The_Drexill wrote: »Redo CC. The first C stands for crowd.
rikimm16_ESO wrote: »I would recommend disabling inpulse and steel tornado, but maybe a better approach would be to decrease the raid size group in Cyrodiil. Half it to 12 raid members!
Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Sounds like something worth trying. If it needs tweaked to hit harder or a little less hard that is simple enough.I did like the oil cata, but the fact you could put 5 pointed at any breach was alittle overkill. Id like to see the initial 70%, once purged it be 15 or 20%
Could Scale it based on number of people hit.
For example, Oil Catapult hits 1 or 2 people, only 15% snare..It hits 10+ stacked..70% snare
Maybe but doubt it will be put in.Wanna get rid of zerg balls? Get a chain-link skill like plague. And make it low DoT or a slow, but can't be cleansed.
nikolaj.lemcheb16_ESO wrote: »They should just introduce a nuke that did 3k x number of enemy players within a 6 yard radius to everyone within the area effect. It would just be a normal area damage to normal spread out players but a close moving blop group would always be instant killed by it.
People would then learn to spread out and use different tactics and the server would be given a chance to handle them.
Of course they still need to fix those abilities that cause massive lag like meteor.
vortexman11 wrote: »nikolaj.lemcheb16_ESO wrote: »They should just introduce a nuke that did 3k x number of enemy players within a 6 yard radius to everyone within the area effect. It would just be a normal area damage to normal spread out players but a close moving blop group would always be instant killed by it.
People would then learn to spread out and use different tactics and the server would be given a chance to handle them.
Of course they still need to fix those abilities that cause massive lag like meteor.
No nukes, no one should instantly be killed by one skill no matter how many are stacked up.
nikolaj.lemcheb16_ESO wrote: »vortexman11 wrote: »nikolaj.lemcheb16_ESO wrote: »They should just introduce a nuke that did 3k x number of enemy players within a 6 yard radius to everyone within the area effect. It would just be a normal area damage to normal spread out players but a close moving blop group would always be instant killed by it.
People would then learn to spread out and use different tactics and the server would be given a chance to handle them.
Of course they still need to fix those abilities that cause massive lag like meteor.
No nukes, no one should instantly be killed by one skill no matter how many are stacked up.
I know it sound extreme but the blop player behavior is what is destroying pvp in this game and it just need to be removed. In DAoC you had massive aoe CC that meant you had to spread out or else your entire force could be defeated by a single well placed spell. It worked and pvp lived on for a decade in that game.
This game need something that put a drastic disadvantage to moving too close together or else the server will never be able to handle battles. A bomb like I described is in the class of what is needed.
I know it is unfair that people who have trained together to do the blop to perfection will see all that work go to waste, but the simple fact is that this kind of player behavior cannot be handled by their server code and thus it has to be removed from the game via drastic measures.
Hypertionb14_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »vortexman11 wrote: »nikolaj.lemcheb16_ESO wrote: »They should just introduce a nuke that did 3k x number of enemy players within a 6 yard radius to everyone within the area effect. It would just be a normal area damage to normal spread out players but a close moving blop group would always be instant killed by it.
People would then learn to spread out and use different tactics and the server would be given a chance to handle them.
Of course they still need to fix those abilities that cause massive lag like meteor.
No nukes, no one should instantly be killed by one skill no matter how many are stacked up.
I know it sound extreme but the blop player behavior is what is destroying pvp in this game and it just need to be removed. In DAoC you had massive aoe CC that meant you had to spread out or else your entire force could be defeated by a single well placed spell. It worked and pvp lived on for a decade in that game.
This game need something that put a drastic disadvantage to moving too close together or else the server will never be able to handle battles. A bomb like I described is in the class of what is needed.
I know it is unfair that people who have trained together to do the blop to perfection will see all that work go to waste, but the simple fact is that this kind of player behavior cannot be handled by their server code and thus it has to be removed from the game via drastic measures.
they tried this with magicka Det... but current blobs can out heal the placed one and the Proxy morph ended up HELPING the blobs..
here is an idea... make the targeted version able to set off other in-range targed versions... if you have one person put the targed on 2 people and the first goes off, the second one does too instantly if the person who is bombed is hit by the first bomb...
with that change 2 people spamming it into a zerg could effectively stack 4 bombs that would go off all at once if the blob members didnt play smart and spread out.
GorraShatan wrote: »Hypertionb14_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »vortexman11 wrote: »nikolaj.lemcheb16_ESO wrote: »They should just introduce a nuke that did 3k x number of enemy players within a 6 yard radius to everyone within the area effect. It would just be a normal area damage to normal spread out players but a close moving blop group would always be instant killed by it.
People would then learn to spread out and use different tactics and the server would be given a chance to handle them.
Of course they still need to fix those abilities that cause massive lag like meteor.
No nukes, no one should instantly be killed by one skill no matter how many are stacked up.
I know it sound extreme but the blop player behavior is what is destroying pvp in this game and it just need to be removed. In DAoC you had massive aoe CC that meant you had to spread out or else your entire force could be defeated by a single well placed spell. It worked and pvp lived on for a decade in that game.
This game need something that put a drastic disadvantage to moving too close together or else the server will never be able to handle battles. A bomb like I described is in the class of what is needed.
I know it is unfair that people who have trained together to do the blop to perfection will see all that work go to waste, but the simple fact is that this kind of player behavior cannot be handled by their server code and thus it has to be removed from the game via drastic measures.
they tried this with magicka Det... but current blobs can out heal the placed one and the Proxy morph ended up HELPING the blobs..
here is an idea... make the targeted version able to set off other in-range targed versions... if you have one person put the targed on 2 people and the first goes off, the second one does too instantly if the person who is bombed is hit by the first bomb...
with that change 2 people spamming it into a zerg could effectively stack 4 bombs that would go off all at once if the blob members didnt play smart and spread out.
Magicka det was just poorly designed. The fact that it follows you once its on you also makes it hard to avoid entirety. At least if it was an actual area of effect you could just get out of the area.