sounds like you need a pvp game like COD or battlefield not a pve mmo with pvp in it. Also we cant combine the pvp groups because ZO$ wont spend money on Hi-end servers so they spike and crash and lag out as it is
Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
What you said here is just ganking. That's whole new level imo.DeanTheCat wrote: »3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
I'm trying. But life is hard without and escape when the zerg arrivesOr just don't die.
Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
What you said here is just ganking. That's whole new level imo.DeanTheCat wrote: »3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
Of course I use stealth sometimes, not planning to get wrecked by a zerg.
But even against zergs I mostly use movement like shadow image to split them or troll them. Riding right next to the Raid is fun as well.
Fighting small groups itself is done by splitting and killing them one by one.
4) Solo players, who run around without stealth, using environment and given skills to kill people
DeanTheCat wrote: »DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
Of course I use stealth sometimes, not planning to get wrecked by a zerg.
But even against zergs I mostly use movement like shadow image to split them or troll them. Riding right next to the Raid is fun as well.
Fighting small groups itself is done by splitting and killing them one by one.4) Solo players, who run around without stealth, using environment and given skills to kill people
I see a contradiction... But anyway, that's just arguing semantics now. You'll still need to stealth to some degree, and I know how you fight. It's a nice style in my opinion, but I'm writing the "Safer" route in my original post, as the OP seems to be complaining about a lack of solo PvP and that was more to illustrate that solo PvP is still around. And not everyone has the ping to pull off what you do on a daily basis.
You are still one of the best AD nightblades out there. *Offers Soulac a crate of Skooma and Milk*
DeanTheCat wrote: »DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
Of course I use stealth sometimes, not planning to get wrecked by a zerg.
But even against zergs I mostly use movement like shadow image to split them or troll them. Riding right next to the Raid is fun as well.
Fighting small groups itself is done by splitting and killing them one by one.4) Solo players, who run around without stealth, using environment and given skills to kill people
I see a contradiction... But anyway, that's just arguing semantics now. You'll still need to stealth to some degree, and I know how you fight. It's a nice style in my opinion, but I'm writing the "Safer" route in my original post, as the OP seems to be complaining about a lack of solo PvP and that was more to illustrate that solo PvP is still around. And not everyone has the ping to pull off what you do on a daily basis.
You are still one of the best AD nightblades out there. *Offers Soulac a crate of Skooma and Milk*
DeanTheCat wrote: »DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
Of course I use stealth sometimes, not planning to get wrecked by a zerg.
But even against zergs I mostly use movement like shadow image to split them or troll them. Riding right next to the Raid is fun as well.
Fighting small groups itself is done by splitting and killing them one by one.4) Solo players, who run around without stealth, using environment and given skills to kill people
I see a contradiction... But anyway, that's just arguing semantics now. You'll still need to stealth to some degree, and I know how you fight. It's a nice style in my opinion, but I'm writing the "Safer" route in my original post, as the OP seems to be complaining about a lack of solo PvP and that was more to illustrate that solo PvP is still around. And not everyone has the ping to pull off what you do on a daily basis.
You are still one of the best AD nightblades out there. *Offers Soulac a crate of Skooma and Milk*
DeanTheCat wrote: »DeanTheCat wrote: »Solo is still possible when you play horse simulator. Otherwise it's not, as you saidSolo is still possible, but small fights are hard to find.
To be honest, I never find other solo players who aren't gankers.. Mostly small groups of 3-5 and midfight the zerg joins the fun.
I mean yeah if you have the nerves to wait 1 hour to find some good 1v1, 1v2-3 fights without zergs out of nowhere. It's so freaking rare.
Or just don't die.DeanTheCat wrote: »Cyrodiil basically has a few types of players:
1) Large group players (>=12), who are the ones responsible for the blobs and lagtrains that we see everyday. This sort of player usually slot as many AoEs as they can and clump together and start spamming.
2) Small group players (<12), who utilize terrain and superior mobility and coordination to out maneuver and flank larger groups. This sort of player usually has a balance between damage and survivability while not relying on stealth mechanics.
3) Solo players (1 - 2), who utilize stealth mechanics to the utmost possible degree as stealth is the only way they can survive as a solo player. They aim to kill fast, and vanish right after, as the less time they are seen, the less chance they are zerged down and killed.
Basically, if you want to run solo, mastery of stealth is a must. Otherwise an ally is pretty much mandatory to survival. The main asset of a solo player is their mobility and elusiveness, rather than brute force strength. I myself am a solo player, and you'll basically become a guerrilla fighter lurking around waiting for your chance to attack larger forces when they least expect it. Stealth is the only thing keeping soloists alive, as everyone else runs in groups and you need that element of surprise to take down enemy players before their allies can react. Non-stealth solo play isn't really possible, unless you are a sorc, in which you can just bolt away
Solo PvP isn't dead. It just requires a lot more personal skill then your average player has (Yes, even snipe gankers need to know when to hold their fire and use line of sight. The bad ones die every 5 min). As everyone is human, we all make mistakes. Sit in stealth, bide your time, wait for your chance to strike. Punish every single mistake your enemy makes, and don't bite off more then you can chew. And always have a plan B. You'll still eventually be zerged down and killed, but at least you can take a few down with you before you die. That's a win in and of itself.
4) Solo players, who run around without stealth, using environment and given skills to kill people.
I barely use stealth since I'm WW and I don't think it's nessecary.. I use mobility instead.
You still need to use stealth to hide from the zergs
I don't see you running headfirst into them alone, essentially committing suicide. Mostly I see you running around unstealthed when there are only a few enemy players in sight. When it gets too many, even you bail and hide. So yes, stealth is still needed. (I'm talking about the times when you are completely alone, without allies for backup)
Of course I use stealth sometimes, not planning to get wrecked by a zerg.
But even against zergs I mostly use movement like shadow image to split them or troll them. Riding right next to the Raid is fun as well.
Fighting small groups itself is done by splitting and killing them one by one.4) Solo players, who run around without stealth, using environment and given skills to kill people
I see a contradiction... But anyway, that's just arguing semantics now. You'll still need to stealth to some degree, and I know how you fight. It's a nice style in my opinion, but I'm writing the "Safer" route in my original post, as the OP seems to be complaining about a lack of solo PvP and that was more to illustrate that solo PvP is still around. And not everyone has the ping to pull off what you do on a daily basis.
You are still one of the best AD nightblades out there. *Offers Soulac a crate of Skooma and Milk*
The type of solo play you describe is indeed viable, but that doesn't necessarily mean it is the type of solo play that everyone enjoys. Skulking around and waiting for any easy one shot skill before disappearing might be fun for some people (and that's cool, I get it, and I respect that playstyle more than I will ever respect someone who runs with a blob) however for many people who want to enjoy solo or truly small scale it isn't very fun at all. It's very difficult to find regular small fights in the open world unless you are a ganker, and I think that was the point the OP is making.
Teargrants wrote: »What are you talking about, I solo just fine all the time, soloing around w/ the 23 other solo players in my group.