Rook_Master wrote: »Honestly, Meteor causes more problems than it solves.
Something about the graphic and particle effects can really bork the server when lots of people are spamming it.
It's really not used much for PvE, or is it? Would the hardcore PvEers cry if it was removed?
nothing2591 wrote: »what ulti would my sorc be using then ? all others are useless
Animation change is fine. But something needs to change. PvP is miserable with the lag, and players refuse to do it anything about it themselves.
Carebares all run around together, because they don't want to learn to operate on their own. I would accept any change at this point.
Animation change is fine. But something needs to change. PvP is miserable with the lag, and players refuse to do it anything about it themselves.
Carebares all run around together, because they don't want to learn to operate on their own. I would accept any change at this point.
Im sorry WRX, but dont you run around in a two raid zerg ball?
Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
This part should be no worse than say, caltrops.
Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
This part should be no worse than say, caltrops.
Good work!Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
This part should be no worse than say, caltrops.
Doesn't Magicka Detonation work basically the same?
Good work!Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
This part should be no worse than say, caltrops.
Doesn't Magicka Detonation work basically the same?
Has Magicka Detonation been shown to cause the lag? I haven't heard of such, same for the unpurgeable morph.
Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
This part should be no worse than say, caltrops.
tordr86b16_ESO wrote: »big groups + ability spam = server lag.
They should add a skill called "Zergbuster" wich decapitates anyone caught in a group of more then 12 while standing close enough to those ppl aswell
Are you referring to the visual effect which follows the player prior to meteor landing?Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
Are you referring to the visual effect which follows the player prior to meteor landing?Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
Correct me if I'm wrong, but that seems to not apply any damage (so no server calc needed) The dot on meteor only kicks in after meteor has landed, at which point it stops following the targeted player and acts like any other ground targeted effect.
Clearly the server is not recalculating the damage of meteor each time the ult is spammed, (again visual effect only) so why would you assume any distance checks were being performed?
Argh.I mean of course, I don't know why people say only one meteor deals damage, I think it works on all because that's what it looks like in PvP.