Lol i guess so but its a good read seeing how it does it.Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
Wel, someone has to fight for the status quo.
Parrotbrain wrote: »Good suggestions by the OP. These days I spend more time on the forums than in the game itself. Lot more going on here.
Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
Wel, someone has to fight for the status quo.
timidobserver wrote: »Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
7.not really possible in an MMO without problems
5. not viable in an MMO, too many problems, will not happen
4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
2. would never be used, as it would either impede combat, or would be useless
1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!
I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.
agreed, love playing monks
would love to play as a monk-tank type character.
Indeed. It'd be nice if we could learn Goutfang, Rawlith'khaj and Whispering Claw when more of Elsweyr is made accessible. Could imagine a skillline for it, as that's all about hand-to-hand combat.
Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
Wel, someone has to fight for the status quo.
And some of want more from this game than generic 'status quo'.
The only concession that I will give you is that some of these ideas are likely impossible because the core code of ESO's engine isn't able to handle the amount of data it's processing now... I really hope they figure all that out soon.
So, you go ahead and keep fighting for that status quo to try to prevent this game from being more than every single other mmo out there and I'll keep posting outlandish impossible ideas.
Or at least reduce the bounty each time a player is killed by a guard.I think jailtime would be pretty good to have, for those players who rack up 50k+ bounties and don't have any money to pay it off, currently they're kinda kill-on-sight (and understandably so) for a long, long time until it dies out normally, which could be multiple days irl.
For a 50,000 bounty though it'd probably have to be a lot more than a few minutes to be balanced with the alternative. Time goes down when offline, with opportunities to break out and lose the bounty altogether (perhaps the one lockpick as one way of doing it, but also the chance of other players to help you break out, at a risk of them getting a bounty as well if it fails?)
@c00lmon check out my suggestion for how over encumbrance could work. It's a bit different from the core TES games, since weight isn't a factor in ESO. The concept opens up more options instead of limiting options.
Also, I've never written it up bit my thoughts on arrows is where we would be able to create arrows with greater damage or special effects that would be limited, once you run out, you'll just resume loosing the unlimited arrows that we have now. O haven't fleshed the idea out, but I think something is there. In no way am I suggesting that we ever ruin out of arrows and end up with a useless bow. No matter how much I would personally love that mechanic. Lol.
Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
Wel, someone has to fight for the status quo.
And some of want more from this game than generic 'status quo'.
The only concession that I will give you is that some of these ideas are likely impossible because the core code of ESO's engine isn't able to handle the amount of data it's processing now... I really hope they figure all that out soon.
So, you go ahead and keep fighting for that status quo to try to prevent this game from being more than every single other mmo out there and I'll keep posting outlandish impossible ideas.
Are you talking to me or to him?
I usually try to support new ideas by whatever means I have access to.
Attorneyatlawl wrote: »Minimap from morrowind.
Buff and debuff icons from oblivion.
Dragons from skyrim.
Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.Attorneyatlawl wrote: »Minimap from morrowind.
Buff and debuff icons from oblivion.
Dragons from skyrim.
Did Morrowind REALLY have a minimap in the standard UI?
Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.Attorneyatlawl wrote: »Minimap from morrowind.
Buff and debuff icons from oblivion.
Dragons from skyrim.
Did Morrowind REALLY have a minimap in the standard UI?
I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
Hypertionb14_ESO wrote: »01. going to have to disagree here, simply because most player created content cannot be done in a MMO... tho ingame "creation quests" like the player dungoens in FFXI can be implemented, the end result is that nothing created outside ESO by a player can be implemented in game as that gives way to a whole breed of cheating that you cant even imagine... MMOs are not player content friendly atmospheres..
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).theweakminded wrote: »children=pointless data. Just about anything they can do, current NPCs can do already.
When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).theweakminded wrote: »children=pointless data. Just about anything they can do, current NPCs can do already.
I don't know any mod named literally Children of Skyrim, but yes, I used children overhauls.When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).theweakminded wrote: »children=pointless data. Just about anything they can do, current NPCs can do already.
Did you use the children of Skyrim mod? It makes them look like actual people instead of sacks of potatoes.
agreed, love playing monks
would love to play as a monk-tank type character.
Indeed. It'd be nice if we could learn Goutfang, Rawlith'khaj and Whispering Claw when more of Elsweyr is made accessible. Could imagine a skillline for it, as that's all about hand-to-hand combat.
While I would love, love, LOVE to see this type of thing implemented, I doubt very seriously they'd go into that much depth.That would be so awesome. There's Falling Sand also. I would like to have a separate weapon skill line each.... so a player could be a master in one with 5 skills and an ultimate all in one martial art or be a mixed martial arts warrior with some skills from each.
Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.Attorneyatlawl wrote: »Minimap from morrowind.
Buff and debuff icons from oblivion.
Dragons from skyrim.
Did Morrowind REALLY have a minimap in the standard UI?
I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.
I don't remember that minimap at ALL. lol.
The enchantments do act in pretty much the exact way I envisioned consumable arrows to act. That is a really good point.
I guess I would like players to have to have arrows to enchant and not enchant the bow. Run out of arrows and you can only shoot normal non-enchantmentable arrows.
When was Housing actually "announced"?
Or was that a shameless plug for your own housing thread? :P