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Sick of being a paper target for 1s kills

  • Samadhi
    Samadhi
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    eliisra wrote: »
    Ifthir_ESO wrote: »
    so you got wb and then soul harvested via stealth.

    use detect pots and stand in caltrops

    How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...

    3/3 Medicinal Use passive increases potion duration to 40.3 seconds with 45 second cooldown.
    A single Alchemical Acceleration enchantment reduces potion cooldown by 5 seconds -- 40.3 second Detection buff with 40 second cooldown.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • eliisra
    eliisra
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    Samadhi wrote: »
    eliisra wrote: »
    Ifthir_ESO wrote: »
    so you got wb and then soul harvested via stealth.

    use detect pots and stand in caltrops

    How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...

    3/3 Medicinal Use passive increases potion duration to 40.3 seconds with 45 second cooldown.
    A single Alchemical Acceleration enchantment reduces potion cooldown by 5 seconds -- 40.3 second Detection buff with 40 second cooldown.

    Yeah fair enough, since they increased the detection timer from 10 seconds to 40.3 (if you have medicinal usage) in 1.6. Theoretically you can.

    But what I meant was also that you need your potion cooldown for other things. Only using detection every 45 seconds to make sure no one is crawling up or taking aim from behind, it's just not going to cut it wile PvP'ing normally. Maybe If you're on some special sneaky mission, to clear milegates from gankers or similar, a 100% detection potion diet could work.
  • Isbilen
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    Can't even finish the dismount animation before you're dead with 27K health and 5 heavy armor pieces. Why is this allowed to happen?
  • pppontus
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    Isbilen wrote: »
    Can't even finish the dismount animation before you're dead with 27K health and 5 heavy armor pieces. Why is this allowed to happen?

    Try non vet.. where pvp is actually player vs. player.. I'm just gonna delete and reroll until this *** is fixed.
  • cozmon3c_ESO
    cozmon3c_ESO
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    i went to non vet the other day and your survival rate is off the charts compared to vet level lol. find a tree or rock and proceed to run circles around it as a lvl 10 and laugh as no one can kill you until they get there zerg on you lol.
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  • Ifthir_ESO
    Ifthir_ESO
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    Soulac wrote: »
    Armitas wrote: »
    Sharee wrote: »
    If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.

    You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
    Macro_zpsx7lz4g64.png

    There is supposed to be a global cooldown.. wtf?


    Id love to see an official response on this

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    Edited by Ifthir_ESO on May 11, 2015 3:32PM
  • frozywozy
    frozywozy
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    FENGRUSH never dies to 1 hits.

    You guys might need to get a bit faster at the keyboard level.

    whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.

    You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.

    FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.

    Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.

    well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.

    tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).

    FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!

    ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.

    if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.

    This is exactly why I stopped using mage light. It is totally useless. Doesn't work against cloak spam and radius is ridiculous. Only way to prevent nightblade burst is to keep self shield up full time and to get at least 18k physical resistances.

    Then as soon as you get ambushed or wrecking blowed, instant cc break + dodge roll + heal or shield again.
    Edited by frozywozy on May 11, 2015 3:49PM
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  • Samadhi
    Samadhi
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    eliisra wrote: »
    Samadhi wrote: »
    eliisra wrote: »
    Ifthir_ESO wrote: »
    so you got wb and then soul harvested via stealth.

    use detect pots and stand in caltrops

    How is that suppose to help lol. There's no such thing as 100% uptime on detection pots or flare for that matter. ...

    3/3 Medicinal Use passive increases potion duration to 40.3 seconds with 45 second cooldown.
    A single Alchemical Acceleration enchantment reduces potion cooldown by 5 seconds -- 40.3 second Detection buff with 40 second cooldown.

    Yeah fair enough, since they increased the detection timer from 10 seconds to 40.3 (if you have medicinal usage) in 1.6. Theoretically you can.

    But what I meant was also that you need your potion cooldown for other things. Only using detection every 45 seconds to make sure no one is crawling up or taking aim from behind, it's just not going to cut it wile PvP'ing normally. Maybe If you're on some special sneaky mission, to clear milegates from gankers or similar, a 100% detection potion diet could work.

    My Nightblade, Templar and Dragonknight (all Magicka builds) only use Detection potions in PvP:
    lXHOj54.jpg

    Nightblade gets passive Stamina Regen, Dragonknight gets Green Dragon Blood and Templar gets Radiant Aura -- the Dragonknight and Templar options actually specifically replace 2/3s of the buffs provided by Tri-pots making use of Tri-pots on those two characters a massive mismanagement of resources.

    My Sorcerer however does not often utilize Detection potions; Sorcerer lacks meaningful Class-based Stamina Regeneration and resorts to Tri-pots instead.
    On the other three, see no reason to utilize anything but the Detection combo -- it provides 3 of the most powerful PvP buffs for my builds (Spell Damage increase, Magicka Regen increase, and Detection range increase). The only time a Detection potion is not running is when an Invisibility+Speed potion is running instead; in emergency situations simply swap to playing on the defensive until the cooldown is ready for a quick disappearance (since the average player does not bother with Detection potions a 15 second Invisibility + 40 second speed buff potion gets me out of practically anything). Carry Immovable potions but virtually never actually use them.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    I guarantee if you equip radiant magelight you will have no more to fear from sneak attacks. Don't give me any "its a stupid skill and I shouldn't have to use it" either. Its a a perfectly legitimate skill that GREATLY increases you survival against what you hate most. I WISH I had an ace up my sleeve like that to deal with shield spam or other annoying things. If you personally have a hard time fighting a certain build its your responsibility to adjust properly or face the pain of getting reckt on a daily basis. Ask yourself what kills you the most? If its not sneak attacks then why are you on the forums? If it is then you better learn to counter it at the expense of something that rarely hurts you. It will take a long time for zenimax to adjust the ttk and you cant rely on them to save you. Im telling you as someone that has a stealth oriented play style that I dont even attack people with magelight and it might not even be radiant magelight. I just avoid it at all costs unless I know I can take them even without a sneak attack.

    I was getting 1 shotted by overload without the sorc even sneaking, so know what I did? I increased my resistances towards it and it hasn't happened since. Radiant destruction used to be a death sentence to me so I learned to cloak away from it instead of rolling. I even took 20 points out of stamina and put it into health to make me get 1 shotted less at the expense of a little dps. Essentially forumscrolls won't make you better, you got to do it yourself. Its a harsh truth, but im no liar and im not going to sugar coat it for you.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    im just going to point out here, i have only brought by pure tank DK into PvP a few times, each time there was no mechanic that barely even scratched him...

    hell i was able to walk from halfway between 2 keeps to a farm while 2 guys were constantly trying to kill me, spamming wrecking blow and stuff like shards etc.....

    you can build to not die... but most wont because they want to kill as fast as possible. so instead they complain they cant survive in this game on these forums...

    let me tell you from the perspective from someone who has enough time to have each class at V14 and have played them in nearly every possible fashion that this is almost entirely a LTP issue..

    that one time on my sorc i was getting wrecked by a guy with a bow? me failing to dodge roll out of there when he appeared and walking into this groups trap...

    those times i got double teamed on my templar because i was healing my group, but could not keep up block because i didnt have the right drink? obvious and easy fix..

    the many many times before i swapped back to mage sorc and was getting wrecked when not ganking? i was not playing to class strengths fully, and was limiting myself by doing so.

    any time i get killed in Werewolf form... well i have only tried to pvp in that form a few times.. no experience there so 100% LTP....

    i *** adapt to new ***, and never expect things to stay the same..

    i dont expect Shadow Cloak to be a 100% escape or expect Bolt Escape to always get me out of danger.

    i dont expect Jesus beam to be the instant win or expect to survive when getting hit by seige...

    there are some things that are obvious issues, Fear not giving CC immunity after time out, nirnhoned being way too good of a trait compaired to the others (no problem with it boosting the total, but % wise its off), Roll Dodge allowing the total avoidance of certain abilitys that honestly should not be dodgeable and potentially being infinite. But these are things that will get fixed eventually.

    stuff like Snipe hitting hard or Overload, wrecking blow, Fragments proc... no offense but ltp against them... there will always be a counter to your playstyle.
    I play every class in every situation. I love them all.
  • AngersRevenge
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    IMO: If they made damage based off of skill level and weapon damage and take stat completely out of damage, it would make for more interesting combat. People wouldn't stack just stam or magicka to get the most dps. They would be more opted to spread the stats around. Plus, hybrids would be more viable. But, that would make the game more gear dependant, which i also dislike.
    A true warrior never reveals his heart. Until the axe rips it from his chest.
  • defilade__ESO
    defilade__ESO
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    Sharee wrote: »
    If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.

    Wearing heavy is not the answer either. I regularly group with people that are always in Cyrodiil, while wearing seven piece gold heavy armor, sword and board, and 32k health, they have their shield up and die in a two second attack from someone who must be invisible because the eye never opens.

    Edited by defilade__ESO on May 22, 2015 1:23AM
  • Epsilon_Echo
    Epsilon_Echo
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    Today I faced a NB who stealth-heavy attack-surprise attack- stealthed so fast that he never dropped cloak or was visible at all. Hit for around 25k, even while I was dodge rolling. Detect pots would have saved me I just didn't have any on that toon at the moment.

    The idea that there is literally nothing you can do to avoid certain insta-death is wearing me thin to be sure.
  • Armitas
    Armitas
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    frozywozy wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    FENGRUSH never dies to 1 hits.

    You guys might need to get a bit faster at the keyboard level.

    whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.

    You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.

    FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.

    Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.

    well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.

    tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).

    FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!

    ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.

    if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.

    This is exactly why I stopped using mage light. It is totally useless. Doesn't work against cloak spam and radius is ridiculous. Only way to prevent nightblade burst is to keep self shield up full time and to get at least 18k physical resistances.

    Then as soon as you get ambushed or wrecking blowed, instant cc break + dodge roll + heal or shield again.

    Yeah magelight is a joke. I have sat in the middle of the entrance way at a gate with it, seen a guy stealth outside, then a minute later he's behind the gate. The range wasn't even large enough to cover half the doorway.
    Retired.
    Nord mDK
  • Ifthir_ESO
    Ifthir_ESO
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    magelight is worthless
  • k2blader
    k2blader
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    Ifthir_ESO wrote: »
    magelight is worthless

    What about this part of Radiant Magelight: "prevents being stunned by stealth attacks, and reduces damage from stealth attacks by 50% for you and nearby allies" ?

    Does it actually work or is it bugged?
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  • olemanwinter
    olemanwinter
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    I think every QQ post like this should be accompanied by the details of your build.

    Armor? Health? Etc.


    My favorite players are these "Bubble Boys" who run around in light armor, low health, and spam bubbles and then complain that I wreck them because I time by burst between their bubbles.

    So, your OP begs the question: Were you running around in light armor, hoping up and down while you run?

    I see you have a Kill-to-Death radio of 120 to 12. I can really only think of two reasons somone with a 10to1 ratio would be on here complaining. Either you aren't a very good player that is used to zerging over people, or you are a very good player running a nice OP build (bolt+ward sorc as an example) and just can't handle that you got off guard once and killed.

    In other words, *Shakes head* at entire thread.
  • olemanwinter
    olemanwinter
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    Saft wrote: »
    Agree completly with autor of topic. PVP burst dmg is insane. And NB and Sorcs can combine it with their escape tools in a way they can get away with ganking over and over and over again.

    Let's look at the other side of the coin. There are people running insane infinitely-sustainable tank and bubble builds that are almost impossible to kill.

    For every person killed in .5 seconds by burst....I also see a single person surrounded by 8-12 people desperately trying to get the guy's health below 50%.

    In those instances, usually, mercifully...eventually...some burst player (like that you are describing) will finally finish the guy off when his health finally drops below 50% for that split second.

    If you want to convince me that TTK is too fast and Burst Damage is too high, I'm actually very perceptive to this argument, but only if you are ALSO talking about nerfing the "Come at me Bro, 1v10" builds.
  • k2blader
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    Either you aren't a very good player that is used to zerging over people, or you are a very good player running a nice OP build (bolt+ward sorc as an example) and just can't handle that you got off guard once and killed.

    Zerging (outnumbering) is just part of the game, I'm not sure if being a "good player" has anything to do with it either way. A "very good" player would *probably* have been more aware of surroundings to not get hit by what's in the screenshot; or he might've been unlucky to have stepped away for a snack or a tinkle. Also, I didn't know 2 basic sorc abilities suddenly makes for an "OP build."

    Would it make any difference to you if he said he wasn't a sorc and wasn't running all light armor? Do you think 1-hits for ~20k are acceptable for fun and engaging PvP?

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  • olemanwinter
    olemanwinter
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    k2blader wrote: »
    Zerging (outnumbering) is just part of the game, I'm not sure if being a "good player" has anything to do with it either way. A "very good" player would *probably* have been more aware of surroundings to not get hit by what's in the screenshot; or he might've been unlucky to have stepped away for a snack or a tinkle. Also, I didn't know 2 basic sorc abilities suddenly makes for an "OP build."

    I'm not saying he's a bad player because he's zerging. I'm just saying a good player probably wouldn't have made that QQ post. That was my either/or point. Either he thinks he's good and really isn't, or he's good and can't handle dying once every now and then.

    Guy has a 10 to 1 K2D ratio, and he's QQing about dying.

    Some people think that they should go around killing 9 out of every 10 players they meet (cause they're awesome) but when they die that one time....it must be because the game is out of balance. (cause they're awesome) :-/

    "k2blader wrote: »
    Do you think 1-hits for ~20k are acceptable for fun and engaging PvP?

    Acceptable? Absolutely.

    Fun and engaging? Perhaps not.

    Allow me to quote myself:
    For every person killed in .5 seconds by burst....I also see a single person surrounded by 8-12 people desperately trying to get the guy's health below 50%.

    In those instances, usually, mercifully...eventually...some burst player (like that you are describing) will finally finish the guy off when his health finally drops below 50% for that split second.

    If you want to convince me that TTK is too fast and Burst Damage is too high, I'm actually very perceptive to this argument, but only if you are ALSO talking about nerfing the "Come at me Bro, 1v10" builds.

    Edited by olemanwinter on May 22, 2015 11:58PM
  • Ifthir_ESO
    Ifthir_ESO
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    sorc is the only one with insane burst and bubble/immunity

    nb has burst but no infinite bubble
  • Araxleon
    Araxleon
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    Cool kids run
    Ifthir_ESO wrote: »
    sorc is the only one with insane burst and bubble/immunity

    nb has burst but no infinite bubble

    agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.

    (In the sense of if they dont wanna attack and choose to only defend, they can defend forever)

    I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)

  • olsborg
    olsborg
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    Araxleon wrote: »
    Cool kids run
    Ifthir_ESO wrote: »
    sorc is the only one with insane burst and bubble/immunity

    nb has burst but no infinite bubble

    agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.

    (In the sense of if they dont wanna attack and choose to only defend, they can defend forever)

    I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)

    Any magicka class can become pretty much unkillable 1v1 if they only focus on reapplying shields and healing. Sure sorcs got abit of an edge here with stronger wards, but other classes has other advantages such as reflect, heal or vanish.

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  • Araxleon
    Araxleon
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    olsborg wrote: »
    Araxleon wrote: »
    Cool kids run
    Ifthir_ESO wrote: »
    sorc is the only one with insane burst and bubble/immunity

    nb has burst but no infinite bubble

    agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.

    (In the sense of if they dont wanna attack and choose to only defend, they can defend forever)

    I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)

    Any magicka class can become pretty much unkillable 1v1 if they only focus on reapplying shields and healing. Sure sorcs got abit of an edge here with stronger wards, but other classes has other advantages such as reflect, heal or vanish.

    well yay but to an extent, I mean heres an example.

    Idk if you have faced a very skilled sorc but ill assume you have

    *MOST* of the time when they are on full defense they have 100% HP and your doing damage but there health isnt dropping at all (and if your magicka build its worse with annulment + hardened which makes magicka verse magicka sorc basically a almost never ending match)
    now when you face a skilled DK,NB or templar you still hit there HP you still get that damage in and can plan burst, which is good also theres the potential of crit, The UI does a horrible job at tracking shields sometimes it will bug and show they have shields, sometimes it shows them having none but you hit them and there HP doesnt drop which makes it HORRIBLE TO PLAN BURST so most people.

    bleh Im ranting lol but its true sorcs have alot... Moblity, Amazing Damage and can tank ALOT of damage atm (Even magicka templars cant tank like sorcs can, I tested it with a very skilled templar friend of mine)

    Simple fact is - Sorc has an amazing kit that combos sooo well compared to other classes.

    Are you dealing with a melee fighter? Mines + shields.
    Are you outnumbered? Shield + bolt escape.
    Wanna troll gank or lockdown someone for a free hit? Rune Prison (takes skill)

    I know every class has pros and cons but the only major con I see for sorc is they have really bad stamina builds
    Edited by Araxleon on May 23, 2015 8:21AM
  • olsborg
    olsborg
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    @Araxleon
    Yea I agree with your opionions here, and I know very well the pro's of a magicka sorc atm, I play one exclusively. One of the biggest issues imo is the shieldstacking, I wish so much that shieldstacking just goes away completely. That would be one step in the right direction.

    PC EU
    PvP only
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Radiant magelight.......... Nuff said.
  • Tankqull
    Tankqull
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    Lava_Croft wrote: »
    Saft wrote: »
    Agree completly with autor of topic. PVP burst dmg is insane. And NB and Sorcs can combine it with their escape tools in a way they can get away with ganking over and over and over again.

    This. Sorcs and NBs are out of control.
    Magicka Sorcerers and Stamina Nightblades.

    magica nbs do not have the slightest burst disadvantage. 20k++ prox det is just insane. (20%spelldmg from pot + 20% dmg increase by ambush + 20% dmg increase by might of the guild +several crit increasing abilities)yeehaw^^
    Ifthir_ESO wrote: »
    Soulac wrote: »
    Armitas wrote: »
    Sharee wrote: »
    If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.

    You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
    Macro_zpsx7lz4g64.png

    There is supposed to be a global cooldown.. wtf?


    Id love to see an official response on this

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    reset your router :P
    Radiant magelight.......... Nuff said.
    do you guys even read the tool tip? "nearby allies" and it actually does it only for your allies. not to mention that it does not reduce the delivered dmg by 50% but the out of stealth dmg component wich is a roughly 20% dmg decreasement. so this ability is totaly garbage to deal with stealth ganks :persevere:
    Araxleon wrote: »
    olsborg wrote: »
    Araxleon wrote: »
    Cool kids run
    Ifthir_ESO wrote: »
    sorc is the only one with insane burst and bubble/immunity

    nb has burst but no infinite bubble

    agreed. I hate the combo of burst and bubble sorc can achieve, for the normal player its okay but for advanced players that make very refined sorc builds its almost unkillable.

    (In the sense of if they dont wanna attack and choose to only defend, they can defend forever)

    I think sorcs need to have there bubbles toned down OR the damage toned down, because from what ive seen a skilled sorcs only weakness is being outnumbered or one shot (which is everyones weakness)

    Any magicka class can become pretty much unkillable 1v1 if they only focus on reapplying shields and healing. Sure sorcs got abit of an edge here with stronger wards, but other classes has other advantages such as reflect, heal or vanish.

    well yay but to an extent, I mean heres an example.

    Idk if you have faced a very skilled sorc but ill assume you have

    *MOST* of the time when they are on full defense they have 100% HP and your doing damage but there health isnt dropping at all (and if your magicka build its worse with annulment + hardened which makes magicka verse magicka sorc basically a almost never ending match)
    now when you face a skilled DK,NB or templar you still hit there HP you still get that damage in and can plan burst, which is good also theres the potential of crit, The UI does a horrible job at tracking shields sometimes it will bug and show they have shields, sometimes it shows them having none but you hit them and there HP doesnt drop which makes it HORRIBLE TO PLAN BURST so most people.


    bleh Im ranting lol but its true sorcs have alot... Moblity, Amazing Damage and can tank ALOT of damage atm (Even magicka templars cant tank like sorcs can, I tested it with a very skilled templar friend of mine)

    Simple fact is - Sorc has an amazing kit that combos sooo well compared to other classes.

    Are you dealing with a melee fighter? Mines + shields.
    Are you outnumbered? Shield + bolt escape.
    Wanna troll gank or lockdown someone for a free hit? Rune Prison (takes skill)

    I know every class has pros and cons but the only major con I see for sorc is they have really bad stamina builds

    this is great you are actually proving sorcs are not that great - every class has access to shields if they chose to. as it is horrible to plan burst vs shields wich is the only way for a sorc to deal any dmg at all(wich is on top extreamly predictable in its distribution) as they do not have any reliable dps with your argument sorcs become the worst class possible ;)

    mines and shields vs melees. actually the only charge not hovering over mines is the templar magica charge wich no one uses beside that absolutly no one who realizes them is in need to activate them
    Edited by Tankqull on May 23, 2015 12:33PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tankqull
    Tankqull
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    double post plz del.
    Edited by Tankqull on May 23, 2015 12:33PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • olemanwinter
    olemanwinter
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    The idea that there is literally nothing you can do to avoid certain insta-death is wearing me thin to be sure.

    I don't think that's literally accurate. And the flip side of the coin is the people who are so buffed up the literally can't do anything to possibly kill them.

    Of course that's not really literally true either. But it is the other side of the coin.
  • olemanwinter
    olemanwinter
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    maryriv wrote: »
    The build up time for that hit is insane, stealthing is no easy task, use mage light, use detect pots, get more health, get physical resist.

    Indeed.

    I use 5 abilities....FIVE...before I do a big burst (not counting the actual attacks I kill with) which brings the total to 8.

    It's the most situationally fragile thing in the game.

    When it does't work just right, you get pwned, te@b@ged for 10 minutes, and "Lol silly NB you suck like all NBs suck" whispers.

    And in regular group combat it's not nearly that high. Like I said, it relies on using abilities in advance in specific circumstances to stack mechanics that allow for the big hit. Taken separately it's a joke. And if you nerf the separate parts, like I said before, you will never defeat the "come at me bro 1v15 player" builds.
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