wrlifeboil wrote: »WoW also had four datacenters across the U.S. (now down to two) and that improved the chances that you were closer to the datacenter thus lowering your latency depending on which realm you played on.
ZOS has one datacenter in the U.S. down in Dallas so if you're east or west coast U.S. or playing internationally from Australia, add a thousand miles or so more. That added distance increases latency by a bit but more importantly increases the chance that your isp's routing might run into problems.
This Is Where ZOS Is Killing Off Us Aussies
Yeah but that is a problem i feel like they dont want customers outside the US because i am in Australia and the lag can be really bad at points. It's why a oceanic server should be brought in because unlike our pals in NZ we dont even have our nbn.
So our speeds are terrible heck alot of us are still on copper wire lines that are not meant to support the net. Got a mate who is lucky to get 512kbps at points i am on cable net and i get 2 mbps if im lucky. Zos quickly killed my mates off ESO without a server our side especially because unlike other mmos the combat is real time almost as in block the attack style.
there are not that many games companies which can afford to have a separate oceanic data center.
A lot of the guys on the forum really seem to know a bit more about this game than ZOS themselves, so here is the question: why is this game so unresponsive? What design flaw is at the root of this?
Take WOW for example (although any other MMO will work). Anyone who has played a rogue will know that the only restriction is the speed at which you can press the keys - your fingers are the bottle neck.
Now look at ESO, combat is a disaster compared to any other MMO, you hit a skill which sometimes does not fire - then you need to wait for the animation before pressing the next button. Weapon swaps are a 50/50.
Outside of combat I constantly need to press E 2-3 times before I can open a door. Sometimes I press H, and wait... then press H again. My character then mounts and dismounts directly. I mostly cannot speak to an NPC on my mount. Sometimes I need to spam E to talk to an NPC.
WTF is this about? I assume that the developers went for some animation trigger rather than the proper event driven triggers? Can something like this be fixed, or is this the product we will have to live with. I have been playing since beta, and this drunken lethargy feeling of the game is really growing annoying. I feel very tempted to join WOW again to experience the fast paced glory of arena matches again.
i got 200 ms usually but its ok in mmos. But interaction with the world casting and swaping weapons still so sluggish and its the worst thing in any game. I would choosen the bots instead of lagy and sluggish game
look to your rig, OP. I have none of the problems you are complaining about.
The only time I get ability lag in most mmorpgs is when there is server lag. This has NOTHING to do with the design of content and I really wish people would educate themselves on the difference between poor framerates, latency and how mmorpg ui's interact with it all.
Too many around posting who learned all they know about the interwebs from call of duty voice chat.
look to your rig, OP. I have none of the problems you are complaining about.
The only time I get ability lag in most mmorpgs is when there is server lag. This has NOTHING to do with the design of content and I really wish people would educate themselves on the difference between poor framerates, latency and how mmorpg ui's interact with it all.
Too many around posting who learned all they know about the interwebs from call of duty voice chat.
Cherryblossom wrote: »As mentioned earlier, its not a latency issue otherwise it would effect all interaction and it doesn't, someone did point out you can block like a boss but casting that heal when you need it, it's based on luck!
What's very frustrating with this is that they are not even trying to implement small things weekly to help improve the situation. And they very seldom respond to offers made from big guilds to run tests for them where they could monitor stuff and see.
Last time something was tweaked around, as in making small adjustments to try out stuff, for helping with Lag in Cyrodiil was maybe the deer. Sure it didn't work, but at least something was attempted.
But I hear that lag is starting to happen in trials, so maybe some new things will be tried out. But I still have a hard time beleiving this version of the game is going out on console. It will be a huge mess.
The blocking status is very likely not done entirely on the client, because it's required in damage calculation and an MMO will do these server side. The animation is shown instantly but the server does not get it instantly. Blocking is just implemented to override actions you are currently doing (you can cancel a cast time spell) so it looks very smooth.stefan.gustavsonb16_ESO wrote: »Cherryblossom wrote: »As mentioned earlier, its not a latency issue otherwise it would effect all interaction and it doesn't, someone did point out you can block like a boss but casting that heal when you need it, it's based on luck!
The block animation and the activation of "blocking" status for the player is one of the few things in the game which appear to be done entirely on the client side, which would explain its responsiveness. Abilities, on the other hand, are executed on the server side and become sluggish during high latency or lag. Door and container activation is also sent to the server for processing before anything happens on the client.
yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
Emma_Eunjung wrote: »yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
Yeah, I remember that era, and you know what? Those guys caused me exactly ZERO problems. The guy who made that video, on the other hand, is just exactly the kind of busybody who spends his time worrying about what OTHER people are doing instead of playing the game. Thanks to all the busybodies whining about bots or exploiters or whatever, we now have laggy netcode and crap XP inside delves.
Nice going!
Emma_Eunjung wrote: »yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
Yeah, I remember that era, and you know what? Those guys caused me exactly ZERO problems. The guy who made that video, on the other hand, is just exactly the kind of busybody who spends his time worrying about what OTHER people are doing instead of playing the game. Thanks to all the busybodies whining about bots or exploiters or whatever, we now have laggy netcode and crap XP inside delves.
Nice going!
Cherryblossom wrote: »look to your rig, OP. I have none of the problems you are complaining about.
The only time I get ability lag in most mmorpgs is when there is server lag. This has NOTHING to do with the design of content and I really wish people would educate themselves on the difference between poor framerates, latency and how mmorpg ui's interact with it all.
Too many around posting who learned all they know about the interwebs from call of duty voice chat.
Obviously your game runs at the same speed you do, so you don't notice that nothing happens when you press a button.
As mentioned earlier, its not a latency issue otherwise it would effect all interaction and it doesn't, someone did point out you can block like a boss but casting that heal when you need it, it's based on luck!
To ignore the games failings and blame other peoples PC's is a troll attempt to me...
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
WOW has cooldowns for abilities, TESO does not. If you could spam abilities as fast as you can hammer the button, it would be a mess.
Most of the perceived unresponsiveness comes from trying to use an ability too soon after another was used. For example if you hit the bolt escape button twice in rapid sucession, you will only bolt once, because the second keypress happened while the first animation was still going on. There is a delay between abilities, and you have to account for it.
Another matter is entering doors, mounting etc - that is mostly caused by lag, and usually only seen(at least for me) in PvP.
How does animation cancelling factor into this?
age of conan has animation cancelling. it's not unique to this game.
could be worse - in age of conan, male players swing faster than female.
Animation cancelling... what does that tell you about this "AAA" title? FFS.
yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
He has a valid point though. WOW's system queues up attacks (at least last I played it). In ESO, that doesn't appear to be the case. There are times when I can hit an ability 3-4 times and it does NOTHING. I can't attack, I can't respond to a situation... I just kind of stand there. Sometimes I die, sometimes I live. This applies to PVE and PVP equally.stojekarcub18_ESO wrote: »You wrote a lot...and I'd be willing to read it all...
but as soon as you said, : Take WOW for example....
ZeroInspiration wrote: »Emma_Eunjung wrote: »yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
Yeah, I remember that era, and you know what? Those guys caused me exactly ZERO problems. The guy who made that video, on the other hand, is just exactly the kind of busybody who spends his time worrying about what OTHER people are doing instead of playing the game. Thanks to all the busybodies whining about bots or exploiters or whatever, we now have laggy netcode and crap XP inside delves.
Nice going!
Yeah because it was great to enter into a delve just to watch the boss get killed in 2 seconds by a mob of bots before you could even get a shot.
Cherryblossom wrote: »look to your rig, OP. I have none of the problems you are complaining about.
The only time I get ability lag in most mmorpgs is when there is server lag. This has NOTHING to do with the design of content and I really wish people would educate themselves on the difference between poor framerates, latency and how mmorpg ui's interact with it all.
Too many around posting who learned all they know about the interwebs from call of duty voice chat.
Obviously your game runs at the same speed you do, so you don't notice that nothing happens when you press a button.
As mentioned earlier, its not a latency issue otherwise it would effect all interaction and it doesn't, someone did point out you can block like a boss but casting that heal when you need it, it's based on luck!
To ignore the games failings and blame other peoples PC's is a troll attempt to me...
it's not a failing that is unique to this game. you will get latency in ANY online game you play at some point. hell my old text based MUD occaisonally has some.
if this is not acceptable to you, time to stop playing on the interwebs.
i find it hilarious that you think i play slowly so i would not notice these things. maybe you should stop trying to run ESO on a Tandy™.
A lot of the guys on the forum really seem to know a bit more about this game than ZOS themselves, so here is the question: why is this game so unresponsive? What design flaw is at the root of this?
Take WOW for example (although any other MMO will work). Anyone who has played a rogue will know that the only restriction is the speed at which you can press the keys - your fingers are the bottle neck.
Now look at ESO, combat is a disaster compared to any other MMO, you hit a skill which sometimes does not fire - then you need to wait for the animation before pressing the next button. Weapon swaps are a 50/50.
Outside of combat I constantly need to press E 2-3 times before I can open a door. Sometimes I press H, and wait... then press H again. My character then mounts and dismounts directly. I mostly cannot speak to an NPC on my mount. Sometimes I need to spam E to talk to an NPC.
WTF is this about? I assume that the developers went for some animation trigger rather than the proper event driven triggers? Can something like this be fixed, or is this the product we will have to live with. I have been playing since beta, and this drunken lethargy feeling of the game is really growing annoying. I feel very tempted to join WOW again to experience the fast paced glory of arena matches again.
Emma_Eunjung wrote: »ZeroInspiration wrote: »Emma_Eunjung wrote: »yea absolut, better have some botzergs right here...
https://youtube.com/watch?v=xeBIvNuwheY
and this in every dungeon,
uppercarg would be a epic mess to just farm 1 mat
Gold sellers would be back
cheap China acc would be back...
yea lets have wow 2.0
Yeah, I remember that era, and you know what? Those guys caused me exactly ZERO problems. The guy who made that video, on the other hand, is just exactly the kind of busybody who spends his time worrying about what OTHER people are doing instead of playing the game. Thanks to all the busybodies whining about bots or exploiters or whatever, we now have laggy netcode and crap XP inside delves.
Nice going!
Yeah because it was great to enter into a delve just to watch the boss get killed in 2 seconds by a mob of bots before you could even get a shot.
You know how I dealt with that? I became a faster shot than the bots! Now you can kill bosses whenever you want, of course, for NO reward and PUNY XP.