Seriously over all the conspiracy threads calling for nonsense.
Heres the fix.
Ground. Oils.
Just my take.
Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Ya'll seem upset about getting killed or something?
Guessing you didn't play with "group" oils, but they crushed raids regularly.
Rook_Master wrote: »Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Actually I remember just how *** ground oils were, thank you.
And I'm glad they fixed that crap.
Ya'll seem upset about getting killed or something?
Guessing you didn't play with "group" oils, but they crushed raids regularly.
Not really, In fact most of the "groups" back then used them for farming Towers more then anything.
The only time zerg trains pre patch were ever in jeopardy was when the Oil Catapults snared for 70% and Retreating Maneuvers didn't purge it
Throw in Stacking Meat Bag catapults and any group hit by that Oil Catapult and 2 Meat bags was pretty much toast.
Rook_Master wrote: »Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Actually I remember just how *** ground oils were, thank you.
And I'm glad they fixed that crap.
Why didnt you purge? OR better yet, cleanse.
Ya'll seem upset about getting killed or something?
Guessing you didn't play with "group" oils, but they crushed raids regularly.
Not really, In fact most of the "groups" back then used them for farming Towers more then anything.
The only time zerg trains pre patch were ever in jeopardy was when the Oil Catapults snared for 70% and Retreating Maneuvers didn't purge it
Throw in Stacking Meat Bag catapults and any group hit by that Oil Catapult and 2 Meat bags was pretty much toast.
I did like the oil cata, but the fact you could put 5 pointed at any breach was alittle overkill. Id like to see the initial 70%, once purged it be 15 or 20%
Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Actually I remember just how *** ground oils were, thank you.
And I'm glad they fixed that crap.
Why didnt you purge? OR better yet, cleanse.
First you argue that Ground Oil will take care of zergs, but then you state you can just negate this by purging.
The big groups WILL PURGE, and this won't do anything but reintroduce broken mechanics. It's kind of like how Proxy Det was intended to blow up zergs, but now zergs simply spam it as well.
Do you follow my logic?
Rook_Master wrote: »Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Actually I remember just how *** ground oils were, thank you.
And I'm glad they fixed that crap.
Or change ele walls to their broken ways again, last patch it was annoying. but if you think about it now that could be very interesting.
Remove aoe attacks
#noimpulseandsteeltornado