when @Methuselah has a 24 person group in Azuras).

    Incidentally @Methuselah I remember your first time as Emp, and your play has improved a HELL OF A LOT since then. You are now one of - if not THE most difficult emp (groups) to deal with. It's very nice to see people improving - I just wish there were more on my side who did ;-)


    Barrier Spam, Batswarm spam, Purge spam, and the classic prox det maneuver.
    Very predictable and theyre only hard because of the two raids + emp combo that they have





    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • spectre303
    spectre303
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    Why do you have to take away former emp buffs from those of us that earned them? They make a minimal difference and are a great reward for what is arguably one of the hardest achievements in the game. I'm pissed. You're fixing a problem that doesn't exist and angering a lot of people that worked hard to earn emperor.
    Ebonheart Pact ♦ NA ♦ CP 2230
    Ra'Sta ♦ ♛Sergeant Stadanko ♦ ♛Napolèon Dynamite ♦ Brunhilda the Green ♦ ♛Call me Al ♦ Joe ♦ Stadanko's Ghost
    Jan-Michael Vincent ♦ Mòrty ♦ Redmer ♦ Durban Diesel ♦ ♛ßecky ♦ Stadanko Jr ♦ Lòzen ♦ Guillermo De la Cruz ♦ Gìnger ♦ Rasta ♦ Gozer
  • TheManimal
    The amount of time effort and resources i put into getting my emperor and my friends emperor is very ridiculous. Mine alone required 3 straight days awake and i did it for those buffs. They may be small but they do matter and i think anyone who has done this agrees that its one of the only things people even get it for. do not make all our time a wasted effort your alienating long time supporters of your game and its very unfair to take something like this away for people that are serious about eso.
  • FENGRUSH
    FENGRUSH
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    Since @ZOS_BrianWheeler isnt answering questions about the current state of cyrodiil related to zergs killing performance and virtually the worst issue he has on his plate - maybe he will take a stab at another former emp buff question.


    What issue are you trying to solve by removing former emp buffs? Are you experiencing a lot of new players getting emp these days? Havent seen it happening on multiple servers guested, and theres only 4 vet servers. So - again, what issue does removing the former emp buffs resolve?

    Or did ZOS just now get to the feedback submitted from 8 months ago? Would like to thank you in advance for not answering another question in hopes that it baits you into actually answering it which it wont.
  • driosketch
    driosketch
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    TheManimal wrote: »
    Mine alone required 3 straight days awake and i did it for those buffs.
    If there is an argument to be made for the removal of said buffs, from a responsible developer's perspective, this is it.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Valnas
    Valnas
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    emp
    driosketch wrote: »
    If there is an argument to be made for the removal of said buffs, from a responsible developer's perspective, this is it.

    on this basis, we should remove cp's ? end game content ? all grinds ? so no one has any reason to play /
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Attorneyatlawl
    Attorneyatlawl
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    firewatch wrote: »

    This! - populations in PvP are already down and its not because of PvE buffs or Emp buffs. The major reasons people have left PvP in droves are lag, bugs, exploits and imbalances. Your are really putting the cart before the horse here. I don't understand why you would want to disincentivize people from playing PvP by removing buffs. If anything, you should be looking for new ways to encourage players to participate in PvP, not discourage them. This might make sense if campaigns were full or over populated but the opposite is true. I am afraid this is going to have a really negative effect on populations in Cyrodiil.

    You know what would help encourage people who like both pve and pvp to come out more?

    EXP gain comparable to pve grinding on average, worse if action is slow or you fail a lot, better if action is heavy or you are kicking butt in Cyrodiil.

    Champion Ranks are a big deal, and earning one fifth or less at best of what typical, easy, and always available pve grind spots provide with no risk of earning less by being beaten, prove much more attractive to most people unless they hate pve or hate pvp.
    Yes, action in pvp is spikey by nature, but that's why you balance it by an average, not a hard goal target. So long as it's close one way or another, the majority of people who enjoy both gameplay types will show up much more often than now where you feel as if you're handicapping yourself by not just earning good CP.

    Pve'rs don't come out for buffs, not consistently. And the only ones that cared about the buffs were the top end, a small number by nature of us in the first place. (I love both pve and pvp, personally... I've slacked off pvp'ing lately but am about to be back out in force. The horrifyingly slow champion gains out there are a real issue, though.) The majority of the game population otherwise either doesn't care, or in many cases even know, about those buffs in the first place.

    Re: the thread topic, this need for restricting crossrealming and travel to player, cheap campaign swaps, etc. has been given since weekend tests two years ago. When the cost was dropped to a trivial level it was a major feedback point. No one would end up caring about their faction or campaign, typically, was the argument we had put forth. And that's exactly what happened, with all of the predictable and negative behavior associated with that playstyle in a system not designed for it, having been mostly entirely made back around 2004 with DAOC's New Frontiers, worked on by some of ESO's devs even. It was easy to see coming. I'm sure most of those same people did, too, but were overridden by management on the decisions made in ESO.

    That aside, I am glad to see these pain points finally being addressed properly. Now if we can just get our deathspam chat channel back, pretty please? That was in beta just like DAOC had and was awesome here, too!
    Edited by Attorneyatlawl on June 17, 2015 11:57PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • driosketch
    driosketch
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    Valnas wrote: »
    emp
    on this basis, we should remove cp's ? end game content ? all grinds ? so no one has any reason to play /
    Hardly. You make this argument as if the CP grind was a necessary addition to the game, or that grinds in general are why people play.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Lord_Bidr
    Lord_Bidr
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    As a follow up to the "can we unassign ourselves entirely?", we would need to put a cooldown\cost on doing that just like the cooldowns on home\guest reassignment.

    Having a cooldown seems fine to me, I don't see how anyone would have an issue with that.
    ~ The brightest lights often cast the darkest shadows. ~
  • Lord_Bidr
    Lord_Bidr
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    WRX wrote: »
    You can not be serious?

    Just a minor thing here but...the words 'can' and 'not' should be together in this instance.
    ~ The brightest lights often cast the darkest shadows. ~
  • WRX
    WRX
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    Just a minor thing here but...the words 'can' and 'not' should be together in this instance.

    I must ask why? Even google could not provide me with an answer.
    Decibel GM

    GLUB GLUB
  • Lord_Bidr
    Lord_Bidr
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    Valnas wrote: »
    on this basis, we should remove cp's ? end game content ? all grinds ? so no one has any reason to play /

    I will always have a reason to play/PVP, have been since first beta. And I've never even been an emp (never been a goal of mine, would be nice if I got it for the achievement, but it's not something I feel is a must). Perhaps I'm in the minority here, but I play because I enjoy the PVP, not because of all these buffs/CPs/grinds that has been mentioned.

    Am I the only one who feels this way?
    ~ The brightest lights often cast the darkest shadows. ~
  • SLy_Kyti
    SLy_Kyti
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    As a follow up to the "can we unassign ourselves entirely?", we would need to put a cooldown\cost on doing that just like the cooldowns on home\guest reassignment. All that being said as well, we will be watching the queues\populations when the guest\home changes occur and see if we need to keep it as noted here or relax it a bit due to concerns you have all noted about Cyrodiil performance and offering a good experience vs. bad.

    In my Guilds the most often PvP complaint I've heard for the last year has been--
    I made the wrong Alliance selection. Now what? How do I Un-assign everybody.
    Granted these are mostly people that now do not PvP or only occasionally go. But, they would if they could fix their error.
    These people cannot contribute to our AD guild's warfront, though they want to. Thier mains are on the wrong faction, their crafters are AD.

    @ZOS_BrianWheeler : Respectfully sir, to be specific you have not given a clear or direct answer to the question: Will there be an option to reassign. As a follow-up, would it be in the future (soon™) or perhaps in the next patch we are discussing here. Thanks.
    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • SLy_Kyti
    SLy_Kyti
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    @ZOS_BrianWheeler
    In the discussion about bringing back Forward Camps (however re-conceived they are)...

    Have you ever discussed having a Player passive perhaps in the Support Skill Line, being an skill ability to "be a forward Camp portal" for a limited amount of time or amount of Players? That is rather than a consumable item? Thanks in advance for your reply.
    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • Darnathian
    Darnathian
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    Barrier Spam, Batswarm spam, Purge spam, and the classic prox det maneuver.
    Very predictable and theyre only hard because of the two raids + emp combo that they have





    False. I am with them every night. Zag refuses to have more than one raid.

    Who cares though. Was this game not sold as "Large scale PVP"?
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @SLy_Kyti When the patch comes with these Campaign changes, you will have your current campaign assignments wiped. You will also get a free reassign to use however you wish.

    @FENGRUSH The combat crew and our programmers are adjusting LoS checks of many (if not all instant cast) AE abilities which are some of the culprits causing the performance issues. These AE abilities occur the most in large fights because they're most effective against as many players as possible, but also cause more messaging between the server and client due to having more LoS checks than they need to, especially for instant AE abilities. Reducing the amount of LoS checks will reduce the messaging between the client and the server. There are other discussions on the table to address the performance of Cyrodiil, some of which have been mentioned here such as dividing Cyrodiil up, or even more dramatic changes to Abilities\Passives, but those options are further down the list of fixes. We're starting with the LoS changes and seeing what other ability changes we can make to optimize performance =)

    Emperor farming isn't as dominant as it was in the past on PC\Mac, but that doesn't mean we should allow to keep occurring, especially with the large influx of players on consoles. This particular behavior took a little while to develop on PC\Mac, and we want to ensure that behavior doesn't repeat on any platform. Our first change in making local-Emperors (Emperors residing in the Campaign they are Emperor in) get the buffs didn't work as players just chased Emperorship for the Former Emperor buffs since they worked anywhere all the time.

    We know that Emperor Farming, or more accurately Former Emp Farming, is a behavior that was\is detrimental to the health of PVP. We are doing this change to get back to the original intent of Emperorship where that PVP player is a powerful ally for their Alliance while fighting in Cyrodiil, not because they have a Former Emperor 2% buff to help with grinding.
    Edited by ZOS_BrianWheeler on June 18, 2015 2:49AM
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    A *** response at 10:48pm in the middle of the week? Damn man, that's dedication.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Valnas
    Valnas
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    please point out a recent example of emperor trading @ZoS_BrianWheeler . It's not a problem w/ the current server layout. It was created due to dead servers and the ability for cross faction chat. which doesn't exist in console.
    Edited by Valnas on June 18, 2015 3:02AM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Erwen
    Erwen
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    Valnas wrote: »
    please point out a recent example of emperor trading @ZoS_BrianWheeler . It's not a problem w/ the current server layout. It was created due to dead servers and the ability for cross faction chat. which doesn't exist in console.

    and like i said earlier, you are not dealing with the real problem that is the servers lagging, if the campaigns get more competetive wont have any emp trade in this game!
    Proud to be Havoc.
  • Erwen
    Erwen
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    in my opinion, you are using emp trade as an excuse, since you got lot of feedback from pve players that cant stand pvp cuz its lagged and they cant play against more experienced groups
    Proud to be Havoc.
  • Crown
    Crown
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    We know that Emperor Farming, or more accurately Former Emp Farming, is a behavior that was\is detrimental to the health of PVP. We are doing this change to get back to the original intent of Emperorship where that PVP player is a powerful ally for their Alliance while fighting in Cyrodiil, not because they have a Former Emperor 2% buff to help with grinding.

    @ZOS_BrianWheeler I've still not heard justification how removing the Former Emperor buff will change peoples' attitudes and activities in PvP. A number of my peers have doctorates in psychology or sociology (my PH.D. is in a related field) and player attitude is something we often discuss. The only thing you'll be doing is placating the people who have not had and never will have the Former Emperor title such that they won't feel inferior. 2% to stats will not significantly affect a person's likelihood to win or lose in a fight. You've already stated how you're removing PvP buffs outside Cyrodill (which I agree with), so let the Former Emperors have a character effect/buff only within Cyrodiil.

    If grinding with 2% extra resource regeneration is a big concern to you, then change delves such that they are outside of PvP - problem solved. Emperors who are bored tend to head into Cracked Wood cave to grind champion points already.

    If you have a study on MMO player behaviour (two of my colleagues are working on their theses {plural of thesis - I had to look that up} in this particular field) that supports your intended activity, then we would love to read it. If not, we strongly believe that you will not accomplish anything other than to upset the top tier of players who worked very hard for their Former Emperor status.
    Edited by Crown on June 18, 2015 4:09AM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Gilvoth
    Gilvoth
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    i am very happy to see the removal of former emperor buff when you are not an emperor.
    if it was so insignificant and weak then people would not have stayed awake for 3 days in a row just to get said buff.
    that 2% did alot more then people are admiting.
    it's removal is part of the reason i might be returning to eso.
    please dont change your mind on the removal of the "former emperor buff"
    Edited by Gilvoth on June 18, 2015 4:19AM
  • vanzan
    vanzan
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    We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics, however our play-tests of a certain zone that resides in the center of Cyrodiil has scratched a very specific itch...

    "zone" so this is going to be an instance? An instance where all campaigns are brought together in a battle royal?
    Vanzan Lizardman - TKG

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