Im very interested in something now because you seem so sure of it.
Why are you so sure that zos does not give two craps about the forum feedback?.
But give me the full run through because i have always believed in feedback.
Naivefanboi wrote: »Meh i think im over ES games used to love them and think theu were the best rpg's out there! Then i played witcher 3
Game is amazing.
What eso should learn from it.
Fist fighting.
Put children in the game.
Small scale water travel aka sailing
Underwater exploration. No combat!
Oh and a barber shop, that was week 1 FREE dlc just sayin
anitajoneb17_ESO wrote: »
Strange how we all have different wishes but always believe that we are "everybody".
anitajoneb17_ESO wrote: »Naivefanboi wrote: »Meh i think im over ES games used to love them and think theu were the best rpg's out there! Then i played witcher 3
Game is amazing.
What eso should learn from it.
Fist fighting.
Put children in the game.
Small scale water travel aka sailing
Underwater exploration. No combat!
Oh and a barber shop, that was week 1 FREE dlc just sayin
Don't compare an MMO with a single player game, the 2 games and their respective universes are totally different to the point of not being comparable.
And you're asking for a barber shop... i agree with that but why don't you complain that you cannot customize Geralt then ?
As to the rest of your suggestions, I couldn't care less about any of this.
Strange how we all have different wishes but always believe that we are "everybody".
Naivefanboi wrote: »
Where did i say i was everybody? Or that i represent everyones opinion? I cant seem to find it.
The games are very similar in what they do.
Was comparing to ES series in general, their very similar but also different.
Was touching mostly on gameplay/environmental things. Alot of differences are just developer /artist preference. 1st person view or a single character vs a created 1.
Simple examples
Eso wanted sun shafts in the game, took a tremendous amount of work, howd they get it done? They decided it was a priority, its that simple .lol.
If barber shop was equally important, think it would be be in game by now.
Having children in the world adds to the atmosphere of story telling, rrunning around a world woth no kids seems rather odd.
The water examples just add to exploration i.m.o. but would understand if it wasnt wanted.
Not saying those features are must haves but after seeing what they add to a game, single player or mmo as storytelling/immersion value, ignoring all of them seems a little lazy/lack luster.
Just my thoughts tho they dont represent everyones.
I'd be happy with guild tags under players names like every MMO from the dawn of time. There's a lot of small things this game is missing that has worked and players have always embraced but for some reason (perhaps trying to be different) Zenimax refuses to implement.
You're right eso is missing some simple stuff.
Torches, proper tes style ones that go in your inventory and are equip able, this ain't just meh! These details are what tes is all about and eso should be a tes game.
Able to sit on preexisting furniture, it is possible zos just seem to be too lazy to put the time in to make it work. This is a tes game and I want to be able to sit at an empty bar stool or at a table with my friends.
First person mount riding again it can be done and would be greatly appreciated.
Attorneyatlawl wrote: »Yep. They seem to be doing it to be different. It is different, but it isn't better, it's just plain worse.
wenxue2222b16_ESO wrote: »Give us more emotes for a start. Then we can liven up the towns and cities with a few acrobatics displays. Give us theatres or stages and we will entertain you with dancing and plays. I see many animations done by NPC's that we currently cannot match as players.
Well, if you think a game "needs" all these things people are suggesting, then go design a game yourself! Or hire people to design the game of your vision. Then see how successful it is. The very best outcome means we get a game many people like and enjoy. And at the same time shows people how difficult it can be to try and cram many things into an MMO.
I've never seen a community so vehemently against useful suggestions that would make improvements. It seems like people are against any change that doesn't give them some advantage over another player.
Hilarious that the first person example shows that devs will.make a change when enough people want it. Ironically its people defending the lack of features that will be why eso never gets them.
KanedaSyndrome wrote: »This game is missing a ton of stuff, much of which will never be added.
Korah_Eaglecry wrote: »Give them time. There are far more important issues with the game. Once they get into the grove of releasing content through the Crown Store and DLCs. Im sure more quality of life features will come along.
This is just the way MMOs are.
wenxue2222b16_ESO wrote: »It would help if they started helping us to provide "content" to fill in the gaps when we are all waiting for new zones and quests.
Give us more emotes for a start. Then we can liven up the towns and cities with a few acrobatics displays. Give us theatres or stages and we will entertain you with dancing and plays. I see many animations done by NPC's that we currently cannot match as players.
Give us some cards and dice in taverns so we can amuse ourselves with those.
There are many who want to do this sort of thing but we just don't have the tools at the moment. Can't hold a festival without allowing players to do festival things.
An in game events calendar that all guilds could post on would be really good too. Could work in notice board format so you can see what is going on where each day. No point holding a travelling market or putting on a play if no one knows it is happening.
Well, if you think a game "needs" all these things people are suggesting, then go design a game yourself! Or hire people to design the game of your vision. Then see how successful it is. The very best outcome means we get a game many people like and enjoy. And at the same time shows people how difficult it can be to try and cram many things into an MMO.
https://www.youtube.com/watch?v=9v_0HD7iOz4anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »
We can with most certainty say that budget is more than 200 mln $. Everything else is just guessing.
anitajoneb17_ESO wrote: »You have absolutely NO CLUE as to what 200 Mio are to a corporate budget NOR how much ESO costs in development, maintenance and running costs.
Please stop your fantasies ... or keep them to yourself.
You may have wishes for the game, you may express them, but please, please, stop discussing things based on no fact at all...
It boils down to what is a priority for the player, and what is a priority for the company.
Being that everyone has their own opinions and suggestions on what "should" be in the game, I think it's pretty understandable that the standard that ZOS adheres to is what will generate a profit, both in the form of revenue and new players.
I see people whine and complain about torches and not being able to sit on furniture all the time on these forums. Some of these "simple must haves" will simply never see the light of day because they don't generate revenue or new players. They're just fluff. Little things you throw into DLC's so you can advertise it a little more. I'd rather the limited resources they have be focused on improving the game in such a way that it maintains lasting value.
Currently I'm waiting for this "new moon", for it to become night time...
I have NO IDEA what time it is right now or how long it takes.
The simple stuff... This game is missing the simple stuff.