Ifthir_ESO wrote: »so you got wb and then soul harvested via stealth.
use detect pots and stand in caltrops
How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...
Ifthir_ESO wrote: »so you got wb and then soul harvested via stealth.
use detect pots and stand in caltrops
How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...
3/3 Medicinal Use passive increases potion duration to 40.3 seconds with 45 second cooldown.
A single Alchemical Acceleration enchantment reduces potion cooldown by 5 seconds -- 40.3 second Detection buff with 40 second cooldown.
If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
There is supposed to be a global cooldown.. wtf?
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!
ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.
if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.
Ifthir_ESO wrote: »so you got wb and then soul harvested via stealth.
use detect pots and stand in caltrops
How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...
3/3 Medicinal Use passive increases potion duration to 40.3 seconds with 45 second cooldown.
A single Alchemical Acceleration enchantment reduces potion cooldown by 5 seconds -- 40.3 second Detection buff with 40 second cooldown.
Yeah fair enough, since they increased the detection timer from 10 seconds to 40.3 (if you have medicinal usage) in 1.6. Theoretically you can.
But what I meant was also that you need your potion cooldown for other things. Only using detection every 45 seconds to make sure no one is crawling up or taking aim from behind, it's just not going to cut it wile PvP'ing normally. Maybe If you're on some special sneaky mission, to clear milegates from gankers or similar, a 100% detection potion diet could work.

If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!
ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.
if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.
This is exactly why I stopped using mage light. It is totally useless. Doesn't work against cloak spam and radius is ridiculous. Only way to prevent nightblade burst is to keep self shield up full time and to get at least 18k physical resistances.
Then as soon as you get ambushed or wrecking blowed, instant cc break + dodge roll + heal or shield again.
Ifthir_ESO wrote: »magelight is worthless
Agree completly with autor of topic. PVP burst dmg is insane. And NB and Sorcs can combine it with their escape tools in a way they can get away with ganking over and over and over again.
olemanwinter wrote: »Either you aren't a very good player that is used to zerging over people, or you are a very good player running a nice OP build (bolt+ward sorc as an example) and just can't handle that you got off guard once and killed.
Zerging (outnumbering) is just part of the game, I'm not sure if being a "good player" has anything to do with it either way. A "very good" player would *probably* have been more aware of surroundings to not get hit by what's in the screenshot; or he might've been unlucky to have stepped away for a snack or a tinkle. Also, I didn't know 2 basic sorc abilities suddenly makes for an "OP build."
Do you think 1-hits for ~20k are acceptable for fun and engaging PvP?
olemanwinter wrote: »For every person killed in .5 seconds by burst....I also see a single person surrounded by 8-12 people desperately trying to get the guy's health below 50%.
In those instances, usually, mercifully...eventually...some burst player (like that you are describing) will finally finish the guy off when his health finally drops below 50% for that split second.
If you want to convince me that TTK is too fast and Burst Damage is too high, I'm actually very perceptive to this argument, but only if you are ALSO talking about nerfing the "Come at me Bro, 1v10" builds.
Ifthir_ESO wrote: »sorc is the only one with insane burst and bubble/immunity
nb has burst but no infinite bubble
Cool kids runIfthir_ESO wrote: »sorc is the only one with insane burst and bubble/immunity
nb has burst but no infinite bubble
agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.
(In the sense of if they dont wanna attack and choose to only defend, they can defend forever)
I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)
Cool kids runIfthir_ESO wrote: »sorc is the only one with insane burst and bubble/immunity
nb has burst but no infinite bubble
agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.
(In the sense of if they dont wanna attack and choose to only defend, they can defend forever)
I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)
Any magicka class can become pretty much unkillable 1v1 if they only focus on reapplying shields and healing. Sure sorcs got abit of an edge here with stronger wards, but other classes has other advantages such as reflect, heal or vanish.
Lava_Croft wrote: »Magicka Sorcerers and Stamina Nightblades.trimsic_ESO wrote: »
reset your router :PIfthir_ESO wrote: »If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
There is supposed to be a global cooldown.. wtf?
Id love to see an official response on this
@ZOS_GinaBruno
@ZOS_JessicaFolsom
do you guys even read the tool tip? "nearby allies" and it actually does it only for your allies. not to mention that it does not reduce the delivered dmg by 50% but the out of stealth dmg component wich is a roughly 20% dmg decreasement. so this ability is totaly garbage to deal with stealth ganksAllPlayAndNoWork wrote: »Radiant magelight.......... Nuff said.
Cool kids runIfthir_ESO wrote: »sorc is the only one with insane burst and bubble/immunity
nb has burst but no infinite bubble
agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.
(In the sense of if they dont wanna attack and choose to only defend, they can defend forever)
I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)
Any magicka class can become pretty much unkillable 1v1 if they only focus on reapplying shields and healing. Sure sorcs got abit of an edge here with stronger wards, but other classes has other advantages such as reflect, heal or vanish.
well yay but to an extent, I mean heres an example.
Idk if you have faced a very skilled sorc but ill assume you have
*MOST* of the time when they are on full defense they have 100% HP and your doing damage but there health isnt dropping at all (and if your magicka build its worse with annulment + hardened which makes magicka verse magicka sorc basically a almost never ending match)
now when you face a skilled DK,NB or templar you still hit there HP you still get that damage in and can plan burst, which is good also theres the potential of crit, The UI does a horrible job at tracking shields sometimes it will bug and show they have shields, sometimes it shows them having none but you hit them and there HP doesnt drop which makes it HORRIBLE TO PLAN BURST so most people.
bleh Im ranting lol but its true sorcs have alot... Moblity, Amazing Damage and can tank ALOT of damage atm (Even magicka templars cant tank like sorcs can, I tested it with a very skilled templar friend of mine)
Simple fact is - Sorc has an amazing kit that combos sooo well compared to other classes.
Are you dealing with a melee fighter? Mines + shields.
Are you outnumbered? Shield + bolt escape.
Wanna troll gank or lockdown someone for a free hit? Rune Prison (takes skill)
I know every class has pros and cons but the only major con I see for sorc is they have really bad stamina builds
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Epsilon_Echo wrote: »The idea that there is literally nothing you can do to avoid certain insta-death is wearing me thin to be sure.
The build up time for that hit is insane, stealthing is no easy task, use mage light, use detect pots, get more health, get physical resist.