haileyjschmidtub17_ESO wrote: »I dunno about other people but I don't participate in player housing to show off.
I use it as a nice quiet area to craft or sit and AVOID the hustle and bustle of other people.
It would be too busy if it wasn't instanced and or it could end up a dead wasteland like FFXIV where you never see your neighbors anyways.
SWG had the best housing system in any MMO bar none . Player made cities and towns .
Attorneyatlawl wrote: »I've seen a lot of posts talking about the eventual implementation of player housing, along with the usual litany of complaints about things like "There won't be enough land!" or "I don't want people's houses sitting on top of quest areas!", or even suggestions of outright instancing the housing on a personal basis which defeats the vast majority of reasons as to why you'd even want housing in an MMORPG in the first place.
The solution is to simply take DAOC's housing system and adapt it to megaserver tech.
-Just like DAOC, there would be several large zones specifically for people to place their houses in on lots that are auctioned by the game.
-Just like DAOC, we would be able to hire a consignment merchant to sell our stuff to people on our porch, and it could be searched from a central index at the center of the housing zones, requiring you to ride out to the house with it to buy or pay an extra fee to have it picked up for you automatically (15-20%).
-Just like DAOC, we would have neighborhoods, and be able to display our accomplishments with trophies to put on our lawns, inside our homes, etc. as well as the usual slate of decorative items.
-Just like DAOC, there would be rent and multiple tiers of home sizes available, allowing extra storage, prestige in showing off your wealth, and providing more floors to the house for extra placements of tools/merchants/etc.
-Just like DAOC, post-clustering, there would be multiple phases of these zones in existence with travel available between them from a portal, and unlike DAOC, you would be assigned a "home" version based on where you placed your house with new phases automatically being introduced with the megaserver technology as existing ones fill up.
Voila... ESO will have single-handedly solved the potential issues by having no land crunch, and no houses occupying every tiny speck of land in normal gameplay zones. All the benefits of non-instanced housing systems from community, to immersion, to being able to see and visit other peoples' houses, to helping the economy system with extra sales outlets, and even introducing new moneysinks to help keep the economy from inflating gold-wise as quickly.
wOOOOt_of_SD wrote: »How about we get some balancing. xp rewards and PVP lag fixed before we start on new funny Projects?
Attorneyatlawl wrote: »I've seen a lot of posts talking about the eventual implementation of player housing, along with the usual litany of complaints about things like "There won't be enough land!" or "I don't want people's houses sitting on top of quest areas!", or even suggestions of outright instancing the housing on a personal basis which defeats the vast majority of reasons as to why you'd even want housing in an MMORPG in the first place.
The solution is to simply take DAOC's housing system and adapt it to megaserver tech.
-Just like DAOC, there would be several large zones specifically for people to place their houses in on lots that are auctioned by the game.
-Just like DAOC, we would be able to hire a consignment merchant to sell our stuff to people on our porch, and it could be searched from a central index at the center of the housing zones, requiring you to ride out to the house with it to buy or pay an extra fee to have it picked up for you automatically (15-20%).
-Just like DAOC, we would have neighborhoods, and be able to display our accomplishments with trophies to put on our lawns, inside our homes, etc. as well as the usual slate of decorative items.
-Just like DAOC, there would be rent and multiple tiers of home sizes available, allowing extra storage, prestige in showing off your wealth, and providing more floors to the house for extra placements of tools/merchants/etc.
-Just like DAOC, post-clustering, there would be multiple phases of these zones in existence with travel available between them from a portal, and unlike DAOC, you would be assigned a "home" version based on where you placed your house with new phases automatically being introduced with the megaserver technology as existing ones fill up.
Voila... ESO will have single-handedly solved the potential issues by having no land crunch, and no houses occupying every tiny speck of land in normal gameplay zones. All the benefits of non-instanced housing systems from community, to immersion, to being able to see and visit other peoples' houses, to helping the economy system with extra sales outlets, and even introducing new moneysinks to help keep the economy from inflating gold-wise as quickly.
I hated the DAoC housing model. It was the worst housing model I've seen, except perhaps UO, where houses littered the landscape within 2 months. But in DAoC, unless you were among the first to get a house, you were going to be running quite ways to get to your house.
I much preferred the housing in EQ2, where all of the housing was instanced, and multiple people shared a door (this is also similar to the single player Elder Scrolls games, though obviously you didn't have to share a door, since you were the only player in the world). I also kind of liked Star Wars: Galaxies' method, though not as much as EQ2. It is probably the best way to do non-instanced housing though.
Player towns would be my absolute ideal solution, instances or otherwise. There'd need to be a real genuine reason to visit them other than crafting though, otherwise we could end up with hundreds of ghost towns just like LOTRO.
Possible draws I can think of to keep them populated:
- Daily neighbourhood quests
- Personal chests in houses that can only be accessed in person
- The aforementioned crafting stations
- Guild quests maybe?
- More social and sandbox elements? Maybe interact able inns where you can use the chairs, perform on stage or rent a room. Farming where you can grow mats for provisioners?
- Stables, to house all of your horses
- Guild halls
- A PVP element maybe, you have to defend your town from invaders?
haileyjschmidtub17_ESO wrote: »Pretty much agree with most of what Kragorn has to say
The only difference is the front door being the start of the instance.
I would love a private little garden or yard so dang badly.
But yeah FFXIV would be the LAST housing system I'd want to see implemented here.
Wildstars was pretty nice though.
Wasn't playing Rift when it had it's housing so wouldn't know too much on that though.
NewBlacksmurf wrote: »DAoC was my favorite housing experience since....omg I'm embarrassed to even say how long it's been but 1998-1999
Not sure when housing hit tho as it was a bit after the first year or two
Anyways it was great and due to the similar nature of this game...it would fit right in but a lot later after 2 or 3 other dlc additions