D'oh. You just bolt bolt bolt bolt bolt bolt bolt ward bolt bolt bolt bolt bolt bolt ward bolt bolt nuke noob NB.Joy_Division wrote: »Joy_Division wrote: »The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
What? How do you come up with this stuff...
The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.
It has a counterplay: faster reaction time.
You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.
There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
Unless I'm mistaking your point, GCD is 1 second. I was able to cast exactly 40 Hardened wards in a row in 40 seconds using a timer. You can also animation cancel light attacks as well. I know several NBs who can 2 shot me with an ability followed by a Soul Harvest/incapacitating strike....and that is *with* a full shield up.
GCD is 1.3 seconds, maybe it is less for dmg shields (wouldn't really surprise me).
As for two shotting people, I do that all the time (though with a different combo). I doubt you can two shot a decent sorc who keeps his shields up with a Soul Harvest->X combo, but if that is the case I'd like to see footage of that.
All I know is that you can spam Killer's Blades (hardest hitting execute in game) with 4k weapon dmg (yes, of course weaving in LA & bash even), and be unable to get through Healing Wards. This is much, much more broken than something that has a clear counter: having a better reaction time.
Yep, you are right. ZoS made the global cooldown the same for all spells EXCEPT damage shields just because they knew how much you like them.
And, yes, we all agree that the ability to heal yourself at low damage is clearly "broken." ZoS please fix.
Oh the heal part is fine.
The hardest hitting execute in game with 4k weapon dmg only taking around 80-90% of a shield? Not so fine.
Basically getting down to 20% health means you can go into an immunity mode (against single NB), even if he actually has the execute slotted & is focused around weapon dmg (not stamina regen).
And no, fear doesn't help there, unless the sorc is very slow with reaction time.
What helps is cloak->wombo combo for an instagib, and that's about it.
We get it. If your target is at under 25% health, then it is your right as stamina based NB to be able to execute an opponent who uses damage shields for defense. You think damage shields should not be a viable counter at all to executes. OK...
And by the way...what exactly do you want sorcs to use to defend themselves against your 4K weapon power NB when they get down to low health? OK, next time I will cast clannfear and then unsummon it just so you don't go on another off-topic snide remark about damage shields.
johan.danielsson1994b16_ESO wrote: »Yesterday i petrified someone under the ground for the first time, sent him straight to the gate
fix pls.
The_Drexill wrote: »If I read the thread correctly, "tanks" think they should be able to AOE tank players like a WoW dungeon.
Fear should drop your defenses. That's the point.
Balance is acquired when a tank dies in a relatively short time when there's two people beating on him. A "tank" is just focusing on defense... but they shouldn't take 10 people's damage.
Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
Yeah? Well with 100 days played on my sorc I have two abilities in my Daedric line that have still never had points put into them. I bet you can't guess which two abilities those are.
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
Yeah? Well with 100 days played on my sorc I have two abilities in my Daedric line that have still never had points put into them. I bet you can't guess which two abilities those are.
Not sure what that has to do w/ turning a good skill (Fear) into something that is never used (Agony).
The point wasn't that some skills are worthless, the point was that the changes that were being proposed would just create ANOTHER worthless skill. <.<
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
Yeah? Well with 100 days played on my sorc I have two abilities in my Daedric line that have still never had points put into them. I bet you can't guess which two abilities those are.
Not sure what that has to do w/ turning a good skill (Fear) into something that is never used (Agony).
The point wasn't that some skills are worthless, the point was that the changes that were being proposed would just create ANOTHER worthless skill. <.<
No one thinks fear should be nerfed, or at least I don't.
I just want it fixed so that is consistently breaks like every other CC 99% of the time. The bug rate on fear is far and above the bug rate on any other CC ability in the game.
That's all that needs fixed with it IMO.
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
Yeah? Well with 100 days played on my sorc I have two abilities in my Daedric line that have still never had points put into them. I bet you can't guess which two abilities those are.
Not sure what that has to do w/ turning a good skill (Fear) into something that is never used (Agony).
The point wasn't that some skills are worthless, the point was that the changes that were being proposed would just create ANOTHER worthless skill. <.<
No one thinks fear should be nerfed, or at least I don't.
I just want it fixed so that is consistently breaks like every other CC 99% of the time. The bug rate on fear is far and above the bug rate on any other CC ability in the game.
That's all that needs fixed with it IMO.
Half the posts from this thread are about nerfing fear, not fixing the bugs. I agree that the bugs should be fixed.
Yolokin_Swagonborn wrote: »The problem is that there are NBs out there that actually think they are good because they are exploiting this broken crap. If the skill wasn't bugged and you could actually break free from it and if it gave immunity, then that would be a different story.
Anyone can kill someone else if they can't fight back. That doesn't make you good. I usually can't break free from fear even with a full bar of stam and even when I do, it takes longer to break free than any other ability.
Critical charge also stunlocks because the game forces you to stay in place while the netcode catches up and connects the hit.
I DONT WANT TO WAIT FOR THE DAMN LAGBLADE TO CRIT CHARGE ME ZOS!!!
That ability doesn't even have a stun, stop holding my damn toon in place until it connects.
This is ruining the game for everyone except skill less gankers. Fix it.
cozmon3c_ESO wrote: »Giving it a cast time would just relegate it to being "the other CC that NBs don't use".
Dodgeable is probably fine, but I'm not sure how that would work. Would it have to be multiple projectiles in that case, since it effects multiple people?
Are there any dodgeable magicka-based PBAoEs in the game?
Well, there is a thing called casting while cloaked, its used all the time and yes its effectiveness will be reduced a bit but this cloak cast combo would actually take some skill instead of just ambush fear burst op combo bs thats all over the place right now.
You can keep saying that if you like, but you've seen just how much Agony gets used. I'm talking about reality.
Yeah? Well with 100 days played on my sorc I have two abilities in my Daedric line that have still never had points put into them. I bet you can't guess which two abilities those are.
Not sure what that has to do w/ turning a good skill (Fear) into something that is never used (Agony).
The point wasn't that some skills are worthless, the point was that the changes that were being proposed would just create ANOTHER worthless skill. <.<
No one thinks fear should be nerfed, or at least I don't.
I just want it fixed so that is consistently breaks like every other CC 99% of the time. The bug rate on fear is far and above the bug rate on any other CC ability in the game.
That's all that needs fixed with it IMO.
Half the posts from this thread are about nerfing fear, not fixing the bugs. I agree that the bugs should be fixed.
stonescorsa wrote: »The problem i have with fear is the animation in the heat of combat does not work. The animation your guy just stands there for a few seconds and then he puts his hands on his head but by the time you no you are feared you are dead because them 2 secs you didnt no you was feared means you didnt no to cc break it. Many times in big groups it almost looks like im stuck in invisible talons when im actually feared when i look back at cls. @zos we really need this fixing
Sorry dont no why only half my message come up
So..all the fear "gankers" are skillless, but competent because they know the exact combination to kill all of the "skilled" players.
I think the word "skill" has lost all meaning in these forums.
Also, learn the lesson.Every time you nerf a nightblade they just grow more powerful.
So..all the fear "gankers" are skillless, but competent because they know the exact combination to kill all of the "skilled" players.
I think the word "skill" has lost all meaning in these forums.
Also, learn the lesson.Every time you nerf a nightblade they just grow more powerful.
So..all the fear "gankers" are skillless, but competent because they know the exact combination to kill all of the "skilled" players.
I think the word "skill" has lost all meaning in these forums.
Also, learn the lesson.Every time you nerf a nightblade they just grow more powerful.
I just got fear on my NB last night and I was killing people just fine before that. Now that I have though I definitely notice a lot of people who should have the stam to break free aren't do so and it almost seems wrong for me to use it. Part of the reason I rerolled NB is to show just how OP they (and stamina builds in general) are right now so the only way you can get something fixed in this game is to exploit it so often and so hard that the general public outcry overwhelms everything else. I just can't understand why there are some people who think Sorcs are so OP right now, outside of templar they're my easiest kill right now and I don't even have Nirnhoned yet haha.
cozmon3c_ESO wrote: »magicka sorcs are really the only class set up that has trouble with hitting roll dodgers ive noticed since i went stam sorc, i can dodge all their damage all day and heal up curses whenever they go off easily. all the other classes magicka and stamina have no problems with hitting or interrupting roll dodges with things like, concealed weapon spam, jesus beam spam, ambush spam, fear spam, petrify spam, and some others i cant think of right now.
if magicka sorc wants to hit a dodge roller they have to have streak, utilize rune prison, magicka detonation, curse and/or use an ultimate like soul assault and meteor. none of which will make a real impact like the other classes instant cast cc abilities like fear and petrify. or jesus beam that just seems to do a crap ton of damage even at full life for some reason (probably one of the best abilities ever in the game to used against dodgers, templars dont even have to wait for the dodge to finish for a window to use jesus beam, it just works whenever!).
cozmon3c_ESO wrote: »magicka sorcs are really the only class set up that has trouble with hitting roll dodgers ive noticed since i went stam sorc, i can dodge all their damage all day and heal up curses whenever they go off easily. all the other classes magicka and stamina have no problems with hitting or interrupting roll dodges with things like, concealed weapon spam, jesus beam spam, ambush spam, fear spam, petrify spam, and some others i cant think of right now.
if magicka sorc wants to hit a dodge roller they have to have streak, utilize rune prison, magicka detonation, curse and/or use an ultimate like soul assault and meteor. none of which will make a real impact like the other classes instant cast cc abilities like fear and petrify. or jesus beam that just seems to do a crap ton of damage even at full life for some reason (probably one of the best abilities ever in the game to used against dodgers, templars dont even have to wait for the dodge to finish for a window to use jesus beam, it just works whenever!).
CCs won't do much on a stamina user with relatively good stam regen anyway. Actually it doesn't even change anything even against a hybrid type of character. As long as you have above 800 stam regen, you can cc break every 6seconds without any problem so all Fear and Petrify does is to turtle up the fight and give you a split second or two to rebuff your shields or to defend yourself a little bit.
Yesterday I had a fight with the same type of character that I'm running, hybrid magicka focus DK. We would petrify ourselves on cooldowns but we always had the stam to cc break. Fight lasted 35mins and we just /bow in the end and ran away from each other.
Now just imagine some of the people out there running 2-3-4k stam regen. What is CC at this point? lols
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »magicka sorcs are really the only class set up that has trouble with hitting roll dodgers ive noticed since i went stam sorc, i can dodge all their damage all day and heal up curses whenever they go off easily. all the other classes magicka and stamina have no problems with hitting or interrupting roll dodges with things like, concealed weapon spam, jesus beam spam, ambush spam, fear spam, petrify spam, and some others i cant think of right now.
if magicka sorc wants to hit a dodge roller they have to have streak, utilize rune prison, magicka detonation, curse and/or use an ultimate like soul assault and meteor. none of which will make a real impact like the other classes instant cast cc abilities like fear and petrify. or jesus beam that just seems to do a crap ton of damage even at full life for some reason (probably one of the best abilities ever in the game to used against dodgers, templars dont even have to wait for the dodge to finish for a window to use jesus beam, it just works whenever!).
CCs won't do much on a stamina user with relatively good stam regen anyway. Actually it doesn't even change anything even against a hybrid type of character. As long as you have above 800 stam regen, you can cc break every 6seconds without any problem so all Fear and Petrify does is to turtle up the fight and give you a split second or two to rebuff your shields or to defend yourself a little bit.
Yesterday I had a fight with the same type of character that I'm running, hybrid magicka focus DK. We would petrify ourselves on cooldowns but we always had the stam to cc break. Fight lasted 35mins and we just /bow in the end and ran away from each other.
Now just imagine some of the people out there running 2-3-4k stam regen. What is CC at this point? lols
cc is for an opening to actually damage a rolly polly. as a magicka sorc, its hard as hell to land a frag on someone rolling around and its really the only significant damage spell in the sorcs arsenal. so you need to get that stun in there for a big burst hit or you will never kill them.