FireCowCommando wrote: »If im not mistaken wasnt there a group of players that got together and tested different abilities, and meteor was the one that caused the most amount of lag?
This was a reddit thing like a monthish ago
Argh.I mean of course, I don't know why people say only one meteor deals damage, I think it works on all because that's what it looks like in PvP.
The thing that allows a single player to spam meteors is lag, correct?
You can't attribute people spamming meteor as the cause of the lag.. when lag is necessary for that to be possible in the first place.
I assume you run FTC or some other mod to show you outgoing damage? Try spamming an ability during high lag and tell me what happens in your combat text.
I guarantee that it does not match what it looks like (the animations lie)
Animation change is fine. But something needs to change. PvP is miserable with the lag, and players refuse to do it anything about it themselves.
Carebares all run around together, because they don't want to learn to operate on their own. I would accept any change at this point.
Im sorry WRX, but dont you run around in a two raid zerg ball?
Are you referring to the visual effect which follows the player prior to meteor landing?Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
Correct me if I'm wrong, but that seems to not apply any damage (so no server calc needed) The dot on meteor only kicks in after meteor has landed, at which point it stops following the targeted player and acts like any other ground targeted effect.
Clearly the server is not recalculating the damage of meteor each time the ult is spammed, (again visual effect only) so why would you assume any distance checks were being performed?
Shouldn't cause Scrollback server sideForestd16b14_ESO wrote: »Well maybe the animation cause what I been hearing it's the meteor spam that's causing the lag.
Try PvPing in Blackwater Blade where nobody gets access to Meteor & then get back to me about the lag.
Ourorboros wrote: »Yet another thread where PVPers QQ about this or that skill because of Cyrodiil lag or a perceived advantage without a passing thought on what this means to PVE, where most players play. Do you really think the problems in Cyrodiil are just a few skill animations? I was there last night at a dolmen with horrible lag and not a single meteor cast. The fact that everything used to work fine in Cyrodiil should promote a cry for ZO$ to fix whatever *** up code they introduced that broke Cyrodill, not to nerf every other skill that is very useful and problem free everywhere but Cyrodiil.