Perma-blocking has counters, and opportunity costs. Having tanky builds viable in pvp is a good thing.
Block is fine.
Permanent block does not have counters. A light armour mage build has counters, which is physical damage and melee fighters. Have you ever fought the opponent I described in my opening post? Those are not tanky builds, those are broken builds that take advantage of how easy it is to permanently block and still be able to deal a lot of damage and sustain themselves.
When you block, it should be to reduce damage, not to be used at the same time as you deal damage.
Yes, I've fought the build you described.
They run out of stamina and die without support.
Joy_Division wrote: »A "permablocker" is far less annoying of an opponent than the shield-stacking bolt escaper or the perma-dodge rolling cloaker.
https://www.youtube.com/watch?v=yJI5YqpXbtUMeanwhile in actual pvphttps://www.youtube.com/watch?v=yJI5YqpXbtU
But yes...Perma Blocking is such an issue
*grin*
Forestd16b14_ESO wrote: »Hey Zos still think block casting is a useful mechanic? It's broken ..... it's not useful it not a good mechanic may have sounded nice on paper but in action... it's terrible please just remove and take this giant throne out of pvp side.
I like blocking and i like shields. I always use classes with shields in all my mmos. Now, i dont like range damage mechanic, so lets better remove it. See what i did here?
They should make blocking directional, imo.
NadiusMaximus wrote: »The 360° blocking should be removed
Knootewoot wrote: »Perma block is fine... if it was directional.
cozmon3c_ESO wrote: »Joy_Division wrote: »A "permablocker" is far less annoying of an opponent than the shield-stacking bolt escaper or the perma-dodge rolling cloaker.
I don't know I find them all equally annoying. Sorc has no real good way to take out perma block except with rune prison with a crappie cast time.
I fought a perma block NB the other day, it went on for about 5 minutes. I couldn't hurt his health bar the entire fight so I worked on breaking his stam. I died eventually to lack of resources, i asked him how far into his stam bar I got. He said he was still at 100% stam. Wow. There is such thing as perma blocking. Fighting Dk's is even worse, no way to cc them and lava whip is unavoidable, plus reflective scales negates most ranged damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
I know you can block-cast Surprise Attack with an NB stamina build, has anyone tried that in PvP yet? A magicka DK block-casting Whip will run out of stamina if you manage to not die before that, but I don't think a stamina NB block-casting Surprise Attack would ever run out of stamina, I wonder if that would be a viable build.
Meanwhile in actual pvphttps://www.youtube.com/watch?v=yJI5YqpXbtU
But yes...Perma Blocking is such an issue
*grin*
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
all sorc abilities drain less endu than CS the only exclusion is rune prison wich has a 1,5sec CT and thus is not viable to be used. or in other words a sorc has no option to significantly hurt a blocker ever.Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
generally you throw in more then CS to drain Block
But if you were testing it why didn't ya ask him if it counted as 3 hits or not?
Its possible it only counts as one hit..But i'm pretty sure it was only changed for reflect.
Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
The issue at hand is that you are able to block and use skills at the same time. If this were not possible, people who have to either hold block with their permanent block build and be very defensive, or use block tactically - which means there would be possibility to damage when they use skills.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
all sorc abilities drain less endu than CS the only exclusion is rune prison wich has a 1,5sec CT and thus is not viable to be used. or in other words a sorc has no option to significantly hurt a blocker ever.Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
generally you throw in more then CS to drain Block
But if you were testing it why didn't ya ask him if it counted as 3 hits or not?
Its possible it only counts as one hit..But i'm pretty sure it was only changed for reflect.
regarding the 3 attacks it drais as much endu as a firestaff light attack so i would say nope its no longer counted as 3 attacks.Multi hit attacks drain stam the best, crushing shock for example is good for draining stamina on block, but you have to worry bout reflect on dk. The best stam drainer will be nightblade with shades though. Templar is decent also
it seams that the change of CS reflect behaviour aswell hurt its drainability significantly...
Not really, before the dk reflected all attacks for 4 seconds regardless, not he only reflects 4 attacks. It's slightly better for the cs user then before but you shouldn't notice the change realistically
its about CS not scales ffs - the change of CS not counting as 3 attacks in terms of reflecting by scales crushed its ability to drain stamina aswell.
I'm pretty sure cs still counts as 3 attacks in terms of blocking, it was just changed on scales
not sure if they count as 3 attacks but tested it with my dk, 2 blockcost reduction glyphs, 639 stamina reg,31CPpoints spend (11% cost reduction) after 60sec of consecutive CSing him his stamina was depleted to 65%(from 16k down to 10.5k).
so CS is everything but not a viable option to stop a perma blocker from blocking as he definatly will have more than my lousy 639stamina reg
The issue at hand is that you are able to block and use skills at the same time. If this were not possible, people who have to either hold block with their permanent block build and be very defensive, or use block tactically - which means there would be possibility to damage when they use skills.
it doesn´t matter if someone is permanently holding down block or lifting it for 10miliseconds to perform an attack cancling its animation by reactivating perma block.
the only way to get a hand towards perma blcoker is to reduce every ability effect by 50-90% for 2sec after or while blocking
nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
leaving you with frags wich are reflected by sclaes and defensive stance and thus are "free" blocks aswell and even if its not reflected it costs as much as CS
leaving you with light attacks and CS wich cost the same -> next to nothing (as they are handled as projectiles aswell and are thus facing the most possible cost reduction)
wich lead to the point where a sorc is unable to break through block ever if you are using potions, drink buffs or equip more optimized for pvp as a tank than my DK.
and force shock and its morphs drain 3 times stamina ...nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
leaving you with frags wich are reflected by sclaes and defensive stance and thus are "free" blocks aswell and even if its not reflected it costs as much as CS
leaving you with light attacks and CS wich cost the same -> next to nothing (as they are handled as projectiles aswell and are thus facing the most possible cost reduction)
wich lead to the point where a sorc is unable to break through block ever if you are using potions, drink buffs or equip more optimized for pvp as a tank than my DK.
Anything that does damage will drain stamina when blocked
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
and force shock and its morphs drain 3 times stamina ...nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
leaving you with frags wich are reflected by sclaes and defensive stance and thus are "free" blocks aswell and even if its not reflected it costs as much as CS
leaving you with light attacks and CS wich cost the same -> next to nothing (as they are handled as projectiles aswell and are thus facing the most possible cost reduction)
wich lead to the point where a sorc is unable to break through block ever if you are using potions, drink buffs or equip more optimized for pvp as a tank than my DK.
Anything that does damage will drain stamina when blocked