Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

The REAL way to FIX the ZERGING

  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    WRX wrote: »
    Seriously over all the conspiracy threads calling for nonsense.

    Heres the fix.

    Ground. Oils.

    Just my take.

    Un-Nerfed Meatbags and unpurgable oil catapults...

    70% snare unpurgable snare on a Zerg Ball was nasty...and then they nerfed it.

    Yes please.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    You know what the real fix to zerging was? In 1.5 when a group of 8-12 people could ultimate bomb a group of 24-30 with a well placed negate. That nice little dynamic ultimate gain system made this possible. 1.6 made it nearly impossible or at least harder to wipe a group of more than 24 people unless you yourself outnumber them.

    Nerfing purge simply makes small groups suffer
    Buffing siege makes small groups suffer
    Any ability that multiplies its damage to a point where it will instantly wipe out large groups is insane

    When I look at 30 people stacked on a flag all I do is think back to the endless bat swarmers that would of either killed those 30 people or forced them to spread out. A build that gets stronger based on the amount of people around it is necessary whether you all like it or not, it IS the zerg buster. But hey! You guys like this version of the game better!

    Oh yeah umm, bring back ground oils, and make them cheaper for EP again :D

    Ahh the days of being nearly immortal while the zerg tried to take you down and then a wonderful ally drops a negate, and then here comes a nova while you continue to batswarm. Those were the days.

    No, seriously, that DK build had a purpose, and it ONLY worked with a lot of people around. I really actually miss what a small number of people could do against many back in 1.5. *sigh*
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Dekken_Blake
    Dekken_Blake
    ✭✭✭
    Coordinated siege using oil catapults and fire ballistas? Anyone use that?
  • SmalltalkJava
    SmalltalkJava
    ✭✭✭
    It's a war, why would you want to remove zergs? RP your special forces if you want, but don't cry against large scale warfare.
  • WRX
    WRX
    ✭✭✭✭✭
    It's a war, why would you want to remove zergs? RP your special forces if you want, but don't cry against large scale warfare.

    Id bet my car you are a console player. Give it 3 months, and revisit this please.
    Decibel GM

    GLUB GLUB
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    So sick of the word 'zerg'

    Do you know anything about military tactics?

    Ever heard of Normandy? War is not fought in small groups. Its illogical. It takes numbers to win a war. Its human nature to fight with as many allies as possible.

    No matter what they do to try to spread people out, will not work. You cant fight instinct.





    Edit: spelling
    Edited by Valen_Byte on June 16, 2015 12:49AM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    I'm all fine for certain changes, but it really seems like most people want their few people to be more effective than a larger, better organized group of players. Will never happen. Such guilds and players will always adapt, min max, and continue to be effective.

    Or they'll quit, but I think you get the idea.
    Edited by Satiar on June 16, 2015 12:54AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • WRX
    WRX
    ✭✭✭✭✭
    Satiar wrote: »
    I'm all fine for certain changes, but it really seems like most people want their few people to be more effective than a larger, better organized group of players. Will never happen. Such guilds and players will always adapt, min max, and continue to be effective.

    Or they'll wuit, like TYSM, but I think you get the idea.

    I would prefer that organization, skill, and placement play a larger role in battles compared to simply bringing 50 guys. Just my opinion, even though I told particularly believe this was directed at me haha..
    Decibel GM

    GLUB GLUB
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Flawlless wrote: »
    Ground oils wouldn't be enough by itself, they need to bring back dynamic ultimate regen as well.

    Right... becuase impulse/bats zergs were great to fight.

    You know how you prevent impulse bats from being effective? By spreading out. You know how to stop an AoE speced DK from being effective? By spreading out. You know how you stop a streak and negate spamming sorc from being effective? By spreading out. You know how you stop a blazing shield bats spamming templar from being effective? By spreading out. You know how you stop a NightBlade sap tank spamming bats from being effective? By spreading out.

    The dynamic ultimate gain system allowed for those who fought outnumbered to gain ultimate at an increased rate, thus causing zergs to spread out. When an impulse bat spammer isn't surrounded by players they don't receive heals, they don't do damage, they don't gain ultimate.

    Whether you all liked it or not, the real zerg buster was the dynamic ultimate gain system. Thats what stopped 40 people from gathering on a flag and force flipping it, the fact that one person could simply spam bats in them and not die. As crazy as you think it is, this is what stopped the zergs.

    Sticky/pin this god damn post.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    WRX wrote: »
    Satiar wrote: »
    I'm all fine for certain changes, but it really seems like most people want their few people to be more effective than a larger, better organized group of players. Will never happen. Such guilds and players will always adapt, min max, and continue to be effective.

    Or they'll wuit, like TYSM, but I think you get the idea.

    I would prefer that organization, skill, and placement play a larger role in battles compared to simply bringing 50 guys. Just my opinion, even though I told particularly believe this was directed at me haha..

    Yeah, you want it all to count, and I think having good players, good organization and good leads will always bring an advantage. Even in the "good old days" it was still pugs getting farmed, good guilds still ran pain trains and were wildly successful. People want permabats back forgetting what it was like having 24 of those roll into you.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    I miss ground oils so, so much. I have way more nostalgia for oil parties than I do for camps.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Valen_Byte wrote: »
    So sick of the word 'zerg'

    Do you know anything about military tactics?

    Ever heard of Normandy? War is not fought in small groups. Its illogical. It takes numbers to win a war. Its human nature to fight with as many allies as possible.

    No matter what they do to try to spread people out, will not work. You cant fight instinct.





    Edit: spelling

    I promise you in Normandy the allies didn't freeze in battle, unable to fire their weapons or help their fallen comrades or find themselves unable to set siege or worse-crash and time warp back to their home in Kansas at the moment their comrades need them the most.

    Come talk to me when it finally dawns on you this isn't real life and real warfare has no bearing on this game.
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    God_flakes wrote: »
    Calltrops are currently very under powered. I am a glass cannon and can wall easily walk over them and heal. They're pointless right now.

    lol
    2013

    rip decibel
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    I thought it was friendly fire... it doesn't have to be full damage, but 1/4 of the total damage will do the trick....

    Ok not
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    I would like to see a much higher diminishing return in AP gain for large groups.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • WRX
    WRX
    ✭✭✭✭✭
    I would like to see a much higher diminishing return in AP gain for large groups.

    This will make the biggest change against organized AP farmers. After that I want a way to bust up the inevitable 50 mans that'll still be running.
    Decibel GM

    GLUB GLUB
  • Kode
    Kode
    ✭✭✭
    Since lightning ballistas are alread weak and underutilized, change the mechanics of them. Have it do relatively low seige damage (subpar to flame)and a short duration 50% snare, but apply an unpurgable effect that jumps to a nearby ally within 5m every half second. It deals its damage again,applies a snare, and bounces to the next target again... Back and forth till they spread out or die.
    Kode Darkstar, Aldmeri Dominion
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I've always thought the real solution would be to create proper collision between players. Two players shouldn't be able to occupy the same or near-same space. This would actually make a phalanx type formation something logical to use, since you'd want to pack in as tight as possible for certain approaches, and spread out for others (as in avoiding siege). There are a lot of things that could be done with this like offering defensive bonuses for being formed up. The reality is though I doubt anything like this will ever happen or is even possible with the game as it is designed. It would be cool though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Ground oil. But not the pots.
    But make it like caltrops , a usable spreadable oil slick over the battle field that one shots anyone in it when lit.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Just going to leave this here.

    gravity_zpsfinggwee.png

    - Mojican
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »
    Just going to leave this here.

    gravity_zpsfinggwee.png

    they should have never made the synergy radius so small.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WRX
    WRX
    ✭✭✭✭✭
    manny254 wrote: »
    Just going to leave this here.

    gravity_zpsfinggwee.png

    they should have never made the synergy radius so small.

    Or hide it behind other synergies.

    Not to mention that likely has the empower buff (20% dmg) on a very high weapon damage build or spell damage.
    Decibel GM

    GLUB GLUB
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    Just going to leave this here.

    gravity_zpsfinggwee.png

    double cruuuussshhhhh
    2013

    rip decibel
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    WRX wrote: »
    manny254 wrote: »
    Just going to leave this here.

    gravity_zpsfinggwee.png

    they should have never made the synergy radius so small.

    Or hide it behind other synergies.

    Not to mention that likely has the empower buff (20% dmg) on a very high weapon damage build or spell damage.

    and the fact that the synergy damage is based purely on the person who pushes X (or w/e it set to) and not the one who cast the nova.

    your typical Tank is the most likley to trigger it.. for probably less than 5k.
    I play every class in every situation. I love them all.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    WRX wrote: »
    manny254 wrote: »
    Just going to leave this here.

    gravity_zpsfinggwee.png

    they should have never made the synergy radius so small.

    Or hide it behind other synergies.

    Not to mention that likely has the empower buff (20% dmg) on a very high weapon damage build or spell damage.

    It was Emperor, empower, green food (something like 55k stam), about 4.5k weapon power.

    Edit: Without empower tool tip was about 17.5k if memory serves. Testing the highest I ever got it to hit was 15k with crit.
    Edited by manny254 on June 19, 2015 12:14PM
    - Mojican
Sign In or Register to comment.