Daemons_Bane wrote: »It should not be Ledgermain, as that is already in use and working fine.. Maybe the thief's guild line could have some options to face off against enforcers, as I can't really see how it would be fair pitting a PvE player skillset against a PvP skillset
Daemons_Bane wrote: »It is like PVP ganking someone questing in Cyrodil (Which I know is legal, but still says a lot about the people who do it).
People hang out at the quest areas/quest delves KNOWING the questers are already trying to deal with NPC etc. and smacking them down when they aren't actually ready to fight.
This is pretty much what has kept me out of the Cyrodill quest lines.. I'd love to experience them, but getting killed while fighting a bunch of npc's kill the fun for me very quickly
i was not Long ago in a delve to kill the last Boss for the achivment "Explorer", after 2 hours Boss spwaned and i attacked.
when i got the Boss at 20% i got attacked by 2 random Players....
... well i left the fight with Explorer achivment and kill a Player with your own hp under 5%
I'm inclined to agree with that. Add some actives to the current Legerdemain passives for Justice PvP, and the Thieves Guild and Dark Brotherhood would get their own separate skill lines as well.I would prefer the skill line opposing Enforcers be specifically designed for Justice System PVP... thieves guild skills shouldn't be combat focused.
I'm pretty sure they said that since it is a gameplay system, it won't be DLC.hell i'd throw my money on it (if its DLC)
I'm pretty sure they said that since it is a gameplay system, it won't be DLC.
traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
This brings up an interesting point about DLC access and DLC zones having Skyshards. Someone who hasn't purchased the DLC and doesn't have ESO Plus would be missing out on Skyshards if they put some in DLC zones...Oh no.... Imagine if they implemented skill lines that require like... Emerald Sky Shards which can only be found in this one zone, which is DLC....traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
This brings up an interesting point about DLC access and DLC zones having Skyshards. Someone who hasn't purchased the DLC and doesn't have ESO Plus would be missing out on Skyshards if they put some in DLC zones...Oh no.... Imagine if they implemented skill lines that require like... Emerald Sky Shards which can only be found in this one zone, which is DLC....traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
This brings up an interesting point about DLC access and DLC zones having Skyshards. Someone who hasn't purchased the DLC and doesn't have ESO Plus would be missing out on Skyshards if they put some in DLC zones...Oh no.... Imagine if they implemented skill lines that require like... Emerald Sky Shards which can only be found in this one zone, which is DLC....traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
With the right balancing (and there would need to be a hell of a lot of balancing for this to work), you should be able to escape an Enforcer in the same way as you do a guard - run like the clappersDaemons_Bane wrote: »Give it up @Tandor .. He won't see it..The difference is as simple as that I can escape the guard, because he don't have a *** of bonusses, and he don't posess human intelligence and patienceI essentially don't really see the difference between being one-shotted by a guard and being one-shotted by an Enforcer; the cause of either happening is the same (being KoS), and the result is also the same (being killed).
When I've been chased by a guard, I haven't stopped to look back at how I managed to escape them, but I assume it's a combination of distance and line-of-sight. I've managed to escape from a PvP situation in Cyrodiil in the same way, so that's what I'm basing this all on.
I think they will do it right when they get around to doing it, and I'm sure it'll be on PTS long enough for it to be tested so they can get feedback on the concerns people have.
The issue with this is that the justice system is too much random now. It is very easy to commit a crime by accident. The propose system would add a PvP element to a PvE part of the game. If it would be introduced, it should be fully voluntary and it should not be so easy to be forced into PvP by accident.
cmetzger93 wrote: »I just assumed the outlaws would only be attackable (pretty sure that's not a word) if they had already committed a crime so that would basically make camping outside of an outlaw den useless right?
This brings up an interesting point about DLC access and DLC zones having Skyshards. Someone who hasn't purchased the DLC and doesn't have ESO Plus would be missing out on Skyshards if they put some in DLC zones...Oh no.... Imagine if they implemented skill lines that require like... Emerald Sky Shards which can only be found in this one zone, which is DLC....traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
This brings up an interesting point about DLC access and DLC zones having Skyshards. Someone who hasn't purchased the DLC and doesn't have ESO Plus would be missing out on Skyshards if they put some in DLC zones...Oh no.... Imagine if they implemented skill lines that require like... Emerald Sky Shards which can only be found in this one zone, which is DLC....traigusb14_ESO2 wrote: »
True, but also there are buckets of skill points. It is pretty easy to respec out a bunch if you have them all. They didn't add shards for Stealing line, so who knows.
Which is a good thing. It provides an incentive to spend a bit of money on the game. We have to get away from the notion that a game can be genuinely free to play and still survive. People either need to pay a sub and get pretty well everything included, or just use the cash shop so they can pick and choose what they pay for according to what they want out of the game. They do need an incentive to do so, however, otherwise a game becomes commercially non-viable as everyone is playing it for free. Skyshards in DLC content would provide an excellent incentive.