A lot of the guys on the forum really seem to know a bit more about this game than ZOS themselves, so here is the question: why is this game so unresponsive? What design flaw is at the root of this?
Take WOW for example (although any other MMO will work). Anyone who has played a rogue will know that the only restriction is the speed at which you can press the keys - your fingers are the bottle neck.
Now look at ESO, combat is a disaster compared to any other MMO, you hit a skill which sometimes does not fire - then you need to wait for the animation before pressing the next button. Weapon swaps are a 50/50.
Outside of combat I constantly need to press E 2-3 times before I can open a door. Sometimes I press H, and wait... then press H again. My character then mounts and dismounts directly. I mostly cannot speak to an NPC on my mount. Sometimes I need to spam E to talk to an NPC.
WTF is this about? I assume that the developers went for some animation trigger rather than the proper event driven triggers? Can something like this be fixed, or is this the product we will have to live with. I have been playing since beta, and this drunken lethargy feeling of the game is really growing annoying. I feel very tempted to join WOW again to experience the fast paced glory of arena matches again.
Yolokin_Swagonborn wrote: »The bigger question is why is this game so unresponsive more than ONE YEAR after launch?
All of the "its just beta," "it's just launch," "every MMO has this problem at first" excuses are wearing thin.
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
A lot of the guys on the forum really seem to know a bit more about this game than ZOS themselves, so here is the question: why is this game so unresponsive? What design flaw is at the root of this?
Take WOW for example (although any other MMO will work). Anyone who has played a rogue will know that the only restriction is the speed at which you can press the keys - your fingers are the bottle neck.
Now look at ESO, combat is a disaster compared to any other MMO, you hit a skill which sometimes does not fire - then you need to wait for the animation before pressing the next button. Weapon swaps are a 50/50.
Outside of combat I constantly need to press E 2-3 times before I can open a door. Sometimes I press H, and wait... then press H again. My character then mounts and dismounts directly. I mostly cannot speak to an NPC on my mount. Sometimes I need to spam E to talk to an NPC.
WTF is this about? I assume that the developers went for some animation trigger rather than the proper event driven triggers? Can something like this be fixed, or is this the product we will have to live with. I have been playing since beta, and this drunken lethargy feeling of the game is really growing annoying. I feel very tempted to join WOW again to experience the fast paced glory of arena matches again.
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
If we going back wath you suggest with cleint tell the Server wath to do, bottrains are coming back to.
That the Server has the last word, was just the fix for the bots.
And you know wath? im happy with it, first mmo i saw where absolut no bot is runnning arround.
If this is also the caus of lags, so it be.
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
If we going back wath you suggest with cleint tell the Server wath to do, bottrains are coming back to.
That the Server has the last word, was just the fix for the bots.
And you know wath? im happy with it, first mmo i saw where absolut no bot is runnning arround.
If this is also the caus of lags, so it be.
Yes I agree with the anti-botting, but there are far better ways to do it without having the gameplay suffer.
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
If we going back wath you suggest with cleint tell the Server wath to do, bottrains are coming back to.
That the Server has the last word, was just the fix for the bots.
And you know wath? im happy with it, first mmo i saw where absolut no bot is runnning arround.
If this is also the caus of lags, so it be.
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
If we going back wath you suggest with cleint tell the Server wath to do, bottrains are coming back to.
That the Server has the last word, was just the fix for the bots.
And you know wath? im happy with it, first mmo i saw where absolut no bot is runnning arround.
If this is also the caus of lags, so it be.
Yes, let's have a game where we can pick our flowers in peace, but can't play PvP at all or even lag out in some PvE zones.
I'd rather have bots instead of lag.
I agree that this game feels unresponsive, and it's not because of latency.
One of the stupidest things you have to deal with in this game is your character's need to face an npc before you open the dialogue UI. Which means that when you are on your horse, you need to let some space between you and the npc otherwise your horse will get stuck like a *** trying to turn it's head in the right way. Totally unnecessary feature if you ask me. Weapon swap isn't instant, cc break has a slow animation and transitions between skills are clunky.
(1.5 animations were better and faster btw). It's not true for all skills or animations though, which kind of makes it worse as you expect the same quality on every skill
I do get a flat 250ms latency from any line I use (from South Africa). I get the same latency for GW2, WOW, FFXIV, and my brief time in WIldStar, and not one of them have that stuck in the mud feeling that ESO has. It's as if events are not firing or getting lost, or overridden for some reason.
Why do I have to press E 2-3 times to go through a door?
I think there is something wrong with the client > server relationship. Its as if the server is doing work which the client should be doing. This will also explain the server lag. The client should open the door and tell the server of my new location, not ask the server to open the door and give the client my new location!?!
If we going back wath you suggest with cleint tell the Server wath to do, bottrains are coming back to.
That the Server has the last word, was just the fix for the bots.
And you know wath? im happy with it, first mmo i saw where absolut no bot is runnning arround.
If this is also the caus of lags, so it be.
Yes, let's have a game where we can pick our flowers in peace, but can't play PvP at all or even lag out in some PvE zones.
I'd rather have bots instead of lag.
I agree that this game feels unresponsive, and it's not because of latency.
One of the stupidest things you have to deal with in this game is your character's need to face an npc before you open the dialogue UI. Which means that when you are on your horse, you need to let some space between you and the npc otherwise your horse will get stuck like a *** trying to turn it's head in the right way. Totally unnecessary feature if you ask me. Weapon swap isn't instant, cc break has a slow animation and transitions between skills are clunky.
(1.5 animations were better and faster btw). It's not true for all skills or animations though, which kind of makes it worse as you expect the same quality on every skill
wrlifeboil wrote: »WoW also had four datacenters across the U.S. (now down to two) and that improved the chances that you were closer to the datacenter thus lowering your latency depending on which realm you played on.
ZOS has one datacenter in the U.S. down in Dallas so if you're east or west coast U.S. or playing internationally from Australia, add a thousand miles or so more. That added distance increases latency by a bit but more importantly increases the chance that your isp's routing might run into problems.
WOW has cooldowns for abilities, TESO does not. If you could spam abilities as fast as you can hammer the button, it would be a mess.
Most of the perceived unresponsiveness comes from trying to use an ability too soon after another was used. For example if you hit the bolt escape button twice in rapid sucession, you will only bolt once, because the second keypress happened while the first animation was still going on. There is a delay between abilities, and you have to account for it.
Another matter is entering doors, mounting etc - that is mostly caused by lag, and usually only seen(at least for me) in PvP.
If by unresponsive, you mean can't spam abilities much, then yes. It's unresponsive.
I have found combat on this game far better than the likes of WoW. Standing and spamming button rotations does not an MMO make.
WOW has cooldowns for abilities, TESO does not. If you could spam abilities as fast as you can hammer the button, it would be a mess.
Most of the perceived unresponsiveness comes from trying to use an ability too soon after another was used. For example if you hit the bolt escape button twice in rapid sucession, you will only bolt once, because the second keypress happened while the first animation was still going on. There is a delay between abilities, and you have to account for it.
Another matter is entering doors, mounting etc - that is mostly caused by lag, and usually only seen(at least for me) in PvP.
How does animation cancelling factor into this?
wrlifeboil wrote: »WoW also had four datacenters across the U.S. (now down to two) and that improved the chances that you were closer to the datacenter thus lowering your latency depending on which realm you played on.
ZOS has one datacenter in the U.S. down in Dallas so if you're east or west coast U.S. or playing internationally from Australia, add a thousand miles or so more. That added distance increases latency by a bit but more importantly increases the chance that your isp's routing might run into problems.
This Is Where ZOS Is Killing Off Us Aussies
Yeah but that is a problem i feel like they dont want customers outside the US because i am in Australia and the lag can be really bad at points. It's why a oceanic server should be brought in because unlike our pals in NZ we dont even have our nbn.
So our speeds are terrible heck alot of us are still on copper wire lines that are not meant to support the net. Got a mate who is lucky to get 512kbps at points i am on cable net and i get 2 mbps if im lucky. Zos quickly killed my mates off ESO without a server our side especially because unlike other mmos the combat is real time almost as in block the attack style.
WOW has cooldowns for abilities, TESO does not. If you could spam abilities as fast as you can hammer the button, it would be a mess.
Most of the perceived unresponsiveness comes from trying to use an ability too soon after another was used. For example if you hit the bolt escape button twice in rapid sucession, you will only bolt once, because the second keypress happened while the first animation was still going on. There is a delay between abilities, and you have to account for it.
Another matter is entering doors, mounting etc - that is mostly caused by lag, and usually only seen(at least for me) in PvP.
How does animation cancelling factor into this?
age of conan has animation cancelling. it's not unique to this game.
could be worse - in age of conan, male players swing faster than female.