The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.
I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.
The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.
The SIMPLE things ESO is missing are things like
- We don't have torches
- There are no Argonian or Khajiit Skeletons
- We can't on chairs or benches
- We can't lay on beds
- We can't climb ladders
- There are large rooms and entire balconies that are devoid of ANY environmental clutter
- There are invisible walls blocking out paths.
- The moon Secunda doesn't reflect on the night water
- There are no hidden treasures behind any waterfalls
- Traveling merchants do not have carts
- We can't ride our horse in first person (without an add-on)
- We can't tithe to beggars
The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.
I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.
The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.
The SIMPLE things ESO is missing are things like
- We don't have torches
- There are no Argonian or Khajiit Skeletons
- We can't on chairs or benches
- We can't lay on beds
- We can't climb ladders
- There are large rooms and entire balconies that are devoid of ANY environmental clutter
- There are invisible walls blocking out paths.
- The moon Secunda doesn't reflect on the night water
- There are no hidden treasures behind any waterfalls
- Traveling merchants do not have carts
- We can't ride our horse in first person (without an add-on)
- We can't tithe to beggars
The ONLY Grand Theft Auto that had that mechanic was San Andreas... that's it. And THAT was an offshoot game of GTA3. GTA IV and V left this mechanic behind.
I would prefer a Tired & Hungry debuff with a Rested and Full buff mechanic.
The only thing in Nirn that would make someone fat is Sweetrolls... and even those are likely better than the fast food junk your character ate in San Andreas.
The SIMPLE things ESO is missing are things like
- We don't have torches
- There are no Argonian or Khajiit Skeletons
- We can't on chairs or benches
- We can't lay on beds
- We can't climb ladders
- There are large rooms and entire balconies that are devoid of ANY environmental clutter
- There are invisible walls blocking out paths.
- The moon Secunda doesn't reflect on the night water
- There are no hidden treasures behind any waterfalls
- Traveling merchants do not have carts
- We can't ride our horse in first person (without an add-on)
- We can't tithe to beggars
1.torches would be useless for all but SOME rpers, and rpers are already a minority
2. no TES, no game for that matter has the same race with compeltelt different skeletons
3. they tried and failed to do the sit chairs/benches, that is why the emote exists
4. same as above
5. you could not climd ladders in ANY previous TES game except for possibly Daggerfall, if that
6. the clutter would cause lag, which is ALREADY a problem for teh game
7. welcome to an RPG, even TES games have invisble walls
8. this is an MMO, waterfall treausures are not much a a thing, heck, even TES does nto use that besides every so often
9. Traveling merchants did not really exist in ANY TES game
10. and you thithe to beggers because there would be no point
I love how half of your list is stuff most RPGs do nto have, not even TES has most of these.
3: really, when? In all the times I've complained about the chair sitting, no one has ever claimed this. Even so, it just means they need to try a different approach.Rear Admiral Grace Hopper wrote:The most damaging phrase in the language is: `It's always been done that way'.

um, there are basically NO RPGs in existence that has that eating mechanics in it, actually no RPG has any of teh stuff you can think of.
Comparing GTA (a game that is NOT an RPG in anyway and is a compeltely different style of game) to ANY RPG is REALLY, REALLY stupid.
Literally the onyl thing that is RPG related at all is the barber shop, which IS missing but they do not seem to care.
I'm quite surprised someone actually agreed with it. Knowing that everyone reapplies his food buff every 60/75/90 minutes, the whole population of Tamriel would be faaaaaat as duck.How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person.
um, there are basically NO RPGs in existence that has that eating mechanics in it, actually no RPG has any of teh stuff you can think of.
Comparing GTA (a game that is NOT an RPG in anyway and is a compeltely different style of game) to ANY RPG is REALLY, REALLY stupid.
Literally the onyl thing that is RPG related at all is the barber shop, which IS missing but they do not seem to care.
The original Ultima Games had the eating mechanic.
But IMO MMOs already have enough time sinks... I'd rather not have to feed my character at regular intervals (although Buff food is perfectly acceptable to me)
This game is missing simple stuff.
Like the barber someone mentioned in another thread.
How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person. Workout your a fit person. Don't workout your a scrawny person.
How do you decide how much you eat? By creating actual foods at taverns and making them MEAN something. How do you workout? By making a barracks and a training area.
WHY? Creates social interaction with others. Makes the game more interesting.
What other game has simple stuff like this?
Grand Theft Auto (I'm talking about the singleplayer one, haven't played the multiplayer one)
You control how much weight, you control how fit you are, you control your facial and hairstyles.
Grand Theft Auto a HIGHLY successful game? Yes
Why is it successful? Because it has the simple stuff, and they are done RIGHT.
Also, look at Def Jam, just simple stuff to make the character you want.
Soulcalibur use to be this way, when it was successful.
Point is people like to have control of there characters they like to make them look all spiffy and stuff, people like to interact with there character.
In this game, you don't even interact with your character.
You don't even interact with your horse either.
Rather than actually training your horse and interacting with it, the game has found the lazy way out.
Do 5 races a day, get speed up. 5 races only take 2 mins a race.
Do more for fun and other silly accessories for your horse.
Frankly, the game doesn't utilitizes what it has and TAKES advantage of it.
So many more, simple stuff this game is missing.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.
hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work
This game is missing simple stuff.
Like the barber someone mentioned in another thread.
How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person. Workout your a fit person. Don't workout your a scrawny person.
How do you decide how much you eat? By creating actual foods at taverns and making them MEAN something. How do you workout? By making a barracks and a training area.
WHY? Creates social interaction with others. Makes the game more interesting.
What other game has simple stuff like this?
Grand Theft Auto (I'm talking about the singleplayer one, haven't played the multiplayer one)
You control how much weight, you control how fit you are, you control your facial and hairstyles.
Grand Theft Auto a HIGHLY successful game? Yes
Why is it successful? Because it has the simple stuff, and they are done RIGHT.
Also, look at Def Jam, just simple stuff to make the character you want.
Soulcalibur use to be this way, when it was successful.
Point is people like to have control of there characters they like to make them look all spiffy and stuff, people like to interact with there character.
In this game, you don't even interact with your character.
You don't even interact with your horse either.
Rather than actually training your horse and interacting with it, the game has found the lazy way out.
Do 5 races a day, get speed up. 5 races only take 2 mins a race.
Do more for fun and other silly accessories for your horse.
Frankly, the game doesn't utilitizes what it has and TAKES advantage of it.
So many more, simple stuff this game is missing.
IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.
hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work
First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.
and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".
Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.
So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.
And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
I'm quite surprised someone actually agreed with it. Knowing that everyone reapplies his food buff every 60/75/90 minutes, the whole population of Tamriel would be faaaaaat as duck.How YOU control the look of your character. Eat a lot, your a fat person. Eat less, your a skinny person.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
@PKMN12
I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.
☆ off the top of my head:
A 2d map with moving icons, a journal on the side and a nav setter including a mini map.
)So a anchor will show a swirling pool with chains cracking into the ground.
)A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.
)Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.
Just an idea but do you see what i mean you never go back but move foward.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
@PKMN12
I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.
☆ off the top of my head:
A 2d map with moving icons, a journal on the side and a nav setter including a mini map.
)So a anchor will show a swirling pool with chains cracking into the ground.
)A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.
)Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.
Just an idea but do you see what i mean you never go back but move foward.
yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.
please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
@PKMN12
I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.
☆ off the top of my head:
A 2d map with moving icons, a journal on the side and a nav setter including a mini map.
)So a anchor will show a swirling pool with chains cracking into the ground.
)A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.
)Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.
Just an idea but do you see what i mean you never go back but move foward.
yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.
please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.
I just clicked post reply so i will take it you did not read so i won't waste my time on you.
Also if you knew anything about my threads you know i do it in 3-5s now.
I may not know much about code and i work one week on and one week off so i really dont have the time.
But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.
IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.
hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work
First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.
and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".
Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.
So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.
And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.
first person was not going to be added in the first place, they only did it because the entire forums full of TES fanbois who have never played an MMO before forced them into it. Obviously they are going to half-fast it.
and so you agree, sitting would be something that is nto going to happen because it is not easy at all.
you are correct, but it also has to be something everyone would actually care about. You do realise A LOT of TES Fanboiz have morrowind as the most immersive game and not only does it not have chair/bench sitting, but the NPCs never even have schedules, they only move on a short, scripted line, if at all. no radient AI to be seen, something of which the later too games are praised for. AND, btw, torches were almost useless in that game because it was so easy to have something with nighteye (potion, spell, item, etc), so torches were rarelyt needed in that game, and i bet most players would not use any of that stuff at all unless they NEEDED to.
So, Morrowind, a game MUCH less "realistic" then Oblivion or Skyrim, is far more immersive, huh.
IF your stuff was "so simple" then why does not one do it? especially since, according to you, everyone wants it. That is right, too much work for basically zero gain, or such a small thing, that 99% of people will not care about it.
hm, why would people buy torches? there is no need for them, and please do not be crazy enought oactually think they would ADD a need for them, way, WAY too much work
First person horse riding was achieved by an add-on whose entire code could be printed out on one sheet of paper. One side. This was achieved by someone who was not a coder... and this was their first add-on. I 100% guarantee ZOS' coders would have found that to be quite simple.
and many of what I posted were simple in "Not elaborate" or "not luxurious" definition of the word "simple".
Actually, being able to sit in chairs would be a HUGE undertaking. I would imagine they way they would code it is to have the moment the player selects "sit", the player is positioned in front of the chair and the animation for the sit emote plays, but the emote's model of the chair isn't rendered. This wouldn't be that hard to accomplish. (Simple as in easy) what wouldn't be simple is that ZOS would have to have their animation guys make a separate sit animation for the different levels of seats. I don't know how many levels there even are. Then ZOS might even have to go in and "replace" every chair in the game. That would by no means be simple.
So with the chairs... the simpleness isn't in the developers task, it's in the action for the character.... to sit... is a simple thing.
And not every single solitary thing in this game needs to be about functionality or benefits to the player. If ZOS is invested in ESO for the long haul as a viable part of the franchise it really needs to have more immersion atmosphere building mechanics. If ZOS is just trying to cash in on the TES license... then they don't need to give one rats furry behind about atmosphere.
first person was not going to be added in the first place, they only did it because the entire forums full of TES fanbois who have never played an MMO before forced them into it. Obviously they are going to half-fast it.
and so you agree, sitting would be something that is nto going to happen because it is not easy at all.
you are correct, but it also has to be something everyone would actually care about. You do realise A LOT of TES Fanboiz have morrowind as the most immersive game and not only does it not have chair/bench sitting, but the NPCs never even have schedules, they only move on a short, scripted line, if at all. no radient AI to be seen, something of which the later too games are praised for. AND, btw, torches were almost useless in that game because it was so easy to have something with nighteye (potion, spell, item, etc), so torches were rarelyt needed in that game, and i bet most players would not use any of that stuff at all unless they NEEDED to.
So, Morrowind, a game MUCH less "realistic" then Oblivion or Skyrim, is far more immersive, huh.
Yea, I remember when they announced ESO was only going to be third person, I said "Well... Guess I won't be playing ESO then." Then they announced first person and I think they didn't add first person swimming and resource gathering until late in the Beta. But honestly, if it's never added... no biggie. I have it as an add-on and so I can be in first person all the time. I'm happy. The continued mention of it on the forum is out of principal. It should be PART of ESO... so console players can have it too!
If chair sitting is so unimportant than why did they add it in Oblivion and keep it in Skyrim? Obviously, it's a feature that players like. I'll be surprised if we don't hear console players complaining about it.
I think you think videogame players are a much more homogenous bunch than we are. There will be players who play ESO that don't give two shakes about leveling... many of us never set foot in Cyrodiil. If they gave us housing there would be players who spend all their time decorating. What you think "everyone wants" is likely only a portion of the players logged into ESO.
People who do things like go on the forums to complain aren't called a "vocal minority' for no reason.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
@PKMN12
I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.
☆ off the top of my head:
A 2d map with moving icons, a journal on the side and a nav setter including a mini map.
)So a anchor will show a swirling pool with chains cracking into the ground.
)A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.
)Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.
Just an idea but do you see what i mean you never go back but move foward.
yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.
please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.
I just clicked post reply so i will take it you did not read so i won't waste my time on you.
Also if you knew anything about my threads you know i do it in 3-5s now.
I may not know much about code and i work one week on and one week off so i really dont have the time.
But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.
we should not be happy with teh state ESO is in. none of the stuff i made is actually up anywhere online, cause I go to school for coding, and it is NOT EASY, nowhere NEAR as easy as you clearly think it is.
The fact is, you are asking for a compltely different game then what ESO is, it will NEVER be that game because most of the game is now solid. IT requires A LOT of work, A LOT of time, and A LOT of money to change anythign major within a game. For example, Star trek online has changed several mechanics in the way you choose abilties, each small SEPERATE piece of that was about a year or MORE apart, they were VERY buggy, and caused many people to leave the game because of them and at the end did not actually change the actual gameplay a whole lot.. STO is also Cryptics biggest money-maker BY FAR alongside Neverwinter, they probably have far more money in it, and they clearly have far more experience in makign mmos then ZOS ever did.
what we SHOULD do, is point out the problems, why they are a problem, and hope upon hope that ZOS actually changes anything.
There is no mmo out there that actually listens to the idea's on the forums, not even blizzard or square enix does.
The moment your ok with things like not sitting on chairs and what not is the day they can get away with so much more.
Remember they screwed up and when you bugger up its your job to fix it and it may take time but its your own fault.
You can claim that skyrim was so good because it was single player and we should forgive the little things because its an mmo. But the point is a next gen mmo as its put it has alot of backwards thinking like instead of going for a 3d map they went backwards and did a terrible 2d map if that. The list goes on but remember it is the littlest things that can have the largest impact on video games.
except very, VERY few GAMES at all actually have the sitting in a chair thing, it is not that easy to code at all.
Also, skyrim's 3d map was HORRIBLE and unreadable, there is a reason one of the biggest mods for that game are paper maps........
please understand that you do not know about coding or about games outside of Oblivion and Skyrim.
Mm its hard because im normally in agreement with you but the point here was not going backwards and remembering the small things matter alot. I have played elder scrolls back in Daggerfall and fallout etc etc and one thing that drives me nuts is backwards thinking.
@PKMN12
I am on season 5 of Improving On ESO series with 187 more topics to cover because of things like this.
It was never about the 3d maps but going backwards its things like this that drives me nuts because say 3d maps didn't do well so you plan to do a different route instead of going backwards you look at a different route and if your set on a 2d version well then.
☆ off the top of my head:
A 2d map with moving icons, a journal on the side and a nav setter including a mini map.
)So a anchor will show a swirling pool with chains cracking into the ground.
)A journal to write what ever you want in ink and as you write a quil puts the words on the paper this could work by mapping a location or writing a to do list.
)Putting a nav point will show foot prints slowly making their way to the point you marked to show progression.
Just an idea but do you see what i mean you never go back but move foward.
yeah, and guess what, none of those 180+ threads will actually be lisented to, not by an mmo dev.
please, you clearly do not know about how to actually CREATE, CODE, and FINISH a video game.
I just clicked post reply so i will take it you did not read so i won't waste my time on you.
Also if you knew anything about my threads you know i do it in 3-5s now.
I may not know much about code and i work one week on and one week off so i really dont have the time.
But how about showing me some games you have made bud?, or how about explaining to me why we should be happy with the state eso is in?.
we should not be happy with teh state ESO is in. none of the stuff i made is actually up anywhere online, cause I go to school for coding, and it is NOT EASY, nowhere NEAR as easy as you clearly think it is.
The fact is, you are asking for a compltely different game then what ESO is, it will NEVER be that game because most of the game is now solid. IT requires A LOT of work, A LOT of time, and A LOT of money to change anythign major within a game. For example, Star trek online has changed several mechanics in the way you choose abilties, each small SEPERATE piece of that was about a year or MORE apart, they were VERY buggy, and caused many people to leave the game because of them and at the end did not actually change the actual gameplay a whole lot.. STO is also Cryptics biggest money-maker BY FAR alongside Neverwinter, they probably have far more money in it, and they clearly have far more experience in makign mmos then ZOS ever did.
what we SHOULD do, is point out the problems, why they are a problem, and hope upon hope that ZOS actually changes anything.
There is no mmo out there that actually listens to the idea's on the forums, not even blizzard or square enix does.
I will take your advice into consideration but i will not stop fighting for a better eso even if it's hard to change once its solid.
They already rebranded the game in a record time of less than ten months and for triple A mmo that's really bad. People blame the consoles for dropping subs and rebranding but it has nothing to do with them.
The game has been in trouble for a long time now and they keep making bad decisions even though i am going to consoles and dont care about the pc side. They made a bad decision by avoiding them for past 6-8 months depending on what you consider an update. Personally me and my mates gave up on eso 2 months after launch and we are only back to try the 20 dollar transfer.
If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.
Im very interested in something now because you seem so sure of it.
Why are you so sure that zos does not give two craps about the forum feedback?.
But give me the full run through because i have always believed in feedback.
If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.