@Ethoir@ZOS_BrianWheeler
Have you guys thought about a global limit on how many forward camps can be active at any given moment? Like 2 per alliance for example? (I'd prefer one per alliance) And a cooldown limiting how often they can be deployed?
Soul_Demon wrote: »Lets come back full circle now, how does taking the buff away discourage emp trading and server hopping to farm it......I still do not see how that will impact it in a meaningful way, matter of fact- I think it will make the environment apathetic and less likely to do the things that are necessary to successfully do these pushes as someone has to WANT to have the accomplishment in the first place and try to get something going in a faction to get it. A personal goal to justify the effort. For me it was the passives as well as the satisfaction.....not a color or title. In this I might be the minority.
....... sadly I still do not see the pendulum of balance being brought right with dismissing something in my personal experience that impacted the game in a positive way. As I posted before, just one man and one opinion, but I still read little here that seems to actually show me the gain of dismissing an accomplishment and admittedly small buff in favor of.....just what exactly?
Today I've taken back to joining the debates and reading the forum topic and came up with some more points to some of you folks.
If you find lag in a campaign, whether slightly or greatly. Remember, you just arrived. That is just a large influx that loaded into the server and will cause lag. To me, if you decide to leave and log out and play something else. Great, awesome, you just took lag away. You won't be causing lag, you won't be causing any problems in zone chat, you won't be causing any kind of effect on me by leaving. If anything, you just helped me. Simple as that.
To all of you that keep making it sound bad about the Travel-To-Play being taken away. You just admit that you, yourself have been using a mechanic in the game that wasn't intended in the first place. You chose your HOME and VISITOR campaigns for a reason. PLAY THEM. Don't flee from them like chickens. GO and PLAY and FIGHT for your faction on those campaigns no matter how SMALL the numbers or how LAGGY the forces are. Come on guys, this is why ESO PVP is so bad. You guys run AWAY from the problems.
If it is laggy on Chillrend over by Sejanus Outpost because the zergs of AD and EP are duking it out. Go over to freakin' Dragonclaw and fight there. You don't have to be with EVERYONE else and be their pawns. Your biggest issues guys are the unwillingness to try something NEW. You refuse to try to think out of the box and come up with a way to still play on your home or visitor campaign even though you're outnumbered, or lagging.
You all need to take a moment and rethink what your viewpoints are, because a lot of them are exploits, bugs, glitches, un-intended things of the game, etc.
Travel-To-Player in Cyrodiil wasn't something that should've existed in the first place. They give you 2 campaigns to pick from in the first place, that should be MORE than ENOUGH for a player. I always set myself up to a Highly Active campaign and a Lowly Active campaign that way I see both sides of the world of ESO PvP. The Large-Scale and the Small-Scale.
Travel-To-Player being removed is wonderful. I am going to love it a whole lot, because it will stop a lot of the large-scale PvP guilds going into small-scale PvP areas to crown an emperor and then ditch us. It will force the PvP guilds to pick which campaign they want to focus on. We will no longer see the days of a top Vet PvP guild coming in and stealing from a regularly active player on a campaign and drop in and take their spot so quickly because they have the numbers to zerg push the emperor spot for their own member.
This change will be great for us as a community, because it will make it to where we have. "Where were you? Chillrend, Haderus, etc?" Where people have a name to go by. Each campaign will have their people. It will no longer be. "Oh, I'm homed on Haderus to push emperor on low pop times, visited on Thornblade for PvE, and I play on Chillrend during peak hours."
It will be so nice to have a community on each campaign again. In Non-Vet PvP, we all know each other, because we all play REGULARLY in our campaigns. We know each other well enough that some hate each other greatly. Some stir up the pot every night, some troll the populace. It's great. It's a community. Non-Vet is one of the most amazing things in ESO PvP in my opinion.
Sure, these changes don't change the Non-Vet Community one bit, because the Former Emp buffs don't effect us, because those people vet out and go to Vet PvP with that toon. The Travel to Player thing has no effect on us, because we all are homed to Blackwater Blade as is.
The change in scoring has no effect on us, because it didn't change. Everything still gives points. We won't be outraged by these changes because we don't see the issue. I for one, understand the community because I'm on both sides. I am a Vet PvPer and a Non-Vet PvPer. Focused on Non-Vet certainly.
I enjoy leading groups, leading the charge. Being the guy who if someone fails, it's my fault. If something is good, it's not my fault, it's the group's. Some people are so focused on themselves that it is silly. If you lose the change to travel-to-player your guildy or friend. Perhaps, you're doing something wrong. You both should be on the same campaign in the first place.
You fight to the end, lag or not, you're fighting for your faction, your guild, and yourself. Remember that, because if you are only fighting for yourself, why are you here? Go play a game where faction isn't important, go somewhere, where you and your ideas fit in.
ugh no thanks, maneuvers need to stay the way they are, it's the only way around playing a damn horse simulator. The duration is perfect for that, and if you make it shorter, magicka builds won't be able to keep it up so they can actually get places in a timely manner.
That's a very good point.
A perspective for those who care:
Personally, having been emp more than a few times, I don't really care about getting it again. I have a few interesting ideas that would be fun to test, though I have no real incentive to be crowned again. I also have no real incentive to want to help others get crowned for a colour and title either. It makes more sense to go AP farming to help everyone else get their skill line 10 passives which will make them a lot more powerful than a former emperor buff (as it stands), and pretty colours from higher levels. Our only real incentive will be to prevent anyone else from being overpowered in another faction (as is now the case when @Methuselah has a 24 person group in Azuras).
Incidentally @Methuselah I remember your first time as Emp, and your play has improved a HELL OF A LOT since then. You are now one of - if not THE most difficult emp (groups) to deal with. It's very nice to see people improving - I just wish there were more on my side who did ;-)
If there is an argument to be made for the removal of said buffs, from a responsible developer's perspective, this is it.TheManimal wrote: »Mine alone required 3 straight days awake and i did it for those buffs.
driosketch wrote: »If there is an argument to be made for the removal of said buffs, from a responsible developer's perspective, this is it.
This! - populations in PvP are already down and its not because of PvE buffs or Emp buffs. The major reasons people have left PvP in droves are lag, bugs, exploits and imbalances. Your are really putting the cart before the horse here. I don't understand why you would want to disincentivize people from playing PvP by removing buffs. If anything, you should be looking for new ways to encourage players to participate in PvP, not discourage them. This might make sense if campaigns were full or over populated but the opposite is true. I am afraid this is going to have a really negative effect on populations in Cyrodiil.
Hardly. You make this argument as if the CP grind was a necessary addition to the game, or that grinds in general are why people play.emp
on this basis, we should remove cp's ? end game content ? all grinds ? so no one has any reason to play /
ZOS_BrianWheeler wrote: »As a follow up to the "can we unassign ourselves entirely?", we would need to put a cooldown\cost on doing that just like the cooldowns on home\guest reassignment.
sc_prabhu1986rwb17_ESO wrote: »
Just a minor thing here but...the words 'can' and 'not' should be together in this instance.
on this basis, we should remove cp's ? end game content ? all grinds ? so no one has any reason to play /
ZOS_BrianWheeler wrote: »
As a follow up to the "can we unassign ourselves entirely?", we would need to put a cooldown\cost on doing that just like the cooldowns on home\guest reassignment. All that being said as well, we will be watching the queues\populations when the guest\home changes occur and see if we need to keep it as noted here or relax it a bit due to concerns you have all noted about Cyrodiil performance and offering a good experience vs. bad.
PainfulFAFA wrote: »
Barrier Spam, Batswarm spam, Purge spam, and the classic prox det maneuver.
Very predictable and theyre only hard because of the two raids + emp combo that they have
please point out a recent example of emperor trading @ZoS_BrianWheeler . It's not a problem w/ the current server layout. It was created due to dead servers and the ability for cross faction chat. which doesn't exist in console.
ZOS_BrianWheeler wrote: »We know that Emperor Farming, or more accurately Former Emp Farming, is a behavior that was\is detrimental to the health of PVP. We are doing this change to get back to the original intent of Emperorship where that PVP player is a powerful ally for their Alliance while fighting in Cyrodiil, not because they have a Former Emperor 2% buff to help with grinding.
ZOS_BrianWheeler wrote: »We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics, however our play-tests of a certain zone that resides in the center of Cyrodiil has scratched a very specific itch...