Hypertionb14_ESO wrote: »I have seen enough evidence today for the fact that Ground oils would only hurt unorganized groups.....
those organized groups have enough Purge that the chances of sucessfully hurting them with Ground oils is now Next to nil.
Seriously over all the conspiracy threads calling for nonsense.
Heres the fix.
Ground. Oils.
Just my take.
(Was not meant to be super srs, but Im rolling with it now)
Seriously over all the conspiracy threads calling for nonsense.
Heres the fix.
Ground. Oils.
Just my take.
(Was not meant to be super srs, but Im rolling with it now)
Ground oils is not a fix. Its a lame easy "one button press - to win".
Oils works nice as they are. Try it. Tried Meatbags? Meatbags are similar to "oil on ground".
Everyone yells Zergs.....Annoying!
Zerg = huge number of mindless monsters running everywhere.....no leading.
Lots of enemies in Cyro who is running the same direction, at the same time....IS NOT ZERGING.
Armies moves together. They also die if you try to counter with something else then Charging 50 players yourself!
I love "Zergs" in cyro. My Champion points and AP loves them too!
To "fix" any kind of warfare tactics, you deploy counter tactics. Winners adapts and overcome.
I'll give a free tip. A zerg rushing around? Place a meatbag on the walls in your keep, and shoot.
They cant reach you and you kill zergs......
GorraShatan wrote: »
A lightning skill that deals increased damage for each player that is close-by would solve the problem ^^
If 1 player is on his/her own-> no damage
If 2 players are close together -> low amount of damage
If 10 players are all standing on the exact same spot -> all 10 die
Problem solved ^^
I'm actually being serious here. First person shooter MMOGs have all kinds of explosives to deal with this kind of problem. ESO has nothing that can effectively destroy these zergballs except for larger zergballs (siege weapons do not work). The lightning skill I suggested alone could prevent those zergballs from happening and it would be a weak skill for all other uses, not creating any balancing problems.
I still think my suggestion of a lightning skill in the Alliance War skill lines, available to everyone, would be the best solution ^^
(The Celestial Mage uses it too, the first boss in veteran Fungal Grotto uses something similar!)
A lightning skill that deals increased damage for each player that is close-by would solve the problem ^^
If 1 player is on his/her own-> no damage
If 2 players are close together -> low amount of damage
If 10 players are all standing on the exact same spot -> all 10 die
Problem solved ^^
I'm actually being serious here. First person shooter MMOGs have all kinds of explosives to deal with this kind of problem. ESO has nothing that can effectively destroy these zergballs except for larger zergballs (siege weapons do not work). The lightning skill I suggested alone could prevent those zergballs from happening and it would be a weak skill for all other uses, not creating any balancing problems.
I think it's what they wanted to do with magicka detonation. And to be honest I have never seen people using it altogether to destroy a zerg.
GorraShatan wrote: »Hypertionb14_ESO wrote: »I have seen enough evidence today for the fact that Ground oils would only hurt unorganized groups.....
those organized groups have enough Purge that the chances of sucessfully hurting them with Ground oils is now Next to nil.
Since when is the point to have unorganized groups wipe organized groups?
It's to help small organized groups wipe larger ones.
Mr @ZOS_BrianWheeler
Please release the Imperial City "Soon". The natives are getting very restless!
Oh, I see a blob. Meet my meatbags!
Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »Yes, because there's no way the zergs would also set up ground oils.
This idea is super fail, and ironic, considering who it's coming from.
Thanks for the input. Would like to refer you to my previous post.
Actually I remember just how *** ground oils were, thank you.
And I'm glad they fixed that crap.
Why didnt you purge? OR better yet, cleanse.
First you argue that Ground Oil will take care of zergs, but then you state you can just negate this by purging.
The big groups WILL PURGE, and this won't do anything but reintroduce broken mechanics. It's kind of like how Proxy Det was intended to blow up zergs, but now zergs simply spam it as well.
Do you follow my logic?
I read this thread and I find the same 10-15 solutions we have been suggestings since months ago. At this point, ZOS knows EXACTLY what to do. Stop re-explaining the same solutions over and over again. Quote your own posts and the posts of others instead. The problem isn't that ZOS is not aware of the problem and the solutions, it is that ZOS doesn't have the ressources, the time and the will to fix them until console release gets stable. Useless to keep writing up paragraphs about it. It's been said times and times again.
Unless that make you feel better, of course.