have no combat log, no dps/hps meter Just give us real time dmg/heal floaty numbers so we can see what we are actually doing and not guessing.
I want to be able to virtual hifive myself for hitting a new record crit heal on someone, instead I will just see a red bar go up by a bit more or a bit less than it normally would (i dunno if it is more or less because it all looks the same)
Half the no's are just PC players who want some stuff they haven't got for themselves. I can't blame 'em but I still want it.
xoduspaladin wrote: »I went with console version of this game to avoid the whole add-on thing. I am sure every content in this game can be completed without it. Like others have already said, adding add-ons like this is what lead to elitism. you want Add-ons, PC is definitely the way to go. I love the consoles mentality when it comes to this and "pray" it doesn't change anytime soon.
xoduspaladin wrote: »I went with console version of this game to avoid the whole add-on thing. I am sure every content in this game can be completed without it. Like others have already said, adding add-ons like this is what lead to elitism. you want Add-ons, PC is definitely the way to go. I love the consoles mentality when it comes to this and "pray" it doesn't change anytime soon.
No it's actually quite refreshing to not have all those numbers that just feed elitist behaviour in most mmos.
coryevans_3b14_ESO wrote: »Half the no's are just PC players who want some stuff they haven't got for themselves. I can't blame 'em but I still want it.
Actually, we do have it. The addons work very (certain ones, haven't used em all) seamlessly and I would rather have them as an add on than ZOS adding them and having the game bug out for a year.
coryevans_3b14_ESO wrote: »xoduspaladin wrote: »I went with console version of this game to avoid the whole add-on thing. I am sure every content in this game can be completed without it. Like others have already said, adding add-ons like this is what lead to elitism. you want Add-ons, PC is definitely the way to go. I love the consoles mentality when it comes to this and "pray" it doesn't change anytime soon.
I have these evil add ons you speak of and I don't use them as such. It's just fun to see sometimes. I turn them off and on at will. I also have not run into any of this elitism you say happens with this stuff in ESO. Other games yes.
pecheckler wrote: »You folks defending DPS minimums as a requirement to participate in certain content need to do your research. Using DPS or time-to-kill as a metric to measure player performance has been a major failing of many games for over 15 years. Every development team that has let their players use these metrics has regretted it.
In the case of ESO the obvious downsides of using these metrics is that it forces players to limit their play style, it results in less use of support abilities, less outside the box strategy, and it incites animosity among players.
A simple example being you'll have a damage dealer templar that would like to use 4 support or crowd control abilities which could be a great boon to the team at only a minor 10% loss to damage output. If players are reviewing damage numbers then this player would be more likely to not use these abilities.
Even games which have elaborate total contribution scores, (which have hidden calculations) still can't factor in everything that matters. Think of this other example: Your top DPS is a player neglects to mitigate damage as effectively as your #2 damage dealer by not moving, dodging, blocking, etc.
There are too many variables to calculate effectiveness. Focusing on damage or healing average over combat duration is a big mistake. One which never should have been allowed in the first place. Shame on Zenimax for letting it take place. And shame on players for letting DPS become a metric considering developer intent was obvious with the API limitations put in place at the end of the PC beta test.
If a player wishes to pass judgement on another player's effectiveness than it should be by visible inspection only. There should not be any combat numbers or stats visible to other players for review.
I voted no, but the question asked (despite being straightforward) is relatively vague. I would easily tolerate and even agree to a toggle that permitted damage/healing numbers to be shown on screen for the effect of your singular character, but only if it was restricted to your character and extended to nothing else. As in no DPS links and no combat log beyond yourself. Sharable DPS values easily encourages/permits toxic behavior from certain players and they are not shy about going outside their guilds and projecting their view onto others.
Justice31st wrote: »pecheckler wrote: »
Only if there is absolutely no way for players to calculate DPS or healing over time. That is the worst part about the PC version. It promotes elitism and prerequisites to playing with others.
This^
I have a Training Dummy concept that would work really well on console as well as PC... check it out here:
http://forums.elderscrollsonline.com/en/discussion/172547/training-dummies-concept
Here's a little "preview"
It would work for damage and healing.