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This game is missing simple stuff

qsnoopyjr
qsnoopyjr
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This game is missing simple stuff.
Like the barber someone mentioned in another thread.
How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person. Workout your a fit person. Don't workout your a scrawny person.
How do you decide how much you eat? By creating actual foods at taverns and making them MEAN something. How do you workout? By making a barracks and a training area.
WHY? Creates social interaction with others. Makes the game more interesting.

What other game has simple stuff like this?
Grand Theft Auto (I'm talking about the singleplayer one, haven't played the multiplayer one)
You control how much weight, you control how fit you are, you control your facial and hairstyles.
Grand Theft Auto a HIGHLY successful game? Yes

Why is it successful? Because it has the simple stuff, and they are done RIGHT.
Also, look at Def Jam, just simple stuff to make the character you want.
Soulcalibur use to be this way, when it was successful.

Point is people like to have control of there characters they like to make them look all spiffy and stuff, people like to interact with there character.
In this game, you don't even interact with your character.
You don't even interact with your horse either.

Rather than actually training your horse and interacting with it, the game has found the lazy way out.
Do 5 races a day, get speed up. 5 races only take 2 mins a race.
Do more for fun and other silly accessories for your horse.

Frankly, the game doesn't utilitizes what it has and TAKES advantage of it.

So many more, simple stuff this game is missing.
  • PKMN12
    PKMN12
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    um, there are basically NO RPGs in existence that has that eating mechanics in it, actually no RPG has any of teh stuff you can think of.

    Comparing GTA (a game that is NOT an RPG in anyway and is a compeltely different style of game) to ANY RPG is REALLY, REALLY stupid.

    Literally the onyl thing that is RPG related at all is the barber shop, which IS missing but they do not seem to care.
    Edited by PKMN12 on May 30, 2015 8:16PM
  • Acrolas
    Acrolas
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    Is this the first guy to want ESO to be like Fable?
    Sometimes I don't even think Fable wanted to be like Fable.



    ...is butter a carb?
    signing off
  • Psychobunni
    Psychobunni
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    Having twin 16 year old boys, I somehow doubt the appeal of GTA has anything at all to do with character customization :D


    I used to really want a barber shop too until they mentioned it in the same sentence as "crown store systems" on fluff live :(
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gidorick
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    The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.

    I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.

    The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.

    The SIMPLE things ESO is missing are things like
    • We don't have torches
    • There are no Argonian or Khajiit Skeletons
    • We can't on chairs or benches
    • We can't lay on beds
    • We can't climb ladders
    • There are large rooms and entire balconies that are devoid of ANY environmental clutter
    • There are invisible walls blocking out paths.
    • The moon Secunda doesn't reflect on the night water
    • There are no hidden treasures behind any waterfalls
    • Traveling merchants do not have carts
    • We can't ride our horse in first person (without an add-on)
    • We can't tithe to beggars
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PKMN12
    PKMN12
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    Gidorick wrote: »
    The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.

    I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.

    The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.

    The SIMPLE things ESO is missing are things like
    • We don't have torches
    • There are no Argonian or Khajiit Skeletons
    • We can't on chairs or benches
    • We can't lay on beds
    • We can't climb ladders
    • There are large rooms and entire balconies that are devoid of ANY environmental clutter
    • There are invisible walls blocking out paths.
    • The moon Secunda doesn't reflect on the night water
    • There are no hidden treasures behind any waterfalls
    • Traveling merchants do not have carts
    • We can't ride our horse in first person (without an add-on)
    • We can't tithe to beggars

    1.torches would be useless for all but SOME rpers, and rpers are already a minority
    2. no TES, no game for that matter has the same race with compeltelt different skeletons
    3. they tried and failed to do the sit chairs/benches, that is why the emote exists
    4. same as above
    5. you could not climd ladders in ANY previous TES game except for possibly Daggerfall, if that
    6. the clutter would cause lag, which is ALREADY a problem for teh game
    7. welcome to an RPG, even TES games have invisble walls
    8. this is an MMO, waterfall treausures are not much a a thing, heck, even TES does nto use that besides every so often
    9. Traveling merchants did not really exist in ANY TES game
    10. and you thithe to beggers because there would be no point

    I love how half of your list is stuff most RPGs do nto have, not even TES has most of these.
  • traigusb14_ESO2
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    Gidorick wrote: »
    The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.

    I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.

    The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.

    The SIMPLE things ESO is missing are things like
    • We don't have torches
    • There are no Argonian or Khajiit Skeletons
    • We can't on chairs or benches
    • We can't lay on beds
    • We can't climb ladders
    • There are large rooms and entire balconies that are devoid of ANY environmental clutter
    • There are invisible walls blocking out paths.
    • The moon Secunda doesn't reflect on the night water
    • There are no hidden treasures behind any waterfalls
    • Traveling merchants do not have carts
    • We can't ride our horse in first person (without an add-on)
    • We can't tithe to beggars

    1. meh
    2. very true.
    3-4 meh. it is a programming nightmare for about zero return.
    5. we have clicky ladders. that's ok.
    6. agree
    7. sometimes in reaaaaaly weird places
    8. never noticed the moon missing in water
    9. I get chests all the time behind waterfalls. Most chests seem to have 3-5 other spawnpoints. usually they are stuck out in the places nobody goes, but one of the more common locations is behind waterfalls (where everyone looks)... it just might not be there right now.
    10. I have 46 bows on me... so can that guy. A few of them do actually, but most don't.
    11. Not a first person guy, didn't know that.
    12. 12. you can to some.. .there is an achievement for it.


    There is a difference between MISSING (needed in the game, or are mistakes). and things I/you want (stuff like sitting in chairs etc.).
  • Gidorick
    Gidorick
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    PKMN12 wrote: »
    Gidorick wrote: »
    The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.

    I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.

    The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.

    The SIMPLE things ESO is missing are things like
    • We don't have torches
    • There are no Argonian or Khajiit Skeletons
    • We can't on chairs or benches
    • We can't lay on beds
    • We can't climb ladders
    • There are large rooms and entire balconies that are devoid of ANY environmental clutter
    • There are invisible walls blocking out paths.
    • The moon Secunda doesn't reflect on the night water
    • There are no hidden treasures behind any waterfalls
    • Traveling merchants do not have carts
    • We can't ride our horse in first person (without an add-on)
    • We can't tithe to beggars

    1.torches would be useless for all but SOME rpers, and rpers are already a minority
    2. no TES, no game for that matter has the same race with compeltelt different skeletons
    3. they tried and failed to do the sit chairs/benches, that is why the emote exists
    4. same as above
    5. you could not climd ladders in ANY previous TES game except for possibly Daggerfall, if that
    6. the clutter would cause lag, which is ALREADY a problem for teh game
    7. welcome to an RPG, even TES games have invisble walls
    8. this is an MMO, waterfall treausures are not much a a thing, heck, even TES does nto use that besides every so often
    9. Traveling merchants did not really exist in ANY TES game
    10. and you thithe to beggers because there would be no point

    I love how half of your list is stuff most RPGs do nto have, not even TES has most of these.

    1: People would buy torch packs and ZOS would make money.
    2: Yea... because "It's never been done before" is a valid reason not to do it.
    The most damaging phrase in the language is: `It's always been done that way'.
    3: really, when? In all the times I've complained about the chair sitting, no one has ever claimed this. Even so, it just means they need to try a different approach.
    4: See #3
    5: See #2
    6: Depends on where the clutter is, and I'm not talking about wanting MORE, I'm talking about wanting SOMETHING.
    Screenshot_20141220_184812_zpsed6e9084.png
    7: Skyrim had invisible walls throughout the zone? On the edge of the map... sure... but not in the middle of the world.
    8: See #2 again
    9: Again with the #2
    10: Sure there would be a point. I would feel proud to know that beggar and his 16... no 18 children are going to eat tonight.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PKMN12
    PKMN12
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    IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it. Skeletons are NOT easy to create in ANY way, and most people who are playing this do not know or do not care about more then just the one type of Khajitt.

    Also, you DO realise there is only one type of Argonian, right? The morrowind and arena/daggerfall ones were retconned away.

    hm, why would people buy torches? there is no need for them, and please do not actually think they would ADD a need for them, way, WAY too much work, for literally zero gain.
    Edited by PKMN12 on May 30, 2015 8:57PM
  • Bouvin
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    PKMN12 wrote: »
    um, there are basically NO RPGs in existence that has that eating mechanics in it, actually no RPG has any of teh stuff you can think of.

    Comparing GTA (a game that is NOT an RPG in anyway and is a compeltely different style of game) to ANY RPG is REALLY, REALLY stupid.

    Literally the onyl thing that is RPG related at all is the barber shop, which IS missing but they do not seem to care.

    The original Ultima Games had the eating mechanic.

    But IMO MMOs already have enough time sinks... I'd rather not have to feed my character at regular intervals (although Buff food is perfectly acceptable to me)
  • Heromofo
    Heromofo
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    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
    Edited by Heromofo on May 30, 2015 8:53PM
  • F7sus4
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    qsnoopyjr wrote: »
    How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person.
    I'm quite surprised someone actually agreed with it. Knowing that everyone reapplies his food buff every 60/75/90 minutes, the whole population of Tamriel would be faaaaaat as duck.

    :D
    Edited by F7sus4 on May 30, 2015 8:56PM
  • PKMN12
    PKMN12
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    Bouvin wrote: »
    PKMN12 wrote: »
    um, there are basically NO RPGs in existence that has that eating mechanics in it, actually no RPG has any of teh stuff you can think of.

    Comparing GTA (a game that is NOT an RPG in anyway and is a compeltely different style of game) to ANY RPG is REALLY, REALLY stupid.

    Literally the onyl thing that is RPG related at all is the barber shop, which IS missing but they do not seem to care.

    The original Ultima Games had the eating mechanic.

    But IMO MMOs already have enough time sinks... I'd rather not have to feed my character at regular intervals (although Buff food is perfectly acceptable to me)

    technically fallout: new vegas also had a hunger mechanic. But in both cases it had nothing to with "immerzionz" or "realizmz", it was a way to make the game harder.

    It is never actually realistic or immersive, all it is a waste of time added that no one actually likes.
  • kenpachi480
    kenpachi480
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    qsnoopyjr wrote: »
    This game is missing simple stuff.
    Like the barber someone mentioned in another thread.
    How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person. Workout your a fit person. Don't workout your a scrawny person.
    How do you decide how much you eat? By creating actual foods at taverns and making them MEAN something. How do you workout? By making a barracks and a training area.
    WHY? Creates social interaction with others. Makes the game more interesting.

    What other game has simple stuff like this?
    Grand Theft Auto (I'm talking about the singleplayer one, haven't played the multiplayer one)
    You control how much weight, you control how fit you are, you control your facial and hairstyles.
    Grand Theft Auto a HIGHLY successful game? Yes

    Why is it successful? Because it has the simple stuff, and they are done RIGHT.
    Also, look at Def Jam, just simple stuff to make the character you want.
    Soulcalibur use to be this way, when it was successful.

    Point is people like to have control of there characters they like to make them look all spiffy and stuff, people like to interact with there character.
    In this game, you don't even interact with your character.
    You don't even interact with your horse either.

    Rather than actually training your horse and interacting with it, the game has found the lazy way out.
    Do 5 races a day, get speed up. 5 races only take 2 mins a race.
    Do more for fun and other silly accessories for your horse.

    Frankly, the game doesn't utilitizes what it has and TAKES advantage of it.

    So many more, simple stuff this game is missing.

    tho gamers always want something new, some of your wishes and especially comparison is just not possible in a online game

    you say you havent played GTA 5 multiplayer yet, but why you think console only allow 16 people per online server (pc its 30)
    why no animals online,. why are there less population (people walking the streets,. less cars) driving online

    because everything you code,. carries weight,. be it a tree leave that falls or complete complex npc routes
    it weights on the total,. to much weight you best can translate in to much information needing to be send to the servers causing bigger delays,. therefor online eviroments are stripped to the minimum,. thats also why MMO games who keep adding stuff keeps running into new problems,. best attitude is just to be happy with what you got,. and if its not yet engough either wait or play the offline games you mention who can afford all the ''weight''
    Pain and Dead are the cost to the enjoyment of Battle

    Captain Otter Wildwater - DK - V12 - EP
    GoS Vassal - Templar - V16 - EP
    Captain Izanagi Tsukiko - Sorc - still lvling - EP

    Best selfclaimed Healer of Ebonheart Pact NA
  • PKMN12
    PKMN12
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    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
  • Gidorick
    Gidorick
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    PKMN12 wrote: »
    IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.

    hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work

    First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.

    and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".

    Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.

    So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.

    And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ViscousSummer88
    ViscousSummer88
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    qsnoopyjr wrote: »
    This game is missing simple stuff.
    Like the barber someone mentioned in another thread.
    How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person. Workout your a fit person. Don't workout your a scrawny person.
    How do you decide how much you eat? By creating actual foods at taverns and making them MEAN something. How do you workout? By making a barracks and a training area.
    WHY? Creates social interaction with others. Makes the game more interesting.

    What other game has simple stuff like this?
    Grand Theft Auto (I'm talking about the singleplayer one, haven't played the multiplayer one)
    You control how much weight, you control how fit you are, you control your facial and hairstyles.
    Grand Theft Auto a HIGHLY successful game? Yes

    Why is it successful? Because it has the simple stuff, and they are done RIGHT.
    Also, look at Def Jam, just simple stuff to make the character you want.
    Soulcalibur use to be this way, when it was successful.

    Point is people like to have control of there characters they like to make them look all spiffy and stuff, people like to interact with there character.
    In this game, you don't even interact with your character.
    You don't even interact with your horse either.

    Rather than actually training your horse and interacting with it, the game has found the lazy way out.
    Do 5 races a day, get speed up. 5 races only take 2 mins a race.
    Do more for fun and other silly accessories for your horse.

    Frankly, the game doesn't utilitizes what it has and TAKES advantage of it.

    So many more, simple stuff this game is missing.

    Hey there,

    I agree with you on some aspects;

    I agree that you should have -some- control over your character after you have finally completed the original character creation system. It allows for a diverse community and player base as well as allowing for a better 'role play' sense. Allow you to, for example, change the style of your hair, the colour of your hair and possibly you could even unlock via achievements accessories for your hair (pins, flowers, etc?). The ability to change your beard style, face paint, body paint etc.

    However, changing major aspects of your character such as, hight, weight, eye colour etc, etc should not be a thing or perhaps should be something you're allowed to change over a period of x days. How many people can simply go out and change their eye colour and hight every other day? Leading on, I do not think that weight gain and loss should be a thing as simply not everyone as it is will eat on a regular basis, myself being on of them, and based on that mechanic I would be very skinny, right? Changes your characters appearance without you actually wanting it and will actually remove more customisation than it would add it.

    I'm sure training your horse and it's skills could also be a little different and I will agree that at current it is slight basic. Simple things like allowing you to feed your horse an apple, etc, etc may be a cool little something extra to allow perhaps only a temporary ability for your horse in the same way food does for your character.
    Steam Profile | Discord: Oliver#0001 | EU Megaserver: @ViscousSummer88
  • PKMN12
    PKMN12
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    Gidorick wrote: »
    PKMN12 wrote: »
    IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.

    hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work

    First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.

    and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".

    Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.

    So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.

    And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.

    first person was not going to be added in the first place, they only did it because the entire forums full of TES fanbois who have never played an MMO before forced them into it. Obviously they are going to half-fast it.

    and so you agree, sitting would be something that is nto going to happen because it is not easy at all.

    you are correct, but it also has to be something everyone would actually care about. You do realise A LOT of TES Fanboiz have morrowind as the most immersive game and not only does it not have chair/bench sitting, but the NPCs never even have schedules, they only move on a short, scripted line, if at all. no radient AI to be seen, something of which the later too games are praised for. AND, btw, torches were almost useless in that game because it was so easy to have something with nighteye (potion, spell, item, etc), so torches were rarelyt needed in that game, and i bet most players would not use any of that stuff at all unless they NEEDED to.

    So, Morrowind, a game MUCH less "realistic" then Oblivion or Skyrim, is far more immersive, huh.
  • Heromofo
    Heromofo
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    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.

  • traigusb14_ESO2
    traigusb14_ESO2
    ✭✭✭✭✭
    F7sus4 wrote: »
    qsnoopyjr wrote: »
    How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person.
    I'm quite surprised someone actually agreed with it. Knowing that everyone reapplies his food buff every 60/75/90 minutes, the whole population of Tamriel would be faaaaaat as duck.

    :D

    Especially if you look at the names of the foods I eat. There are healthy choices with the same power to them in my book.. but the hell with that!
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.


    yeah, and guess what, none of those 180+ threads will actually be lisented to, not by any mmo dev.

    please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game. Besides, that "3d map" WAS going backwards, so not sure what you are even talking about there.

    2d maps look better, are easier to read, and are easy to make. there is literally NO negative about this, and too add to it, it is more "realistic" then the 3d map.
    Edited by PKMN12 on May 30, 2015 9:24PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.


    yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.

    please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.

    I just clicked post reply so i will take it you did not read so i won't waste my time on you.
    Also if you knew anything about my threads you know i do it in 3-5s now.
    I may not know much about code and i work one week on and one week off so i really dont have the time.
    But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    I vote Skyrim and all mention be banned from this site. By the Eights this game is not Skyrim, because of the "in Skyrim" folks I actually hate Skyrim more than I did before ESO and I didn't think that was even possible.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.


    yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.

    please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.

    I just clicked post reply so i will take it you did not read so i won't waste my time on you.
    Also if you knew anything about my threads you know i do it in 3-5s now.
    I may not know much about code and i work one week on and one week off so i really dont have the time.
    But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.

    we should not be happy with teh state ESO is in. none of the stuff i made is actually up anywhere online, cause I go to school for coding, and it is NOT EASY, nowhere NEAR as easy as you clearly think it is.

    The fact is, you are asking for a compltely different game then what ESO is, it will NEVER be that game because most of the game is now solid. IT requires A LOT of work, A LOT of time, and A LOT of money to change anythign major within a game. For example, Star trek online has changed several mechanics in the way you choose abilties, each small SEPERATE piece of that was about a year or MORE apart, they were VERY buggy, and caused many people to leave the game because of them and at the end did not actually change the actual gameplay a whole lot.. STO is also Cryptics biggest money-maker BY FAR alongside Neverwinter, they probably have far more money in it, and they clearly have far more experience in makign mmos then ZOS ever did.

    what we SHOULD do, is point out the problems, why they are a problem, and hope upon hope that ZOS actually changes anything.

    There is no mmo out there that actually listens to the idea's on the forums, not even blizzard or square enix does.
    Edited by PKMN12 on May 30, 2015 9:37PM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    PKMN12 wrote: »
    Gidorick wrote: »
    PKMN12 wrote: »
    IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.

    hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work

    First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.

    and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".

    Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.

    So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.

    And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.

    first person was not going to be added in the first place, they only did it because the entire forums full of TES fanbois who have never played an MMO before forced them into it. Obviously they are going to half-fast it.

    and so you agree, sitting would be something that is nto going to happen because it is not easy at all.

    you are correct, but it also has to be something everyone would actually care about. You do realise A LOT of TES Fanboiz have morrowind as the most immersive game and not only does it not have chair/bench sitting, but the NPCs never even have schedules, they only move on a short, scripted line, if at all. no radient AI to be seen, something of which the later too games are praised for. AND, btw, torches were almost useless in that game because it was so easy to have something with nighteye (potion, spell, item, etc), so torches were rarelyt needed in that game, and i bet most players would not use any of that stuff at all unless they NEEDED to.

    So, Morrowind, a game MUCH less "realistic" then Oblivion or Skyrim, is far more immersive, huh.

    Yea, I remember when they announced ESO was only going to be third person, I said "Well... Guess I won't be playing ESO then." Then they announced first person and I think they didn't add first person swimming and resource gathering until late in the Beta. But honestly, if it's never added... no biggie. I have it as an add-on and so I can be in first person all the time. I'm happy. The continued mention of it on the forum is out of principal. It should be PART of ESO... so console players can have it too!

    If chair sitting is so unimportant than why did they add it in Oblivion and keep it in Skyrim? Obviously, it's a feature that players like. I'll be surprised if we don't hear console players complaining about it.

    I think you think videogame players are a much more homogenous bunch than we are. There will be players who play ESO that don't give two shakes about leveling... many of us never set foot in Cyrodiil. If they gave us housing there would be players who spend all their time decorating. What you think "everyone wants" is likely only a portion of the players logged into ESO.

    People who do things like go on the forums to complain aren't called a "vocal minority' for no reason. :wink:

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Gidorick wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    PKMN12 wrote: »
    IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.

    hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work

    First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.

    and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".

    Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.

    So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.

    And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.

    first person was not going to be added in the first place, they only did it because the entire forums full of TES fanbois who have never played an MMO before forced them into it. Obviously they are going to half-fast it.

    and so you agree, sitting would be something that is nto going to happen because it is not easy at all.

    you are correct, but it also has to be something everyone would actually care about. You do realise A LOT of TES Fanboiz have morrowind as the most immersive game and not only does it not have chair/bench sitting, but the NPCs never even have schedules, they only move on a short, scripted line, if at all. no radient AI to be seen, something of which the later too games are praised for. AND, btw, torches were almost useless in that game because it was so easy to have something with nighteye (potion, spell, item, etc), so torches were rarelyt needed in that game, and i bet most players would not use any of that stuff at all unless they NEEDED to.

    So, Morrowind, a game MUCH less "realistic" then Oblivion or Skyrim, is far more immersive, huh.

    Yea, I remember when they announced ESO was only going to be third person, I said "Well... Guess I won't be playing ESO then." Then they announced first person and I think they didn't add first person swimming and resource gathering until late in the Beta. But honestly, if it's never added... no biggie. I have it as an add-on and so I can be in first person all the time. I'm happy. The continued mention of it on the forum is out of principal. It should be PART of ESO... so console players can have it too!

    If chair sitting is so unimportant than why did they add it in Oblivion and keep it in Skyrim? Obviously, it's a feature that players like. I'll be surprised if we don't hear console players complaining about it.

    I think you think videogame players are a much more homogenous bunch than we are. There will be players who play ESO that don't give two shakes about leveling... many of us never set foot in Cyrodiil. If they gave us housing there would be players who spend all their time decorating. What you think "everyone wants" is likely only a portion of the players logged into ESO.

    People who do things like go on the forums to complain aren't called a "vocal minority' for no reason. :wink:

    Might be liked, but does not mean everyone is always going to be happt with everything. again, you said yourself, coding for sitting in a chair is hard. Hoenstly, not many mmos i can think of actually have that feature at all.

    As for the console people, most of them are going to find it hard to believe when it is not, in fact, Skyrim-online like most of them think it is. the non-chair sitting is going to be minor compared to the other stuff they are going to complain about. The majority of them are either going to HATE the game because they are not face-rolling everything like you can in COD, and/or they are going to complain that you cannot actually be what you want, there are simply many builds and playstyles that are worthless.

    gamers are not homogeneous, you are right, but this is not just "a game" this is an MMO, that means the majority of people who are going to play are never going to get what they want.

    For example the levelign thing, your right, there are people who do nto care about leveling, good for them, has no effect on anyone else. same with Cyrodiil.

    Now, you think all the people who are going to complain (and DO complain) on the forums about how they should make everything level with you and make Cyrodiil a PVE zone are going to be listened to? yeah, they are not.
    Edited by PKMN12 on May 30, 2015 9:48PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.


    yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.

    please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.

    I just clicked post reply so i will take it you did not read so i won't waste my time on you.
    Also if you knew anything about my threads you know i do it in 3-5s now.
    I may not know much about code and i work one week on and one week off so i really dont have the time.
    But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.

    we should not be happy with teh state ESO is in. none of the stuff i made is actually up anywhere online, cause I go to school for coding, and it is NOT EASY, nowhere NEAR as easy as you clearly think it is.

    The fact is, you are asking for a compltely different game then what ESO is, it will NEVER be that game because most of the game is now solid. IT requires A LOT of work, A LOT of time, and A LOT of money to change anythign major within a game. For example, Star trek online has changed several mechanics in the way you choose abilties, each small SEPERATE piece of that was about a year or MORE apart, they were VERY buggy, and caused many people to leave the game because of them and at the end did not actually change the actual gameplay a whole lot.. STO is also Cryptics biggest money-maker BY FAR alongside Neverwinter, they probably have far more money in it, and they clearly have far more experience in makign mmos then ZOS ever did.

    what we SHOULD do, is point out the problems, why they are a problem, and hope upon hope that ZOS actually changes anything.

    There is no mmo out there that actually listens to the idea's on the forums, not even blizzard or square enix does.

    I will take your advice into consideration but i will not stop fighting for a better eso even if it's hard to change once its solid.
    They already rebranded the game in a record time of less than ten months and for triple A mmo that's really bad. People blame the consoles for dropping subs and rebranding but it has nothing to do with them.

    The game has been in trouble for a long time now and they keep making bad decisions even though i am going to consoles and dont care about the pc side. They made a bad decision by avoiding them for past 6-8 months depending on what you consider an update. Personally me and my mates gave up on eso 2 months after launch and we are only back to try the 20 dollar transfer.


    If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.
  • Heromofo
    Heromofo
    ✭✭✭✭✭

    Im very interested in something now because you seem so sure of it.
    Why are you so sure that zos does not give two craps about the forum feedback?.

    But give me the full run through because i have always believed in feedback.
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Heromofo wrote: »
    The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
    Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.


    You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.

    except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.

    Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........

    please understand that you do not know about coding or about games outside of Oblivion and Skyrim.

    Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
    @PKMN12
    I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
    It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.

    ☆ off the top of my head:

    A 2d map with moving icons, a journal on the side and a nav setter including a mini map.

    )So a anchor will show a swirling pool with chains cracking into the ground.

    )A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.

    )Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.

    Just an idea but do you see what i mean you never go back but move foward.


    yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.

    please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.

    I just clicked post reply so i will take it you did not read so i won't waste my time on you.
    Also if you knew anything about my threads you know i do it in 3-5s now.
    I may not know much about code and i work one week on and one week off so i really dont have the time.
    But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.

    we should not be happy with teh state ESO is in. none of the stuff i made is actually up anywhere online, cause I go to school for coding, and it is NOT EASY, nowhere NEAR as easy as you clearly think it is.

    The fact is, you are asking for a compltely different game then what ESO is, it will NEVER be that game because most of the game is now solid. IT requires A LOT of work, A LOT of time, and A LOT of money to change anythign major within a game. For example, Star trek online has changed several mechanics in the way you choose abilties, each small SEPERATE piece of that was about a year or MORE apart, they were VERY buggy, and caused many people to leave the game because of them and at the end did not actually change the actual gameplay a whole lot.. STO is also Cryptics biggest money-maker BY FAR alongside Neverwinter, they probably have far more money in it, and they clearly have far more experience in makign mmos then ZOS ever did.

    what we SHOULD do, is point out the problems, why they are a problem, and hope upon hope that ZOS actually changes anything.

    There is no mmo out there that actually listens to the idea's on the forums, not even blizzard or square enix does.

    I will take your advice into consideration but i will not stop fighting for a better eso even if it's hard to change once its solid.
    They already rebranded the game in a record time of less than ten months and for triple A mmo that's really bad. People blame the consoles for dropping subs and rebranding but it has nothing to do with them.

    The game has been in trouble for a long time now and they keep making bad decisions even though i am going to consoles and dont care about the pc side. They made a bad decision by avoiding them for past 6-8 months depending on what you consider an update. Personally me and my mates gave up on eso 2 months after launch and we are only back to try the 20 dollar transfer.


    If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.

    OH, no, do not get me wrong, i completely agree with you on how bad it failed, and that it REALLY needs to get better. I am just saying that even companies that DO care about customers and the game do not listen to idea's from teh forums, in part because of how hard many of them might be, and because not everyone would like it (as sto proved for both). So why would a company that clearly cares for neither ever actually listen?
    Edited by PKMN12 on May 30, 2015 10:02PM
  • PKMN12
    PKMN12
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    Heromofo wrote: »
    Im very interested in something now because you seem so sure of it.
    Why are you so sure that zos does not give two craps about the forum feedback?.

    But give me the full run through because i have always believed in feedback.

    as said above, no mmo actually listens to idea's on the forums really, for variety of reasons, including that a lot of the times things are MUCH harder then what they actually seem to players, and in part because as said above (not by me mind you), the forums are the vocal minority, what we on the forums want is likely useally not going to be what everyone in the game wants,

    even then, even from a "caring about the customers/game" thing....why are you even asking this? the better question is, WHEN have they ever cared. They clearly do not listen, anyone can tell.
  • Gidorick
    Gidorick
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    Heromofo wrote: »
    If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.

    This is TRUTH... and I say, If you wanted to make a TES MMO... Make it a Elder Scrolls game FIRST.

    At least then it'll be a UNIQUE MMO.

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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