TequilaFire wrote: »I would love to have addons on console, but will live without them.
But it is Sony and Microsoft that do not allow them ZOS would have them if this was not the case.
driosketch wrote: »The thing about add ons, once you start using, it's hard to play without.
Prove it? You keep wanting Zenimax to implement your training wheels into the game, yet you still cannot fattern that many does NOT need those training wheels which you -require- to play the game.
Claiming you can't play the game effectively without addons is just sheer ignorance. You can easily and fine do so, don't blame your own need for addons on everyone else. Because -we- do not need them.
As said earlier to you in the former thread, if you want your training wheels then buy them on the side, you ain't getting them with the bike. Luckily for you, they are free in form of addons so you don't have to spend a dim. But don't claim that everyone needs training wheels because you do, many of us can ride our bike just fine.
Thats not even remotely close to the truth? Yes, in essence the game is all a bunch of numbers, but you can effectively play without knowing those numbers as long as you practice and hone your own abilities. I don't use addons, yet I've slaughtered a lifetime worth of FTC users in Cyrodiil and done the same DPS as FTC users in PvE content. You don't need to see those numbers, as long as you still can see that healthbar dropping.
Cherryblossom wrote: »
Thats not even remotely close to the truth? Yes, in essence the game is all a bunch of numbers, but you can effectively play without knowing those numbers as long as you practice and hone your own abilities. I don't use addons, yet I've slaughtered a lifetime worth of FTC users in Cyrodiil and done the same DPS as FTC users in PvE content. You don't need to see those numbers, as long as you still can see that healthbar dropping.
How do you know! You would have no idea if you were doing even close to the other DPS or for that matter the Tanks or healers damage. That health bar could be dropping because the rest of the group is carrying you!
kevlarto_ESO wrote: »I have played ESO with out add-on's from day one, tried a few, to me they never added anything I could live with out plus the hassle of keeping them updated and the problems the cause not worth the effort. That is just my personal taste, and I have done everything in the game.
Elaborate "everything".
Also, Minion is an addon manager that solves your problem.
You are welcome.
I play with light add-ons (LootDrop, Slightly Improved Experience Bar, Research Assistant, and Skyshards), and they're nice to have, but I wouldn't consider any of them ESSENTIAL. And it's my understanding that LootDrop-like functionality is built into the console UI. The only thing on console I would REALLY miss is Research Assistant. I can live without it, but it's a PITA.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.
I play with light add-ons (LootDrop, Slightly Improved Experience Bar, Research Assistant, and Skyshards), and they're nice to have, but I wouldn't consider any of them ESSENTIAL. And it's my understanding that LootDrop-like functionality is built into the console UI. The only thing on console I would REALLY miss is Research Assistant. I can live without it, but it's a PITA.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
[*img]http://img.gawkerassets.com/img/17jtv5fyn14jjjpg/original.jpg[/img]
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.
Since early release I have been playing merrily without any addons, neither do I feel the urge to install any. So I expect no issues for the console.
I. And it's my understanding that LootDrop-like functionality is built into the console UI..
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.
You can kick your feet and scream that the base game should also display abcdef and g on the screen, I'll however be glad that it doesn't. That's what the compromise was afterall, ZOS catered to one side by not including features in the base UI, and catered to the other by allowing the display of the extras through addons. The argument is moot.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.You can kick your feet and scream that the base game should also display abcdef and g on the screen, I'll however be glad that it doesn't. That's what the compromise was afterall, ZOS catered to one side by not including features in the base UI, and catered to the other by allowing the display of the extras through addons. The argument is moot.
Why does everyone seem to think that all addons are UI-hogging monstrosities that clutter everything up? Sure, some of them are, but the vast majority are not.
I am currently running 37 addons. With the exception of the minimap and the multi-quest tracker (2 of the 37 addons), my game screen doesn't look any different from the stock UI. All of the other 35 addons are things that simply add more info or functionality to menus, maps, and the chat box, or they are additional screens that are opened only briefly when needed.
All these "anti-addon" folks keep accusing addon-users of cluttering up their screen. Addons only clutter up the screen if you want them to. I have 35 addons you can use that don't touch the main game view.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.You can kick your feet and scream that the base game should also display abcdef and g on the screen, I'll however be glad that it doesn't. That's what the compromise was afterall, ZOS catered to one side by not including features in the base UI, and catered to the other by allowing the display of the extras through addons. The argument is moot.
Why does everyone seem to think that all addons are UI-hogging monstrosities that clutter everything up? Sure, some of them are, but the vast majority are not.
I am currently running 37 addons. With the exception of the minimap and the multi-quest tracker (2 of the 37 addons), my game screen doesn't look any different from the stock UI. All of the other 35 addons are things that simply add more info or functionality to menus, maps, and the chat box, or they are additional screens that are opened only briefly when needed.
All these "anti-addon" folks keep accusing addon-users of cluttering up their screen. Addons only clutter up the screen if you want them to. I have 35 addons you can use that don't touch the main game view.
I didn't mention a cluttering of the screen, so I'm not entirely sure why I was quoted. I'm simply content to use the base game visual cues instead of being told when to cleanse, when to crystal frag, etc.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.You can kick your feet and scream that the base game should also display abcdef and g on the screen, I'll however be glad that it doesn't. That's what the compromise was afterall, ZOS catered to one side by not including features in the base UI, and catered to the other by allowing the display of the extras through addons. The argument is moot.
Why does everyone seem to think that all addons are UI-hogging monstrosities that clutter everything up? Sure, some of them are, but the vast majority are not.
I am currently running 37 addons. With the exception of the minimap and the multi-quest tracker (2 of the 37 addons), my game screen doesn't look any different from the stock UI. All of the other 35 addons are things that simply add more info or functionality to menus, maps, and the chat box, or they are additional screens that are opened only briefly when needed.
All these "anti-addon" folks keep accusing addon-users of cluttering up their screen. Addons only clutter up the screen if you want them to. I have 35 addons you can use that don't touch the main game view.
I didn't mention a cluttering of the screen, so I'm not entirely sure why I was quoted. I'm simply content to use the base game visual cues instead of being told when to cleanse, when to crystal frag, etc.
I remember the first thing I was asking myself when I started a Sorc: "How the hell do I know when to pop frag?" Personally, with everything else going on, I need some other type of indicator. From there, I discovered how the game was missing things that were vital and many felt should have been basic UI options.
As for all these "ESO should look like every other MMO" posts, I can only assume that THIS is what you want ESO to look like:
No thanks! I like the minimalist immersive approach. If I wanted a control screen from the Enterprise, I'd apply to Starfleet.You can kick your feet and scream that the base game should also display abcdef and g on the screen, I'll however be glad that it doesn't. That's what the compromise was afterall, ZOS catered to one side by not including features in the base UI, and catered to the other by allowing the display of the extras through addons. The argument is moot.
Why does everyone seem to think that all addons are UI-hogging monstrosities that clutter everything up? Sure, some of them are, but the vast majority are not.
I am currently running 37 addons. With the exception of the minimap and the multi-quest tracker (2 of the 37 addons), my game screen doesn't look any different from the stock UI. All of the other 35 addons are things that simply add more info or functionality to menus, maps, and the chat box, or they are additional screens that are opened only briefly when needed.
All these "anti-addon" folks keep accusing addon-users of cluttering up their screen. Addons only clutter up the screen if you want them to. I have 35 addons you can use that don't touch the main game view.
I didn't mention a cluttering of the screen, so I'm not entirely sure why I was quoted. I'm simply content to use the base game visual cues instead of being told when to cleanse, when to crystal frag, etc.
I remember the first thing I was asking myself when I started a Sorc: "How the hell do I know when to pop frag?" Personally, with everything else going on, I need some other type of indicator. From there, I discovered how the game was missing things that were vital and many felt should have been basic UI options.
Which is fine, and if you prefer to rely on an addon to let you know when to use your skill that's fine, however many threads criticizing the UI for being minimal assert that the indicator we already get isn't good enough and we should get more. I disagree, and I'm glad ZOS has decided that (for now) visual cues are sufficient , and for those that require a larger indicator they have addons to help them - instead of coding in varying degrees of preference based on who wants what in a game where we are already content starved.