If the allow the players to go after the outlaws, expect mobs of enforcers waiting by all retreats. It will turn the game into gankfest, even if it's an opt in.
Even if they get rid of the vet ranks, those with the best gear and top level, there has to be one outside of 50, they will still hang out and wait for the outlaw to attempt to get to the retreat to pay off their bounty.
Only a fool or someone who has never played on an open world PvP server thinks that won't happen. It will happen. With ESO being 2 servers, there will always be someone hanging out waiting for someone to gank.
Count on it.
However there is no evidence at this time that adding Enforcers would impact a player limiting themselves to exclusively PvE content.
I see that you glossed over the part where I said death to a player is less detrimental than death to a guardDaemons_Bane wrote: »It shouldn't have to depend on that.. There should not be PvP elements in this PvE mechanic.. Give the guards a much needed upgrade and let the PvP interested people stay in CyrodillBesides, if you're a good criminal you'll avoid getting a bounty, and definitely avoid going as far into a bounty as Kill on Sight, so you wouldn't be able to be killed by an Enforcer anyway.
I think that would make sense. I think they possibly already said that would be the case as well.Enforcers should have to be inside the enforcer tower to put or remove the tabard
I think that would be pointless. The justice system doesn't even apply to Cyrodiil because it has no stable authorities.Enforcers should be in Cyrodiil only. That is the PvP zone and that is where PvP should be.
The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
Daemons_Bane wrote: »Give it up @Tandor .. He won't see it..The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
Enforcers should be in Cyrodiil only. That is the PvP zone and that is where PvP should be.
Would be even worse than making it open world with no restrictions.Daemons_Bane wrote: »But what of those of us that are not geared for PvP, because we don't like it? We will be gangbanged by top tuned players who apparently have nothing better to do with their time than attack players who enjoy their PvE..
Don't steal - or don't get caught.
And don't murder.
Your pve is unchanged, [/b]
You've just changed it. You've said PvEers shouldn't steal or murder - but those are PvE crimes and can currently quite rightly be dealt with by PvE penalties. The Justice System has added PvE content to the game which should not be changed in the way you propose, telling people not to use the Justice System if they don't like PvP is changing the PvE.
No, it remains unchanged (in the sense that every single quest, zone, etc in the game is still available to you) - it's my fault for presenting a fragmented statement. Crime still has consequences, and of which stealing and murdering provide the harshest bounties.
The consequences change, sure.
No, you're missing my point. At present I have PvE content in the form of stealing from NPCs or murdering them. Adding Enforcers introduces PvP into PvE content and the way you say I can avoid that is by no longer doing the PvE content i.e. stealing from NPCs and murdering them. That is changing the PvE content and making it PvP or nothing.
It simply isn't. We have no details as to when an Enforcer is allowed to intervene, and how long the window is available. You are making assumptions based on details we haven't been given.
Edit: For all we know, Enforcers cannot intervene until a player both reaches a certain bounty and has reached a certain heat after making the PvE decision to run from the guard instead of pay the bounty. There are too few details to be making the statements you are making. Or players will have to both have an Outlaw Tabard and Enforcer Tabard equipped before they can view each other as enemies. Or any other multitude of changes that could potentially let players continue to participate in the Justice system. We know too little for you to be accusing a player-enforcer system of taking away your content.
Again, you miss my point. I wasn't responding to speculation about how Enforcers might be introduced, I was responding to your comment on it.
You stated that if I didn't want to PvP I could avoid it by not stealing or murdering. You then said that my PvE is thereby unchanged. My point is that by having to drop an existing part of the PvE content my PvE would be changed. Whether that is how it works out in practice if Enforcers are introduced is immaterial to the point that you are wrong to claim that I can drop the PvE part of the Justice System without my PvE being changed.
And again, you miss my relation to the actual topic of enforcers by insisting that "changing PvE is change". Correct, change is change. However there is no evidence at this time that adding Enforcers would impact a player limiting themselves to exclusively PvE content.
With the right balancing (and there would need to be a hell of a lot of balancing for this to work), you should be able to escape an Enforcer in the same way as you do a guard - run like the clappersDaemons_Bane wrote: »Give it up @Tandor .. He won't see it..The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
With the right balancing (and there would need to be a hell of a lot of balancing for this to work), you should be able to escape an Enforcer in the same way as you do a guard - run like the clappersDaemons_Bane wrote: »Give it up @Tandor .. He won't see it..The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
With the right balancing (and there would need to be a hell of a lot of balancing for this to work), you should be able to escape an Enforcer in the same way as you do a guard - run like the clappersDaemons_Bane wrote: »Give it up @Tandor .. He won't see it..The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
Or other Outlaws could step in ... since actually stepping in would result it something more besides just being insta-gibbed by invulnerable guards.
ThatHappyCat wrote: »The primary issudie. That must be solved is how to prevent high level enforcers from ganking in low level zones, and high level outlaws from being unstoppable in low level zones.
You can institute level limits but that's boring and restrictive.
you just want your easy mode
i will personally be playing which ever has the least amount of players on it to balance it out.
Daemons_Bane wrote: »you just want your easy mode
This seems to be what the PvP'ers think that every PvE player wants.. Which is totally wrong.. The guards could use a gargantuan overhaul, but replacing them with players is a wrong step.. And to say that we stand on equal footing if we get a "lvl equalizer" is also wrong.. The difference lies in that the PvP'ers have their optimized skills and gear.. If I try and run, they got snares, stuns and that speed buff from assault.. That leaves me with incredibly small options.. And of course PvP'ers has got to live with more PvE content, since this is primarily a PvE gamei will personally be playing which ever has the least amount of players on it to balance it out.
This is because you want it.. Most PvE'ers do not
Problem - It would be too easy for a group of enforcers to camp and outnumber criminals.
- Solution - Enforcers get a "Hand Cuffs" ability that can only be used on criminals. Only one set of handcuffs can be placed on a criminal at any given time. Using this on a criminal once spotted locks him in place and gives the criminal two options: Pay the bounty or fight/flee.
- Once engaged, both players can attack each other. The criminal can choose to stand his ground and fight or try to run away.
- If the enforcer kills the criminal, all stolen items are lost and the gold (whatever is on their person; up to the bounty amount,) is given to the enforcer.
- The criminal is granted a buff that gives him immunity to Hand Cuffs for a short duration if he runs far enough away, or kills the Enforcer.
This would allow for players to engage in a fair fight, as well as give PvE'rs the chance to run away best they can from an enforcer to get to a safe haven.
Want to be a good criminal but not have to Pvp? Invisibility potions.
cozmon3c_ESO wrote: »
glad you seem to think you speak for "Most PvE'ers" lol. i bet most would disagree with you.
Daemons_Bane wrote: »I still think the contract system has potentialI've been wondering about having an enforcer skill line, instead of the players own..
cozmon3c_ESO wrote: »Daemons_Bane wrote: »I still think the contract system has potentialI've been wondering about having an enforcer skill line, instead of the players own..
They did say there will be seperate skill lines for both, and i wouldnt be supprised if this launches with the dark brother hood and the thieves guild storylines, and maybe even make an enforcer storyline with the game as well.
Daemons_Bane wrote: »It is like PVP ganking someone questing in Cyrodil (Which I know is legal, but still says a lot about the people who do it).
People hang out at the quest areas/quest delves KNOWING the questers are already trying to deal with NPC etc. and smacking them down when they aren't actually ready to fight.
This is pretty much what has kept me out of the Cyrodill quest lines.. I'd love to experience them, but getting killed while fighting a bunch of npc's kill the fun for me very quickly
If the allow the players to go after the outlaws, expect mobs of enforcers waiting by all retreats. It will turn the game into gankfest, even if it's an opt in.
Even if they get rid of the vet ranks, those with the best gear and top level, there has to be one outside of 50, they will still hang out and wait for the outlaw to attempt to get to the retreat to pay off their bounty.
Only a fool or someone who has never played on an open world PvP server thinks that won't happen. It will happen. With ESO being 2 servers, there will always be someone hanging out waiting for someone to gank.
Count on it.
Daemons_Bane wrote: »Ledgermain don't really offer possibilities besides the small sneak bonus, if the game got enforcers.. A skill set for both, made to be pitted against each other