Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Psychobunni wrote: »
What about the people like
Small guilds who cannot get a turn in the vendors.
People like me who bloody hate guilds especially because they dont stop talking.
People who want Auction Houses.
Because i really need to know why people like been forced into guilds and this silly bidding system?
I keep my trade guilds chat turned completely off. It is however getting worse (from what I'm seeing) large guilds that have operated a year without restrictions, adding more and more must sell this amount, in this many days, etc rules
Gandrhulf_Harbard wrote: »
And the current system that locks a significant portion of the playerbase out of trading at all is ruining this game.
I came to ESO from LOTRO/SWTOR/Wildstar with a handful of friends, most of whom were active traders in those games; I'm the only one of us left.
The trade system (actually the lack of a functional trade system) is driving players away.
And while I do not want a global AH (I'd prefer a Zonal Trade Hall) I am acutely aware that the current system is simply not fit for purpose and the only people supporting are those in established trade guilds who fear a genuine open market place where anyone and everyone can trade freely.
All The Best
Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Attorneyatlawl wrote: »Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games? Join a trade house and don't talk, then. The trade system here is much deeper, and allows for arbitrage as I mentioned which you called "artificial rarity" (lol?), just one more aspect of trade to master. Zenimax didn't do anything to "avoid" an auction house that was global. They simply chose a different system that most other games have used in one form or another, and refined t a little. It's a better fit when there are millions of players on the same server as I mentioned, as well as having gameplay advantages .
c.p.garrett1993_ESO wrote: »- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
c.p.garrett1993_ESO wrote: »The only flaw I see is to guild stores, but they could all be what makes up the auction house.
Instead of a general auction house, like most games, it could be made out of guild stores and work so that you would be buying just like you bought from that guild. It would also decrease, but not eliminate, the need for a vendor.
It wouldn't hurt the social aspect either. How would it be any different than running around to the various guild stores like we already do? It wouldn't. It would be more convenient for sellers (guilds only) and buyers.
Giles.floydub17_ESO wrote: »c.p.garrett1993_ESO wrote: »The only flaw I see is to guild stores, but they could all be what makes up the auction house.
Instead of a general auction house, like most games, it could be made out of guild stores and work so that you would be buying just like you bought from that guild. It would also decrease, but not eliminate, the need for a vendor.
It wouldn't hurt the social aspect either. How would it be any different than running around to the various guild stores like we already do? It wouldn't. It would be more convenient for sellers (guilds only) and buyers.
Your ideas would bring about the same old boring vanilla AH found in other games. I have no idea why someone starts playing a new game but wants it to be like their old game. I guess it's so they can reuse the same complaints they had of the old game.
This however eliminates the competition for trade guilds. Why would you join what are currently the top trade guilds offering the best services over any guild with 50 people when benefits would be the same?c.p.garrett1993_ESO wrote: »- An AH could use the guild stores, rather than be a free to use market.
While again it's my own opinions, I like that we have competition and quality in trade guilds the same as PVP and PVE ones, guild who want to go for it can establish a name for themselves.This would have to be a pretty heavy bonus if guilds are going to continue to invest millions of gold a week on merchants. The reason there are large sinks is because guilds compete for the best locations (Craglorn) forcing prices up and making sure only the successful guilds which are offering the best services are getting those spots.c.p.garrett1993_ESO wrote: »- An AH could give a priority or bonuses to those who own vendors, so this gold sink is not eliminated.That's true. However everything I have achieved is achievable by others. I didn't do anything special to get into two of the Craglorn trade guilds, I simply asked around for people who were in them and then asked for invites. I can now sell my wares faster and at good prices.c.p.garrett1993_ESO wrote: »- Your experience does not reflect that of everybody else.That's not entirely true. A guild needs to have quality to gain the profits required for Craglorn merchants. A merchant there costs hundreds of thousands if not millions of gold. Any guild with 500 members is not going to achieve that unless they're turning over a lot of high value or quality items. This is what you see in Craglorn with guilds established there.c.p.garrett1993_ESO wrote: »- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
What about the people like
Small guilds who cannot get a turn in the vendors.
People like me who bloody hate guilds especially because they dont stop talking.
People who want Auction Houses.
Because i really need to know why people like been forced into guilds and this silly bidding system?
Most UI pains can be fixed by getting add-ons and as for hunting a single item it depends what you're looking for.Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
Cool, you can go ahead and stop right there. There are limits to being forced to download addons. So you're saying that we should accept a flawed UI, especially in one of the most vital categories, and just download an addon to solve the problem?
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
Attorneyatlawl wrote: »Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games? Join a trade house and don't talk, then. The trade system here is much deeper, and allows for arbitrage as I mentioned which you called "artificial rarity" (lol?), just one more aspect of trade to master. Zenimax didn't do anything to "avoid" an auction house that was global. They simply chose a different system that most other games have used in one form or another, and refined t a little. It's a better fit when there are millions of players on the same server as I mentioned, as well as having gameplay advantages .
Attorneyatlawl wrote: »Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games? Join a trade house and don't talk, then. The trade system here is much deeper, and allows for arbitrage as I mentioned which you called "artificial rarity" (lol?), just one more aspect of trade to master. Zenimax didn't do anything to "avoid" an auction house that was global. They simply chose a different system that most other games have used in one form or another, and refined t a little. It's a better fit when there are millions of players on the same server as I mentioned, as well as having gameplay advantages .
Lol same question to you then because alot of threads on this.
What about
The smaller and medium guilds that cannot afford the millions to bet
The lone wolf players who are not happy to been forced into guilds to trade like myself
People who prefer a auction house over the current system.
Feedback is key to change
Most UI pains can be fixed by getting add-ons and as for hunting a single item it depends what you're looking for.Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
Cool, you can go ahead and stop right there. There are limits to being forced to download addons. So you're saying that we should accept a flawed UI, especially in one of the most vital categories, and just download an addon to solve the problem?
Emma_Eunjung wrote: »Ever wonder why hamburgers cost so much at the airport? Ever wonder why sodas are so expensive at the hotel minbar? Or why hotdogs are so expensive at a baseball game? The reason is that certain sellers have been granted CONCESSIONS, special arrangements that make it difficult for other sellers to offer similar products at competitive prices. Those guild kiosks you see in every city in Tamriel are concession stands, pure and simple.
Emma_Eunjung wrote: »do they enjoy getting ripped off in real life?
anitajoneb17_ESO wrote: »c.p.garrett1993_ESO wrote: »- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
How do you think popular trading guilds get popular if not by the quality of their store ??? Of course it is directly related and that's what makes the guild vendor and trading guild system so fun to play : you have to team up, open up, learn, interact, PLAY for your money !
Trading is actual CONTENT in ESO, a content that's extremely fun to play. If you don't like it, ignore it but don't ruin it for everyone. I don't like PVP but I don't ask for it to be removed from the game.
If you don't "play the trading game" you cannot sell your goods ? Well too bad, but if I don't play PVP I don't get PVP gear either, you cannot have it all.
Attorneyatlawl wrote: »Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games? Join a trade house and don't talk, then. The trade system here is much deeper, and allows for arbitrage as I mentioned which you called "artificial rarity" (lol?), just one more aspect of trade to master. Zenimax didn't do anything to "avoid" an auction house that was global. They simply chose a different system that most other games have used in one form or another, and refined t a little. It's a better fit when there are millions of players on the same server as I mentioned, as well as having gameplay advantages .
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Your last part is right alot of guilds and players like me who hate and i mean hate been forced into guilds are been locked out.
Because we dont have the millions to bid or for me been forced into guilds. In wow i was a lone wolf type played with mates but i would join their guild runs so i was always geared so i could lead pug runs if i wanted something. Also i really enjoyed playing the market and i was good back is BC days i was always loaded comming into wotlk people would spin out with my Harley. So i am really upset about this because ZOS went out of there way to avoid Ah .
Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games? Join a trade house and don't talk, then. The trade system here is much deeper, and allows for arbitrage as I mentioned which you called "artificial rarity" (lol?), just one more aspect of trade to master. Zenimax didn't do anything to "avoid" an auction house that was global. They simply chose a different system that most other games have used in one form or another, and refined t a little. It's a better fit when there are millions of players on the same server as I mentioned, as well as having gameplay advantages .
Lol same question to you then because alot of threads on this.
What about
The smaller and medium guilds that cannot afford the millions to bet
The lone wolf players who are not happy to been forced into guilds to trade like myself
People who prefer a auction house over the current system.
Feedback is key to change
Already covered all of that. You also aren't betting, if you don't win the bid your money is returned like others already said too. Don't have a main guild able to afford a kiosk? Good thing ESO lets you have five, partially for this exact reason then, isn't it? "Lone wolf" players? You are playing an MMORPG, if you don't want to play with anyone and form any relations with people in a massively multiplayer game, why not go buy a single player one more suited to your tastes, then? You vastly overstate the commitment to join a simple trade guild, anyways, though. And you preferred an auction house in a game with 10-15k people per server on the auction house. Try it with 2 million and you might understand what everyone's been telling you finally.
Feedback's good, but making it doesn't mean it should be changed or that your ideas make sense objectively.
Regarding people complaining about some theoretical cartels and "wanting to keep their monopoly!!!!!!!!!!!!!!!!!", how do you think anyone got to make a good trade guild ever? They started like you, and worked their way up thru recruitment and trade to make a strong guild. Some are only months old and are competing on the top tier kiosks etc every week, too. Stop complaining and go play the game, not ask to be able to bypass playing it. Guilds of dozens of people who put in the effort to build something for themselves absolutely deserve the rewards for that effort, much more than a random solo guy who never tried and instead posted to complain.
And the whole argument of "I can't sell if I'm not in a mega trade guild" is quite frankly a non starter. You can indeed sell, buy, trade, and network without one if you prefer. Paste your main ads in zone chat occasionally, and sometimes port to an extra major city when going to town to vendor anyway, and it's no extra effort. Get the word out that you craft something particular like full nirnhoned of an armor type and all styles, or legendary glyphs custom made, and people will be repeat customers. That's what I did from launch through now, eventually getting in good guilds and continuing to use both routes for trade and profit. Heck, make a thread on the fansites for trade too, it's an extra sales tool I also utilized. The vast majority of items in ESO aren't very rare, so having ready access to a global shop would make nothing more than a commodity, and opens up real price fixing, as opposed to trade and manual pricing as we can now. Don't like the price? Don't buy it!