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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The quest limit should be reduced, as already we are bombarded with enough text to have a disturbing majority not care for lore/story.
tl;dr Watch the videos, particularly the second one.
The quest limit should be reduced, as already we are bombarded with enough text to have a disturbing majority not care for lore/story.
tl;dr Watch the videos, particularly the second one.
anitajoneb17_ESO wrote: »Quest limit is fine, but NOT because it's confusing to have more quests, but because they are supposed to be done in a certain order, to make sense lore-wise and journey-wise. It participates to immersion.
The quest limit should be reduced, as already we are bombarded with enough text to have a disturbing majority not care for lore/story.
tl;dr Watch the videos, particularly the second one.
Daemons_Bane wrote: »I say no, but not because it's confusing.. But I've simply never had trouble with the limit.. It works just fine if you don't run all over the map and takes every quest you find.. Complete the quests one area at a time, and if one of them is a chain it will lead you to the next area in due time
Besides the cluttered Journal it could also cause an issue with the game performance as each quest we have open generates a quest arrow. We would have to be able to flag quests to be not tracked until we are ready.
Here is the other thing to think about. Somebody could bank a pile of quests from the leveling zones then turn them in when they start earning CPs at VR Ranks. We can do that now by skipping the quests but it at least requires us to acquire the quests and do them and we get limited/no mob benefit. In this scheme, we could almost complete the quests, get all the on level benefits from the mobs, then come back and farm CPs just for turning them in.
Ourorboros wrote: »Interesting vid, not exactly on topic, however. This was not about the quality of quests, or even about the texts of the quests themselves. It's about our ability to keep track of the quests.
Ourorboros wrote: »There are quest that MUST be done in a certain order. You don't get the next quest prompt until the prior one is done. However, the vast majority of quests can be done in any order BY DESIGN. It encourages map exploration. In theory, a lvl 6 character can make his way to the final zone and start any number of quests there. He likely won't be able to complete it, but only because of being under leveled versus the mobs, not by quest limitation.
I personally think a majority of the playerbase is missing out on arguably most of ESO by not caring for the lore and lowering the quest limit may address that.
.../...Limiting the quests the player can pursue simultaneously enhances the experience of each quest. The log does not become a checklist and the quests are not reduced to chores.
anitajoneb17_ESO wrote: »Ourorboros wrote: »There are quest that MUST be done in a certain order. You don't get the next quest prompt until the prior one is done. However, the vast majority of quests can be done in any order BY DESIGN. It encourages map exploration. In theory, a lvl 6 character can make his way to the final zone and start any number of quests there. He likely won't be able to complete it, but only because of being under leveled versus the mobs, not by quest limitation.
That is not what I meant.I personally think a majority of the playerbase is missing out on arguably most of ESO by not caring for the lore and lowering the quest limit may address that.
.../...Limiting the quests the player can pursue simultaneously enhances the experience of each quest. The log does not become a checklist and the quests are not reduced to chores.
^This is what I meant.
Quests are about discovering a universe and a story, and not only the main quests. The sidequests also have their special storytelling construction. Quests should not be the "to do list" that min/maxers would inevitably make it be if the journal was not limited. (Not even considering the "XP/CP optimization" that someone mentioned above).
Some of my guildies have levelled more than 5 characters to VR14... they still don't have a clue as to who King Emeric, Queen Ayrenn or Jorunn (lore-wise) are, what a skald is, why it is so difficult for argonians and dunmers to be in one alliance, or what a talespinner is. At best, they remember Razum-Dar 'cause he's a "funny khajiit". OK, the size of the quest journal is not going to change them, but at least it can prevent players who are somewhat ready to enjoy immersion to not fall down the same slippery slope an exhaustive list of "to-do-quests" would tempt them into.
(I agree about the painfully slow voice-overs though, that's a killer).
Ourorboros wrote: »The lore based approach works for you. But like I said earlier, different strokes for different folks. I appreciate some of the stories with quests, but frankly I don't have time for all the stories. I just want to check off the list on my way to 1500 quests achievement ( yes, I know there may not be that many quests in the game yet).
Please leave your judgement of my game play out of this. I certainly am not judging you for enjoying your style of game play.anitajoneb17_ESO wrote: »Ourorboros wrote: »The lore based approach works for you. But like I said earlier, different strokes for different folks. I appreciate some of the stories with quests, but frankly I don't have time for all the stories. I just want to check off the list on my way to 1500 quests achievement ( yes, I know there may not be that many quests in the game yet).
You are a master angler (which means that you spent hours and hours waiting arounf fishing holes) and you mean that you don't have *time* for quests ??? hum... don't get me wrong, I have the deepest respect for master anglers because I know how painful it is to get that achievement... but then I am sorry that you could not find enjoyment in questing.
To each his own... but it looks to me like always having all possible kinds of food ready in the fridge... without ever feeling like eating anything :-)
Anyway, for your information there is an add-on called "Harven's Quest Journal" which keeps track of the quests you've completed (a feature missing in ESO imho) and you might double-check it with a list of quests from the internet.
I don't have the achievement yet, but getting to it is much less painful when you're fishing with friends. Especially when it's a drunken fishing event on teamspeakanitajoneb17_ESO wrote: »You are a master angler (which means that you spent hours and hours waiting arounf fishing holes) and you mean that you don't have *time* for quests ??? hum... don't get me wrong, I have the deepest respect for master anglers because I know how painful it is to get that achievement...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I have talked to many players of Skyrim who quit playing because of being overwhelmed by having too many quests at once, so I can understand how they would want to stop that from happening in ESO.
I've also read that ESO was designed around the storyline, and thus, players are 'encouraged' to take the time to enjoy the story. I've never understood the fascination some players have with racing to the top, only to then complain about lack of content while they wait for the next DLC- I've seen that in other MMOs as well. Perhaps it is because some players are accustomed to racing to 'beat the game' and then moving on, that they come into an MMO with the same mindset, I just don't understand it. The last MMO I played, I did exactly that, raced to the top because I thought there was something to be gained because that is what everyone was doing... and instead found myself with nothing to do, and worse, when a DLC came out and it sucked, I had more months to wait for something to do. With ESO, I am taking my time, enjoying the surroundings, doing quests per zone, then farming mats and leveling some crafting, etc. So far I'm loving the game, and knowing that there are months of content ahead, there is absolutely no reason for me to rush.
If you really want to do away with the "checklist" mentality during questing, the thing to do would be to remove the quest markers.