If you struggle with Siege, consider.......
Bastion of the Heartland Set
(2 items) Adds 129 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Reduce damage taken from players by 5%
(5 items) Reduce damage taken from siege weapons and player AoE spells by 20%
Wth are you talking about? Im a frickin vamp on both chars and I dont die from siege O.o
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Game is suffering like never before because of the new aoe cap system, don't even think about incorporating a calculation process into the siege damage area.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
PainfulFAFA wrote: »filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Game is suffering like never before because of the new aoe cap system, don't even think about incorporating a calculation process into the siege damage area.
This. The cap system makes it so that EVERYONE gets hit even if its a tiny amount of damage, everyone still gets hit (dmg just decreases after an x amount of players.) This means that server has to calculate all that for ONE PLAYER. Imagine an entire full 24 raid. Now imagine a zerg and the calculations that it needs to do ON THE SPOT. It can't!
I dont think siege is that much of a problem. I survive treb and fire ballista hits with 17k hp as a sorc. NB"s can cleanse the DOT away with cloak. Why Dks and Temps are dying to siege I don't understand. Unless youre in the middle of a fight when you get hit, you can just self heal...
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Odd, when I was playing with a very strong group.
They would literally let people siege them. I swear 10 different people were sieging us.
While people were casting aoes and heals. Than after like 10 seconds of being sieged, we literally ran over people.
If anything, siege needs to be a lot stronger. I mean common now, 20 of us stacked eating siege from 10 different players and than running over them, it should be us 20 players getting owned.
I have no clue why the commander would always make us stack, and not even move or anything while the enemy sieges us hard and people outheal the siege coming and doing all there crazy ae's. Not sure why he doesn't get set up in a spot where the enemy cant siege us. But its whatever, was fun hearing all that siege hit me and all my teammates around me casting spells like a mad dog.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Game is suffering like never before because of the new aoe cap system, don't even think about incorporating a calculation process into the siege damage area.
Well of course a single siege hit while you siege a wall etcfor example wont kill anyone. But you might get sieged while you are fighting and busy with fihting your enemies so you already take damage and have to shield etc so you ant just move out the ed circle that comes up 0.2 seconds before you get hit and is covered by 500 special effects from caltrops, cinder storm and other skills.Heh, dieing to siege still? ***, just move out of the way, or stand in it and hit purge. I can literally sit and take 2 siege shots in a row, just by hitting... purge. It's what I do when I'm too lazy to dodge roll out of the way.
Well of course a single siege hit while you siege a wall etcfor example wont kill anyone. But you might get sieged while you are fighting and busy with fihting your enemies so you already take damage and have to shield etc so you ant just move out the ed circle that comes up 0.2 seconds before you get hit and is covered by 500 special effects from caltrops, cinder storm and other skills.Heh, dieing to siege still? ***, just move out of the way, or stand in it and hit purge. I can literally sit and take 2 siege shots in a row, just by hitting... purge. It's what I do when I'm too lazy to dodge roll out of the way.
Adapt, overcome.....
In real life, if you get lit up by any form of siege weaponry, from ancient to modern, then you are rekt.
Simples, jeez, you get huge red circles as a warning, if you get lit up, then its your own fault.
Siege damage being as it is now, you have to be careful in combat, instead of before where you could pretty much ignore the red circles...
filmoretub17_ESO wrote: »Adapt, overcome.....
In real life, if you get lit up by any form of siege weaponry, from ancient to modern, then you are rekt.
Simples, jeez, you get huge red circles as a warning, if you get lit up, then its your own fault.
Siege damage being as it is now, you have to be careful in combat, instead of before where you could pretty much ignore the red circles...
You are agreeing with the OP without even realizing it. You cant give an example of how it is more realistic then disagree when someone asks for it to be more realistic.
filmoretub17_ESO wrote: »So here we are about 6 weeks later and siege is still too strong. In some places you got more players on siege then fighting actual battles. Like I said before they turned this game into Elder Siege Online with that change. I just went to blackwater for first time since the change and its quite sad to see the new players struggling with the issue. It does add some strategy and tactics as well as take some away. But the overall question is do people want to win wars with machines or weapons? 10 people on siege can hold off just about any raid trying to take a keep unless they can get a good siege spot otherwise the amount of damage that will be incoming is too much to handle. Its like bringing a gun to a boxing match then shooting the opponent and calling yourself the victor. True skill is measures in the battle against other players not the battle of dodging siege.
filmoretub17_ESO wrote: »So here we are about 6 weeks later and siege is still too strong. In some places you got more players on siege then fighting actual battles. Like I said before they turned this game into Elder Siege Online with that change. I just went to blackwater for first time since the change and its quite sad to see the new players struggling with the issue. It does add some strategy and tactics as well as take some away. But the overall question is do people want to win wars with machines or weapons? 10 people on siege can hold off just about any raid trying to take a keep unless they can get a good siege spot otherwise the amount of damage that will be incoming is too much to handle. Its like bringing a gun to a boxing match then shooting the opponent and calling yourself the victor. True skill is measures in the battle against other players not the battle of dodging siege.
filmoretub17_ESO wrote: »You need to make it so the further away from the center the less damage you take. I'm serious here this game was 100% more fun in pvp before you did this to the siege. Before it was a massive pvp game now its a massive get the hell away from all the siege game. People play this game to fight character against character this isn't World of Tanks or World of Warplanes. We want to fight against other players not dodge siege and fight against NPC guards. That's what PVE is for.
Game is suffering like never before because of the new aoe cap system, don't even think about incorporating a calculation process into the siege damage area.
OtarTheMad wrote: »Siege damage is just fine. ZOS should just change purge a bit so that sieging isn't completely pointless. Also try changing up what you're using and also focus fire as well. Different siege will have different results on enemies. You see a blob stacking up? Try hitting them with a Stone Treb, Meat Cat and Fire ballista and if they all land, game over, thanks for coming.