Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
Unrealism is a sure fire way to ruin even a fantasy game.
They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.
?Unrealism is a sure fire way to ruin even a fantasy game.
Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
I was waiting for the part in the video where he used lava whip while blocking, but I couldn't find it.
They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.
What happened to?Unrealism is a sure fire way to ruin even a fantasy game.
Also, if an opponent can outmaneuver you, shouldn't he be rewarded for that?
They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.
What happened to?Unrealism is a sure fire way to ruin even a fantasy game.
Also, if an opponent can outmaneuver you, shouldn't he be rewarded for that?
Some things can't be ultra realistic though. Directional blocking would kill off any blocking unless they had opponent lock where it would keep you facing your opponent when in a defensive stance. I want to see someone run circles around you and see if you could keep facing him in ESO..... Now do it in real life.... Yup way easier in real life to keep facing a person.
In the end if you can't kill them if they are ultra defensive than get reinforcements. Now them causing massive damage is an issue but if it small little chunks of damage than I have no issue as why do you think people carried around shields on the battlefield, to defend themselves while hitting their opponents. What I wish was possible is a shield wall of 20-30 players like that of the stories of Sparta and Rome.
Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
Perma-blocking has counters, and opportunity costs. Having tanky builds viable in pvp is a good thing.
Block is fine.
I honestly wonder how many people actually spend any significant amount of time in pvp.
There is no such thing as a permanent block build.
I honestly wonder how many people actually spend any significant amount of time in pvp.
There is no such thing as a permanent block build.
When you say things like that it makes me wonder if you have spent any time in PvP. There are permanent block builds, I have dueled against them as recently as 2 weeks ago.
These builds may not be the most effective in large-scale zerg PvP but 1 on 1 they can be extremely strong if played correctly, particularly for classes or builds without a decent CC.
In fact most of the things you've said here are either flat-out untrue, or misleading. Yes, Fear is an excellent counter to perma-blockers...for nightblades, because that's the only class that has a fear ability. And the reason that so many DKs rely on whip is because it is bugged and cannot be roll-dodged right now. Nirnhorn helps for now, but again only because it is bugged -- who knows what the situation will look like after all of this stuff gets fixed...I won't be around to see it anyway.
And pretty much every player in PvP would prefer it if their class was easy mode. I mean who wouldn't, really? Why would anyone want to work two or three times as hard to accomplish the same result? That just leaves more room for you to make deadly mistakes, while your opponent is mashing one or two buttons over and over again and laughing at you scrambling to survive.
Soul Assault is an ultimate, and is available to everyone. But I will agree with you on Radiant Oppression, that ability needs be at least be broken by line of sight (they supposedly fixed it, but as usual they spoke too soon).
Forestd16b14_ESO wrote: »Hey Zos still think block casting is a useful mechanic? It's broken ..... it's not useful it not a good mechanic may have sounded nice on paper but in action... it's terrible please just remove and take this giant throne out of pvp side.
Perma-blocking has counters, and opportunity costs. Having tanky builds viable in pvp is a good thing.
Block is fine.
Permanent block does not have counters. A light armour mage build has counters, which is physical damage and melee fighters. Have you ever fought the opponent I described in my opening post? Those are not tanky builds, those are broken builds that take advantage of how easy it is to permanently block and still be able to deal a lot of damage and sustain themselves.
When you block, it should be to reduce damage, not to be used at the same time as you deal damage.