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This game is missing simple stuff

  • ViscousSummer88
    ViscousSummer88
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    Heromofo wrote: »
    Im very interested in something now because you seem so sure of it.
    Why are you so sure that zos does not give two craps about the forum feedback?.

    But give me the full run through because i have always believed in feedback.

    I've not been playing this game long and I can already see, as can anyone see from looking through the forums and from watching their live weekly videos that they do not take on customer feedback, if that be from the forum or not. More so, if something is broken they do not even want to admit it broken or would rather keep it broken for as long as possible. Like I said, I'm new here and that's just what I have seen.

    I'm not saying the game is not good by any means because yes, I'm very much enjoying it and I've end subscribed in a hope that I can let some things go and they will actually at some point fix the broken things and maybe, just maybe listen to their customers.
    Steam Profile | Discord: Oliver#0001 | EU Megaserver: @ViscousSummer88
  • Naivefanboi
    Naivefanboi
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    Gidorick wrote: »
    Heromofo wrote: »
    If it was not for the eso skin on this themepark mmo it would of set a record for quickest death of an mmo since Warhammer.

    This is TRUTH... and I say, If you wanted to make a TES MMO... Make it a Elder Scrolls game FIRST.

    At least then it'll be a UNIQUE MMO.

    Meh i think im over ES games used to love them and think theu were the best rpg's out there! Then i played witcher 3
    Game is amazing.

    What eso should learn from it.
    Fist fighting.
    Put children in the game.
    Small scale water travel aka sailing
    Underwater exploration. No combat!
    Oh and a barber shop, that was week 1 FREE dlc just sayin
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Meh i think im over ES games used to love them and think theu were the best rpg's out there! Then i played witcher 3
    Game is amazing.

    What eso should learn from it.
    Fist fighting.
    Put children in the game.
    Small scale water travel aka sailing
    Underwater exploration. No combat!
    Oh and a barber shop, that was week 1 FREE dlc just sayin

    Don't compare an MMO with a single player game, the 2 games and their respective universes are totally different to the point of not being comparable.
    And you're asking for a barber shop... i agree with that but why don't you complain that you cannot customize Geralt then ?

    As to the rest of your suggestions, I couldn't care less about any of this.

    Strange how we all have different wishes but always believe that we are "everybody".

    Edited by anitajoneb17_ESO on May 31, 2015 2:27PM
  • Psychobunni
    Psychobunni
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    Strange how we all have different wishes but always believe that we are "everybody".

    +1


    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Naivefanboi
    Naivefanboi
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    Meh i think im over ES games used to love them and think theu were the best rpg's out there! Then i played witcher 3
    Game is amazing.

    What eso should learn from it.
    Fist fighting.
    Put children in the game.
    Small scale water travel aka sailing
    Underwater exploration. No combat!
    Oh and a barber shop, that was week 1 FREE dlc just sayin

    Don't compare an MMO with a single player game, the 2 games and their respective universes are totally different to the point of not being comparable.
    And you're asking for a barber shop... i agree with that but why don't you complain that you cannot customize Geralt then ?

    As to the rest of your suggestions, I couldn't care less about any of this.

    Strange how we all have different wishes but always believe that we are "everybody".

    Where did i say i was everybody? Or that i represent everyones opinion? I cant seem to find it.
    The games are very similar in what they do.
    Was comparing to ES series in general, their very similar but also different.
    Was touching mostly on gameplay/environmental things. Alot of differences are just developer /artist preference. 1st person view or a single character vs a created 1.

    Simple examples
    Eso wanted sun shafts in the game, took a tremendous amount of work, howd they get it done? They decided it was a priority, its that simple .lol.
    If barber shop was equally important, think it would be be in game by now.
    Having children in the world adds to the atmosphere of story telling, rrunning around a world woth no kids seems rather odd.
    The water examples just add to exploration i.m.o. but would understand if it wasnt wanted.

    Not saying those features are must haves but after seeing what they add to a game, single player or mmo as storytelling/immersion value, ignoring all of them seems a little lazy/lack luster.
    Just my thoughts tho they dont represent everyones.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Where did i say i was everybody? Or that i represent everyones opinion? I cant seem to find it.
    The games are very similar in what they do.
    Was comparing to ES series in general, their very similar but also different.
    Was touching mostly on gameplay/environmental things. Alot of differences are just developer /artist preference. 1st person view or a single character vs a created 1.

    Simple examples
    Eso wanted sun shafts in the game, took a tremendous amount of work, howd they get it done? They decided it was a priority, its that simple .lol.
    If barber shop was equally important, think it would be be in game by now.
    Having children in the world adds to the atmosphere of story telling, rrunning around a world woth no kids seems rather odd.
    The water examples just add to exploration i.m.o. but would understand if it wasnt wanted.

    Not saying those features are must haves but after seeing what they add to a game, single player or mmo as storytelling/immersion value, ignoring all of them seems a little lazy/lack luster.
    Just my thoughts tho they dont represent everyones.

    "What eso should learn from it." => this sounds like "This is the universal truth, not my personal opinion nor my own preference".

    I mean, saying :
    "ZOS should fix the lag in Cyrodiil" is a truth, not a personal feeling or preference.
    "There should be a barber shop in ESO" is a personal wish, even though an overwhelming majority of players - including me - probably see this as a priority.

    But back to comparing TES games in general and Witcher Series in general :
    In my opinion the two games have only two things in common : they both take place in a medieval fantasy setting and they're both called "RPG". But that's it.
    In Witcher, you don't choose who you impersonate (Geralt has a face, a figure, a history and predefined skills) but you choose the outcome of the story. You choose the future of the world you live in and of your loved ones.
    In Elder Scrolls games, you choose who you impersonate, including history, past, wishes, appearance, gender, and combat style, BUT you have no impact whatsoever on events and their outcome, you make no choice in that regard and you're merely a witness of it all rather than a real actor.
    That's why the two games are in essence and in design absolutely different and not comparable at all since they have opposite approaches to the term "RP-Game".

    If you refer to the setting in general, yes ES games in general and ESO in particular feel very Disney-ish, everything is clean and beautiful, all NPCs are VERY YOUNG (even if they're not supposed to), there's a strict gender equity in all armies / units, etc etc... but if there are hundreds of players running around spamming their favorite skill it doesn't matter that much.
  • KanedaSyndrome
    KanedaSyndrome
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    This game is missing a ton of stuff, much of which will never be added.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Attorneyatlawl
    Attorneyatlawl
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    Zardayne wrote: »
    I'd be happy with guild tags under players names like every MMO from the dawn of time. There's a lot of small things this game is missing that has worked and players have always embraced but for some reason (perhaps trying to be different) Zenimax refuses to implement.

    Yep. They seem to be doing it to be different. It is different, but it isn't better, it's just plain worse.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • bedlom
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    You're right eso is missing some simple stuff.

    Torches, proper tes style ones that go in your inventory and are equip able, this ain't just meh! These details are what tes is all about and eso should be a tes game.

    Able to sit on preexisting furniture, it is possible zos just seem to be too lazy to put the time in to make it work. This is a tes game and I want to be able to sit at an empty bar stool or at a table with my friends.

    First person mount riding again it can be done and would be greatly appreciated.
  • Korah_Eaglecry
    Korah_Eaglecry
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    bedlom wrote: »
    You're right eso is missing some simple stuff.

    Torches, proper tes style ones that go in your inventory and are equip able, this ain't just meh! These details are what tes is all about and eso should be a tes game.

    Able to sit on preexisting furniture, it is possible zos just seem to be too lazy to put the time in to make it work. This is a tes game and I want to be able to sit at an empty bar stool or at a table with my friends.

    First person mount riding again it can be done and would be greatly appreciated.

    Give them time. There are far more important issues with the game. Once they get into the grove of releasing content through the Crown Store and DLCs. Im sure more quality of life features will come along.

    This is just the way MMOs are.
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  • SantieClaws
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    It would help if they started helping us to provide "content" to fill in the gaps when we are all waiting for new zones and quests.

    Give us more emotes for a start. Then we can liven up the towns and cities with a few acrobatics displays. Give us theatres or stages and we will entertain you with dancing and plays. I see many animations done by NPC's that we currently cannot match as players.

    Give us some cards and dice in taverns so we can amuse ourselves with those.

    There are many who want to do this sort of thing but we just don't have the tools at the moment. Can't hold a festival without allowing players to do festival things.

    An in game events calendar that all guilds could post on would be really good too. Could work in notice board format so you can see what is going on where each day. No point holding a travelling market or putting on a play if no one knows it is happening.
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Yep. They seem to be doing it to be different. It is different, but it isn't better, it's just plain worse.

    This is what I have always said.

    Different is fine, as long as it works at least as good as the stuff you are trying to be different from.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Dar_Zeena
    Dar_Zeena
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    Give us more emotes for a start. Then we can liven up the towns and cities with a few acrobatics displays. Give us theatres or stages and we will entertain you with dancing and plays. I see many animations done by NPC's that we currently cannot match as players.

    Until they fix the thing where animations of players stop when you go out of their range, I don't see a point really.
    Sophisticated Brat
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  • Victus
    Victus
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    Well, if you think a game "needs" all these things people are suggesting, then go design a game yourself! Or hire people to design the game of your vision. Then see how successful it is. The very best outcome means we get a game many people like and enjoy. And at the same time shows people how difficult it can be to try and cram many things into an MMO.
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  • rb2001
    rb2001
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    I've never seen a community so vehemently against useful suggestions that would make improvements. It seems like people are against any change that doesn't give them some advantage over another player.
  • rb2001
    rb2001
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    Hilarious that the first person example shows that devs will.make a change when enough people want it. Ironically its people defending the lack of features that will be why eso never gets them.
  • Attorneyatlawl
    Attorneyatlawl
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    Victus wrote: »
    Well, if you think a game "needs" all these things people are suggesting, then go design a game yourself! Or hire people to design the game of your vision. Then see how successful it is. The very best outcome means we get a game many people like and enjoy. And at the same time shows people how difficult it can be to try and cram many things into an MMO.

    Oh, so because I'm upset that my gourmet restaurant dinner came out wrong, so I should go become a five star chef and open my own restaurant just to get a good meal? I'll get right on that, for sure!
    rb2001 wrote: »
    I've never seen a community so vehemently against useful suggestions that would make improvements. It seems like people are against any change that doesn't give them some advantage over another player.

    I last saw something similar around 6 months before SWTOR's launch, but once more people got into their beta the attitude swung around towards the improvements being needed, then being demanded pretty quickly. On this one, it's largely indifference (no one posts in support of direly needed improvements) or venomous aggression by certain groups of posters who feel they should be forcing their way to play on everyone else as if they're "Big Brother", or the mother in the adage "mother knows best!". It's despicable.
    rb2001 wrote: »
    Hilarious that the first person example shows that devs will.make a change when enough people want it. Ironically its people defending the lack of features that will be why eso never gets them.

    Exactly... and humorously, those same people asking for things like third person camera changes and fixes were ignored while the people asking for the exact same things for first person view received replies quickly and saw them implemented in-game within a couple of weeks when the topics got moving. Only a few months ago, a year after launch, were third-person fixes and options added in, and even then it was just buried in the 1.6 patch notes with no advance notice of the feedback having been heard or decided on... and they still left out zoom distance, one of the key things, to this day (they finally added field of view and camera centering, though, which is a big improvement from nothing and being forced off to the far right of your character).

    The same trend is true of most everything the game has needed improvements on, including things previous Elder Scrolls games had that even the so-called "HARDCORE ELDER SCROLLS FAN!!!!!!" people don't even seem to usually know were in the previous games like a minimap or buff/debuff icons to track what you've cast/been hit by. Meanwhile, they continue extolling how huge they are into Elder Scrolls, even though all they played was Skyrim for a hundred hours or so... as if it has any real relevance when talking about an MMORPG based in the Elder Scrolls lore. Most constructive feedback about game additions, changes, or fixes/improvements made tends to get bogged down in semantics and wild tangents with people amongst that slice of the playerbase, derailing threads and generally making it hard to have any conversation, whether a particular idea is actually good, bad, or just a matter of preference. Le sigh. /rant
    Edited by Attorneyatlawl on June 1, 2015 7:12PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • qsnoopyjr
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    This game is missing a ton of stuff, much of which will never be added.

    Yup, you totally right.
    Pretty much EVERY game out there has "a lot of potential". Yet they never add any of the suggested stuff. They go off on a totally different route.
    Give them time. There are far more important issues with the game. Once they get into the grove of releasing content through the Crown Store and DLCs. Im sure more quality of life features will come along.

    This is just the way MMOs are.

    Ya ok,
    You know GW2, there PvP leaderboard has been in beta for like, since it launched lol.
    I've heard this, give em time stuff over and over before.
    If developers, cannot fix a simple leaderboard algorithm (hire some mathematician to do it for them, listen to community) than I doubt there abilities. GW2 has the leaderboard beta since forever, this game has the game crashing bugs, since launch (according to Francis, and me playing the game today).
    It would help if they started helping us to provide "content" to fill in the gaps when we are all waiting for new zones and quests.

    Give us more emotes for a start. Then we can liven up the towns and cities with a few acrobatics displays. Give us theatres or stages and we will entertain you with dancing and plays. I see many animations done by NPC's that we currently cannot match as players.

    Give us some cards and dice in taverns so we can amuse ourselves with those.

    There are many who want to do this sort of thing but we just don't have the tools at the moment. Can't hold a festival without allowing players to do festival things.

    An in game events calendar that all guilds could post on would be really good too. Could work in notice board format so you can see what is going on where each day. No point holding a travelling market or putting on a play if no one knows it is happening.

    I haven't beat the game yet, but I'm really close to beating it and starting to think, what am I going to do now? GW2 has legendaries you work on to achieving, unique items from quests (this game I haven't seen any of that) such as something that eats bloodstone dust and gives you items. Looking at the end game prespective from nearing it I don't see much I could be doing, besides PvP all day, which its kinda gotten stale due to lack of small scale arena to test out builds to learn to handle my own.
    But one thing that struck me, playing cards.
    You know how I mentioned Final Fantasy X has Blitzball (I said IX but I meant X), well IX has the card game. Lemme tell ya something, that thing was mad fun. Another SMALL THING that just boosted the game fun factor, hence why FINAL FANTASY games I'd say up to X are highly fun and high rated. Due to the fact it had small things in them that made them fun.
    Seems like the games started being crap after WWE decided to not do competition and all there games are going to be WWE##, rather than PS version of WWE vs Nintendo version vs Microsoft version (Nintendo gamecube one was the best WrestleMania XiX storymode), Here comes the pain was really good too. Than with GTA pretty much after San Andres all there games just aren't good anymore.
    But ya, if they implemented a card game that would be really fun addition. EQ did that, I liked it, played it when I couldn't find something to do in game. I liked the FFIX card game more though, play against someone, random cards from your deck are dealt to you, you win, you take one of your opponents cards that you beat, you lose, you lose a card.
    Victus wrote: »
    Well, if you think a game "needs" all these things people are suggesting, then go design a game yourself! Or hire people to design the game of your vision. Then see how successful it is. The very best outcome means we get a game many people like and enjoy. And at the same time shows people how difficult it can be to try and cram many things into an MMO.

    I'll do this for ESO,
    First off, GW2 was in the works the same year ESO was in the works. GW2 is finished and released a year before ESO.
    GW2 had pretty much NO ENGINE to run on, GW1 was like 7 years old.
    ESO had SKYRIM ENGINE to run on, Skyrim, pretty much NEW ENGINE.
    What went wrong?
    Well if you look at there budget...
    How much was spent on voice acting?

    Give me that 150MILLION or so, spent on voice acting, heck I'll get you voice acting, also get you mini games, simple stuff, AND POCKET 50MILLION for myself.
    You want to help me out? Giving you 100 thousand dollars, work on this simple stuff, lemme know if you need more help.
    Give this other person 100 thousand dollars to work on another simple stuff.
    Give you 50 thousand dollars to fix bugs that HIGHLY notable people like Francis, and Angry Joe mentioned.
    Voice acting? Give ya 100 thousands to make a program that LEARNS someone voice and all I have to do is type a word and the program will say those words, only time I'll need the actual words is when I need them to say "Tu'whacca" correctly.

    I know SEVERAL people that are in the video game industry, but they just don't have any job.
    Thing is, some people get PAID way too much, and theres like few people doing everything.

    YOU FOCUS on that, YOU FOCUS on that, more people more stuff gets done, more stuff gets looked at.
    Heck, I'd probably hire a FEW full time developers, but other people will just help with them game/part time, and if they do a good job, than I'll hire them.

    Why you think this game only has a few developers that actually talk about what they doing? Because they doing it all, they overloaded, and have little time to actually look at suggestions.
    You never see like 5 developers in the same area talk about anything. Too much 1 guy does it all. "Don't hire more, he'll step on my feet! Just give me all the cash!"

    One last thing,
    With the voice acting.
    I think GW2 did a better job than ESO regardless of ESO spending more and "fully voiced"
    Thing is, in GW2 they put voice acting where its needed, in the actual gameplay.
    Like during PvP you have commentary.
    When a treb shot is coming to your area, someone shouts trebuchet!
    When you do stuff, your character will actually talk to you.
    - Like you drink a potion on an engineer asura he will say "excelsior!"
    - You use the skill Stand your ground, the person will should Stand your ground.
    Much much more, but that... That's just a simple thing they did right.

    For this game, something simple such as adding voiced commentary of "so and so has picked up the scroll" in PvP, would make it a little better. This game is fully voiced I thought??? Yet that isn't voiced.
    Simple things stack up, and make something into something big.
    Edited by qsnoopyjr on June 1, 2015 9:45PM
  • qsnoopyjr
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    I was looking at youtube videos before my workout at the gym, and lo and behold, an ad appears, not any ordinary ad, but an ad worth watching.

    https://www.youtube.com/watch?v=9v_0HD7iOz4

    All these ESO developers need to watch that video, I think it'd be inspiring to them.
    Quake one of my favorite games ever, and you'll know how I dis on Quake2-5, well its because Quake1 was made sooo good, that the people who made Quake1 quit.

    When you work so hard, and it becomes so stressful, that you think about quitting. Yet an amazing product comes out from it, that's inspirational right there.

    Now I know why Quake1 is sooo different from Quake2-5.
    Too stressful and difficult to replicate something that great.
    They wanted to change everyone's view on games, put out stuff nobody seen before, create feeling with the game. I admire all those qualities.

    Me loving Quake, always mentioning it, you guys owning Quake, I just get done rambling talking about Quake, and this ad comes out, must mean something, so I thought I'd share.

    Developers you need to watch that ad, that ad wasn't for me, it was for you.
    Edited by qsnoopyjr on June 2, 2015 12:10AM
  • sami1972
    sami1972
    Soul Shriven
    As returning player I'm very dissapointed to see that there's still no broker.
  • anitajoneb17_ESO
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    qsnoopyjr wrote: »
    Well if you look at there budget...

    Which you don't have, nobody has, you don't have the slightest info about, nobody has.



  • sadownik
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    qsnoopyjr wrote: »
    Well if you look at there budget...

    Which you don't have, nobody has, you don't have the slightest info about, nobody has.



    We can with most certainty say that budget is more than 200 mln $. Everything else is just guessing.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    ESO needs more forks.
    I play every class in every situation. I love them all.
  • qsnoopyjr
    qsnoopyjr
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    sadownik wrote: »
    qsnoopyjr wrote: »
    Well if you look at there budget...

    Which you don't have, nobody has, you don't have the slightest info about, nobody has.



    We can with most certainty say that budget is more than 200 mln $. Everything else is just guessing.

    Just thinking about 200 MILLION.
    If you gave a student that was just graduating 200 MIllion to spend on making a video game such as this, do you think they'd be like,

    wow that's more than I need,
    or be like, oooh that's not enough money to do something like this?

    If you gave me 200 Million, heck I'd give people 200 thousand spending money, keep 50 Million myself.
    That's 750 people that work under me, how many people do you think work for this game now? Probably like 100.

    I'd say 200 thousand is more than enough for those people to do anything too, even pay there own bills.
    That 50 Million I saved for myself, maybe I'll reward those that show extraordinary work and give them bonus like 75,000.

    Theres sooo much you can do with a 200 Million dollar budget, having bugs in your game, is just UNACCEPTABLE.
    Not being/having enough time to make simple stuff that enhances gameplay and fun factor is UNACCEPTABLE.

    Not enough time, too many problems, too much to do? Well theres not 10-20 of you developers, I got 50 more developers.
    Someone just mention a bug in game, it gets fixed within 24 hours.
    Someone just mention a problem in game, someone cheating, your stuck. A GameMaster appears within an hour and resolves the issue.

    I got 200 MILLION baby, cant stop me.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    You have absolutely NO CLUE as to what 200 Mio are to a corporate budget NOR how much ESO costs in development, maintenance and running costs.
    Please stop your fantasies ... or keep them to yourself.

    You may have wishes for the game, you may express them, but please, please, stop discussing things based on no fact at all...
    Edited by anitajoneb17_ESO on June 2, 2015 6:17PM
  • MCMancub
    MCMancub
    ✭✭✭✭
    It boils down to what is a priority for the player, and what is a priority for the company.

    Being that everyone has their own opinions and suggestions on what "should" be in the game, I think it's pretty understandable that the standard that ZOS adheres to is what will generate a profit, both in the form of revenue and new players.

    I see people whine and complain about torches and not being able to sit on furniture all the time on these forums. Some of these "simple must haves" will simply never see the light of day because they don't generate revenue or new players. They're just fluff. Little things you throw into DLC's so you can advertise it a little more. I'd rather the limited resources they have be focused on improving the game in such a way that it maintains lasting value.
    Edited by MCMancub on June 2, 2015 6:36PM
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    You have absolutely NO CLUE as to what 200 Mio are to a corporate budget NOR how much ESO costs in development, maintenance and running costs.
    Please stop your fantasies ... or keep them to yourself.

    You may have wishes for the game, you may express them, but please, please, stop discussing things based on no fact at all...

    Pfft.
    Remember how I saved 50 MILLION?
    1 MILLION goes to maintenance
    1 MILLION goes to running costs
    Still have 48 MILLION left over.
    #getrekt
  • sadownik
    sadownik
    ✭✭✭✭✭
    MCMancub wrote: »
    It boils down to what is a priority for the player, and what is a priority for the company.

    Being that everyone has their own opinions and suggestions on what "should" be in the game, I think it's pretty understandable that the standard that ZOS adheres to is what will generate a profit, both in the form of revenue and new players.

    I see people whine and complain about torches and not being able to sit on furniture all the time on these forums. Some of these "simple must haves" will simply never see the light of day because they don't generate revenue or new players. They're just fluff. Little things you throw into DLC's so you can advertise it a little more. I'd rather the limited resources they have be focused on improving the game in such a way that it maintains lasting value.

    Those are little details that differ good games from, well... not so good. And they do generate profit combined ofc with other elements.

  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    Game is missing

    Something EVERY OTHER MMORPG has.

    An in game clock.

    Currently I'm waiting for this "new moon", for it to become night time...
    I have NO IDEA what time it is right now or how long it takes.

    The simple stuff... This game is missing the simple stuff.
  • k2blader
    k2blader
    ✭✭✭✭✭
    qsnoopyjr wrote: »
    Currently I'm waiting for this "new moon", for it to become night time...
    I have NO IDEA what time it is right now or how long it takes.

    The simple stuff... This game is missing the simple stuff.

    It's the players' fault. No one has made a sundial addon.

    Also, re. your original post, someone has failed at making a fitbit addon.




    Disabling the grass may improve performance.
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