cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!
ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.
if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »FENGRUSH never dies to 1 hits.
You guys might need to get a bit faster at the keyboard level.
whats your defense against high burst players from stealth then, like kerviz? i would really like to know as you need to have regen and weapon damage, but stamina sorc seems to have a tough time at reaching even that while having enough points or skill slots to save you from this burst damage if you want to even compete with actually hurting peoples health bar.
You cant put 62 points into stam in the way magicka sorcs can put 62 in magicka. One must invest points into survival, and if they dont, theyre going to find themselves being picked off by the bursty builds. If the bursty builds fail to close quick kills, they will find themselves out of resources rather quickly.
FENGRUSH has slain people in this thread and know some of them are guilty of low health specs, and others have plenty of health, just lack of awareness/reaction.
Only real issues with quick burst kills is the delay in breaking CCs. Fear and petrify seem to be the only 2 CCs that have an inherent delay. Fears is just delayed and has a smoother break, whereas petrify is a clunky break regardless. But FENGRUSH is confident ZOS is aware of these issues and should have a quick fix in within the next 4-6months.
well i dont have all point into stam, i have about 20 in health and 40 in stam, 1 health trait putting me around 18k-20k hp and 22k stam (with bound armor) and kerviz is still bursting for well over 30k each time, you cannot react to it because you dont know he is coming, i dont run with a group like you do, most the time. defensive rune doesnt even work because if i stun him and starge escaping, he ambush fears and bursts again.
tell me your strategy to even survive this kind of burst play, i dont even think full tank builds can. i cannot give up damage for more survivability or you dont hurt anyone as a stam sorc (i know from experience because i tried to be a more regen build and hit everything like a wet noodle).
FENGRUSH does not tell His secrets to becoming ultimate warrior. FENGRUSH doesnt rely on a group to survive burst either!
ive seen you alone like once or twice ever, one of the times it was a one vs one and you got burned, the other you just ran away and hid in a farm house. yes you survived one encounter because you could see me coming, but for those you dont see coming, even magelight doesnt seem to reveal them, i think it doesnt reveal cloaked targets or something because i still get hit from stealth by kerviz standing right next to me with WB.
if you are surviving burst like this i just find it hard to believe. even tanks have trouble surviving it.
You are not alone, most people find FENGRUSH hard to believe.
cozmon3c_ESO wrote: »*I Think healing from 1-100% in 1s is just as ridiculous as killing from 100-0 in 1s. a reduction on both sides would create more gamesmanship.*
On second thought that's a bit of a stretch on my part, tho BoL is extremely strongEmma_Eunjung wrote: »It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
I agreed with all this until you said healing is too high! Since when is healing too high? Healing for Sorcs got nerfed bigtime with 1.6, but wards and most forms of damage got huge buffs. Only the Destruction staff skills got nerfed, everything else does massive damage. Add that to the fact that potion cooldowns got extended by 50%, and I don't see how anyone could claim healing is OP right now.
If anything, healing (especially Resto staff) needs a BUFF, not a nerf.
Any instant heal offered by this game is horribly unbalanced and needs to be nerfed (for pvp atleast) just as harsh as burst dmg (for grp combat).
Currently spamming healing ward or bol by one person can void the dmg of 2 to 3 dds when you figure in cc. The problem with heals this strong (i´m not against them per se but with esos healing system) is smart heal. It takes nothing but 11111111 on the healer and there is nothing the DDs can do to counter the healspam (especially target switches are a nonfactor in eso).
This
BOL is one of the few abilities in the game that you can't spam to infinity. You sure can spam any of the high damage abilities these days. And 1 BOL does NOT = 1-100%, don't know wth you're talking about. BOL is instant, but ever since 1.6 has both an animation cast time as well as an extra GCD that ZOS has come out and said is unintended.
Healing only got nerfed in 1.6, no buffs. Damage got buffed.... are you people really complaining about healing in this game with the ridiculous TTK right now? I'm kind of dumbfounded.... Lets not even speak of heal debuffs at the moment because its absolutely your fault if you aren't using them. Damage > healing in this game, its bad enough as is, but you want healing to be nerfed more? If damage > healing in equal scenarios, there is no reason to play a healer. Its always a knife's edge problem, why play a healer when of equal levels 1 dps beats 1 healer. There is no reason to do it. A good dps should beat a bad healer, bad dps shouldn't even get close to a good healer. Etc.
As for quoting "this" there absolutely are several counters to healers spamming 1111111. Maybe instead of you dps spamming 11111111, you spam 111211113111 (seriously don't talk to me about spamming 1 button, this game is all a 1 button wonder for everything and if you can't beat 1 healer spamming BOL, the healer isn't the problem)? CC and heal debuffs are both quite powerful counters to healers given how fast it is to die right now. How disgustingly biased are you to claim there are no counters to healing? Its in the name of the freaking ability, HEAL DEBUFF.
I must have missed where a singer healer was unkillable these days or small groups with a healer were unkillable. Heals being too strong... lol. The only thing unkillable because of healing is a zerg in which case its not the healing thats the problem.
Disgusting bias is disgusting. 2-3 dps countered by 1 healer? Yeah the strength of heals isn't your problem.
What if I told you BOL got a 20% flat heal nerf alongside an extra low health 5% nerf?
Resto staff master passive no longer affected templar heals in 1.6, thats a 5% effectiveness nerf to heals
Next, in PvP healing is nerfed by 15%
Next, templar mending passive went from giving up to 30% extra crit on low health targets (15% healing effectiveness bump) to a giving just a 10% healing effectiveness bump on low health targets
i think the healing is fine, the issue is that the smart healing of BoL takes no skill what so ever to sit there and spam it over and over. i think BoL needs to be a frontal cone ability so the healer actually has to position themselves and aim to maximize this abilities healing potential. in turn would take skill to be an awesome suace healer instead of just spamming it and hitting everyone in your radius no matter what. it would make a good healer actually stand out and how skilled a player they really are.
If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
You know the Nightblade burst is out of control when some of them are able to take down 27K health on someone in heavy armor before the game is even able to register it:

It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
It's great to see 17k frags, 19k wb, 20k snipes, but at some point isn't all of the skill completely gone from combat, we get it, you can put together a powerful build, run the math, combo the skills, hit very hard with huge burst, it's not the players faults for using the tools that the game presents. The burst in this game lies solely on the shoulders of the developers, I hate a 10 min duel as much as the next guy, but let's just admit not only is damage too high, so is healing, bring them both down a bit and it will make for actually having to perform in the heat of combat, not just beat on unsuspecting dummy dolls standing there for your stealth or overload...this should not even leave the templars out as they have hard hitting combos as well, dark flare radiant d anyone
for your perusal
ps. I know some of you are thinking to yourselves, "I can hit harder than that" this post is not meant for a pissing match. I'm just using numbers I see regularly.
The build up time for that hit is insane, stealthing is no easy task, use mage light, use detect pots, get more health, get physical resist.
That's my advice, calling for nerfs on things that don't need to be seems to be the staple of these forums.
If you do not like being hit for so much damage, consider wearing heavy armor. That gank would be very hard to perform against my orc DK. CC break the WB knockdown, hold block, hit GDB once or twice, then proceed to kick the NB's ass.
You will not be able to react, both of those skills can occur within the same second. See time stamp below. All four of those hits occurred before I even hit the ground after being wrecking blowed from stealth off that tower. OP is not exaggerating when he says 1 second.
There is supposed to be a global cooldown.. wtf?
I know they're barely treading water right now, and that they're not going to unwind in 6 months the problems they created in 2 years, but the FU that they continue to give us players by going silent for weeks on end is inexcusable, period.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I like the stealth-based, short-TTK gameplay.
I may be alone in this, or at least in the minority, but I find it tense, tactical and fun. It's like the genre of FPS games where one bullet will probably kill you, so you have to play with caution at all times. All the more so as I know that I can adjust my build and my behavior to impact my own TTL, if I need to.
Obviously, many folks differ. There's a whole range of MMO PvP ranging from E-Sport/ Arena/ BG's to the glorious mess of 'tactical warfare simulation, sorta' represented by Cyrodiil. Speaking solely for myself, 90% of my issues with Cyrodiil would vanish if the servers could handle the population.
IMO, most people do not like that type of gameplay. That's why they're playing an MMO and not playing CS:GO or CoD or TF2.
The resurgence is popularity of Blackwater Blade recently is a prime example as to what players want -- less burst, more tactical gameplay that requires thought.
If I wanted instagibbing, I'd go play a shooter.
You shot me with your bow well enough last night ya ***! Of course you were plugging away at me for a good while before I died while I at the batting cages on that postern gate.
I agree on the whole TTK thing. If people want to kill others with no chance for them to react, they should play FPS not an MMO. I've got no problem with the concept of stealth and its existence but I definitely think it shouldn't be possible to instagib other players solo with no realistic chance for them to counter.
The real issue is with the bugs and latency in PvP most people who normally would have a chance to defend themselves against a ganker aren't given that chance. Lag always favors the ganker.
What? Moi?
I'm a total innocent and wouldn't range anyone to death from the top of a keep while playing a NB alt.
In the lowbie campaign, with a build that actually has a weapon damage buff (since that's hard to get thanks to the battle leveling), even my NB can't instagib.
Usually it's:
Bow Heavy Attack (don't have Snipe yet), animation cancelled with Poison Injection
Teleport Strike
Surprise Attack
2H Heavy Attack, animation canceled with Surprise Attack
(repeat as needed, Teleport Strike for distance close)
That gets me a lot of kills, but at the same time the fight can certainly turn around. Wary players who know how to respond to a gank can usually either get away or even turn it around on me. They've done it before and will again in BWB. It's nowhere near an instagib, but the fight starts in my favor as a stealther and that's how it should be.
But it's not a guaranteed win, and never should be. There's more than enough time in that rotation for a break free, a Blink, a Dark Cloak, a Green Dragon's Blood, whatever from my opponent.
It's why I want to grab the ZOS devs by the shirt collars and drag them into lowbie PVP and scream at them: THIS IS WHAT YOU WANTED YOUR GAME TO BE LIKE. DO WHAT YOU HAVE TO DO TO MAKE VETERAN LEVEL PVP HAVE THIS TYPE OF FEEL.
Wrecking blow has a cast time and was obviously used out of stealth and together with the ultimate it hits hard.
Get more health, whitestrake set or more Armor.
True, it's a bit much but I don't see the problem with it if you can't react fast enough...
newtinmpls wrote: »I know they're barely treading water right now, and that they're not going to unwind in 6 months the problems they created in 2 years, but the FU that they continue to give us players by going silent for weeks on end is inexcusable, period.
I would have said ineffective (since it adds to rather than defuses the problem), but yes, I do worry about the company as a whole - I won't go into details (and "on the internet" is always a questionable source at best).
This is one reason why - annoying as it is to see a gajillion pets running around and everyone on the latest annoying mount - I hope that means some income.
On the paper target front - I'm still wishing for a "white flag" that would give the opposing players the XP (or maybe XP + 10%) they would have gotten for killing me.
Wrecking blow has a cast time and was obviously used out of stealth and together with the ultimate it hits hard.
Get more health, whitestrake set or more Armor.
True, it's a bit much but I don't see the problem with it if you can't react fast enough...
Whitestrake only works if your health is below 30% or it doesn't trigger. Lets say you get hit hard enough to take you from 100% health to 31% health, just outside of whitestrake doing it's dmg shield. And then the next hit on you hit hard enough to take away 32% of your total health well whitestrake never gets it's chance to proc the damage shield and you die.
Magicka sorcs? Youre aware that all our spells/abilities except curse is reflectable and dodgeable. If we dont hit hard when we DO hit...well whtvr.
Stamina nbs however, needs some kinda adjustment, theres plenty of vids where you see them 1-3(in the case of 3 shot, they all hit simultaneously due to delays ie lethal arrow) shot ppl from stealth with their 4k+ wep dmg and synergi to stack damage increase.
Magicka sorcs? Youre aware that all our spells/abilities except curse is reflectable and dodgeable. If we dont hit hard when we DO hit...well whtvr.
Stamina nbs however, needs some kinda adjustment, theres plenty of vids where you see them 1-3(in the case of 3 shot, they all hit simultaneously due to delays ie lethal arrow) shot ppl from stealth with their 4k+ wep dmg and synergi to stack damage increase.
Lava_Croft wrote: »Magicka Sorcerers and Stamina Nightblades crying about each other is like the old Dragon Knights crying about, eh, the old Dragon Knights?
Lava_Croft wrote: »Magicka Sorcerers are the equivalent of Stamina Nightblades when it comes to the silly high (burst) damage in this game.
Right back at you ;-)Lava_Croft wrote: »Magicka Sorcerers are the equivalent of Stamina Nightblades when it comes to the silly high (burst) damage in this game.
If thats the case for you then you have to play better.
Lava_Croft wrote: »Right back at you ;-)Lava_Croft wrote: »Magicka Sorcerers are the equivalent of Stamina Nightblades when it comes to the silly high (burst) damage in this game.
If thats the case for you then you have to play better.