Attorneyatlawl wrote: »Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.Attorneyatlawl wrote: »Minimap from morrowind.
Buff and debuff icons from oblivion.
Dragons from skyrim.
Did Morrowind REALLY have a minimap in the standard UI?
I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.
I don't remember that minimap at ALL. lol.
The enchantments do act in pretty much the exact way I envisioned consumable arrows to act. That is a really good point.
I guess I would like players to have to have arrows to enchant and not enchant the bow. Run out of arrows and you can only shoot normal non-enchantmentable arrows.
You wouldn't, because having some basic UI functionality doesn't magically morph a game into World of Warcraft as so many people believe for some reason. You either use and enjoy it, or disable/ignore it. Either way, everyone wins with options
. Without them, only a handful of people who like the exact way it is, do.
When was Housing actually "announced"?
Or was that a shameless plug for your own housing thread? :P
When was Housing actually "announced"?
Or was that a shameless plug for your own housing thread? :P
Housing is under the "More than likely will be added" category there. If it wasn't there, it would have gone under Honorable Mentions. As much as I want housing in ESO it's not in of my "Top Ten" of things I miss about the TES series while playing ESO.
bloodenragedb14_ESO wrote: »honestly, resting is up there for me. This could be done by making a night and day instance of each zone, letting you 'rest' to both change zones, and aquire a small exp boost for hour to two.
I made the suggestion for an expanded rested-bonus system a few months back and noticed another recent suggestion that was similar so I thought I'd post a more thorough outline of the concept.
With the impending Rested XP bonus I've thought this would be a great opportunity to outline a concept that uses the Rested XP bonus as a foundation for a more complex, robust system.
It would be great if the Rested XP bonus is eventually enhanced to include more options than a simple XP boost. Some may prefer any of the following boosts over an XP boost for being “rested”.
- Temporary Health Boost
- Temporary Magica Boost
- Temporary Stamina Boost
- Temporary Recovery Boost (All recovery)
- Temporary Damage Boost (All damage)
- Temporary Critical Boost (All critical)
- Temporary Defense Boost (Spell Resistance & Armor)
The boost type could be offered when the player logs back into the game or it could be randomly assigned. There are benefits to both. A random system would offer spontaneity of play. Allowing the player to choose, via an in-game menu, would allow players to better plan their gaming sessions.
The boost duration could be tied to the length of time a player is logged out. The longer the player is logged out the longer the rested bonus is active.
- Barely Rested (Logged out for 2 hours = 10 minutes rested bonus)
- Somewhat Rested (Logged out for 4 hours = 15 minutes rested bonus)
- Properly Rested (Logged out for 6 hours = 20 minutes rested bonus)
- Well Rested (Logged out for 8 hours = 30 minutes rested bonus)
- Fully Rested (Logged out for 10 hours = 40 minutes rested bonus)
- Extremely Rested (Logged out for 12 hours = 50 minute rested bonus)
Additionally, there could eventually be a tiered bonus for the method of rest:
- Log-out (rest level 1 = +5% bonus)
- Bedroll (rest level 2 = +10% bonus)
- Camp (rest level 3 = +15% bonus)
- Inn (rest level 4 = 20% bonus)
- Home (rest level 5 = 25% bonus)
Since this suggestion is incorporating mechanics that are not currently in the game, the system could be built and implemented in phases.
Phase 1: Log-out & Inn options.
- When a player logs out they receive the rest level 1 bonus of +5%.
- When a player purchases a room at an inn for 10 gold, they receive the rest level 4 bonus of 20%.
Phase 2: Bedrolls & Camps.
- If the player uses a purchased/crafted bedroll they receive the rest level 2 bonus of +10%.
- If the player uses a purchased/crafted camp (tent/bedroll) they receive the rest level 3 bonus of +15%.
NOTE: Camps could include additional options such as Campfires on which to cook and a hitching post for a mount, giving players the ability to feed their horse while adventuring. Also, per normal TES rules, players shouldn’t be able to sleep in beds/bedrolls/camps that are not theirs.
Phase 3: Homes.
- When homes are eventually released, a player using their home to rest could receive the rest level 5 bonus of 25%
Additional buffs
- Temporary speed boost
- Temporary gold drop boost
It would be nice if a speed boost always accompanied the rested status bonus. The speed boost could serve as a visual representation of the player’s rested bonus, visibly showing the player when their rested bonus expires. The boosted walking speed could be equal to the normal running speed and the booted running speed would then be proportionately faster than the normal running speed. The same type of speed boost could also apply to the movement of the player’s mount.
In addition to the stat boost and the accompanying speed boost, I think it would be fun to have a completely random & rare gold boost. This boost, unlike the stat and speed boost, could always be for the same amount of time and never last longer (10 minutes, for example). There could also be differing levels of gold multipliers with the player earning in 2X-5X the normal amount of gold gained from a gold drop. If the player receives this type of gold boost it would instigate a frenzied slaughtering of creatures for the duration of the boost and would be an enjoyable way to introduce a random and fun event within the game. If possible, this gold boost shouldn’t apply to quest-earned gold.
These additions to the resting bonus system would go a long way to making the ESO rested bonus a game mechanic and not just a passive boost for some players. Groups of raiders would want to make sure they were extremely rested before they set out on an adventure with their friends. A system such as this system would encourage daily play and would encourage those that play more frequently to have alternate characters. Additionally, it would benefit the roleplaying community and increase immersion while not being a big enough change in the stats to adversely affect the established game mechanics.
Thoughts?