Daemons_Bane wrote: »@BBSooner I take the liberty of assuming that you like PvP and can't wait until the day that this might happen.. The reason that I say you can't compare the two is (as you already know I assume) that the guards are only npcs.. They don't have player skills, champion points, potions and so on.. They won't wait for you in a group so that they can kill you as soon as you appear.. As others have mentioned before me, this system is likely to attract the kind of "PvP'ers" that find it highly amusing to do this all day long just for the fun they get in bugging other players
Not only that, but if you get killed by a player, you don't lose any gear durability. Therefore a death-by-player is much less of a problem than a death-by-guard.In the case of an enforcer descending on an outlaw, it's entirely within the outlaws control whether they accrue a bounty. The difference between a guard coming in for the kill or an enforcer coming in for the kill is moot - the outlaw failed and is experiencing the repercussions. Infact, I'd argue that being caught by a player is preferrable to being caught by a guard, simply for the fact that players can be killed.traigusb14_ESO2 wrote: »The situation is intrinsically unfair PVP. The thief is already dealing with environment, stealth mechanics and NPCs... then WHAM. Joe badcop swoops in. Boy he is so cool.
I agree. I think it's much more likely that Outlaws will be ganking Enforcers, since Enforcers are actively PvP-flagging themselves against any Outlaws, while Outlaws would only be PvP-flagged against Enforcers under whatever contrived system they introduce based on Bounty/Heat/KoS status, comments like these on the forums, and their own internal testing.This situation also assumes that Joe badcop isn't open to attack initiated from an outlaw player. I would imagine there would be a lot of back and forth, and a lot of confrontations started by an outlaw character looking to prey on an unsuspecting enforcer.
It seems you are quick to contend that the enforcers are the 'bully' in the majority of the situations, and I don't think that's the case.
Besides, if you're a good criminal you'll avoid getting a bounty, and definitely avoid going as far into a bounty as Kill on Sight, so you wouldn't be able to be killed by an Enforcer anyway.
I agree. I think it's much more likely that Outlaws will be ganking Enforcers, since Enforcers are actively PvP-flagging themselves against any Outlaws, while Outlaws would only be PvP-flagged against Enforcers under whatever contrived system they introduce based on Bounty/Heat/KoS status, comments like these on the forums, and their own internal testing.
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
It is the perfect opportunity to blur the lines between PvE and PvP
I'm wondering if PVP should be done on a sort of contract/bounty. A player with heat and or a bounty is reported to a player who is an enforcer and that enforcer goes and gets THAT player. Not just any outlaw. That specific one.
Daemons_Bane wrote: »Don't steal - or don't get caught.
It is the perfect opportunity to blur the lines between PvE and PvP
The first line is just pure lack of reasonable argumentI am not stealing your stuff, so there is absolutely no reason for you to be after me.. I am stealing PvE stuff, and should be under the PvE law enforcement system.. If I stole stuff from your home, you are free to try and catch me.. What fun would this be for new payers with no bonusses to their ledgermain skills.. They would get permanently ganked and lose interest.. Secondly, it's only the perfect opportunity if you want the two game types mixed, which a lot of us won't.. I say for the 1000th time, if this system gets implemented' it should be voluntarily, like actively flagging, like the example I posted earlier in the thread
traigusb14_ESO2 wrote: »Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned player. who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Yes.
The Whole theft system will basically become PVP not PVE limiting the people able to enjoy it to PVP players.
Honestly, I don't think enforcers are going to ever show up. The feature curt on this was just in the right spot to doom them. I'm just posting here to show my continued non-support
if we look at the DLC plans stated, we see level scaling of DLC zones etc. So it looks like devs are trying to make features available to as many players as possible. I don't think they will rope off stealing ( An Elder Scrolls staple from single player games ) to PVP players only.
It is far easier to do PVP-centric feature like Imp city, dueling ,arenas. Less bad feelings, easier to balance. Though Imp City seems to be borderline last I saw... more of a PVE reward for PVP playing.
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged,
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
Daemons_Bane wrote: »I know I'm the negative one now.. But from what I've read on the forums and from the announcements, I don't see this happening.. I really belive it will bring more grief than joy.. Of course there are players who wish for, and would enjoy this open world pvp, since that is what it really is.. But I think that the larger majority of the "criminal comunity" would be sad to see this change as they don't enjoy free roaming pvp.. We do this to relax, and getting killed over and over when you finally found that piece of purpme loot, is just not relaxing.. I'd much rather see a good and thorough upgrade od the guards, than having bloodlusty players with nothing else to do, sitting on every corner and standing 10 man strong outside the refuges..
Now let the "then just don't steal" guys get started..
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
No, it remains unchanged (in the sense that every single quest, zone, etc in the game is still available to you) - it's my fault for presenting a fragmented statement. Crime still has consequences, and of which stealing and murdering provide the harshest bounties.
The consequences change, sure.
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
No, it remains unchanged (in the sense that every single quest, zone, etc in the game is still available to you) - it's my fault for presenting a fragmented statement. Crime still has consequences, and of which stealing and murdering provide the harshest bounties.
The consequences change, sure.
No, you're missing my point. At present I have PvE content in the form of stealing from NPCs or murdering them. Adding Enforcers introduces PvP into PvE content and the way you say I can avoid that is by no longer doing the PvE content i.e. stealing from NPCs and murdering them. That is changing the PvE content and making it PvP or nothing.
traigusb14_ESO2 wrote: »Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned player. who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Yes.
The Whole theft system will basically become PVP not PVE limiting the people able to enjoy it to PVP players.
Honestly, I don't think enforcers are going to ever show up. The feature curt on this was just in the right spot to doom them. I'm just posting here to show my continued non-support
if we look at the DLC plans stated, we see level scaling of DLC zones etc. So it looks like devs are trying to make features available to as many players as possible. I don't think they will rope off stealing ( An Elder Scrolls staple from single player games ) to PVP players only.
It is far easier to do PVP-centric feature like Imp city, dueling ,arenas. Less bad feelings, easier to balance. Though Imp City seems to be borderline last I saw... more of a PVE reward for PVP playing.
They may not, but consider my posts as "continued support" none the less. There is no pure PvP in this game, and the newest large update to PvP is shockingly PvE heavy. I see no reason why PvE shouldn't have PvP splashed in to a tiny aspect when PvP shares it's only update with PvE content. Especially when it adds another layer to a players decision making process - creating a deeper experience.
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
No, it remains unchanged (in the sense that every single quest, zone, etc in the game is still available to you) - it's my fault for presenting a fragmented statement. Crime still has consequences, and of which stealing and murdering provide the harshest bounties.
The consequences change, sure.
No, you're missing my point. At present I have PvE content in the form of stealing from NPCs or murdering them. Adding Enforcers introduces PvP into PvE content and the way you say I can avoid that is by no longer doing the PvE content i.e. stealing from NPCs and murdering them. That is changing the PvE content and making it PvP or nothing.
It simply isn't. We have no details as to when an Enforcer is allowed to intervene, and how long the window is available. You are making assumptions based on details we haven't been given.
Edit: For all we know, Enforcers cannot intervene until a player both reaches a certain bounty and has reached a certain heat after making the PvE decision to run from the guard instead of pay the bounty. There are too few details to be making the statements you are making. Or players will have to both have an Outlaw Tabard and Enforcer Tabard equipped before they can view each other as enemies. Or any other multitude of changes that could potentially let players continue to participate in the Justice system. We know too little for you to be accusing a player-enforcer system of taking away your content.
Enforcers should be in Cyrodiil only. That is the PvP zone and that is where PvP should be.
Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
No, it remains unchanged (in the sense that every single quest, zone, etc in the game is still available to you) - it's my fault for presenting a fragmented statement. Crime still has consequences, and of which stealing and murdering provide the harshest bounties.
The consequences change, sure.
No, you're missing my point. At present I have PvE content in the form of stealing from NPCs or murdering them. Adding Enforcers introduces PvP into PvE content and the way you say I can avoid that is by no longer doing the PvE content i.e. stealing from NPCs and murdering them. That is changing the PvE content and making it PvP or nothing.
It simply isn't. We have no details as to when an Enforcer is allowed to intervene, and how long the window is available. You are making assumptions based on details we haven't been given.
Edit: For all we know, Enforcers cannot intervene until a player both reaches a certain bounty and has reached a certain heat after making the PvE decision to run from the guard instead of pay the bounty. There are too few details to be making the statements you are making. Or players will have to both have an Outlaw Tabard and Enforcer Tabard equipped before they can view each other as enemies. Or any other multitude of changes that could potentially let players continue to participate in the Justice system. We know too little for you to be accusing a player-enforcer system of taking away your content.
Again, you miss my point. I wasn't responding to speculation about how Enforcers might be introduced, I was responding to your comment on it.
You stated that if I didn't want to PvP I could avoid it by not stealing or murdering. You then said that my PvE is thereby unchanged. My point is that by having to drop an existing part of the PvE content my PvE would be changed. Whether that is how it works out in practice if Enforcers are introduced is immaterial to the point that you are wrong to claim that I can drop the PvE part of the Justice System without my PvE being changed.