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The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online

  • Heromofo
    Heromofo
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    Shunravi wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



    Wel, someone has to fight for the status quo.
    Lol i guess so but its a good read seeing how it does it.

    Edit: For feedback to work you need both sides
    Edited by Heromofo on May 15, 2015 4:18PM
  • Parrotbrain
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    Good suggestions by the OP. These days I spend more time on the forums than in the game itself. Lot more going on here.
  • Heromofo
    Heromofo
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    Good suggestions by the OP. These days I spend more time on the forums than in the game itself. Lot more going on here.

    Same waiting for console version but i enjoy Gidorick's threads and his feedback helps shape the Improving on ESO threads.
  • Lirkin
    Lirkin
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    I would not like to see the darkness. It's hard enough for me to see in the game during the day time if it is dark in the game. If they put in a way to opt out it would be fine.

    I also don't want the encumbrance. We are already to limited to too few bag slots! When I played Skyrim I hacked the bags slots to unlimited to avoid that need to return to town because of space running out. I don't want to have to worry about the weight of things. This is a magic world why add stuff like this!

    I don't want to have to make arrows. It becomes to much cost to a bow user in most games plus takes up to much room unless they put in quivers with a lot of slots.

    I like 8 and 7

    The rest is ok by me but not a priority
  • Gidorick
    Gidorick
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    Shunravi wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



    Wel, someone has to fight for the status quo.

    And some of want more from this game than generic 'status quo'.

    The only concession that I will give you is that some of these ideas are likely impossible because the core code of ESO's engine isn't able to handle the amount of data it's processing now... I really hope they figure all that out soon.

    So, you go ahead and keep fighting for that status quo to try to prevent this game from being more than every single other mmo out there and I'll keep posting outlandish impossible ideas. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Robo_Hobo wrote: »
    PKMN12 wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
    9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
    7.not really possible in an MMO without problems
    5. not viable in an MMO, too many problems, will not happen
    4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
    3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
    2. would never be used, as it would either impede combat, or would be useless
    1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!

    I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.

    agreed, love playing monks :)

    would love to play as a monk-tank type character.

    Indeed. It'd be nice if we could learn Goutfang, Rawlith'khaj and Whispering Claw when more of Elsweyr is made accessible. Could imagine a skillline for it, as that's all about hand-to-hand combat.

    That would be so awesome. There's Falling Sand also. I would like to have a separate weapon skill line each.... so a player could be a master in one with 5 skills and an ultimate all in one martial art or be a mixed martial arts warrior with some skills from each.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Attorneyatlawl
    Attorneyatlawl
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    Minimap from morrowind.

    Buff and debuff icons from oblivion.

    Dragons from skyrim.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Shunravi
    Shunravi
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    Gidorick wrote: »
    Shunravi wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



    Wel, someone has to fight for the status quo.

    And some of want more from this game than generic 'status quo'.

    The only concession that I will give you is that some of these ideas are likely impossible because the core code of ESO's engine isn't able to handle the amount of data it's processing now... I really hope they figure all that out soon.

    So, you go ahead and keep fighting for that status quo to try to prevent this game from being more than every single other mmo out there and I'll keep posting outlandish impossible ideas. :wink:

    Are you talking to me or to him?

    I usually try to support new ideas by whatever means I have access to.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gidorick
    Gidorick
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    @c00lmon check out my suggestion for how over encumbrance could work. It's a bit different from the core TES games, since weight isn't a factor in ESO. The concept opens up more options instead of limiting options.

    Also, I've never written it up bit my thoughts on arrows is where we would be able to create arrows with greater damage or special effects that would be limited, once you run out, you'll just resume loosing the unlimited arrows that we have now. O haven't fleshed the idea out, but I think something is there. In no way am I suggesting that we ever ruin out of arrows and end up with a useless bow. No matter how much I would personally love that mechanic. Lol.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DaveMoeDee
    DaveMoeDee
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    Robo_Hobo wrote: »
    I think jailtime would be pretty good to have, for those players who rack up 50k+ bounties and don't have any money to pay it off, currently they're kinda kill-on-sight (and understandably so) for a long, long time until it dies out normally, which could be multiple days irl.

    For a 50,000 bounty though it'd probably have to be a lot more than a few minutes to be balanced with the alternative. Time goes down when offline, with opportunities to break out and lose the bounty altogether (perhaps the one lockpick as one way of doing it, but also the chance of other players to help you break out, at a risk of them getting a bounty as well if it fails?)


    Or at least reduce the bounty each time a player is killed by a guard.
  • Zhoyzu
    Zhoyzu
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    Honestly... we have poisons in game, were only allowed to use them on ourselves though. ZoS done F#(%'d

    thats my #1

    I never felt like player housing was an issue. in Morrowind i would just kill a family/homeowner and assume their identity and house. In this aspect i owned all of balmora LOL.

    and in oblivion i lived in the forest outside of Chorrol in some caves and mines. it was a real struggle sometimes as my homes were constantly invaded by beasts and bandits.

    (mild RP)
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • DaveMoeDee
    DaveMoeDee
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    I HATE usable chairs. They are the worst. A quarter of the time when I am trying to get something off a table in Skyrim I end up in a sitting animation. I don't play games to sit down.
  • Shunravi
    Shunravi
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    Gidorick wrote: »
    @c00lmon check out my suggestion for how over encumbrance could work. It's a bit different from the core TES games, since weight isn't a factor in ESO. The concept opens up more options instead of limiting options.

    Also, I've never written it up bit my thoughts on arrows is where we would be able to create arrows with greater damage or special effects that would be limited, once you run out, you'll just resume loosing the unlimited arrows that we have now. O haven't fleshed the idea out, but I think something is there. In no way am I suggesting that we ever ruin out of arrows and end up with a useless bow. No matter how much I would personally love that mechanic. Lol.

    At the very least an enchanted quiver or something. It could open up a set slot.... And a 2h could use an arming glove or something.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gidorick
    Gidorick
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    Shunravi wrote: »
    Gidorick wrote: »
    Shunravi wrote: »
    Heromofo wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



    Wel, someone has to fight for the status quo.

    And some of want more from this game than generic 'status quo'.

    The only concession that I will give you is that some of these ideas are likely impossible because the core code of ESO's engine isn't able to handle the amount of data it's processing now... I really hope they figure all that out soon.

    So, you go ahead and keep fighting for that status quo to try to prevent this game from being more than every single other mmo out there and I'll keep posting outlandish impossible ideas. :wink:

    Are you talking to me or to him?

    I usually try to support new ideas by whatever means I have access to.

    Lol. Sorry. Kind of both, I guess. or just everyone who doesn't want to consider the what ifs and gets hung up on what MMOs are now as the only thing that can be.

    I should have been more ambiguous in my abstract nouns. Heheh.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Minimap from morrowind.

    Buff and debuff icons from oblivion.

    Dragons from skyrim.

    Did Morrowind REALLY have a minimap in the standard UI?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Rosveen
    Rosveen
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    Gidorick wrote: »
    Minimap from morrowind.

    Buff and debuff icons from oblivion.

    Dragons from skyrim.

    Did Morrowind REALLY have a minimap in the standard UI?
    Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.

    I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.
  • Gidorick
    Gidorick
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    Rosveen wrote: »
    Gidorick wrote: »
    Minimap from morrowind.

    Buff and debuff icons from oblivion.

    Dragons from skyrim.

    Did Morrowind REALLY have a minimap in the standard UI?
    Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.

    I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.

    I don't remember that minimap at ALL. lol.

    The enchantments do act in pretty much the exact way I envisioned consumable arrows to act. That is a really good point.

    I guess I would like players to have to have arrows to enchant and not enchant the bow. Run out of arrows and you can only shoot normal non-enchantmentable arrows.

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Love the idea of Player Created Content.

    By far the best quests, adventures and dungeons in Neverwinter have been PCC.

    The Foundry there is awesome, and in some ways cuts the Devs a little slack because there is ALWAYS new content being added that players can use.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. agreed and would be a really good feature to add to alchemy
    09. crafted arrows that have limited numbers but have a Damage boost effect on bows while used... effectively you slow your arrows in the offhand of bow and while you still have arrows left you have the damage boost from them as if you were doing a dual wield build... that would be a good boost to bows, allowing them to do better damage at the cost of cost.. Agreed
    08. yes, would have to be kind of weak tho... in the end would not be too helpful but it would be nice to be able to hire a NPC in a tavern... those NPCs would get wrecked if you brought them into PvP due to how weak most follower NPCs are tho..
    07. I have said this should be an alternative to paying bounty or fleeing... simply have a character in jail lose bounty at 10x the normal rate and get released when they lose their bounty or allow them to either try and escape or pay their bounty while in jail to get out.
    06. to be fair... no ESO game has really captiolized on Hand to Hand... its been a option yes, but not much more than we currently already have... at best we could have a skill line added but there will not be any weapons in all likley hood.
    05. Useable enviroment was added in oblivion and has as a result only been present in 2 of the TES games out of more than 5. its not really a common thing yet as a result but better emotes to allow interaction with the enviroment is a very easy thing to implement... for example... Changing /sit to preform /sitchair, but without the chair so you can simply /sit on any object you desire (including thrones if you want) again... agree....
    04. hehe... this would actually be a good option for the complaints about capacity..... going over capacty would slow you to walk speed until you unload a bit... in this game its unlikley that most people could deal with that... in particular in PvP where mobility is key... so implementing something like this would be a intresting mechanic. Agree.
    03. Sadly at this point ZOS has made it clear they will not do this.... it would be nice.. but they wont do it....
    02. as long as mage light acts as a torch. Sadly we have a trophy that is intended like a light too, but it serves no purpose as you can always see anyways... (gamma settings are easily shifted in most games to avoid the need for ingame lighting options sadly)
    01. going to have to disagree here, simply because most player created content cannot be done in a MMO... tho ingame "creation quests" like the player dungoens in FFXI can be implemented, the end result is that nothing created outside ESO by a player can be implemented in game as that gives way to a whole breed of cheating that you cant even imagine... MMOs are not player content friendly atmospheres..
    I play every class in every situation. I love them all.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    01. going to have to disagree here, simply because most player created content cannot be done in a MMO... tho ingame "creation quests" like the player dungoens in FFXI can be implemented, the end result is that nothing created outside ESO by a player can be implemented in game as that gives way to a whole breed of cheating that you cant even imagine... MMOs are not player content friendly atmospheres..

    I CAN imagine.

    I was very, very heavily involved with the Foundry in Neverwinter and saw it first hand. But genuine creators and players soon started to shun and then report such content and it was soon being taken down by the Devs.

    Neverwinter got around in by not allowing the authors to place "loot". Mobs still dropped random loot, and there was a loot chest at the end of the quest, but author had no control over either of those aspects.

    It is possible to "game the system" as regards XP, but those were the quests that were being reported as quick as lightning.

    PCC can work in an MMORPG, all that is required is the will to do so.

    The very best PCC in Neverwinter is miles, and miles better than any of the official content.

    If Authors had access to a "foundry" using ESO assets I am 100% convinced that some of the content so created would be mind-blowingly good.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • theweakminded
    theweakminded
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    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    Honorable mentions first.
    children=pointless data. Just about anything they can do, current NPCs can do already.
    Need to rest=Including myself, people using mode for that in previous games only did so for RP purposes. For actual game play is I just a pointless addition that will be ignorable or a detriment to game play.

    10. Could be interesting to add, but it may not really be worth the effort. Abilities and enchants already do poison damage. Likely would b a skill line with 2-3 skills and maybe, but not likely, and ult.
    9. No, in no way shape or form is this a useful or good idea. Balance perspective, people will only eve use one arrow. Item count perspective (this only matters due to your consumable comment) the need or desire to carry around thousands of arrows died ages ago. For single player test games you can retrieve arrows so a Fe dozen s fine. ESO would chew through thousands constantly and when you are out you are les effective. (look into wow changes regarding ammo for ranged weapons in an mmo)
    8. n that fashion, no. Perhaps a 'companion skill line', but getting the mechanic of hirelings to work would just take too much work and probably spend 70% of the time broken.
    7. Worthless idea outside of RP. First, there is no 'waiting'. It would be afk for bounty clear or break out. Second, too easy to break out with a clear bounty (note TES games have not cleared your bounty on breaking out, but lets assume it will), nobody will pay bounties. Too hard and the jails are ignored. Both are issues for the system.
    6. Fun, but could screw with balance for a possible non-gain.
    5. Would be cool, but it is not needed. If they did, it would be far easier to create emote like 'sitchair'
    4. No. A system like that in an memo is pointless. While it has been in at least the last 3 TES games, the mechanics in place for ESO are far better for the game.
    3. Would be nice to get, but even in previous games this was heavily limited. There was not all that much underwater exploration and such. Skyrim had the most and even then there was so little other than "we dropped this and you can find it"
    2. This gem does not have dark enough environment or a reason to add them. Torches would simply be there to hinder the player because of alerted environment. Some mechanics are better left dead.
    1. No, such content is not needed. Though with the console work new content has halted, a business can produce content much faster and better than players can. They know the system, they have funding and a team. new content is a must, but just taking Skyrim for example, most of the 'player content' included armor/weapon skins, nudity, bug fixes (cant make that work for server bugs anyhow) and spells (spellcrafting is already a possibility).
  • Rosveen
    Rosveen
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    children=pointless data. Just about anything they can do, current NPCs can do already.
    When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).
  • Shunravi
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    Rosveen wrote: »
    children=pointless data. Just about anything they can do, current NPCs can do already.
    When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).

    Did you use the children of Skyrim mod? It makes them look like actual people instead of sacks of potatoes.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Rosveen
    Rosveen
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    Shunravi wrote: »
    Rosveen wrote: »
    children=pointless data. Just about anything they can do, current NPCs can do already.
    When you look at it that way, tons of features are superflous, but they help create an engaging and immersive world. I'd very much like to see children in ESO, I've used children mods as far back as Morrowind (funnily enough, Children of Morrowind were more varied than Skyrim's vanilla copy-pasted kids).

    Did you use the children of Skyrim mod? It makes them look like actual people instead of sacks of potatoes.
    I don't know any mod named literally Children of Skyrim, but yes, I used children overhauls.

    Edited by Rosveen on May 15, 2015 8:43PM
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    agreed, love playing monks :)

    would love to play as a monk-tank type character.
    Indeed. It'd be nice if we could learn Goutfang, Rawlith'khaj and Whispering Claw when more of Elsweyr is made accessible. Could imagine a skillline for it, as that's all about hand-to-hand combat.
    That would be so awesome. There's Falling Sand also. I would like to have a separate weapon skill line each.... so a player could be a master in one with 5 skills and an ultimate all in one martial art or be a mixed martial arts warrior with some skills from each.
    While I would love, love, LOVE to see this type of thing implemented, I doubt very seriously they'd go into that much depth.

    And I'm with most of the crowd here. I'd be absolutely GIDDY if they gave us Hand-to-Hand and Polearm skill lines.

    Given staffing and budgetary constraints, though, I would honestly be happy with a middle-of-the-road approach. If we could get fist weapons for the Dual Wield Skill line and polearms for the Two Hand skill line, I think it would be just fine with one condition:

    We would DEFINITELY need new animations to go with the new weapons. We already have punching and spear thrust animations in the game, but a few kicks and spear sweeps would go a LONG way toward making it feel authentic. And this way, they wouldn't have to worry about balancing extra skill lines.

    Whaddya' think? :)
    Edited by milesrodneymcneely2_ESO on May 16, 2015 11:31PM
  • Tierbook
    Tierbook
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    I don't know why people are against homing spells/arrows. Can you imagine playing Cyrodil without that? Aiming with all that lag....
  • MercyKilling
    MercyKilling
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    Armor mods.

    759307-1326064845.jpg
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Varicite
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    When was Housing actually "announced"?

    Or was that a shameless plug for your own housing thread? :P
  • Attorneyatlawl
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    Gidorick wrote: »
    Rosveen wrote: »
    Gidorick wrote: »
    Minimap from morrowind.

    Buff and debuff icons from oblivion.

    Dragons from skyrim.

    Did Morrowind REALLY have a minimap in the standard UI?
    Yes, a tiny one in the corner. You could also resize the regular map and lock it on the screen, for a bigger minimap.

    I don't know why everyone keeps bringing up consumable arrows. Does your sword break when you hit people? No? Then why is it fair that you can run dungeons day in day out with no inventory hit, but your friend has to carry a bajillion arrows with him? Charges work well enough, thanks.

    I don't remember that minimap at ALL. lol.

    The enchantments do act in pretty much the exact way I envisioned consumable arrows to act. That is a really good point.

    I guess I would like players to have to have arrows to enchant and not enchant the bow. Run out of arrows and you can only shoot normal non-enchantmentable arrows.

    You wouldn't, because having some basic UI functionality doesn't magically morph a game into World of Warcraft as so many people believe for some reason :p. You either use and enjoy it, or disable/ignore it. Either way, everyone wins with options :). Without them, only a handful of people who like the exact way it is, do.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Varicite wrote: »
    When was Housing actually "announced"?

    Or was that a shameless plug for your own housing thread? :P

    It wasn't ever announced, just a backlog wish list item. He was plugging :). Myself, I'll be honest about it as I drop my own link from a long time before other repost threads came about :D .... http://forums.elderscrollsonline.com/en/discussion/158619/housing-another-thing-daoc-got-right-and-why-it-should-be-adapted-to-eso-eventually/p1
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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