pecheckler wrote: »You folks defending DPS minimums as a requirement to participate in certain content need to do your research. Using DPS or time-to-kill as a metric to measure player performance has been a major failing of many games for over 15 years. Every development team that has let their players use these metrics has regretted it.
In the case of ESO the obvious downsides of using these metrics is that it forces players to limit their play style, it results in less use of support abilities, less outside the box strategy, and it incites animosity among players.
A simple example being you'll have a damage dealer templar that would like to use 4 support or crowd control abilities which could be a great boon to the team at only a minor 10% loss to damage output. If players are reviewing damage numbers then this player would be more likely to not use these abilities.
Even games which have elaborate total contribution scores, (which have hidden calculations) still can't factor in everything that matters. Think of this other example: Your top DPS is a player neglects to mitigate damage as effectively as your #2 damage dealer by not moving, dodging, blocking, etc.
There are too many variables to calculate effectiveness. Focusing on damage or healing average over combat duration is a big mistake. One which never should have been allowed in the first place. Shame on Zenimax for letting it take place. And shame on players for letting DPS still be a metric considering developer intent was obvious with the API limitations put in place at the end of the PC beta test.
pecheckler wrote: »You folks defending DPS minimums as a requirement to participate in certain content need to do your research. Using DPS or time-to-kill as a metric to measure player performance has been a major failing of many games for over 15 years. Every development team that has let their players use these metrics has regretted it.
In the case of ESO the obvious downsides of using these metrics is that it forces players to limit their play style, it results in less use of support abilities, less outside the box strategy, and it incites animosity among players.
A simple example being you'll have a damage dealer templar that would like to use 4 support or crowd control abilities which could be a great boon to the team at only a minor 10% loss to damage output. If players are reviewing damage numbers then this player would be more likely to not use these abilities.
Even games which have elaborate total contribution scores, (which have hidden calculations) still can't factor in everything that matters. Think of this other example: Your top DPS is a player neglects to mitigate damage as effectively as your #2 damage dealer by not moving, dodging, blocking, etc.
There are too many variables to calculate effectiveness. Focusing on damage or healing average over combat duration is a big mistake. One which never should have been allowed in the first place. Shame on Zenimax for letting it take place. And shame on players for letting DPS become a metric considering developer intent was obvious with the API limitations put in place at the end of the PC beta test.
If a player wishes to pass judgement on another player's effectiveness than it should be by visible inspection only. There should not be any combat numbers or stats visible to other players for review.
Ungodlyomenb14_ESO wrote: »pecheckler wrote: »You folks defending DPS minimums as a requirement to participate in certain content need to do your research. Using DPS or time-to-kill as a metric to measure player performance has been a major failing of many games for over 15 years. Every development team that has let their players use these metrics has regretted it.
In the case of ESO the obvious downsides of using these metrics is that it forces players to limit their play style, it results in less use of support abilities, less outside the box strategy, and it incites animosity among players.
A simple example being you'll have a damage dealer templar that would like to use 4 support or crowd control abilities which could be a great boon to the team at only a minor 10% loss to damage output. If players are reviewing damage numbers then this player would be more likely to not use these abilities.
Even games which have elaborate total contribution scores, (which have hidden calculations) still can't factor in everything that matters. Think of this other example: Your top DPS is a player neglects to mitigate damage as effectively as your #2 damage dealer by not moving, dodging, blocking, etc.
There are too many variables to calculate effectiveness. Focusing on damage or healing average over combat duration is a big mistake. One which never should have been allowed in the first place. Shame on Zenimax for letting it take place. And shame on players for letting DPS become a metric considering developer intent was obvious with the API limitations put in place at the end of the PC beta test.
If a player wishes to pass judgement on another player's effectiveness than it should be by visible inspection only. There should not be any combat numbers or stats visible to other players for review.
Dude dont be scurred cause u pull low numbers.
Dont project ur Insecuritys on me yo.
Amsel_McKay wrote: »nikolaj.lemcheb16_ESO wrote: »pecheckler wrote: »
Only if there is absolutely no way for players to calculate DPS or healing over time. That is the worst part about the PC version. It promotes elitism and prerequisites to playing with others.
It is not really elitism. The endgame content is so hard that people need to be really perfectly build in order to beat it. If people don't pull out enough dps many encounters simply become impossible.
Play as you like is only for leveling content, the end content does not allow it.
Sorry had to LOL at endgame content being hard...
nikolaj.lemcheb16_ESO wrote: »Amsel_McKay wrote: »nikolaj.lemcheb16_ESO wrote: »pecheckler wrote: »
Only if there is absolutely no way for players to calculate DPS or healing over time. That is the worst part about the PC version. It promotes elitism and prerequisites to playing with others.
It is not really elitism. The endgame content is so hard that people need to be really perfectly build in order to beat it. If people don't pull out enough dps many encounters simply become impossible.
Play as you like is only for leveling content, the end content does not allow it.
Sorry had to LOL at endgame content being hard...
VDSA, SoA, Vet City of Ash, even Vet CoH are all encounters that require people to have good builds and not *** around with funny concepts or they are not duable.
Good news, everyone! I think I perfected a plague that will destroy all life on Azeroth!
pecheckler wrote: »
Only if there is absolutely no way for players to calculate DPS or healing over time. That is the worst part about the PC version. It promotes elitism and prerequisites to playing with others.
Good news, everyone! I think I perfected a plague that will destroy all life on Azeroth!
granty2008cyb16_ESO wrote: »no no no ! they need to work on the pc updates now, they have spent long enough on console maby next year :-)
Ywain_The_*** wrote: »I just try to figure why yes are red and no are blue...
Dimebagd88 wrote: »Yes. If you don't want to play with certain people who you consider elitist, then simply don't. No reason it can't be optional for those who want it. Seems ridiculous to even argue this.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"