and force shock and its morphs drain 3 times stamina ...nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
leaving you with frags wich are reflected by sclaes and defensive stance and thus are "free" blocks aswell and even if its not reflected it costs as much as CS
leaving you with light attacks and CS wich cost the same -> next to nothing (as they are handled as projectiles aswell and are thus facing the most possible cost reduction)
wich lead to the point where a sorc is unable to break through block ever if you are using potions, drink buffs or equip more optimized for pvp as a tank than my DK.
Anything that does damage will drain stamina when blocked
Yea, If they're heavy armor based each force shock should be draining around 1500+ stamina at least, throw in things like weapon procs/light attack/curse ect ect all these will drain stamina.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
and force shock and its morphs drain 3 times stamina ...nope thats not what i intended to say, 2 out of the 3 sorc attacks were formerly unblockable and thus costed no stamina when trying to block them, they are now blockable but are still blocked for free...See i'm confused here....the way i'm reading your post i'm thinking you believe that different attacks cost different amounts when blocking?
If you hit someone for 50 damage, and its blocked, it'll drain whatever their stamina cost is (say 500) if you hit someone for 5000 damage, it'll drain 500 stamina as well.
the amount of hits is the only thing that matters, So if CS counts as 3 hits it'll drain whatever his block cost is x 3....
That's what made things like Shades good on Nightblade, they count as 2 more people hitting the target even if they did poor damage.
leaving you with frags wich are reflected by sclaes and defensive stance and thus are "free" blocks aswell and even if its not reflected it costs as much as CS
leaving you with light attacks and CS wich cost the same -> next to nothing (as they are handled as projectiles aswell and are thus facing the most possible cost reduction)
wich lead to the point where a sorc is unable to break through block ever if you are using potions, drink buffs or equip more optimized for pvp as a tank than my DK.
Anything that does damage will drain stamina when blocked
Yea, If they're heavy armor based each force shock should be draining around 1500+ stamina at least, throw in things like weapon procs/light attack/curse ect ect all these will drain stamina.
not even close too. ~250...
spamming CS continously slightly overcomes my 639 stamina reg per tic, draining me really slow didnt bother testing it longer than a bit over a minute of contious spamming.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
get rid of your 3x times hit it is not counted as 3 attacks, its a single projectile wich is cost reduced by using a board (like all sorc spells beside splash and the lightning form) and thus cost next to nothing to be blocked.
the only way to drain a blockers endu is by hugging him tightly with active lightning form while having him stay in a lightning splash.
get rid of your 3x times hit it is not counted as 3 attacks, its a single projectile wich is cost reduced by using a board (like all sorc spells beside splash and the lightning form) and thus cost next to nothing to be blocked.
the only way to drain a blockers endu is by hugging him tightly with active lightning form while having him stay in a lightning splash.
get rid of your 3x times hit it is not counted as 3 attacks, its a single projectile wich is cost reduced by using a board (like all sorc spells beside splash and the lightning form) and thus cost next to nothing to be blocked.
the only way to drain a blockers endu is by hugging him tightly with active lightning form while having him stay in a lightning splash.
You know that ground aoe's aren't blockable?
My 2 cents, a lot of the balance problems in game are from drinks. Too high regen letting players use expensive things like bolt/block/dodge/shields/etc without needing to worry about the cost.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nothing2591 wrote: »perma blocking is the most boring part about pvp apart from turrent/sentry snipe spammers ofc. they are just standing there holding block, these builds are for ppl that dont have the skill to light attack weave
We should not be able to hold block and still be able to use spells. Usage of skills while you hold block should remove the block status for the duration of the ability animation.
I honestly wonder how many people actually spend any significant amount of time in pvp.
There is no such thing as a permanent block build.
Scales lasts 4 seconds. How many times can you spam scales and whip and gdb while holding block over and over again without draining your resources ?
First of all , the amount of damage by un blockable skills like 30 k soul assault for example is ridicules. The day I can use GDB or any other heal to counter the obscene amount of damage in pvp will be fantastic. How much magika or stamina does it take for someone to beam a shield user with soul assault ? None . Skill ? None . It's an insta win button like so many other skills in the game right now.
How about good old Radiant Destruction or Fear. Do you know that that's the first thing people pull out of the hat as soon as they see a shield ? I get killed by RD more than anything else in PVP because some brave player standing behind the person your engaged with is sniping an easy kill.
When someone is losing , bam just hit that fear button . That's all it takes.
Ever have someone spam 3k Biting Jabs over and over? An experienced Templar sees a shield and that spear will come out.
There are many skills that go right through a shield.
Second of all , DK's are suffering right now from a lack of any real damage compared to other classes. They have been nerfed so hard the only thing they have left in class skills that they can hope to rely on is whip. If your being killed by whips puny damage then your facing an LTP situation.
It takes much more skill to be able to hold a shield while managing resources than it does to spam laser beams from a safe distance and run away when someone gets to close. Does a DK have an escape when their resources run low?
Or to snipe someone with a 20k Lethal Arrow while your gank buddy jumps out of stealth with fear and is able to spam 5 attacks in less than 2 seconds , I promise you won't even have time to get the shield up before your dead let alone block anything.
A DK using 1H and shield with class skills requires more work to play effectively than almost any other class . Using a shield is not easy mode by any means . I respect anyone trying to make this class work effectively right now .
The op probably was bested by someone who knew how to play the class well and now thinks that shields need a nerf.
FYI there are not a lot of players that use a so called perma block build in pvp , that's a complete misconception however I can say with all confidence there are a lot of players running stamina NB's with 2H and another 70% or so running sorc.
Most players in pvp don't want a class that's not easy mode.
I honestly wonder how many people actually spend any significant amount of time in pvp.
There is no such thing as a permanent block build.
Scales lasts 4 seconds. How many times can you spam scales and whip and gdb while holding block over and over again without draining your resources ?
First of all , the amount of damage by un blockable skills like 30 k soul assault for example is ridicules. The day I can use GDB or any other heal to counter the obscene amount of damage in pvp will be fantastic. How much magika or stamina does it take for someone to beam a shield user with soul assault ? None . Skill ? None . It's an insta win button like so many other skills in the game right now.
How about good old Radiant Destruction or Fear. Do you know that that's the first thing people pull out of the hat as soon as they see a shield ? I get killed by RD more than anything else in PVP because some brave player standing behind the person your engaged with is sniping an easy kill.
When someone is losing , bam just hit that fear button . That's all it takes.
Ever have someone spam 3k Biting Jabs over and over? An experienced Templar sees a shield and that spear will come out.
There are many skills that go right through a shield.
Second of all , DK's are suffering right now from a lack of any real damage compared to other classes. They have been nerfed so hard the only thing they have left in class skills that they can hope to rely on is whip. If your being killed by whips puny damage then your facing an LTP situation.
It takes much more skill to be able to hold a shield while managing resources than it does to spam laser beams from a safe distance and run away when someone gets to close. Does a DK have an escape when their resources run low?
Or to snipe someone with a 20k Lethal Arrow while your gank buddy jumps out of stealth with fear and is able to spam 5 attacks in less than 2 seconds , I promise you won't even have time to get the shield up before your dead let alone block anything.
A DK using 1H and shield with class skills requires more work to play effectively than almost any other class . Using a shield is not easy mode by any means . I respect anyone trying to make this class work effectively right now .
The op probably was bested by someone who knew how to play the class well and now thinks that shields need a nerf.
FYI there are not a lot of players that use a so called perma block build in pvp , that's a complete misconception however I can say with all confidence there are a lot of players running stamina NB's with 2H and another 70% or so running sorc.
Most players in pvp don't want a class that's not easy mode.
Playing a dk with sword and shield is NOT as hard a you say. Some of your other points are valid though. Blocking soul assault or jabs is no joke.
The block change was more hurtful to builds not designed to permablock than those aiming to permablock.
I agrees with O.P about permablocking being an issue. Where is the reduce the cost of roll dodge enchant. Lol, or increase the strength of shield enchant.
Mag dk
Helping hands
Battle roar
immo pots
1 reduce block cost glyph
Cp in block cost reduction
2-3 sturdy
"Lel bro you have to give up all damage to block as dk"
FloppyTouch wrote: »There is no such thing as a perma block build in pvp trust me we run out of Stam very fast. I run a mdk with a block cast build full sturdy and I'm out of Stam so fast I have to drop block heavy attack and hope my ult is up and potion is up.
FloppyTouch wrote: »There is no such thing as a perma block build in pvp trust me we run out of Stam very fast. I run a mdk with a block cast build full sturdy and I'm out of Stam so fast I have to drop block heavy attack and hope my ult is up and potion is up.
Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
dodgehopper_ESO wrote: »Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
I agree entirely. If they want to nerf blocking a bit I'm fine with that. There were in fact techniques for dealing with shields and certain weapons that were ideal for doing so. I agree entirely they ought to rethink how blocking works. As a side note I really wish they'd change the animation for swinging weapons so that our characters stop looking behind and down on the ground. It really makes it hard to suspend disbelief that my character is some kind of master warrior (or any character for that matter).
Waffennacht wrote: »dodgehopper_ESO wrote: »Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game.https://www.youtube.com/watch?v=xFiIDl_mt2c Notice were the shield is held in that fight.
I agree entirely. If they want to nerf blocking a bit I'm fine with that. There were in fact techniques for dealing with shields and certain weapons that were ideal for doing so. I agree entirely they ought to rethink how blocking works. As a side note I really wish they'd change the animation for swinging weapons so that our characters stop looking behind and down on the ground. It really makes it hard to suspend disbelief that my character is some kind of master warrior (or any character for that matter).
I notice one thing about those shields, they are before the invention of (can't remember name) of the band that goes over your forearm. Those only have the handle. That invention was pretty revolutionary in shields and would make a lot of the methods used in the video not relevant yes?